tins2020/gamecontrols.go

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package tins2020
import (
"log"
"github.com/veandco/go-sdl2/sdl"
)
type GameControls struct {
ControlBase
menu ButtonBar
flowers ButtonBar
}
type ButtonBar struct {
Top int32
Left int32
Bottom int32
Hover int
Buttons []Button
}
type Button struct {
Icon string
Disabled string
IsDisabled bool
}
const buttonBarWidth = 96
func (b *ButtonBar) Handle(ctx *Context, event sdl.Event) {
switch e := event.(type) {
case *sdl.MouseMotionEvent:
if e.X > b.Left && e.X < b.Left+buttonBarWidth {
button := int(e.Y-b.Top) / buttonBarWidth
if button < 0 || button >= len(b.Buttons) || b.Buttons[button].IsDisabled {
button = -1
}
b.Hover = button
} else {
b.Hover = -1
}
}
}
func (b *ButtonBar) Render(ctx *Context) {
ctx.Renderer.FillRect(&sdl.Rect{X: b.Left, Y: b.Top, W: b.Left + buttonBarWidth, H: b.Bottom})
texture := func(b Button) *Texture {
if b.IsDisabled {
texture := ctx.Textures.Texture(b.Disabled)
if texture != nil {
return texture
}
}
return ctx.Textures.Texture(b.Icon)
}
hoverTexture := ctx.Textures.Texture("game-control-hover")
for i, button := range b.Buttons {
pos := Pt(b.Left, b.Top+int32(i)*buttonBarWidth)
texture := texture(button)
texture.Copy(ctx.Renderer, &sdl.Rect{X: pos.X, Y: pos.Y - 40, W: buttonBarWidth, H: 120})
if b.Hover == i {
hoverTexture.Copy(ctx.Renderer, hoverTexture.RectOffset(pos))
}
}
}
func NewGameControls() *GameControls {
return &GameControls{}
}
func (c *GameControls) Init(ctx *Context) error {
c.flowers.Hover = -1
c.flowers.Buttons = []Button{
Button{Icon: "flower-poppy-1", Disabled: "flower-poppy-disabled"},
Button{Icon: "flower-red-c-1", Disabled: "flower-red-c-disabled", IsDisabled: true},
}
return c.updateBarPositions(ctx)
}
func (c *GameControls) Handle(ctx *Context, event sdl.Event) {
c.menu.Handle(ctx, event)
c.flowers.Handle(ctx, event)
switch e := event.(type) {
case *sdl.WindowEvent:
switch e.Event {
case sdl.WINDOWEVENT_RESIZED:
err := c.updateBarPositions(ctx)
if err != nil {
log.Fatal(err)
}
}
}
}
func (c *GameControls) Render(ctx *Context) {
ctx.Renderer.SetDrawColor(74, 198, 154, 255)
c.menu.Render(ctx)
c.flowers.Render(ctx)
}
func (c *GameControls) updateBarPositions(ctx *Context) error {
w, h, err := ctx.Renderer.GetOutputSize()
if err != nil {
return err
}
c.menu.Top, c.menu.Left, c.menu.Bottom = 0, 0, h
c.flowers.Top, c.flowers.Left, c.flowers.Bottom = 0, w-buttonBarWidth, h
return nil
}