zntg/ui/button.go
Sander Schobers 19daffd110 Added UI elements.
Reversed order of operands when comparing with nil/0 .
2019-03-05 21:52:18 +01:00

43 lines
943 B
Go

package ui
import (
"opslag.de/schobers/geom"
)
type Button struct {
ControlBase
Text string
}
func BuildButton(text string, factory func(b *Button)) *Button {
var b = &Button{Text: text}
factory(b)
return b
}
func (b *Button) DesiredSize(ctx Context) geom.PointF32 {
var fontName = b.fontName(ctx)
var font = ctx.Renderer().Font(fontName)
var width = font.WidthOf(b.Text)
var height = font.Height()
var pad = ctx.Style().Dimensions.TextPadding
return geom.PtF32(width+pad*2, height+pad*2)
}
func (b *Button) Render(ctx Context) {
var fore = b.FontColor
var style = ctx.Style()
if fore == nil {
fore = style.Palette.TextOnPrimary
}
var fill = style.Palette.Primary
if b.over {
fill = style.Palette.PrimaryHighlight
}
var pad = style.Dimensions.TextPadding
var font = b.fontName(ctx)
ctx.Renderer().FillRectangle(b.bounds, fill)
ctx.Renderer().Text(b.bounds.Min.Add(geom.PtF32(pad, pad)), font, fore, b.Text)
}