package allg5 // #include // #include import "C" import ( "errors" "image" "image/color" "unsafe" ) // Bitmap represents an in memory bitmap type Bitmap struct { bitmap *C.ALLEGRO_BITMAP width int height int subs []*Bitmap } type DrawOptions struct { Center bool Scale Scale Tint *Color Rotation *Rotation } type Scale interface { Horizontal() float32 Vertical() float32 } type scale struct { horizontal float32 vertical float32 } func (s *scale) Horizontal() float32 { return s.horizontal } func (s *scale) Vertical() float32 { return s.vertical } func NewScale(horizontal, vertical float32) Scale { return &scale{horizontal, vertical} } func NewUniformScale(s float32) Scale { return &scale{s, s} } type Rotation struct { Angle float32 Center bool } func newBitmap(width, height int, mut func(m FlagMutation), flags []NewBitmapFlag) (*Bitmap, error) { var newBmpFlags = CaptureNewBitmapFlags() defer newBmpFlags.Revert() newBmpFlags.Mutate(func(m FlagMutation) { if mut != nil { mut(m) } for _, f := range flags { m.Set(f) } }) b := C.al_create_bitmap(C.int(width), C.int(height)) if b == nil { return nil, errors.New("error creating bitmap") } return &Bitmap{b, width, height, nil}, nil } // NewBitmap creates a new bitmap of given width and height and optional flags func NewBitmap(width, height int, flags ...NewBitmapFlag) (*Bitmap, error) { return newBitmap(width, height, nil, flags) } // NewVideoBitmap creates a new video bitmap of given width and height and optional flags func NewVideoBitmap(width, height int, flags ...NewBitmapFlag) (*Bitmap, error) { return newBitmap(width, height, func(m FlagMutation) { m.Unset(NewBitmapFlagMemoryBitmap) m.Set(NewBitmapFlagVideoBitmap) }, flags) } // NewMemoryBitmap creates a new video bitmap of given width and height and optional flags func NewMemoryBitmap(width, height int, flags ...NewBitmapFlag) (*Bitmap, error) { return newBitmap(width, height, func(m FlagMutation) { m.Unset(NewBitmapFlagVideoBitmap) m.Set(NewBitmapFlagMemoryBitmap) }, flags) } // NewBitmapFromImage creates a new bitmap starting from a Go native image (image.Image) func NewBitmapFromImage(im image.Image, video bool) (*Bitmap, error) { var newBmpFlags = CaptureNewBitmapFlags() defer newBmpFlags.Revert() newBmpFlags.Mutate(func(m FlagMutation) { m.Unset(NewBitmapFlagVideoBitmap) m.Set(NewBitmapFlagMemoryBitmap) m.Set(NewBitmapFlagMinLinear) }) var bnd = im.Bounds() width, height := bnd.Dx(), bnd.Dy() var b = C.al_create_bitmap(C.int(width), C.int(height)) if b == nil { return nil, errors.New("error creating memory bitmap") } row := make([]uint8, width*4) rgn := C.al_lock_bitmap(b, C.ALLEGRO_PIXEL_FORMAT_ABGR_8888, C.ALLEGRO_LOCK_WRITEONLY) if rgn == nil { C.al_destroy_bitmap(b) return nil, errors.New("unable to lock bitmap") } data := (*[1 << 30]uint8)(rgn.data) offset := 0 for y := 0; y < height; y++ { for x := 0; x < width; x++ { pix := color.RGBAModel.Convert(im.At(x, y)).(color.RGBA) row[x*4] = pix.R row[x*4+1] = pix.G row[x*4+2] = pix.B row[x*4+3] = pix.A } copy(data[offset:], row) offset += int(rgn.pitch) } C.al_unlock_bitmap(b) if video { newBmpFlags.Mutate(func(m FlagMutation) { m.Unset(NewBitmapFlagMemoryBitmap) m.Set(NewBitmapFlagVideoBitmap) m.Set(NewBitmapFlagMinLinear) }) C.al_convert_bitmap(b) } return &Bitmap{b, width, height, nil}, nil } // LoadBitmap tries to load the image at the specified path as a bitmap func LoadBitmap(path string) (*Bitmap, error) { p := C.CString(path) defer C.free(unsafe.Pointer(p)) b := C.al_load_bitmap(p) if b == nil { return nil, errors.New("error loading bitmap") } width := int(C.al_get_bitmap_width(b)) height := int(C.al_get_bitmap_height(b)) return &Bitmap{b, width, height, nil}, nil } // Draw draws the bitmap at the given location func (b *Bitmap) Draw(left, top float32) { C.al_draw_bitmap(b.bitmap, C.float(left), C.float(top), 0) } func (b *Bitmap) DrawOptions(left, top float32, options DrawOptions) { width := float32(b.width) height := float32(b.height) scale := nil != options.Scale if scale { width *= options.Scale.Horizontal() height *= options.Scale.Vertical() } if options.Center { left -= width * 0.5 top -= height * 0.5 } rotated := nil != options.Rotation var centerX C.float var centerY C.float if rotated && options.Rotation.Center { centerX = C.float(b.width) * 0.5 centerY = C.float(b.height) * 0.5 } if scale { if options.Tint == nil { // scaled if rotated { // scaled & rotated C.al_draw_scaled_rotated_bitmap(b.bitmap, centerX, centerY, C.float(left), C.float(top), C.float(options.Scale.Horizontal()), C.float(options.Scale.Vertical()), C.float(options.Rotation.Angle), 0) } else { // scaled C.al_draw_scaled_bitmap(b.bitmap, 0, 0, C.float(b.width), C.float(b.height), C.float(left), C.float(top), C.float(width), C.float(height), 0) } } else { // tinted & scaled if rotated { // scaled, tinted & rotated C.al_draw_tinted_scaled_rotated_bitmap(b.bitmap, options.Tint.color, centerX, centerY, C.float(left), C.float(top), C.float(options.Scale.Horizontal()), C.float(options.Scale.Vertical()), C.float(options.Rotation.Angle), 0) } else { // tinted, scaled C.al_draw_tinted_scaled_bitmap(b.bitmap, options.Tint.color, 0, 0, C.float(b.width), C.float(b.height), C.float(left), C.float(top), C.float(width), C.float(height), 0) } } } else { if options.Tint == nil { if rotated { // rotated C.al_draw_rotated_bitmap(b.bitmap, centerX, centerY, C.float(left), C.float(top), C.float(options.Rotation.Angle), 0) } else { C.al_draw_bitmap(b.bitmap, C.float(left), C.float(top), 0) } } else { // tinted if rotated { // tinted & rotated C.al_draw_tinted_rotated_bitmap(b.bitmap, options.Tint.color, centerX, centerY, C.float(left), C.float(top), C.float(options.Rotation.Angle), 0) } else { C.al_draw_tinted_bitmap(b.bitmap, options.Tint.color, C.float(left), C.float(top), 0) } } } } // Sub creates a sub-bitmap of the original bitmap func (b *Bitmap) Sub(x, y, w, h int) *Bitmap { var sub = C.al_create_sub_bitmap(b.bitmap, C.int(x), C.int(y), C.int(w), C.int(h)) if sub == nil { return nil } var bmp = &Bitmap{sub, w, h, nil} b.subs = append(b.subs, bmp) return bmp } // Subs returns the slice of sub-bitmaps func (b *Bitmap) Subs() []*Bitmap { return b.subs } func (b *Bitmap) Width() int { return b.width } func (b *Bitmap) Height() int { return b.height } func (b *Bitmap) SetAsTarget() { C.al_set_target_bitmap(b.bitmap) } // Destroy destroys the bitmap func (b *Bitmap) Destroy() { var bmp = b.bitmap if bmp == nil { return } b.bitmap = nil for _, sub := range b.subs { sub.Destroy() } C.al_destroy_bitmap(bmp) }