Added flower types.
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@ -70,26 +70,26 @@ flower-anemone-2: images/flower_yellowC_NW.png
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flower-anemone-3: images/flower_yellowC_SW.png
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flower-anemone-4: images/flower_yellowC_SE.png
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flower-red-c-disabled: images/flower_redC_NE_disabled.png
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flower-red-c-1: images/flower_redC_NE.png
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flower-red-c-2: images/flower_redC_NW.png
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flower-red-c-3: images/flower_redC_SW.png
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flower-red-c-4: images/flower_redC_SE.png
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flower-loosestrife-disabled: images/flower_redC_NE_disabled.png
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flower-loosestrife-1: images/flower_redC_NE.png
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flower-loosestrife-2: images/flower_redC_NW.png
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flower-loosestrife-3: images/flower_redC_SW.png
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flower-loosestrife-4: images/flower_redC_SE.png
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flower-red-a-disabled: images/flower_redA_NE_disabled.png
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flower-red-a-1: images/flower_redA_NE.png
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flower-red-a-2: images/flower_redA_NW.png
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flower-red-a-3: images/flower_redA_SW.png
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flower-red-a-4: images/flower_redA_SE.png
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flower-tulip-disabled: images/flower_redA_NE_disabled.png
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flower-tulip-1: images/flower_redA_NE.png
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flower-tulip-2: images/flower_redA_NW.png
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flower-tulip-3: images/flower_redA_SW.png
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flower-tulip-4: images/flower_redA_SE.png
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flower-purple-a-disabled: images/flower_purpleA_NE_disabled.png
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flower-purple-a-1: images/flower_purpleA_NE.png
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flower-purple-a-2: images/flower_purpleA_NW.png
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flower-purple-a-3: images/flower_purpleA_SW.png
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flower-purple-a-4: images/flower_purpleA_SE.png
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flower-ajuga-disabled: images/flower_purpleA_NE_disabled.png
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flower-ajuga-1: images/flower_purpleA_NE.png
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flower-ajuga-2: images/flower_purpleA_NW.png
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flower-ajuga-3: images/flower_purpleA_SW.png
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flower-ajuga-4: images/flower_purpleA_SE.png
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flower-purple-c-disabled: images/flower_purpleC_NE_disabled.png
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flower-purple-c-1: images/flower_purpleC_NE.png
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flower-purple-c-2: images/flower_purpleC_NW.png
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flower-purple-c-3: images/flower_purpleC_SW.png
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flower-purple-c-4: images/flower_purpleC_SE.png
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flower-coneflower-disabled: images/flower_purpleC_NE_disabled.png
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flower-coneflower-1: images/flower_purpleC_NE.png
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flower-coneflower-2: images/flower_purpleC_NW.png
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flower-coneflower-3: images/flower_purpleC_SW.png
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flower-coneflower-4: images/flower_purpleC_SE.png
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56
flower.go
56
flower.go
@ -38,10 +38,62 @@ func NewPoppyTraits() FlowerTraits {
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Spread: 0.0004,
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Life: 0.99993,
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Resistance: FlowerResistance{
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Cold: 0.5,
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Cold: 0.7,
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Hot: 0.7,
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Dry: 0.5,
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Wet: 0.7,
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Wet: 0.5,
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},
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}
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}
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func NewLoosestrifeTraits() FlowerTraits {
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return FlowerTraits{
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Spread: 0.0005,
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Life: 0.99993,
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Resistance: FlowerResistance{
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Cold: 0.7,
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Hot: 0.6,
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Dry: 0.5,
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Wet: 0.8,
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},
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}
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}
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func NewTulipTraits() FlowerTraits {
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return FlowerTraits{
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Spread: 0.0005,
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Life: 0.99993,
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Resistance: FlowerResistance{
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Cold: 0.8,
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Hot: 0.6,
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Dry: 0.5,
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Wet: 0.8,
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},
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}
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}
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func NewConeflowerTraits() FlowerTraits {
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return FlowerTraits{
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Spread: 0.0005,
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Life: 0.99993,
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Resistance: FlowerResistance{
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Cold: 0.7,
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Hot: 0.8,
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Dry: 0.9,
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Wet: 0.5,
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},
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}
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}
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func NewAjugaTraits() FlowerTraits {
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return FlowerTraits{
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Spread: 0.0007,
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Life: 0.99991,
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Resistance: FlowerResistance{
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Cold: 0.9,
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Hot: 0.5,
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Dry: 0.75,
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Wet: 0.75,
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},
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}
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}
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36
game.go
36
game.go
@ -49,6 +49,42 @@ func NewGame() *Game {
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Traits: NewPoppyTraits(),
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Unlocked: true,
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})
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herbarium.Add("loosestrife", FlowerDescriptor{
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Name: "Loosestrife",
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Description: "A simple flower that will spread in temperate and wet climates.",
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IconTemplate: "flower-loosestrife-%s",
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BuyPrice: 100,
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SellPrice: 20,
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Traits: NewLoosestrifeTraits(),
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Unlocked: false,
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})
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herbarium.Add("tulip", FlowerDescriptor{
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Name: "Tulip",
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Description: "A lovely flower that prefers a bit humid and colder climates.",
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IconTemplate: "flower-tulip-%s",
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BuyPrice: 500,
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SellPrice: 100,
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Traits: NewTulipTraits(),
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Unlocked: false,
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})
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herbarium.Add("coneflower", FlowerDescriptor{
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Name: "Coneflower",
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Description: "A beautifull flower that can withstand hotter climates.",
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IconTemplate: "flower-coneflower-%s",
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BuyPrice: 20000,
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SellPrice: 5000,
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Traits: NewConeflowerTraits(),
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Unlocked: false,
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})
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herbarium.Add("ajuga", FlowerDescriptor{
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Name: "Ajuga",
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Description: "A flower that is resitant to cold climates and spreads very easily.",
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IconTemplate: "flower-ajuga-%s",
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BuyPrice: 100000,
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SellPrice: 10000,
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Traits: NewAjugaTraits(),
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Unlocked: false,
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})
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return &Game{
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Speed: GameSpeedNormal,
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Balance: 100,
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@ -170,9 +170,10 @@ func (r *terrainRenderer) Render(ctx *Context) {
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toItemTexture := func(x, y int32) *Texture {
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variant := r.terrain.Variant.Value(x, y)
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_, ok := r.terrain.Flowers[Pt(x, y)]
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flower, ok := r.terrain.Flowers[Pt(x, y)]
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if ok {
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return variantToTexture("flower-anemone-%d", variant)
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desc, _ := r.game.Herbarium.Find(flower.ID)
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return ctx.Textures.Texture(desc.IconTemplate.Variant(variantToInt(variant)))
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}
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temp := r.terrain.Temp.Value(x, y)
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humid := r.terrain.Humid.Value(x, y)
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