package ui import ( "io" "os" ) var _ PhysicalResources = &OSResources{} // DefaultResources returns the default Resources implementation (OSResources). func DefaultResources() PhysicalResources { return &OSResources{} } // OSResources is Resources implementation that uses the default file system directly. type OSResources struct { } // FetchResource checks if file is available and returns the specified path. func (r *OSResources) FetchResource(name string) (string, error) { _, err := os.Stat(name) if err != nil { return "", err } return name, nil } // OpenResource opens the specified file on disk. func (r *OSResources) OpenResource(name string) (io.ReadCloser, error) { return os.Open(name) } // Destroy does nothing. func (r *OSResources) Destroy() error { return nil }