zntg/ui/button.go
Sander Schobers 3591e22c97 Added Fonts() to context similarly as Textures().
- Fonts are now managed by context instead of the implementation specific renderers.
2020-05-15 15:42:24 +02:00

156 lines
3.3 KiB
Go

package ui
import (
"image/color"
"opslag.de/schobers/geom"
)
type Button struct {
ControlBase
HoverColor color.Color
Icon string
Text string
Type ButtonType
}
type ButtonType int
const (
ButtonTypeContained ButtonType = iota
ButtonTypeIcon
ButtonTypeOutlined
ButtonTypeText
)
func BuildButton(text string, fn func(b *Button)) *Button { return BuildIconButton("", text, fn) }
func BuildIconButton(icon, text string, fn func(b *Button)) *Button {
var b = &Button{Text: text, Icon: icon}
if fn != nil {
fn(b)
}
return b
}
func (b *Button) desiredSize(ctx Context) geom.PointF32 {
var pad = ctx.Style().Dimensions.TextPadding
var font = ctx.Fonts().Font(b.FontName(ctx))
var w, h float32 = 0, font.Height()
if len(b.Text) != 0 {
w += pad + font.WidthOf(b.Text)
}
icon := b.icon(ctx)
if icon != nil && icon.Height() > 0 {
iconW := icon.Width() * h / icon.Height()
w += pad + iconW
}
if w == 0 {
return geom.ZeroPtF32
}
return geom.PtF32(w+pad, pad+h+pad)
}
func (b *Button) icon(ctx Context) Texture {
if b.Icon == "" {
return nil
}
return ctx.Textures().Texture(b.Icon)
}
func (b *Button) DesiredSize(ctx Context) geom.PointF32 {
return b.desiredSize(ctx)
}
func (b *Button) Handle(ctx Context, e Event) {
b.ControlBase.Handle(ctx, e)
if b.over {
ctx.Renderer().SetMouseCursor(MouseCursorPointer)
}
}
func (b *Button) fillColor(p *Palette) color.Color {
if b.Background != nil {
if b.over && b.HoverColor != nil {
return b.HoverColor
}
return b.Background
}
if b.over {
if b.HoverColor != nil {
return b.HoverColor
}
switch b.Type {
case ButtonTypeContained:
return p.PrimaryLight
case ButtonTypeIcon:
default:
return p.PrimaryHighlight
}
}
switch b.Type {
case ButtonTypeContained:
return p.Primary
case ButtonTypeIcon:
default:
}
return nil
}
func (b *Button) textColor(p *Palette) color.Color {
if b.Font.Color != nil {
return b.Font.Color
}
switch b.Type {
case ButtonTypeContained:
return p.TextOnPrimary
case ButtonTypeIcon:
if b.over {
return p.Primary
}
return p.Text
default:
return p.Primary
}
}
func (b *Button) Render(ctx Context) {
var style = ctx.Style()
var palette = style.Palette
textColor := b.textColor(palette)
fillColor := b.fillColor(palette)
if fillColor != nil {
ctx.Renderer().FillRectangle(b.bounds, fillColor)
}
size := b.desiredSize(ctx)
bounds := b.bounds
deltaX, deltaY := bounds.Dx()-size.X, bounds.Dy()-size.Y
bounds.Min.X += .5 * deltaX
bounds.Min.Y += .5 * deltaY
var pad = style.Dimensions.TextPadding
bounds = bounds.Inset(pad)
boundsH := bounds.Dy()
pos := bounds.Min
icon := b.icon(ctx)
if icon != nil && icon.Height() > 0 {
scaled, _ := ctx.Textures().ScaledHeight(icon, boundsH) // try to pre-scale scaled
if scaled == nil { // let the renderer scale
scaled = icon
}
scale, iconWidth := ScaleToHeight(SizeOfTexture(scaled), boundsH)
ctx.Renderer().DrawTextureOptions(scaled, geom.PtF32(pos.X, pos.Y), DrawOptions{Tint: textColor, Scale: scale})
pos.X += iconWidth + pad
}
if len(b.Text) != 0 {
fontName := b.FontName(ctx)
font := ctx.Fonts().Font(fontName)
ctx.Renderer().Text(font, geom.PtF32(pos.X, pos.Y+.5*(boundsH-font.Height())), textColor, b.Text)
}
if b.Type == ButtonTypeOutlined {
b.RenderOutline(ctx)
}
}