package sdlui import ( "image" "image/color" "github.com/veandco/go-sdl2/sdl" "opslag.de/schobers/zntg/ui" ) type sdlTexture interface { Native() *sdl.Texture SetColor(color.Color) Size() (int32, int32, error) } type Texture struct { *sdl.Texture } var _ ui.Texture = &Texture{} func (t *Texture) Height() int { _, _, _, height, err := t.Texture.Query() if err != nil { return -1 } return int(height) } func (t *Texture) Native() *sdl.Texture { return t.Texture } func (t *Texture) SetColor(c color.Color) { color := ColorSDL(c) t.SetColorMod(color.R, color.G, color.B) } func (t *Texture) Size() (int32, int32, error) { _, _, width, height, err := t.Texture.Query() if err != nil { return 0, 0, err } return width, height, err } func (t *Texture) Width() int { _, _, width, _, err := t.Texture.Query() if err != nil { return -1 } return int(width) } var _ ui.ImageSource = &TextureImageSource{} type TextureImageSource struct { *Texture source ui.ImageSource } func (s TextureImageSource) CreateImage() (image.Image, error) { return s.source.CreateImage() }