tins2020/flower.go

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package tins2020
type Flower struct {
ID string
Traits FlowerTraits
}
type FlowerTraits struct {
Spread float32
Life float32
LifeModifier float32
Resistance FlowerResistance
}
func (t *FlowerTraits) UpdateModifier(temp, humid float32) {
mod := float32(1)
cold := temp * 2
mod *= Min32(1, Sqrt32(t.Resistance.Cold*t.Resistance.Cold+cold*cold))
hot := (1 - temp) * 2
mod *= Min32(1, Sqrt32(t.Resistance.Hot*t.Resistance.Hot+hot*hot))
dry := humid * 2
mod *= Min32(1, Sqrt32(t.Resistance.Dry*t.Resistance.Dry+dry*dry))
wet := (1 - humid) * 2
mod *= Min32(1, Sqrt32(t.Resistance.Wet*t.Resistance.Wet+wet*wet))
t.LifeModifier = mod
}
type FlowerResistance struct {
Cold float32 // 0 will die almost instantly, 1 is completely resistant.
Hot float32
Dry float32
Wet float32
}
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// NewAnemoneTraits creates the traits of a anemone, a very generic flower that thrives in a moderate climate.
func NewAnemoneTraits() FlowerTraits {
return FlowerTraits{
Spread: 0.0004,
Life: 0.99993,
Resistance: FlowerResistance{
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Cold: 0.7,
Hot: 0.7,
Dry: 0.5,
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Wet: 0.5,
},
}
}
func NewLoosestrifeTraits() FlowerTraits {
return FlowerTraits{
Spread: 0.0005,
Life: 0.99993,
Resistance: FlowerResistance{
Cold: 0.7,
Hot: 0.6,
Dry: 0.5,
Wet: 0.8,
},
}
}
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func NewConeflowerTraits() FlowerTraits {
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return FlowerTraits{
Spread: 0.0005,
Life: 0.99993,
Resistance: FlowerResistance{
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Cold: 0.7,
Hot: 0.8,
Dry: 0.8,
Wet: 0.5,
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},
}
}
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func NewTulipTraits() FlowerTraits {
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return FlowerTraits{
Spread: 0.0005,
Life: 0.99993,
Resistance: FlowerResistance{
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Cold: 0.8,
Hot: 0.6,
Dry: 0.5,
Wet: 0.9,
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},
}
}
func NewAjugaTraits() FlowerTraits {
return FlowerTraits{
Spread: 0.0007,
Life: 0.99991,
Resistance: FlowerResistance{
Cold: 0.9,
Hot: 0.5,
Dry: 0.75,
Wet: 0.75,
},
}
}