Added ui.RefreshEvent.

- Refresh signal is now propagated to controls.
This commit is contained in:
Sander Schobers 2019-03-13 21:20:31 +01:00
parent a6718e335d
commit c024416702
2 changed files with 5 additions and 1 deletions

View File

@ -67,7 +67,7 @@ func (r *Renderer) PushEvents(t ui.EventTarget, wait bool) {
case *allg5.MouseMoveEvent:
t.Handle(&ui.MouseMoveEvent{MouseEvent: mouseEvent(e.MouseEvent), MouseWheel: float32(e.DeltaZ)})
case *allg5.UserEvent:
// used to unblock the wait for events.
t.Handle(&ui.RefreshEvent{EventBase: eventBase(e)})
}
ev = r.eq.Get()
}

View File

@ -54,3 +54,7 @@ type MouseMoveEvent struct {
MouseEvent
MouseWheel float32
}
type RefreshEvent struct {
EventBase
}