Added support for borderless windows.
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eb46741165
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@ -13,6 +13,7 @@ type rendererFactory struct{}
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func (f rendererFactory) New(title string, width, height int, opts ui.NewRendererOptions) (ui.Renderer, error) {
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func (f rendererFactory) New(title string, width, height int, opts ui.NewRendererOptions) (ui.Renderer, error) {
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renderer, err := NewRenderer(width, height, allg5.NewDisplayOptions{
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renderer, err := NewRenderer(width, height, allg5.NewDisplayOptions{
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Frameless: opts.Borderless,
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Resizable: opts.Resizable,
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Resizable: opts.Resizable,
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Vsync: opts.VSync,
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Vsync: opts.VSync,
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})
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})
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@ -33,6 +33,7 @@ var _ ui.Renderer = &Renderer{}
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var _ ui.Texture = &Renderer{}
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var _ ui.Texture = &Renderer{}
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type NewRendererOptions struct {
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type NewRendererOptions struct {
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Borderless bool
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Location sdl.Point
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Location sdl.Point
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Resizable bool
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Resizable bool
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VSync bool
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VSync bool
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@ -57,6 +58,9 @@ func NewRenderer(title string, width, height int32, opts NewRendererOptions) (*R
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}
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}
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sdl.SetHint(sdl.HINT_RENDER_SCALE_QUALITY, "1")
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sdl.SetHint(sdl.HINT_RENDER_SCALE_QUALITY, "1")
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windowFlags := uint32(sdl.WINDOW_SHOWN)
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windowFlags := uint32(sdl.WINDOW_SHOWN)
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if opts.Borderless {
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windowFlags |= sdl.WINDOW_BORDERLESS
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}
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if opts.Resizable {
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if opts.Resizable {
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windowFlags |= sdl.WINDOW_RESIZABLE
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windowFlags |= sdl.WINDOW_RESIZABLE
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}
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}
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@ -18,6 +18,7 @@ func (f rendererFactory) New(title string, width, height int, opts ui.NewRendere
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location.Y = int32(opts.Location.Y)
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location.Y = int32(opts.Location.Y)
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}
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}
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return NewRenderer(title, int32(width), int32(height), NewRendererOptions{
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return NewRenderer(title, int32(width), int32(height), NewRendererOptions{
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Borderless: opts.Borderless,
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Location: location,
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Location: location,
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Resizable: opts.Resizable,
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Resizable: opts.Resizable,
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VSync: opts.VSync,
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VSync: opts.VSync,
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@ -41,6 +41,7 @@ func SetRendererFactory(factory RendererFactory) {
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// NewRendererOptions provides options when creating a new renderer.
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// NewRendererOptions provides options when creating a new renderer.
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type NewRendererOptions struct {
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type NewRendererOptions struct {
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Location *geom.PointF32
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Location *geom.PointF32
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Borderless bool
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Resizable bool
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Resizable bool
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VSync bool
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VSync bool
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}
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}
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