package sdlui import ( "github.com/veandco/go-sdl2/sdl" "opslag.de/schobers/zntg/ui" ) func init() { ui.SetRendererFactory(&rendererFactory{}) } type rendererFactory struct{} func (f rendererFactory) New(title string, width, height int, opts ui.NewRendererOptions) (ui.Renderer, error) { location := sdl.Point{X: sdl.WINDOWPOS_UNDEFINED, Y: sdl.WINDOWPOS_UNDEFINED} if opts.Location != nil { location.X = int32(opts.Location.X) location.Y = int32(opts.Location.Y) } return NewRenderer(title, int32(width), int32(height), NewRendererOptions{ Borderless: opts.Borderless, Location: location, Resizable: opts.Resizable, VSync: opts.VSync, }) }