159 lines
6.0 KiB
Go
159 lines
6.0 KiB
Go
package play
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import (
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"opslag.de/schobers/geom"
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)
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// IsometricProjection represents an 2D area (view) that contains isometric tiles.
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type IsometricProjection struct {
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center geom.PointF32 // tile coordinate
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zoom float32 // factor a tile is blown up (negative is smaller, possitive is larger)
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zoomInverse float32 // 1/zoom; calculated
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tileSize geom.PointF32 // size of a single tile (maximum width & height difference of its corners)
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viewBounds geom.RectangleF32 // bounds of the view (screen coordinates)
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viewCenter geom.PointF32 // center of view; calculated
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tileSizeTransformed geom.PointF32 // calculated
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tileToViewTransformation geom.PointF32 // calculated
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viewToTileTransformation geom.PointF32 // calculated
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}
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// NewIsometricProjection creates a new isometric projection. By default the tile with the coordinate (0, 0) will be centered in the viewBounds. The tile size is represented with maximum width & height difference of its corners.
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func NewIsometricProjection(tileSize geom.PointF32, viewBounds geom.RectangleF32) *IsometricProjection {
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p := &IsometricProjection{zoom: 1, tileSize: tileSize, viewBounds: viewBounds}
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p.update()
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return p
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}
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func (p *IsometricProjection) update() {
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if p.zoom == 0 {
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p.zoom = 1
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}
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p.zoomInverse = 1 / p.zoom
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p.viewCenter = p.viewBounds.Center()
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p.tileSizeTransformed = p.tileSize.Mul(p.zoom)
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p.tileToViewTransformation = p.tileSize.Mul(.5 * p.zoom)
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p.viewToTileTransformation = geom.PtF32(1/p.tileSizeTransformed.X, 1/p.tileSizeTransformed.Y)
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}
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// Center gives back the coordinate of the center tile
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func (p *IsometricProjection) Center() geom.PointF32 { return p.center }
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// Enumerate enumerates all tiles in the set view bounds and calls action for every tile.
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func (p *IsometricProjection) Enumerate(action func(tile geom.PointF32, view geom.PointF32)) {
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p.EnumerateInt(func(tile geom.Point, view geom.PointF32) {
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action(tile.ToF32(), view)
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})
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}
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// EnumerateInt enumerates all tiles in the set view bounds and calls action for every tile.
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func (p *IsometricProjection) EnumerateInt(action func(tile geom.Point, view geom.PointF32)) {
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visible := p.viewBounds
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visible.Max.Y += p.tileSize.Y * p.zoom
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topLeft := p.ViewToTile(geom.PtF32(visible.Min.X, visible.Min.Y))
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topRight := p.ViewToTile(geom.PtF32(visible.Max.X, visible.Min.Y))
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bottomLeft := p.ViewToTile(geom.PtF32(visible.Min.X, visible.Max.Y))
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bottomRight := p.ViewToTile(geom.PtF32(visible.Max.X, visible.Max.Y))
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minY, maxY := int(geom.Floor32(topRight.Y)), int(geom.Ceil32(bottomLeft.Y))
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minX, maxX := int(geom.Floor32(topLeft.X)), int(geom.Ceil32(bottomRight.X))
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tileOffset := p.tileSizeTransformed.Mul(.5)
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for y := minY; y <= maxY; y++ {
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for x := minX; x <= maxX; x++ {
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tile := geom.Pt(x, y)
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view := p.TileToView(tile.ToF32())
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if view.X+tileOffset.X < visible.Min.X || view.Y+tileOffset.Y < visible.Min.Y {
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continue
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}
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if view.X-tileOffset.X > visible.Max.X || view.Y-tileOffset.Y > visible.Max.Y {
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break
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}
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action(tile, view)
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}
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}
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}
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// MoveCenterTo moves the center of the projection to the given tile.
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func (p *IsometricProjection) MoveCenterTo(tile geom.PointF32) {
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p.center = tile
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p.update()
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}
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// Pan translates the center of the projection with the given delta in view coordinates.
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func (p *IsometricProjection) Pan(delta geom.PointF32) {
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p.MoveCenterTo(p.center.Add(delta.Mul(p.zoomInverse)))
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}
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// SetTileSize sets the size of a single tile (maximum width & height difference of its corners).
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func (p *IsometricProjection) SetTileSize(size geom.PointF32) {
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p.tileSize = size
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p.update()
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}
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// SetViewBounds sets the bounds of the view coordinates. Used to calculate the center with & for calculating the visible tiles.
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func (p *IsometricProjection) SetViewBounds(bounds geom.RectangleF32) {
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p.viewBounds = bounds
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p.update()
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}
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// SetZoom changes the zoom to and keeps the around (tile) coordinate on the same position.
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func (p *IsometricProjection) SetZoom(around geom.PointF32, zoom float32) {
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if p.zoom == zoom {
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return
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}
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p.center = around.Sub(around.Sub(p.center).Mul(p.zoom / zoom))
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p.zoom = zoom
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p.update()
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}
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// TileInt gives the integer tile coordinate.
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func (p *IsometricProjection) TileInt(tile geom.PointF32) geom.Point {
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return geom.Pt(int(geom.Round32(tile.X)), int(geom.Round32(tile.Y)))
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}
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// TileToView transforms the tile coordinate to the corresponding view coordinate.
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func (p *IsometricProjection) TileToView(tile geom.PointF32) geom.PointF32 {
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translated := tile.Sub(p.center)
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return p.viewCenter.Add2D((translated.X-translated.Y)*p.tileToViewTransformation.X, (translated.X+translated.Y)*p.tileToViewTransformation.Y)
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}
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// ViewCenter returns the center of the view (calculated from the set view bounds).
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func (p *IsometricProjection) ViewCenter() geom.PointF32 { return p.viewCenter }
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// ViewToTile transforms the view coordinate to the corresponding tile coordinate.
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func (p *IsometricProjection) ViewToTile(view geom.PointF32) geom.PointF32 {
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return p.ViewToTileRelative(view.Sub(p.viewCenter)).Add(p.center)
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}
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// ViewToTileInt transforms the view coordinate to the corresponding integer tile coordinate.
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func (p *IsometricProjection) ViewToTileInt(view geom.PointF32) geom.Point {
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tile := p.ViewToTile(view)
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return p.TileInt(tile)
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}
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// ViewToTileRelative transforms the relative (to 0,0) view coordinate to the corresponding tile coordinate
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func (p *IsometricProjection) ViewToTileRelative(view geom.PointF32) geom.PointF32 {
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return geom.PtF32(view.X*p.viewToTileTransformation.X+view.Y*p.viewToTileTransformation.Y, -view.X*p.viewToTileTransformation.X+view.Y*p.viewToTileTransformation.Y)
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}
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// Zoom returns the current zoom.
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func (p *IsometricProjection) Zoom() float32 { return p.zoom }
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// ZoomIn zooms in around the given tile coordinate.
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func (p *IsometricProjection) ZoomIn(around geom.PointF32) {
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if p.zoom >= 2 {
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return
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}
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p.SetZoom(around, 2*p.zoom)
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}
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// ZoomOut zooms in around the given tile coordinate.
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func (p *IsometricProjection) ZoomOut(around geom.PointF32) {
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if p.zoom <= .25 {
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return
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}
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p.SetZoom(around, .5*p.zoom)
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}
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