package sdlui import ( "github.com/veandco/go-sdl2/sdl" "opslag.de/schobers/geom" ) func Rect(x, y, w, h int32) sdl.Rect { return sdl.Rect{X: x, Y: y, W: w, H: h} } func RectAbs(x1, y1, x2, y2 int32) sdl.Rect { if x1 > x2 { x1, x2 = x2, x1 } if y1 > y2 { y1, y2 = y2, y1 } return Rect(x1, y1, x2-x1, y2-y1) } func RectAbsPtr(x1, y1, x2, y2 int32) *sdl.Rect { rect := RectAbs(x1, y1, x2, y2) return &rect } func RectPtr(x, y, w, h int32) *sdl.Rect { return &sdl.Rect{X: x, Y: y, W: w, H: h} } func SDLRectangle(r geom.RectangleF32) sdl.Rect { return sdl.Rect{X: int32(r.Min.X), Y: int32(r.Min.Y), W: int32(r.Dx()), H: int32(r.Dy())} } func SDLRectanglePtr(r geom.RectangleF32) *sdl.Rect { rect := SDLRectangle(r) return &rect }