package ui import ( "time" "opslag.de/schobers/zntg/allg5" ) func shouldClose(ev allg5.Event) bool { switch e := ev.(type) { case *allg5.KeyCharEvent: switch e.KeyCode { case allg5.KeyEscape: return true case allg5.KeyF4: if e.Modifiers&allg5.KeyModAlt == allg5.KeyModAlt { return true } } case *allg5.DisplayCloseEvent: return true } return false } func shouldToggleDebug(ev allg5.Event) bool { switch e := ev.(type) { case *allg5.KeyCharEvent: switch e.KeyCode { case allg5.KeyD: return e.Modifiers&allg5.KeyModAlt == allg5.KeyModAlt } } return false } func switchState(ctx Context, curr State, s State) error { var err error err = curr.Leave(ctx) if nil != err { return err } return s.Enter(ctx) } func Init() error { return allg5.Init(allg5.InitAll) } func Run(w, h int, title string, s State, f Fonts, opts *allg5.NewDisplayOptions) error { if nil == opts { opts = &allg5.NewDisplayOptions{} } disp, err := allg5.NewDisplay(w, h, *opts) if nil != err { return err } disp.SetWindowTitle(title) defer disp.Destroy() evq, err := allg5.NewEventQueue() if nil != err { return err } evq.RegisterDisplay(disp) evq.RegisterKeyboard() evq.RegisterMouse() defer evq.Destroy() ctx := newContext(disp, f) var state = s err = state.Enter(ctx) if nil != err { return err } var t = time.Now() main: for nil != state { for ev := evq.Get(); ev != nil; ev = evq.Get() { if shouldClose(ev) { break main } if shouldToggleDebug(ev) { ctx.dbg.enbl = !ctx.dbg.enbl } err := state.Handle(ctx, ev) if nil != err { return err } } var now = time.Now() var dt = now.Sub(t) var s, err = state.Update(ctx, dt) if nil != err { return err } t = now if s != nil { err = switchState(ctx, state, s) if nil != err { return err } state = s } ctx.dbg.resetRainbow() err = state.Render(ctx) if nil != err { return err } disp.Flip() time.Sleep(10 * time.Millisecond) } err = state.Leave(ctx) if nil != err { return err } return nil }