package allegro5 // #include // #include import "C" import ( "errors" "fmt" "image" "image/color" "unsafe" ) // Bitmap represents an in memory bitmap type Bitmap struct { bitmap *C.ALLEGRO_BITMAP width int height int } type DrawOptions struct { Center bool Scale Scale Tint *Color Rotation *Rotation } type Scale interface { Horizontal() float32 Vertical() float32 } type scale struct { horizontal float32 vertical float32 } func (s *scale) Horizontal() float32 { return s.horizontal } func (s *scale) Vertical() float32 { return s.vertical } func NewScale(horizontal, vertical float32) Scale { return &scale{horizontal, vertical} } func NewUniformScale(s float32) Scale { return &scale{s, s} } type Rotation struct { Angle float32 Center bool } // NewBitmap creates a new bitmap of given width and height func NewBitmap(width, height int) (*Bitmap, error) { b := C.al_create_bitmap(C.int(width), C.int(height)) if nil == b { return nil, fmt.Errorf("Error creating bitmap") } return &Bitmap{b, width, height}, nil } // NewBitmapFromImage creates a new bitmap starting from a Go native image (image.Image) func NewBitmapFromImage(im image.Image) (*Bitmap, error) { var bnd = im.Bounds() width, height := bnd.Dx(), bnd.Dy() bmp, err := NewBitmap(width, height) if nil != err { return nil, err } row := make([]uint8, width*4) rgn := C.al_lock_bitmap(bmp.bitmap, C.ALLEGRO_PIXEL_FORMAT_ABGR_8888, C.ALLEGRO_LOCK_WRITEONLY) if nil == rgn { bmp.Destroy() return nil, errors.New("unable to lock bitmap") } data := (*[1 << 30]uint8)(rgn.data) offset := 0 for y := 0; y < height; y++ { for x := 0; x < width; x++ { pix := color.RGBAModel.Convert(im.At(x, y)).(color.RGBA) row[x*4] = pix.R row[x*4+1] = pix.G row[x*4+2] = pix.B row[x*4+3] = pix.A } copy(data[offset:], row) offset += int(rgn.pitch) } C.al_unlock_bitmap(bmp.bitmap) return bmp, nil } // LoadBitmap tries to load the image at the specified path as a bitmap func LoadBitmap(path string) (*Bitmap, error) { p := C.CString(path) defer C.free(unsafe.Pointer(p)) b := C.al_load_bitmap(p) if nil == b { return nil, fmt.Errorf("Error loading bitmap") } width := int(C.al_get_bitmap_width(b)) height := int(C.al_get_bitmap_height(b)) return &Bitmap{b, width, height}, nil } // Draw draws the bitmap at the given location func (b *Bitmap) Draw(left, top float32) { C.al_draw_bitmap(b.bitmap, C.float(left), C.float(top), 0) } func (b *Bitmap) DrawOptions(left, top float32, options DrawOptions) { width := float32(b.width) height := float32(b.height) scale := nil != options.Scale if scale { width *= options.Scale.Horizontal() height *= options.Scale.Vertical() } if options.Center { left -= width * 0.5 top -= height * 0.5 } rotated := nil != options.Rotation var centerX C.float var centerY C.float if rotated && options.Rotation.Center { centerX = C.float(b.width) * 0.5 centerY = C.float(b.height) * 0.5 } if scale { if nil == options.Tint { // scaled if rotated { // scaled & rotated C.al_draw_scaled_rotated_bitmap(b.bitmap, centerX, centerY, C.float(left), C.float(top), C.float(options.Scale.Horizontal()), C.float(options.Scale.Vertical()), C.float(options.Rotation.Angle), 0) } else { // scaled C.al_draw_scaled_bitmap(b.bitmap, 0, 0, C.float(b.width), C.float(b.height), C.float(left), C.float(top), C.float(width), C.float(height), 0) } } else { // tinted & scaled if rotated { // scaled, tinted & rotated C.al_draw_tinted_scaled_rotated_bitmap(b.bitmap, options.Tint.color, centerX, centerY, C.float(left), C.float(top), C.float(options.Scale.Horizontal()), C.float(options.Scale.Vertical()), C.float(options.Rotation.Angle), 0) } else { // tinted, scaled C.al_draw_tinted_scaled_bitmap(b.bitmap, options.Tint.color, 0, 0, C.float(b.width), C.float(b.height), C.float(left), C.float(top), C.float(width), C.float(height), 0) } } } else { if nil == options.Tint { if rotated { // rotated C.al_draw_rotated_bitmap(b.bitmap, centerX, centerY, C.float(left), C.float(top), C.float(options.Rotation.Angle), 0) } else { C.al_draw_bitmap(b.bitmap, C.float(left), C.float(top), 0) } } else { // tinted if rotated { // tinted & rotated C.al_draw_tinted_rotated_bitmap(b.bitmap, options.Tint.color, centerX, centerY, C.float(left), C.float(top), C.float(options.Rotation.Angle), 0) } else { C.al_draw_tinted_bitmap(b.bitmap, options.Tint.color, C.float(left), C.float(top), 0) } } } } func (b *Bitmap) Width() int { return b.width } func (b *Bitmap) Height() int { return b.height } // Destroy destroys the bitmap func (b *Bitmap) Destroy() { C.al_destroy_bitmap(b.bitmap) }