Switched coneflower & tulip.
This commit is contained in:
parent
3407a93586
commit
14454cfd5e
32
flower.go
32
flower.go
@ -32,8 +32,8 @@ type FlowerResistance struct {
|
|||||||
Wet float32
|
Wet float32
|
||||||
}
|
}
|
||||||
|
|
||||||
// NewPoppyTraits creates the traits of a anemone, a very generic flower that thrives in a moderate climate.
|
// NewAnemoneTraits creates the traits of a anemone, a very generic flower that thrives in a moderate climate.
|
||||||
func NewPoppyTraits() FlowerTraits {
|
func NewAnemoneTraits() FlowerTraits {
|
||||||
return FlowerTraits{
|
return FlowerTraits{
|
||||||
Spread: 0.0004,
|
Spread: 0.0004,
|
||||||
Life: 0.99993,
|
Life: 0.99993,
|
||||||
@ -59,6 +59,19 @@ func NewLoosestrifeTraits() FlowerTraits {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func NewConeflowerTraits() FlowerTraits {
|
||||||
|
return FlowerTraits{
|
||||||
|
Spread: 0.0005,
|
||||||
|
Life: 0.99993,
|
||||||
|
Resistance: FlowerResistance{
|
||||||
|
Cold: 0.7,
|
||||||
|
Hot: 0.8,
|
||||||
|
Dry: 0.8,
|
||||||
|
Wet: 0.5,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
func NewTulipTraits() FlowerTraits {
|
func NewTulipTraits() FlowerTraits {
|
||||||
return FlowerTraits{
|
return FlowerTraits{
|
||||||
Spread: 0.0005,
|
Spread: 0.0005,
|
||||||
@ -67,20 +80,7 @@ func NewTulipTraits() FlowerTraits {
|
|||||||
Cold: 0.8,
|
Cold: 0.8,
|
||||||
Hot: 0.6,
|
Hot: 0.6,
|
||||||
Dry: 0.5,
|
Dry: 0.5,
|
||||||
Wet: 0.8,
|
Wet: 0.9,
|
||||||
},
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func NewConeflowerTraits() FlowerTraits {
|
|
||||||
return FlowerTraits{
|
|
||||||
Spread: 0.0005,
|
|
||||||
Life: 0.99993,
|
|
||||||
Resistance: FlowerResistance{
|
|
||||||
Cold: 0.7,
|
|
||||||
Hot: 0.8,
|
|
||||||
Dry: 0.9,
|
|
||||||
Wet: 0.5,
|
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
22
game.go
22
game.go
@ -46,7 +46,7 @@ func NewGame() *Game {
|
|||||||
IconTemplate: "flower-anemone-%s",
|
IconTemplate: "flower-anemone-%s",
|
||||||
BuyPrice: 10,
|
BuyPrice: 10,
|
||||||
SellPrice: 3,
|
SellPrice: 3,
|
||||||
Traits: NewPoppyTraits(),
|
Traits: NewAnemoneTraits(),
|
||||||
Unlocked: true,
|
Unlocked: true,
|
||||||
})
|
})
|
||||||
herbarium.Add("loosestrife", FlowerDescriptor{
|
herbarium.Add("loosestrife", FlowerDescriptor{
|
||||||
@ -58,22 +58,22 @@ func NewGame() *Game {
|
|||||||
Traits: NewLoosestrifeTraits(),
|
Traits: NewLoosestrifeTraits(),
|
||||||
Unlocked: false,
|
Unlocked: false,
|
||||||
})
|
})
|
||||||
herbarium.Add("tulip", FlowerDescriptor{
|
|
||||||
Name: "Tulip",
|
|
||||||
Description: "A lovely flower that prefers a bit humid and colder climates.",
|
|
||||||
IconTemplate: "flower-tulip-%s",
|
|
||||||
BuyPrice: 500,
|
|
||||||
SellPrice: 100,
|
|
||||||
Traits: NewTulipTraits(),
|
|
||||||
Unlocked: false,
|
|
||||||
})
|
|
||||||
herbarium.Add("coneflower", FlowerDescriptor{
|
herbarium.Add("coneflower", FlowerDescriptor{
|
||||||
Name: "Coneflower",
|
Name: "Coneflower",
|
||||||
Description: "A beautifull flower that can withstand hotter climates.",
|
Description: "A beautifull flower that can withstand hotter climates.",
|
||||||
IconTemplate: "flower-coneflower-%s",
|
IconTemplate: "flower-coneflower-%s",
|
||||||
|
BuyPrice: 500,
|
||||||
|
SellPrice: 100,
|
||||||
|
Traits: NewConeflowerTraits(),
|
||||||
|
Unlocked: false,
|
||||||
|
})
|
||||||
|
herbarium.Add("tulip", FlowerDescriptor{
|
||||||
|
Name: "Tulip",
|
||||||
|
Description: "A lovely flower that prefers a bit humid and colder climates.",
|
||||||
|
IconTemplate: "flower-tulip-%s",
|
||||||
BuyPrice: 20000,
|
BuyPrice: 20000,
|
||||||
SellPrice: 5000,
|
SellPrice: 5000,
|
||||||
Traits: NewConeflowerTraits(),
|
Traits: NewTulipTraits(),
|
||||||
Unlocked: false,
|
Unlocked: false,
|
||||||
})
|
})
|
||||||
herbarium.Add("ajuga", FlowerDescriptor{
|
herbarium.Add("ajuga", FlowerDescriptor{
|
||||||
|
Loading…
Reference in New Issue
Block a user