Added level pack selection.
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0203539201
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cdb581d0f6
@ -27,7 +27,7 @@ type Context struct {
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ResourcesFs afero.Fs
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Textures map[string]texture
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Sprites map[string]sprite
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Levels map[string]levelPack
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Levels *levelPacks
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Progress progress
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SpriteDrawer SpriteDrawer
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Settings settings
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@ -103,7 +103,7 @@ func (g *game) loadTextures(pathToName map[string]string) error {
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}
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func (g *game) loadLevelPacks() error {
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g.ctx.Levels = map[string]levelPack{}
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g.ctx.Levels = newLevelPacks()
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var ids []string
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const root = "levels"
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@ -152,7 +152,7 @@ func (g *game) loadLevelPack(id string) error {
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if err != nil {
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return err
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}
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g.ctx.Levels[id] = pack
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g.ctx.Levels.Add(id, pack)
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return nil
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}
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@ -206,7 +206,7 @@ func (g *game) loadAssets() error {
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if err != nil {
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return err
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}
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log.Printf("Loaded %d levels packs.\n", len(g.ctx.Levels))
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log.Printf("Loaded %d levels packs (%d levels).\n", g.ctx.Levels.Len(), g.ctx.Levels.LenLevels())
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log.Println("Loading fonts...")
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err = g.loadFonts()
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@ -29,6 +29,8 @@ func (p levelPack) FindNext(level string) (string, bool) {
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return p.order[idx+1], true
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}
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func (p levelPack) Len() int { return len(p.order) }
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type parseLevelPackContext struct {
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name string
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levels []string
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36
cmd/krampus19/levelpacks.go
Normal file
36
cmd/krampus19/levelpacks.go
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@ -0,0 +1,36 @@
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package main
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type levelPacks struct {
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packs map[string]levelPack
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order []string
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}
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func newLevelPacks() *levelPacks {
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return &levelPacks{map[string]levelPack{}, nil}
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}
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func (p *levelPacks) Add(id string, pack levelPack) {
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p.order = append(p.order, id)
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p.packs[id] = pack
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}
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func (p *levelPacks) ByID(id string) levelPack { return p.packs[id] }
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func (p *levelPacks) FirstPackID() string {
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if p.Len() == 0 {
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return ""
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}
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return p.order[0]
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}
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func (p *levelPacks) Len() int { return len(p.order) }
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func (p *levelPacks) LenLevels() int {
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var cnt int
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for _, pack := range p.packs {
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cnt += pack.Len()
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}
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return cnt
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}
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func (p *levelPacks) MustSelect() bool { return p.Len() != 1 }
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40
cmd/krampus19/levelpackselect.go
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40
cmd/krampus19/levelpackselect.go
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@ -0,0 +1,40 @@
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package main
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import (
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"opslag.de/schobers/allg5"
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"opslag.de/schobers/krampus19/alui"
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)
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type levelPackSelect struct {
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alui.Menu
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ctx *Context
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}
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func (s *levelPackSelect) Enter(ctx *Context) error {
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s.ctx = ctx
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s.Init()
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s.AddChild(newHeader("Select a level pack"))
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for _, id := range s.ctx.Levels.order {
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var copy = id
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s.Add(s.ctx.Levels.ByID(id).name, func() {
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s.ctx.Navigation.SelectLevel(copy)
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})
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}
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s.Add("Back to main menu", func() { s.ctx.Navigation.ShowMainMenu() })
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return nil
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}
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func (s *levelPackSelect) Handle(e allg5.Event) {
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switch e := e.(type) {
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case *allg5.KeyDownEvent:
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switch e.KeyCode {
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case allg5.KeyEscape:
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s.ctx.Navigation.ShowMainMenu()
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}
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}
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s.Menu.Handle(e)
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}
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func (s *levelPackSelect) Leave() {}
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@ -19,7 +19,7 @@ type levelSelect struct {
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func (s *levelSelect) Enter(ctx *Context) error {
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s.ctx = ctx
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s.pack = s.ctx.Levels[s.packID]
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s.pack = s.ctx.Levels.ByID(s.packID)
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s.Init()
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name := func(i int, steps int) string {
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if steps == 0 {
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@ -27,12 +27,20 @@ func (s *levelSelect) Enter(ctx *Context) error {
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}
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return fmt.Sprintf("Level %d (%d)", i, steps)
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}
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if s.ctx.Levels.MustSelect() {
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s.AddChild(newHeader(fmt.Sprintf("Select a '%s' level", s.pack.name)))
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} else {
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s.AddChild(newHeader("Select a level"))
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}
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for i, id := range s.pack.order {
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levelID := id
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s.Add(name(i+1, s.ctx.Progress.Level(s.packID, levelID).Steps), func() {
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s.ctx.Navigation.PlayLevel(s.packID, levelID)
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})
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}
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if s.ctx.Levels.MustSelect() {
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s.Add("Select level pack", func() { s.ctx.Navigation.SelectPack() })
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}
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s.Add("Back to main menu", func() { s.ctx.Navigation.ShowMainMenu() })
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return nil
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}
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@ -11,11 +11,15 @@ type mainMenu struct {
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ctx *Context
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}
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func newHeader(label string) alui.Control {
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return alui.NewMargins(&alui.Label{ControlBase: alui.ControlBase{Font: "header"}, Text: label, TextAlign: allg5.AlignCenter}, 3*margin)
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}
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func (m *mainMenu) Enter(ctx *Context) error {
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m.ctx = ctx
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m.Init()
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m.AddChild(alui.NewMargins(&alui.Label{ControlBase: alui.ControlBase{Font: "header"}, Text: "Sokodragon", TextAlign: allg5.AlignCenter}, 3*margin))
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m.Add("Play", func() { m.ctx.Navigation.SelectLevel("1") })
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m.AddChild(newHeader("Sokodragon"))
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m.Add("Play", func() { m.ctx.Navigation.SelectPack() })
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m.Add("Settings", func() { m.ctx.Navigation.ChangeSettings() })
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m.Add("Quit", func() { m.ctx.Navigation.Quit() })
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return nil
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@ -28,6 +28,15 @@ func (n *navigation) SelectLevel(packID string) {
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n.switchTo(&levelSelect{packID: packID})
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}
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func (n *navigation) SelectPack() {
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if n.game.ctx.Levels.MustSelect() {
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n.switchTo(&levelPackSelect{})
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} else {
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packID := n.game.ctx.Levels.FirstPackID()
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n.SelectLevel(packID)
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}
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}
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func (n *navigation) ShowMainMenu() {
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n.switchTo(&mainMenu{})
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}
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@ -82,6 +82,9 @@ func (l *playLevel) onComplete() {
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if ok {
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menu.Add("Continue with next", func() { l.ctx.Navigation.PlayLevel(l.packID, nextID) })
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}
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if l.ctx.Levels.MustSelect() {
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menu.Add("Select level pack", func() { l.ctx.Navigation.SelectPack() })
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}
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menu.Add("Select level", func() { l.ctx.Navigation.SelectLevel(l.packID) })
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menu.Add("Go to main menu", func() { l.ctx.Navigation.ShowMainMenu() })
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@ -61,7 +61,7 @@ func (s *playLevelState) IsNextToMagma(pos geom.Point) bool {
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func (s *playLevelState) Init(ctx *Context, pack, level string, onComplete func()) {
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s.ctx = ctx
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s.pack = ctx.Levels[pack]
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s.pack = ctx.Levels.ByID(pack)
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s.level = s.pack.levels[level]
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s.bricks = nil
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s.sunken = nil
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