geom/lin/projection32.go

23 lines
1.0 KiB
Go

package lin
import "opslag.de/schobers/geom"
func basisToPoints(p1, p2, p3, p4 geom.PointF32) geom.Matrix3x3F32 {
var m = geom.Mx3x3F32(geom.Vec3F32(p1.X, p1.Y, 1), geom.Vec3F32(p2.X, p2.Y, 1), geom.Vec3F32(p3.X, p3.Y, 1))
var v = m.Adj().MulVec(geom.Vec3F32(p4.X, p4.Y, 1))
return m.MulMx(geom.Mx3x3F32(geom.Vec3F32(v.X, 0, 0), geom.Vec3F32(0, v.Y, 0), geom.Vec3F32(0, 0, v.Z)))
}
// Projection32 calculates the projection matrix to transformation a point in rectangle src1, src2, src3, src4 to a point in rectangle dst1, dst2, dst3 and dst4.
func Projection32(src1, dst1, src2, dst2, src3, dst3, src4, dst4 geom.PointF32) geom.Matrix3x3F32 {
var s = basisToPoints(src1, src2, src3, src4)
var d = basisToPoints(dst1, dst2, dst3, dst4)
return d.MulMx(s.Adj())
}
// Project32 projects a point pt using the projection matrix p and returns the resulting point.
func Project32(p geom.Matrix3x3F32, pt geom.PointF32) geom.PointF32 {
var res = p.MulVec(geom.Vec3F32(pt.X, pt.Y, 1))
return geom.PtF32(res.X/res.Z, res.Y/res.Z)
}