Sander Schobers
b9534ee255
Added Tooltip.SetVisibility. Fixed bug where no events where triggered for change in visibility.
100 lines
1.8 KiB
Go
100 lines
1.8 KiB
Go
package ui
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import (
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"opslag.de/schobers/geom"
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)
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type Context interface {
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Animate()
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Fonts() *Fonts
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HasQuit() bool
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MousePosition() geom.PointF32
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Overlays() *Overlays
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Quit()
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Renderer() Renderer
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ShowTooltip(t string)
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Style() *Style
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Textures() *Textures
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}
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var _ Context = &context{}
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var _ EventTarget = &context{}
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type context struct {
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animate bool
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quit chan struct{}
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renderer Renderer
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view Control
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mouse geom.PointF32
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tooltip *Tooltip
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overlays *Overlays
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fonts *Fonts
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textures *Textures
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style *Style
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}
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func newContext(r Renderer, s *Style, view Control) *context {
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ctx := &context{
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quit: make(chan struct{}),
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renderer: r,
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style: s,
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view: view,
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tooltip: &Tooltip{},
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overlays: NewOverlays(view),
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fonts: NewFonts(r),
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textures: NewTextures(r)}
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ctx.overlays.AddOnTop(uiDefaultTooltipOverlay, ctx.tooltip, false)
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return ctx
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}
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func (c *context) Animate() { c.animate = true }
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func (c *context) Destroy() {
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c.fonts.Destroy()
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c.textures.Destroy()
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}
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func (c *context) Fonts() *Fonts { return c.fonts }
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func (c *context) HasQuit() bool {
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select {
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case <-c.quit:
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return true
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default:
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return false
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}
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}
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func (c *context) MousePosition() geom.PointF32 { return c.mouse }
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func (c *context) Overlays() *Overlays { return c.overlays }
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func (c *context) Renderer() Renderer { return c.renderer }
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func (c *context) ShowTooltip(t string) {
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c.tooltip.Text = t
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}
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func (c *context) Style() *Style { return c.style }
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func (c *context) Quit() {
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if !c.HasQuit() {
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close(c.quit)
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}
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}
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func (c *context) Textures() *Textures { return c.textures }
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// Handle implement EventTarget
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func (c *context) Handle(e Event) {
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switch e := e.(type) {
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case *DisplayCloseEvent:
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c.Quit()
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return
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case *MouseMoveEvent:
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c.mouse = e.Pos()
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}
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c.overlays.Handle(c, e)
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}
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