geom/point.go

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package geom
import (
"fmt"
"opslag.de/schobers/geom/ints"
)
// ZeroPt represents the coordinate (0, 0)
var ZeroPt = Point{0, 0}
// OnePt represents the coordinate (1, 1)
var OnePt = Point{1, 1}
// North represents the coordinate next to the ZeroPt (Y == -1)
var North = Point{0, -1}
// East represents the coordinate next to the ZeroPt (X == 1)
var East = Point{1, 0}
// South represents the coordinate next to the ZeroPt (Y == 1)
var South = Point{0, 1}
// West represents the coordinate next to the ZeroPt (X == -1)
var West = Point{-1, 0}
// Point represents a 2-dimensional point.
type Point struct {
X, Y int
}
// Pt is a shorthand function to create a point.
func Pt(x, y int) Point {
return Point{x, y}
}
// NewPt is a short function to create a point and return a pointer to it.
func NewPt(x, y int) *Point {
return &Point{x, y}
}
// Abs returns a point the absolute values of X and Y.
func (p Point) Abs() Point {
return Pt(ints.Abs(p.X), ints.Abs(p.Y))
}
// Add returns the sum of p and q.
func (p Point) Add(q Point) Point {
return p.Add2D(q.X, q.Y)
}
// Add2D adds x and y to X and Y of point p and returns the sum.
func (p Point) Add2D(x, y int) Point {
return Pt(p.X+x, p.Y+y)
}
// Div divides the X and Y values of point p with t and returns the result.
func (p Point) Div(t int) Point {
return Pt(p.X/t, p.Y/t)
}
// DistInt returns the integer distance between the points p and q.
func (p Point) DistInt(q Point) int {
return ints.SubAbs(p.X, q.X) + ints.SubAbs(p.Y, q.Y)
}
// In tests if the point p is inside the rectangle r.
func (p Point) In(r Rectangle) bool {
if p.X < r.Min.X || p.X >= r.Max.X || p.Y < r.Min.Y || p.Y >= r.Max.Y {
return false
}
return true
}
// Less returns true if q is above (Y is smaller) or left (X is smaller) than p. Otherwise returns false.
func (p Point) Less(q Point) bool {
if p.Y == q.Y {
return p.X < q.X
}
return p.Y < q.Y
}
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// Mul multiplies the X and Y values of point p with t and returns the result.
func (p Point) Mul(t int) Point {
return Pt(p.X*t, p.Y*t)
}
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// Mul2D multiplies the X and Y values of point p with x and y and returns the result.
func (p Point) Mul2D(x, y int) Point {
return Pt(p.X*x, p.Y*y)
}
// Norm returns the point with both X and Y normalized.
func (p Point) Norm() Point {
return Pt(ints.Norm(p.X), ints.Norm(p.Y))
}
// Rect returns a rectangle starting from point p to given point q
func (p Point) Rect(q Point) Rectangle {
return Rectangle{Min: p, Max: q}
}
// Rect2D returns a rectangle starting from point p to given coordinate (x, y)
func (p Point) Rect2D(x, y int) Rectangle {
return Rectangle{Min: p, Max: Pt(x, y)}
}
// RectRel returns a rectangle starting from point p with the given size.
func (p Point) RectRel(size Point) Rectangle {
return RectRel(p.X, p.Y, size.X, size.Y)
}
// RectRel2D returns a rectangle starting from point p with the given width and height
func (p Point) RectRel2D(width, height int) Rectangle {
return RectRel(p.X, p.Y, width, height)
}
// String returns a string representation of point p "X, Y".
func (p Point) String() string {
return fmt.Sprintf("%d, %d", p.X, p.Y)
}
// StringBrackets formats the point p as a string "(X, Y)".
func (p Point) StringBrackets() string {
return fmt.Sprintf("(%d, %d)", p.X, p.Y)
}
// StringCompact returns a compact string representation of point p "X,Y".
func (p Point) StringCompact() string {
return fmt.Sprintf("%d,%d", p.X, p.Y)
}
// Sub returns the difference of p and q.
func (p Point) Sub(p2 Point) Point {
return Pt(p.X-p2.X, p.Y-p2.Y)
}
// ToF returns the floating point representation of p.
func (p Point) ToF() PointF { return PtF(float64(p.X), float64(p.Y)) }
// ToF32 returns the floating point representation of p.
func (p Point) ToF32() PointF32 { return PtF32(float32(p.X), float32(p.Y)) }
// XY returns the X and Y component of the coordinate.
func (p Point) XY() (int, int) { return p.X, p.Y }
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// MaxPt returns the point that is at the largest X & Y position of a and b.
func MaxPt(a, b Point) Point {
return Pt(ints.Max(a.X, b.X), ints.Max(a.Y, b.Y))
}
// MinMaxPoints returns the extremes of all the given points.
func MinMaxPoints(p ...Point) (min Point, max Point) {
if 0 == len(p) {
return Point{}, Point{}
}
min, max = p[0], p[0]
for i := 1; i < len(p); i++ {
var pt = p[i]
if pt.X < min.X {
min.X = pt.X
} else if pt.X > max.X {
max.X = pt.X
}
if pt.Y < min.Y {
min.Y = pt.Y
} else if pt.Y > max.Y {
max.Y = pt.Y
}
}
return min, max
}
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// MinPt returns the point that is at the smallest X & Y position of a and b.
func MinPt(a, b Point) Point {
return Pt(ints.Min(a.X, b.X), ints.Min(a.Y, b.Y))
}