zntg/ui/context.go
Sander Schobers b9534ee255 Made tooltip overlay switch visibility only when changed.
Added Tooltip.SetVisibility.
Fixed bug where no events where triggered for change in visibility.
2020-05-17 07:21:58 +02:00

100 lines
1.8 KiB
Go

package ui
import (
"opslag.de/schobers/geom"
)
type Context interface {
Animate()
Fonts() *Fonts
HasQuit() bool
MousePosition() geom.PointF32
Overlays() *Overlays
Quit()
Renderer() Renderer
ShowTooltip(t string)
Style() *Style
Textures() *Textures
}
var _ Context = &context{}
var _ EventTarget = &context{}
type context struct {
animate bool
quit chan struct{}
renderer Renderer
view Control
mouse geom.PointF32
tooltip *Tooltip
overlays *Overlays
fonts *Fonts
textures *Textures
style *Style
}
func newContext(r Renderer, s *Style, view Control) *context {
ctx := &context{
quit: make(chan struct{}),
renderer: r,
style: s,
view: view,
tooltip: &Tooltip{},
overlays: NewOverlays(view),
fonts: NewFonts(r),
textures: NewTextures(r)}
ctx.overlays.AddOnTop(uiDefaultTooltipOverlay, ctx.tooltip, false)
return ctx
}
func (c *context) Animate() { c.animate = true }
func (c *context) Destroy() {
c.fonts.Destroy()
c.textures.Destroy()
}
func (c *context) Fonts() *Fonts { return c.fonts }
func (c *context) HasQuit() bool {
select {
case <-c.quit:
return true
default:
return false
}
}
func (c *context) MousePosition() geom.PointF32 { return c.mouse }
func (c *context) Overlays() *Overlays { return c.overlays }
func (c *context) Renderer() Renderer { return c.renderer }
func (c *context) ShowTooltip(t string) {
c.tooltip.Text = t
}
func (c *context) Style() *Style { return c.style }
func (c *context) Quit() {
if !c.HasQuit() {
close(c.quit)
}
}
func (c *context) Textures() *Textures { return c.textures }
// Handle implement EventTarget
func (c *context) Handle(e Event) {
switch e := e.(type) {
case *DisplayCloseEvent:
c.Quit()
return
case *MouseMoveEvent:
c.mouse = e.Pos()
}
c.overlays.Handle(c, e)
}