tins2020/noisemap.go

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package tins2020
import "opslag.de/schobers/geom/noise"
type NoiseMap interface {
Value(x, y int32) float64
}
func NewNoiseMap(seed int64) NoiseMap {
return &noiseMap{
noise: noise.NewPerlin(seed),
alpha: 2,
beta: 4,
harmonics: 2,
}
}
func NewRandomNoiseMap(seed int64) NoiseMap {
return &randomNoiseMap{noise.NewPerlin(seed)}
}
type noiseMap struct {
noise *noise.Perlin
alpha, beta float64
harmonics int
}
func clipNormalized(x float64) float64 {
if x < 0 {
return 0
}
if x > 1 {
return 1
}
return x
}
// Value generates the noise value for an x/y pair. The range of the output is approximately [-1.325825214,1.325825214] (for 4 harmonics).
func (m *noiseMap) Value(x, y int32) float64 {
value := m.noise.Noise2D(float64(x)*.01, float64(y)*.01, m.alpha, m.beta, m.harmonics)*.565 + .5
return clipNormalized(value)
}
type randomNoiseMap struct {
*noise.Perlin
}
// Value generates the noise value for an x/y pair. The range of the output is approximately [-1.325825214,1.325825214] (for 4 harmonics).
func (m randomNoiseMap) Value(x, y int32) float64 {
value := m.Noise2D(float64(x)*.53, float64(y)*.53, 1.01, 2, 2)*.5 + .5
return clipNormalized(value)
}