Refactored DrawTexture on Renderer to favor rendering using destination rectangle instead of a point.
This commit is contained in:
parent
f20397c684
commit
c78c4052d0
@ -220,21 +220,38 @@ func (r *Renderer) DefaultTarget() ui.Texture {
|
|||||||
|
|
||||||
func (r *Renderer) Display() *allg5.Display { return r.disp }
|
func (r *Renderer) Display() *allg5.Display { return r.disp }
|
||||||
|
|
||||||
func (r *Renderer) DrawTexture(texture ui.Texture, p geom.PointF32) {
|
func (r *Renderer) DrawTexture(texture ui.Texture, p geom.RectangleF32) {
|
||||||
bmp := r.mustGetBitmap(texture)
|
r.DrawTextureOptions(texture, p, ui.DrawOptions{})
|
||||||
x, y := snap(p)
|
|
||||||
bmp.Draw(x, y)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (r *Renderer) DrawTextureOptions(texture ui.Texture, p geom.PointF32, opts ui.DrawOptions) {
|
func (r *Renderer) DrawTextureOptions(texture ui.Texture, p geom.RectangleF32, opts ui.DrawOptions) {
|
||||||
bmp := r.mustGetBitmap(texture)
|
bmp := r.mustGetBitmap(texture)
|
||||||
|
x, y := snap(p.Min)
|
||||||
var o allg5.DrawOptions
|
var o allg5.DrawOptions
|
||||||
if opts.Tint != nil {
|
if opts.Tint != nil {
|
||||||
tint := newColor(opts.Tint)
|
tint := newColor(opts.Tint)
|
||||||
o.Tint = &tint
|
o.Tint = &tint
|
||||||
}
|
}
|
||||||
if opts.Scale != nil {
|
w, h := p.Dx(), p.Dy()
|
||||||
o.Scale = &allg5.Scale{Horizontal: opts.Scale.X, Vertical: opts.Scale.Y}
|
bmpW, bmpH := float32(bmp.Width()), float32(bmp.Height())
|
||||||
|
if w != bmpW || h != bmpH {
|
||||||
|
o.Scale = &allg5.Scale{Horizontal: w / bmpW, Vertical: h / bmpH}
|
||||||
|
}
|
||||||
|
bmp.DrawOptions(x, y, o)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (r *Renderer) DrawTexturePoint(texture ui.Texture, p geom.PointF32) {
|
||||||
|
bmp := r.mustGetBitmap(texture)
|
||||||
|
x, y := snap(p)
|
||||||
|
bmp.Draw(x, y)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (r *Renderer) DrawTexturePointOptions(texture ui.Texture, p geom.PointF32, opts ui.DrawOptions) {
|
||||||
|
bmp := r.mustGetBitmap(texture)
|
||||||
|
var o allg5.DrawOptions
|
||||||
|
if opts.Tint != nil {
|
||||||
|
tint := newColor(opts.Tint)
|
||||||
|
o.Tint = &tint
|
||||||
}
|
}
|
||||||
x, y := snap(p)
|
x, y := snap(p)
|
||||||
bmp.DrawOptions(x, y, o)
|
bmp.DrawOptions(x, y, o)
|
||||||
|
@ -285,28 +285,43 @@ func (r *Renderer) CreateTextureTarget(w, h float32) (ui.Texture, error) {
|
|||||||
|
|
||||||
func (r *Renderer) DefaultTarget() ui.Texture { return r }
|
func (r *Renderer) DefaultTarget() ui.Texture { return r }
|
||||||
|
|
||||||
func (r *Renderer) DrawTexture(t ui.Texture, p geom.PointF32) {
|
func (r *Renderer) drawTexture(t sdlTexture, src, dst sdl.Rect, opts ui.DrawOptions) {
|
||||||
r.DrawTextureOptions(t, p, ui.DrawOptions{})
|
if opts.Tint != nil {
|
||||||
|
t.SetColor(opts.Tint)
|
||||||
|
}
|
||||||
|
r.renderer.Copy(t.Native(), &src, &dst)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (r *Renderer) DrawTextureOptions(t ui.Texture, p geom.PointF32, opts ui.DrawOptions) {
|
func (r *Renderer) DrawTexture(t ui.Texture, dst geom.RectangleF32) {
|
||||||
|
r.DrawTextureOptions(t, dst, ui.DrawOptions{})
|
||||||
|
}
|
||||||
|
|
||||||
|
func (r *Renderer) DrawTextureOptions(t ui.Texture, dst geom.RectangleF32, opts ui.DrawOptions) {
|
||||||
texture, ok := t.(sdlTexture)
|
texture, ok := t.(sdlTexture)
|
||||||
if !ok {
|
if !ok {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
if opts.Tint != nil {
|
|
||||||
texture.SetColor(opts.Tint)
|
|
||||||
}
|
|
||||||
width, height, err := texture.Size()
|
width, height, err := texture.Size()
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
dst := RectPtr(int32(p.X), int32(p.Y), width, height)
|
r.drawTexture(texture, Rect(0, 0, width, height), RectAbs(int32(dst.Min.X), int32(dst.Min.Y), int32(dst.Max.X), int32(dst.Max.Y)), opts)
|
||||||
if opts.Scale != nil {
|
}
|
||||||
dst.W = int32(float32(width) * opts.Scale.X)
|
|
||||||
dst.H = int32(float32(height) * opts.Scale.Y)
|
func (r *Renderer) DrawTexturePoint(t ui.Texture, dst geom.PointF32) {
|
||||||
|
r.DrawTexturePointOptions(t, dst, ui.DrawOptions{})
|
||||||
|
}
|
||||||
|
|
||||||
|
func (r *Renderer) DrawTexturePointOptions(t ui.Texture, dst geom.PointF32, opts ui.DrawOptions) {
|
||||||
|
texture, ok := t.(sdlTexture)
|
||||||
|
if !ok {
|
||||||
|
return
|
||||||
}
|
}
|
||||||
r.renderer.Copy(texture.Native(), RectPtr(0, 0, width, height), dst)
|
width, height, err := texture.Size()
|
||||||
|
if err != nil {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
r.drawTexture(texture, Rect(0, 0, width, height), Rect(int32(dst.X), int32(dst.Y), width, height), opts)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (r *Renderer) FillRectangle(rect geom.RectangleF32, c color.Color) {
|
func (r *Renderer) FillRectangle(rect geom.RectangleF32, c color.Color) {
|
||||||
@ -401,7 +416,7 @@ func (r *Renderer) Text(font ui.Font, p geom.PointF32, color color.Color, text s
|
|||||||
}
|
}
|
||||||
defer texture.Destroy()
|
defer texture.Destroy()
|
||||||
|
|
||||||
r.DrawTexture(&Texture{texture}, p)
|
r.DrawTexturePoint(&Texture{texture}, p)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (r *Renderer) TextAlign(font ui.Font, p geom.PointF32, color color.Color, text string, align ui.HorizontalAlignment) {
|
func (r *Renderer) TextAlign(font ui.Font, p geom.PointF32, color color.Color, text string, align ui.HorizontalAlignment) {
|
||||||
|
@ -36,7 +36,7 @@ func (b *Buffer) Render(ctx Context, pos geom.PointF32, fn RenderBufferFn) {
|
|||||||
renderer.RenderTo(b.texture)
|
renderer.RenderTo(b.texture)
|
||||||
fn(ctx, b.size)
|
fn(ctx, b.size)
|
||||||
renderer.RenderTo(currTarget)
|
renderer.RenderTo(currTarget)
|
||||||
renderer.DrawTexture(b.texture, pos)
|
renderer.DrawTexturePoint(b.texture, pos)
|
||||||
}
|
}
|
||||||
|
|
||||||
type BufferControl struct {
|
type BufferControl struct {
|
||||||
|
@ -181,8 +181,8 @@ func (b *Button) Render(ctx Context) {
|
|||||||
if scaled == nil { // let the renderer scale
|
if scaled == nil { // let the renderer scale
|
||||||
scaled = icon
|
scaled = icon
|
||||||
}
|
}
|
||||||
scale, iconWidth := ScaleToHeight(SizeOfTexture(scaled), boundsH)
|
_, iconWidth := ScaleToHeight(SizeOfTexture(scaled), boundsH)
|
||||||
ctx.Renderer().DrawTextureOptions(scaled, geom.PtF32(pos.X, pos.Y), DrawOptions{Tint: textColor, Scale: scale})
|
ctx.Renderer().DrawTextureOptions(scaled, geom.RectRelF32(pos.X, pos.Y, iconWidth, boundsH), DrawOptions{Tint: textColor})
|
||||||
pos.X += iconWidth + pad
|
pos.X += iconWidth + pad
|
||||||
}
|
}
|
||||||
if len(b.Text) != 0 {
|
if len(b.Text) != 0 {
|
||||||
|
@ -123,8 +123,9 @@ func (c *Checkbox) Render(ctx Context) {
|
|||||||
if scaledIcon == nil { // let the renderer scale
|
if scaledIcon == nil { // let the renderer scale
|
||||||
scaledIcon = icon
|
scaledIcon = icon
|
||||||
}
|
}
|
||||||
scale, iconWidth := ScaleToHeight(SizeOfTexture(scaledIcon), boundsH)
|
_, iconWidth := ScaleToHeight(SizeOfTexture(scaledIcon), boundsH)
|
||||||
ctx.Renderer().DrawTextureOptions(scaledIcon, geom.PtF32(pos.X, pos.Y), DrawOptions{Tint: iconColor, Scale: scale})
|
rect := geom.RectRelF32(pos.X, pos.Y, iconWidth, boundsH)
|
||||||
|
ctx.Renderer().DrawTextureOptions(scaledIcon, rect, DrawOptions{Tint: iconColor})
|
||||||
pos.X += iconWidth + pad
|
pos.X += iconWidth + pad
|
||||||
}
|
}
|
||||||
if len(c.Text) != 0 {
|
if len(c.Text) != 0 {
|
||||||
|
@ -7,8 +7,7 @@ import (
|
|||||||
)
|
)
|
||||||
|
|
||||||
type DrawOptions struct {
|
type DrawOptions struct {
|
||||||
Tint color.Color
|
Tint color.Color
|
||||||
Scale *geom.PointF32
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func ScaleToHeight(size geom.PointF32, height float32) (*geom.PointF32, float32) {
|
func ScaleToHeight(size geom.PointF32, height float32) (*geom.PointF32, float32) {
|
||||||
|
@ -23,8 +23,10 @@ type Renderer interface {
|
|||||||
CreateTexturePath(path string, source bool) (Texture, error)
|
CreateTexturePath(path string, source bool) (Texture, error)
|
||||||
CreateTextureTarget(w, h float32) (Texture, error)
|
CreateTextureTarget(w, h float32) (Texture, error)
|
||||||
DefaultTarget() Texture
|
DefaultTarget() Texture
|
||||||
DrawTexture(t Texture, p geom.PointF32)
|
DrawTexture(t Texture, p geom.RectangleF32)
|
||||||
DrawTextureOptions(t Texture, p geom.PointF32, opts DrawOptions)
|
DrawTextureOptions(t Texture, p geom.RectangleF32, opts DrawOptions)
|
||||||
|
DrawTexturePoint(t Texture, p geom.PointF32)
|
||||||
|
DrawTexturePointOptions(t Texture, p geom.PointF32, opts DrawOptions)
|
||||||
FillRectangle(r geom.RectangleF32, c color.Color)
|
FillRectangle(r geom.RectangleF32, c color.Color)
|
||||||
Rectangle(r geom.RectangleF32, c color.Color, thickness float32)
|
Rectangle(r geom.RectangleF32, c color.Color, thickness float32)
|
||||||
RenderTo(Texture)
|
RenderTo(Texture)
|
||||||
|
@ -179,5 +179,5 @@ func (h *sliderHandle) Render(ctx Context) {
|
|||||||
if h.IsOver() {
|
if h.IsOver() {
|
||||||
color = ctx.Style().Palette.PrimaryLight
|
color = ctx.Style().Palette.PrimaryLight
|
||||||
}
|
}
|
||||||
ctx.Renderer().DrawTextureOptions(h.texture(ctx), h.Bounds().Min, DrawOptions{Tint: color})
|
ctx.Renderer().DrawTexturePointOptions(h.texture(ctx), h.Bounds().Min, DrawOptions{Tint: color})
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user