Can load more than a single level pack (but not play yet).
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parent
fd92207400
commit
0203539201
@ -3,6 +3,7 @@ package main
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import (
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"time"
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"github.com/spf13/afero"
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"opslag.de/schobers/geom"
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"opslag.de/schobers/krampus19/alui"
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@ -23,6 +24,7 @@ func newTexture(bmp *allg5.Bitmap) texture {
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type Context struct {
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DisplaySize geom.Point
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Resources vfs.CopyDir
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ResourcesFs afero.Fs
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Textures map[string]texture
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Sprites map[string]sprite
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Levels map[string]levelPack
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@ -6,7 +6,11 @@ import (
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"image/png"
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"io"
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"log"
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"os"
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"path/filepath"
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"strings"
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"github.com/spf13/afero"
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"opslag.de/schobers/allg5"
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"opslag.de/schobers/fs/vfs"
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"opslag.de/schobers/geom"
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@ -100,7 +104,31 @@ func (g *game) loadTextures(pathToName map[string]string) error {
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func (g *game) loadLevelPacks() error {
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g.ctx.Levels = map[string]levelPack{}
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ids := []string{"1"}
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var ids []string
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const root = "levels"
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err := afero.Walk(g.ctx.ResourcesFs, root, func(path string, info os.FileInfo, err error) error {
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if err != nil {
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return err
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}
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if !info.IsDir() {
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return nil
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}
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name := filepath.Base(path)
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if name == root {
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return nil
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}
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if !strings.HasPrefix(name, "pack") {
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return filepath.SkipDir
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}
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ids = append(ids, name[4:])
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return filepath.SkipDir
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})
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if err != nil {
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return err
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}
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for _, id := range ids {
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err := g.loadLevelPack(id)
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if err != nil {
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@ -173,12 +201,12 @@ func (g *game) loadAssets() error {
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}
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log.Printf("Loaded %d textures.\n", len(g.ctx.Textures))
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log.Println("Loading levels...")
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log.Println("Loading level packs...")
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err = g.loadLevelPacks()
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if err != nil {
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return err
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}
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log.Printf("Loaded %d levels.\n", len(g.ctx.Levels))
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log.Printf("Loaded %d levels packs.\n", len(g.ctx.Levels))
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log.Println("Loading fonts...")
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err = g.loadFonts()
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@ -201,9 +229,9 @@ func (g *game) Destroy() {
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g.ctx.Destroy()
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}
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func (g *game) Init(disp *allg5.Display, settings settings, res vfs.CopyDir, cons *gut.Console, fps *gut.FPS) error {
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func (g *game) Init(disp *allg5.Display, settings settings, res vfs.CopyDir, resFs afero.Fs, cons *gut.Console, fps *gut.FPS) error {
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log.Print("Initializing game...")
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g.ctx = &Context{Resources: res, Textures: map[string]texture{}, Settings: settings, Navigation: navigation{game: g}}
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g.ctx = &Context{Resources: res, ResourcesFs: resFs, Textures: map[string]texture{}, Settings: settings, Navigation: navigation{game: g}}
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g.ctx.DisplaySize = geom.Pt(disp.Width(), disp.Height())
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g.ctx.SpriteDrawer.ctx = g.ctx
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err := g.ctx.Progress.load()
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@ -24,10 +24,15 @@ func main() {
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}
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}
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func resources() (vfs.CopyDir, error) {
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func resources() (vfs.CopyDir, afero.Fs, error) {
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var embeddedFs = ricefs.NewFs(rice.MustFindBox("res"))
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var osFs = afero.NewBasePathFs(afero.NewOsFs(), "./res")
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return vfs.NewCopyDir(vfs.NewFallbackFs(osFs, embeddedFs))
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var fs = vfs.NewFallbackFs(osFs, embeddedFs)
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copy, err := vfs.NewCopyDir(fs)
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if err != nil {
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return nil, nil, err
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}
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return copy, fs, nil
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}
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func run() error {
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@ -35,7 +40,7 @@ func run() error {
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cons := &gut.Console{}
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log.SetOutput(io.MultiWriter(log.Writer(), cons))
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res, err := resources()
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res, resFs, err := resources()
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if err != nil {
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return err
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}
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@ -107,7 +112,7 @@ func run() error {
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defer fps.Destroy()
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game := &game{}
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err = game.Init(disp, settings, res, cons, fps)
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err = game.Init(disp, settings, res, resFs, cons, fps)
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if err != nil {
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return err
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}
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