tins2020/terrainrenderer.go

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5.9 KiB
Go
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package tins2020
import (
"fmt"
"log"
"opslag.de/schobers/geom"
"github.com/veandco/go-sdl2/sdl"
)
type terrainRenderer struct {
terrain *Map
hover PointF
project projection
interact interaction
}
type interaction struct {
mousePos Point
mouseLeftDown bool
mouseDrag *Point
}
type projection struct {
center PointF
zoom float32
zoomInv float32
tileScreenDelta PointF
tileScreenDeltaInv PointF
tileScreenOffset Point
tileScreenSize Point
windowCenter Point
}
func newProjection() projection {
return projection{zoom: 1, tileScreenDelta: PtF(65, 32), tileScreenDeltaInv: PtF(1./65, 1./32)}
}
func (p *projection) update(renderer *sdl.Renderer) {
p.zoomInv = 1 / p.zoom
p.tileScreenOffset = Pt(int32(p.zoomInv*256), int32(p.zoomInv*300))
p.tileScreenSize = Pt(int32(p.zoomInv*512), int32(p.zoomInv*512))
windowW, windowH, err := renderer.GetOutputSize()
if err != nil {
log.Fatal(err)
}
p.windowCenter = Pt(windowW/2, windowH/2)
}
func (p *projection) mapToScreen(x, y int32) Point {
return p.mapToScreenF(float32(x), float32(y))
}
func (p *projection) mapToScreenF(x, y float32) Point {
translated := PtF(x-p.center.X, y-p.center.Y)
return Pt(p.windowCenter.X+int32((translated.X-translated.Y)*65*p.zoomInv), p.windowCenter.Y+int32((translated.X+translated.Y)*32*p.zoomInv))
}
func (p *projection) screenToMapRel(x, y int32) PointF {
normX := p.zoom * float32(x)
normY := p.zoom * float32(y)
return PtF(.5*(p.tileScreenDeltaInv.X*normX+p.tileScreenDeltaInv.Y*normY), .5*(-p.tileScreenDeltaInv.X*normX+p.tileScreenDeltaInv.Y*normY))
}
func (p *projection) screenToMap(x, y int32) PointF {
pos := p.screenToMapRel(x-p.windowCenter.X, y-p.windowCenter.Y)
return p.center.Add(pos)
}
func (p *projection) screenToTileRect(pos Point) *sdl.Rect {
return &sdl.Rect{X: pos.X - p.tileScreenOffset.X, Y: pos.Y - p.tileScreenOffset.Y, W: p.tileScreenSize.X, H: p.tileScreenSize.Y}
}
func NewTerrainRenderer(terrain *Map) Control {
return &terrainRenderer{terrain: terrain, project: newProjection()}
}
func (r *terrainRenderer) Init(ctx *Context) error {
r.project.update(ctx.Renderer)
return nil
}
func (r *terrainRenderer) Handle(ctx *Context, event sdl.Event) {
switch e := event.(type) {
case *sdl.MouseButtonEvent:
if e.Button == sdl.BUTTON_LEFT {
r.interact.mouseLeftDown = e.Type == sdl.MOUSEBUTTONDOWN
if r.interact.mouseLeftDown && r.interact.mouseDrag == nil {
r.interact.mouseDrag = &Point{e.X, e.Y}
fmt.Println("Drag start", r.interact.mouseDrag)
} else if !r.interact.mouseLeftDown && r.interact.mouseDrag != nil {
fmt.Println("Drag end", r.interact.mouseDrag)
r.interact.mouseDrag = nil
}
}
case *sdl.MouseMotionEvent:
r.hover = r.project.screenToMap(e.X, e.Y)
if r.interact.mouseDrag != nil {
fmt.Println("Dragging...", r.project.center)
r.project.center = r.project.center.Sub(r.project.screenToMapRel(e.X-r.interact.mouseDrag.X, e.Y-r.interact.mouseDrag.Y))
r.project.update(ctx.Renderer)
r.interact.mouseDrag = &Point{e.X, e.Y}
}
case *sdl.MouseWheelEvent:
if e.Y > 0 {
r.project.zoom *= .5
r.project.update(ctx.Renderer)
} else if e.Y < 0 {
r.project.zoom *= 2
r.project.update(ctx.Renderer)
}
case *sdl.WindowEvent:
if e.Event == sdl.WINDOWEVENT_RESIZED {
r.project.update(ctx.Renderer)
}
}
}
func (r *terrainRenderer) Render(ctx *Context) {
toTileTexture := func(temp, humid float64) *Texture {
if temp < .35 {
return ctx.Textures.Texture("tile-snow")
}
if temp > .65 {
return ctx.Textures.Texture("tile-dirt")
}
return ctx.Textures.Texture("tile-grass")
}
variantToInt := func(variant float64) int {
if variant < .25 {
return 1
}
if variant < .5 {
return 2
}
if variant < .75 {
return 3
}
if variant < 1 {
return 4
}
return -1
}
variantToTexture := func(format string, variant float64) *Texture {
textName := fmt.Sprintf(format, variantToInt(variant))
return ctx.Textures.Texture(textName)
}
stretch := func(x, from, to float64) float64 { return (x - from) * 1 / (to - from) }
toPropTexture := func(temp, humid, variant float64) *Texture {
if temp < .35 {
if humid < .2 {
return nil
} else if humid < .7 {
return variantToTexture("bush-small-%d", variant*5)
}
return variantToTexture("tree-pine-%d", variant*5)
}
if temp > .65 {
if humid < .2 {
return nil
}
if humid < .7 {
return variantToTexture("cactus-short-%d", variant*7)
}
return variantToTexture("cactus-tall-%d", variant*2)
}
if humid < .2 {
return nil
}
multiplier := 1 - stretch(humid, 0.2, 1)
if variant < .5 {
return variantToTexture("tree-fat-%d", stretch(variant, 0, .5)*multiplier*3)
} else if variant < .8 {
return variantToTexture("grass-small-%d", stretch(variant, .5, .8)*multiplier*2)
}
return variantToTexture("bush-large-%d", stretch(variant, .8, 1)*multiplier)
}
// horizontal: [191, 321) = 130
// vertical: [267,332) = 65
hover := Pt(int32(geom.Round32(r.hover.X)), int32(geom.Round32(r.hover.Y)))
for y := int32(-100); y < 100; y++ {
for x := int32(-100); x < 100; x++ {
if x == hover.X && y == hover.Y {
continue
}
temp := r.terrain.Temp.Value(x, y)
humid := r.terrain.Humid.Value(x, y)
text := toTileTexture(temp, humid)
pos := r.project.mapToScreen(x, y)
text.Copy(ctx.Renderer, r.project.screenToTileRect(pos))
}
}
for y := int32(-100); y < 100; y++ {
for x := int32(-100); x < 100; x++ {
variant := r.terrain.Variant.Value(x, y)
if variant < -1 || variant > 1 {
continue
}
temp := r.terrain.Temp.Value(x, y)
humid := r.terrain.Humid.Value(x, y)
text := toPropTexture(temp, humid, variant)
if text == nil {
continue
}
placeX, placeY := r.terrain.PlaceX.Value(x, y), r.terrain.PlaceY.Value(x, y)
pos := r.project.mapToScreenF(float32(x)-.2+float32(.8*placeX-.4), float32(y)-.2+float32(.8*placeY-.4))
text.Copy(ctx.Renderer, r.project.screenToTileRect(pos))
}
}
}