Sander Schobers
cdfb863ab0
Added Action{,s}. List of actions that can be used to defer cleanup code (see NewRenderer implementations). Added TextInputEvent (replaces the old KeyPressEvent) and added to new events KeyDown & KeyUp. Added VSync to NewRendererOptions. Removed IconScale from button. Added ImageSource interface that replaces the Image/Texture method on the Texture interface. This makes converting back a texture to an image optional (since this is atypical for a hardware texture for instance). Added new KeyModifier: OSCommand (Windows/Command key). Added KeyState that can keep the state of keys (pressed or not). Added KeyEnter, representing the Enter key. Changed signatures of CreateTexture methods in Renderer. Changed signatures of icon related method (removed factories). Basic example now depends on sdlgui.
158 lines
1.7 KiB
Go
158 lines
1.7 KiB
Go
package ui
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type Key int
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const (
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KeyNone Key = iota
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Key0
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Key1
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Key2
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Key3
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Key4
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Key5
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Key6
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Key7
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Key8
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Key9
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KeyA
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KeyAlt
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KeyAltGr
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KeyAt
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KeyB
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KeyBack
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KeyBackslash //x2
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KeyBackspace
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KeyBacktick
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KeyButtonA
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KeyButtonB
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KeyButtonL1
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KeyButtonL2
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KeyButtonR1
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KeyButtonR2
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KeyButtonX
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KeyButtonY
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KeyC
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KeyCapsLock
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KeyCircumflex
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KeyCloseBrace
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KeyColon2
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KeyComma
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KeyCommand
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KeyD
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KeyDelete
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KeyDown
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KeyDPadCenter
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KeyDPadDown
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KeyDPadLeft
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KeyDPadRight
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KeyDPadUp
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KeyE
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KeyEnd
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KeyEnter
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KeyEquals
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KeyEscape
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KeyF
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KeyF1
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KeyF2
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KeyF3
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KeyF4
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KeyF5
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KeyF6
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KeyF7
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KeyF8
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KeyF9
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KeyF10
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KeyF11
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KeyF12
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KeyFullstop
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KeyG
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KeyH
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KeyHome
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KeyI
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KeyInsert
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KeyJ
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KeyK
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KeyL
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KeyLeft
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KeyLeftControl
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KeyLeftShift
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KeyLeftWin
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KeyM
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KeyMenu
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KeyMinus
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KeyN
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KeyNumLock
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KeyO
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KeyOpenBrace
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KeyP
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KeyPad0
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KeyPad1
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KeyPad2
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KeyPad3
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KeyPad4
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KeyPad5
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KeyPad6
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KeyPad7
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KeyPad8
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KeyPad9
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KeyPadAsterisk
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KeyPadDelete
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KeyPadEnter
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KeyPadEquals
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KeyPadMinus
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KeyPadPlus
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KeyPadSlash
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KeyPageDown
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KeyPageUp
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KeyPause
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KeyPrintScreen
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KeyQ
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KeyQuote
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KeyR
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KeyRight
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KeyRightControl
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KeyRightShift
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KeyRightWin
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KeyS
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KeyScrollLock
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KeySearch
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KeySelect
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KeySemicolon
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KeySlash
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KeySpace
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KeyStart
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KeyT
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KeyTab
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KeyThumbL
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KeyThumbR
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KeyTilde
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KeyU
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KeyUp
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KeyV
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KeyVolumeDown
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KeyVolumeUp
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KeyW
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KeyX
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KeyY
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KeyZ
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)
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type KeyState map[Key]bool
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func (s KeyState) Modifiers() KeyModifier {
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var mods KeyModifier
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if s[KeyAlt] || s[KeyAltGr] {
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mods |= KeyModifierAlt
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}
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if s[KeyLeftControl] || s[KeyRightControl] {
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mods |= KeyModifierControl
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}
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if s[KeyLeftShift] || s[KeyRightShift] {
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mods |= KeyModifierShift
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}
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if s[KeyLeftWin] || s[KeyRightWin] || s[KeyCommand] {
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mods |= KeyModifierOSCommand
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}
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return mods
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}
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