tins2020/textures.go

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2020-05-08 16:38:26 +00:00
package tins2020
import (
"github.com/veandco/go-sdl2/img"
"github.com/veandco/go-sdl2/sdl"
)
type Textures struct {
renderer *sdl.Renderer
textures map[string]*sdl.Texture
}
func (t *Textures) Init(renderer *sdl.Renderer) {
t.renderer = renderer
t.textures = map[string]*sdl.Texture{}
}
func (t *Textures) Load(name, path string, size int) error {
surface, err := img.Load(name)
if err != nil {
return err
}
defer surface.Free()
texture, err := t.renderer.CreateTextureFromSurface(surface)
if t.textures == nil {
t.textures = map[string]*sdl.Texture{}
}
t.textures[name] = texture
return nil
}
func (t *Textures) Destroy() {
if t.textures == nil {
return
}
for _, t := range t.textures {
t.Destroy()
}
}