tins2020/terrainrenderer.go

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package tins2020
import (
"fmt"
"github.com/veandco/go-sdl2/sdl"
)
type terrainRenderer struct {
game *Game
terrain *Map
hover *Point
project projection
drag Drageable
}
type Drageable struct {
start *Point
dragged bool
}
func (d *Drageable) Cancel() { d.start = nil }
func (d *Drageable) IsDragging() bool { return d.start != nil }
func (d *Drageable) HasDragged() bool { return d.dragged }
func (d *Drageable) Move(p Point) Point {
delta := p.Sub(*d.start)
d.start = &p
d.dragged = true
return delta
}
func (d *Drageable) Start(p Point) {
d.start = &p
d.dragged = false
}
func NewTerrainRenderer(game *Game) Control {
return &terrainRenderer{game: game, terrain: game.Terrain, project: newProjection()}
}
func (r *terrainRenderer) Arrange(ctx *Context, _ Rectangle) {
r.project.update(ctx.Renderer)
}
func (r *terrainRenderer) Init(ctx *Context) error {
r.project.update(ctx.Renderer)
return nil
}
func isControlKeyDown() bool {
state := sdl.GetKeyboardState()
return state[sdl.SCANCODE_LCTRL] == 1 || state[sdl.SCANCODE_RCTRL] == 1
}
func (r *terrainRenderer) Handle(ctx *Context, event sdl.Event) {
switch e := event.(type) {
case *sdl.MouseButtonEvent:
if r.project.windowInteractRect.IsPointInside(e.X, e.Y) {
if e.Type == sdl.MOUSEBUTTONDOWN {
if e.Button == sdl.BUTTON_MIDDLE || (e.Button == sdl.BUTTON_LEFT && isControlKeyDown()) {
if !r.drag.IsDragging() {
r.drag.Start(Pt(e.X, e.Y))
}
}
if e.Button == sdl.BUTTON_LEFT {
pos := r.project.screenToMapInt(e.X, e.Y)
r.game.UserClickedTile(pos)
}
if e.Button == sdl.BUTTON_RIGHT {
if e.Type == sdl.MOUSEBUTTONDOWN {
r.game.CancelTool()
}
}
}
if e.Type == sdl.MOUSEBUTTONUP {
if r.drag.IsDragging() {
r.drag.Cancel()
}
}
}
case *sdl.MouseMotionEvent:
if r.project.windowInteractRect.IsPointInside(e.X, e.Y) {
hover := r.project.screenToMapInt(e.X, e.Y)
r.hover = &hover
} else {
r.hover = nil
}
if r.drag.IsDragging() {
delta := r.drag.Move(Pt(e.X, e.Y))
r.project.center = r.project.center.Sub(r.project.screenToMapRel(delta.X, delta.Y))
r.project.update(ctx.Renderer)
}
case *sdl.MouseWheelEvent:
if r.hover != nil {
zoom := r.project.zoom
if e.Y < 0 && r.project.zoom > .25 {
zoom *= .5
} else if e.Y > 0 && r.project.zoom < 2 {
zoom *= 2
}
if zoom != r.project.zoom {
hover := r.hover.ToPtF()
r.project.center = hover.Sub(hover.Sub(r.project.center).Mul(r.project.zoom / zoom))
r.project.zoom = zoom
r.project.update(ctx.Renderer)
}
}
}
}
func (r *terrainRenderer) Render(ctx *Context) {
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toTileTexture := func(x, y int32) *Texture {
temp := r.terrain.Temp.Value(x, y)
if temp < .35 {
return ctx.Textures.Texture("tile-snow")
}
if temp > .65 {
return ctx.Textures.Texture("tile-dirt")
}
return ctx.Textures.Texture("tile-grass")
}
variantToInt := func(variant float64) int {
if variant < .25 {
return 1
}
if variant < .5 {
return 2
}
if variant < .75 {
return 3
}
if variant < 1 {
return 4
}
return -1
}
variantToTexture := func(format string, variant float64) *Texture {
textName := fmt.Sprintf(format, variantToInt(variant))
return ctx.Textures.Texture(textName)
}
stretch := func(x, from, to float64) float64 { return (x - from) * 1 / (to - from) }
toPropTexture := func(temp, humid, variant float64) *Texture {
if temp < .35 {
if humid < .2 {
return nil
} else if humid < .7 {
return variantToTexture("bush-small-%d", variant*5)
}
return variantToTexture("tree-pine-%d", variant*5)
}
if temp > .65 {
if humid < .2 {
return nil
}
if humid < .7 {
return variantToTexture("cactus-short-%d", variant*7)
}
return variantToTexture("cactus-tall-%d", variant*2)
}
if humid < .2 {
return nil
}
multiplier := 1 - stretch(humid, 0.2, 1)
if variant < .5 {
return variantToTexture("tree-fat-%d", stretch(variant, 0, .5)*multiplier*3)
} else if variant < .8 {
return variantToTexture("grass-small-%d", stretch(variant, .5, .8)*multiplier*2)
}
return variantToTexture("bush-large-%d", stretch(variant, .8, 1)*multiplier)
}
toItemTexture := func(x, y int32) *Texture {
variant := r.terrain.Variant.Value(x, y)
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flower, ok := r.terrain.Flowers[Pt(x, y)]
if ok {
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desc, _ := r.game.Herbarium.Find(flower.ID)
return ctx.Textures.Texture(desc.IconTemplate.Variant(variantToInt(variant)))
}
temp := r.terrain.Temp.Value(x, y)
humid := r.terrain.Humid.Value(x, y)
return toPropTexture(temp, humid, variant)
}
// horizontal: [0, 128) = 128
// vertical (tile): [96,160) = 64
// vertical (total): [0,160) = 160
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r.project.visibleTiles(func(x, y int32, pos Point) {
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text := toTileTexture(x, y)
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rect := r.project.screenToTileRect(pos)
text.CopyResize(ctx.Renderer, rect)
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if r.hover != nil && x == r.hover.X && y == r.hover.Y {
ctx.Textures.Texture("tile-hover").CopyResize(ctx.Renderer, rect)
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}
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})
r.project.visibleTiles(func(x, y int32, pos Point) {
text := toItemTexture(x, y)
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if text == nil {
return
}
placeX, placeY := r.terrain.PlaceX.Value(x, y), r.terrain.PlaceY.Value(x, y)
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pos = r.project.mapToScreenF(float32(x)-.2+float32(.9*placeX-.45), float32(y)-.2+float32(.9*placeY-.45))
text.CopyResize(ctx.Renderer, r.project.screenToTileRect(pos))
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})
// gfx.RectangleColor(ctx.Renderer, r.project.windowRect.X, r.project.windowRect.Y, r.project.windowRect.X+r.project.windowRect.W, r.project.windowRect.Y+r.project.windowRect.H, sdl.Color{R: 255, A: 255})
// for y := int32(-40); y < 40; y++ {
// for x := int32(-40); x < 40; x++ {
// pos := r.project.mapToScreen(x, y)
// ctx.Fonts.Font("debug").RenderCopy(ctx.Renderer, fmt.Sprintf("(%d, %d)", x, y), pos, sdl.Color{R: 255, A: 255})
// }
// }
}