Cleanup of (font) resources on destroy.
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@ -98,6 +98,10 @@ func (r *Renderer) Refresh() {
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func (r *Renderer) Destroy() error {
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func (r *Renderer) Destroy() error {
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r.user.Destroy()
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r.user.Destroy()
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r.eq.Destroy()
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r.eq.Destroy()
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for _, f := range r.ft {
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f.Destroy()
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}
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r.ft = nil
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r.disp.Destroy()
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r.disp.Destroy()
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return nil
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return nil
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}
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}
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