First compiling & running version.

This commit is contained in:
Sander Schobers 2020-05-17 10:56:56 +02:00
parent a139b87d58
commit 3474d7d973
39 changed files with 1127 additions and 2011 deletions

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@ -1,57 +0,0 @@
package tins2020
import "time"
type Animation struct {
active bool
start time.Time
interval time.Duration
lastUpdate time.Duration
}
func NewAnimation(interval time.Duration) Animation {
return Animation{
active: true,
start: time.Now(),
interval: interval,
}
}
func NewAnimationPtr(interval time.Duration) *Animation {
ani := NewAnimation(interval)
return &ani
}
func (a *Animation) Animate() bool {
since := time.Since(a.start)
if !a.active || since < a.lastUpdate+a.interval {
return false
}
a.lastUpdate += a.interval
return true
}
func (a *Animation) AnimateFn(fn func()) {
since := time.Since(a.start)
for a.active && since > a.lastUpdate+a.interval {
fn()
a.lastUpdate += a.interval
}
}
func (a *Animation) Pause() {
a.active = false
}
func (a *Animation) Run() {
if a.active {
return
}
a.active = true
a.start = time.Now()
a.lastUpdate = 0
}
func (a *Animation) SetInterval(interval time.Duration) {
a.interval = interval
}

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@ -1,59 +1,64 @@
package tins2020 package tins2020
import "github.com/veandco/go-sdl2/sdl" import (
"image/color"
"opslag.de/schobers/zntg/ui"
)
// import "github.com/veandco/go-sdl2/sdl"
type ButtonBar struct { type ButtonBar struct {
Container ui.ContainerBase
Background sdl.Color Background color.Color
ButtonLength int32 ButtonLength float32
Orientation Orientation Orientation ui.Orientation
Buttons []Control
} }
const buttonBarWidth = 96 const buttonBarWidth = 96
func (b *ButtonBar) Init(ctx *Context) error { // func (b *ButtonBar) Init(ctx ui.Context) error {
for i := range b.Buttons { // for i := range b.Buttons {
b.AddChild(b.Buttons[i]) // b.AddChild(b.Buttons[i])
} // }
return b.Container.Init(ctx) // return b.Container.Init(ctx)
} // }
func (b *ButtonBar) Arrange(ctx *Context, bounds Rectangle) { // func (b *ButtonBar) Arrange(ctx ui.Context, bounds Rectangle) {
b.Container.Arrange(ctx, bounds) // b.Container.Arrange(ctx, bounds)
length := b.ButtonLength // length := b.ButtonLength
switch b.Orientation { // switch b.Orientation {
case OrientationHorizontal: // case OrientationHorizontal:
if length == 0 { // if length == 0 {
length = bounds.H // length = bounds.H
} // }
offset := bounds.X // offset := bounds.X
for i := range b.Buttons { // for i := range b.Buttons {
b.Buttons[i].Arrange(ctx, Rect(offset, bounds.Y, length, bounds.H)) // b.Buttons[i].Arrange(ctx, Rect(offset, bounds.Y, length, bounds.H))
offset += length // offset += length
} // }
default: // default:
if length == 0 { // if length == 0 {
length = bounds.W // length = bounds.W
} // }
offset := bounds.Y // offset := bounds.Y
for i := range b.Buttons { // for i := range b.Buttons {
b.Buttons[i].Arrange(ctx, Rect(bounds.X, offset, bounds.W, length)) // b.Buttons[i].Arrange(ctx, Rect(bounds.X, offset, bounds.W, length))
offset += length // offset += length
} // }
} // }
} // }
func (b *ButtonBar) Render(ctx *Context) { // func (b *ButtonBar) Render(ctx ui.Context) {
SetDrawColor(ctx.Renderer, b.Background) // SetDrawColor(ctx.Renderer, b.Background)
ctx.Renderer.FillRect(b.Bounds.SDLPtr()) // ctx.Renderer.FillRect(b.Bounds.SDLPtr())
b.Container.Render(ctx) // b.Container.Render(ctx)
} // }
type Orientation int // type Orientation int
const ( // const (
OrientationVertical Orientation = iota // OrientationVertical Orientation = iota
OrientationHorizontal // OrientationHorizontal
) // )

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@ -1,10 +1,8 @@
package tins2020 package tins2020
import ( import (
"fmt" "opslag.de/schobers/zntg"
"time" "opslag.de/schobers/zntg/ui"
"github.com/veandco/go-sdl2/sdl"
) )
type BuyFlowerButton struct { type BuyFlowerButton struct {
@ -13,106 +11,116 @@ type BuyFlowerButton struct {
FlowerID string FlowerID string
Flower FlowerDescriptor Flower FlowerDescriptor
hoverAnimation *Animation upToDate bool
hoverAnimation *zntg.Animation
hoverOffset int32 hoverOffset int32
hoverTexture *Texture hoverTexture ui.Texture
priceTexture *Texture priceTexture ui.Texture
} }
func NewBuyFlowerButton(icon, iconDisabled, flowerID string, flower FlowerDescriptor, onClick EventContextFn) *BuyFlowerButton { func NewBuyFlowerButton(icon, iconDisabled, flowerID string, flower FlowerDescriptor, click ui.EventEmptyFn) *BuyFlowerButton {
return &BuyFlowerButton{ return &BuyFlowerButton{
IconButton: *NewIconButtonConfigure(icon, onClick, func(b *IconButton) { IconButton: *NewIconButtonConfigure(icon, click, func(b *IconButton) {
b.IconDisabled = iconDisabled // b.IconDisabled = iconDisabled
b.IsDisabled = !flower.Unlocked // b.Disabled = !flower.Unlocked
}), }),
FlowerID: flowerID, FlowerID: flowerID,
Flower: flower, Flower: flower,
} }
} }
func (b *BuyFlowerButton) animate() { // func (b *BuyFlowerButton) animate() {
b.hoverOffset++ // b.hoverOffset++
if b.hoverOffset > b.hoverTexture.Size().X+b.Bounds.W { // if b.hoverOffset > b.hoverTexture.Size().X+b.Bounds.W {
b.hoverOffset = 0 // b.hoverOffset = 0
} // }
} // }
func (b *BuyFlowerButton) fmtTooltipText() string { // func (b *BuyFlowerButton) fmtTooltipText() string {
if !b.Flower.Unlocked { // if !b.Flower.Unlocked {
return fmt.Sprintf("%s - %s - %s", FmtMoney(b.Flower.BuyPrice), b.Flower.Name, "Traits are not known yet.") // return fmt.Sprintf("%s - %s - %s", FmtMoney(b.Flower.BuyPrice), b.Flower.Name, "Traits are not known yet.")
} // }
return fmt.Sprintf("%s - %s - %s", FmtMoney(b.Flower.BuyPrice), b.Flower.Name, b.Flower.Description) // return fmt.Sprintf("%s - %s - %s", FmtMoney(b.Flower.BuyPrice), b.Flower.Name, b.Flower.Description)
} // }
func (b *BuyFlowerButton) updateTexts(ctx *Context) error { func (b *BuyFlowerButton) updateTexts(ctx ui.Context) error {
text := b.fmtTooltipText() if b.upToDate {
font := ctx.Fonts.Font("small") return nil
color := MustHexColor("#ffffff")
texture, err := font.Render(ctx.Renderer, text, color)
if err != nil {
return err
} }
if b.hoverTexture != nil {
b.hoverTexture.Destroy() // text := b.fmtTooltipText()
} // font := ctx.Fonts.Font("small")
b.hoverTexture = texture // color := MustHexColor("#ffffff")
texture, err = font.Render(ctx.Renderer, FmtMoney(b.Flower.BuyPrice), color) // texture, err := font.Render(ctx.Renderer, text, color)
if err != nil { // if err != nil {
return err // return err
} // }
if b.priceTexture != nil { // if b.hoverTexture != nil {
b.priceTexture.Destroy() // b.hoverTexture.Destroy()
} // }
b.priceTexture = texture // b.hoverTexture = texture
// texture, err = font.Render(ctx.Renderer, FmtMoney(b.Flower.BuyPrice), color)
// if err != nil {
// return err
// }
// if b.priceTexture != nil {
// b.priceTexture.Destroy()
// }
// b.priceTexture = texture
b.upToDate = true
return nil return nil
} }
func (b *BuyFlowerButton) Init(ctx *Context) error { // func (b *BuyFlowerButton) Init(ctx ui.Context) error {
return b.updateTexts(ctx) // return b.updateTexts(ctx)
} // }
func (b *BuyFlowerButton) Handle(ctx *Context, event sdl.Event) bool { func (b *BuyFlowerButton) Handle(ctx ui.Context, event ui.Event) bool {
if b.IconButton.Handle(ctx, event) { b.updateTexts(ctx)
return true // if b.IconButton.Handle(ctx, event) {
} // return true
if b.IsMouseOver && b.hoverAnimation == nil { // }
b.hoverAnimation = NewAnimationPtr(10 * time.Millisecond) // if b.IsMouseOver && b.hoverAnimation == nil {
b.hoverOffset = b.priceTexture.Size().X // b.hoverAnimation = NewAnimationPtr(10 * time.Millisecond)
} else if !b.IsMouseOver { // b.hoverOffset = b.priceTexture.Size().X
b.hoverAnimation = nil // } else if !b.IsMouseOver {
} // b.hoverAnimation = nil
// }
return false return false
} }
func (b *BuyFlowerButton) Render(ctx *Context) { func (b *BuyFlowerButton) Render(ctx ui.Context) {
iconTexture := b.activeTexture(ctx) if !b.upToDate {
b.updateTexts(ctx)
pos := Pt(b.Bounds.X, b.Bounds.Y)
iconTexture.CopyResize(ctx.Renderer, Rect(pos.X, pos.Y-60, b.Bounds.W, 120))
if (b.IsMouseOver && !b.IsDisabled) || b.IsActive {
SetDrawColor(ctx.Renderer, TransparentWhite)
ctx.Renderer.FillRect(b.Bounds.SDLPtr())
} }
// iconTexture := b.activeTexture(ctx)
if b.hoverAnimation != nil { // pos := Pt(b.Bounds.X, b.Bounds.Y)
b.hoverAnimation.AnimateFn(b.animate) // iconTexture.CopyResize(ctx.Renderer, Rect(pos.X, pos.Y-60, b.Bounds.W, 120))
} // if (b.IsMouseOver && !b.Disabled) || b.IsActive {
// SetDrawColor(ctx.Renderer, TransparentWhite)
// ctx.Renderer.FillRect(b.Bounds.SDLPtr())
// }
if b.IsMouseOver { // if b.hoverAnimation != nil {
left := b.Bounds.W - 8 - b.hoverOffset // b.hoverAnimation.AnimateFn(b.animate)
top := pos.Y + b.Bounds.H - 20 // }
if left < 0 {
part := RectAbs(-left, 0, b.hoverTexture.Size().X, b.hoverTexture.Size().Y) // if b.IsMouseOver {
b.hoverTexture.CopyPart(ctx.Renderer, part, Pt(pos.X, top)) // left := b.Bounds.W - 8 - b.hoverOffset
} else { // top := pos.Y + b.Bounds.H - 20
b.hoverTexture.Copy(ctx.Renderer, Pt(pos.X+left, top)) // if left < 0 {
} // part := RectAbs(-left, 0, b.hoverTexture.Size().X, b.hoverTexture.Size().Y)
} else { // b.hoverTexture.CopyPart(ctx.Renderer, part, Pt(pos.X, top))
b.priceTexture.Copy(ctx.Renderer, Pt(pos.X+b.Bounds.W-8-b.priceTexture.Size().X, pos.Y+b.Bounds.H-20)) // } else {
} // b.hoverTexture.Copy(ctx.Renderer, Pt(pos.X+left, top))
// }
// } else {
// b.priceTexture.Copy(ctx.Renderer, Pt(pos.X+b.Bounds.W-8-b.priceTexture.Size().X, pos.Y+b.Bounds.H-20))
// }
} }
func (b *BuyFlowerButton) Update(ctx *Context, desc FlowerDescriptor) { func (b *BuyFlowerButton) Update(desc FlowerDescriptor) {
b.Flower = desc b.Flower = desc
b.updateTexts(ctx) b.upToDate = false
} }

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@ -2,11 +2,17 @@ package main
import ( import (
"flag" "flag"
"image/color"
"log" "log"
"opslag.de/schobers/fs/ricefs"
"opslag.de/schobers/geom"
"opslag.de/schobers/zntg/addons/res"
_ "opslag.de/schobers/zntg/sdlui" // rendering backend
"opslag.de/schobers/zntg/ui"
rice "github.com/GeertJohan/go.rice" rice "github.com/GeertJohan/go.rice"
"github.com/veandco/go-sdl2/sdl" "github.com/veandco/go-sdl2/sdl"
"github.com/veandco/go-sdl2/ttf"
"opslag.de/schobers/tins2020" "opslag.de/schobers/tins2020"
) )
@ -20,10 +26,89 @@ func main() {
} }
} }
func logSDLVersion() { func openResources(box *rice.Box) ui.Resources {
var version sdl.Version fs := ricefs.NewFs(box)
sdl.GetVersion(&version) resources, _ := res.NewAferoFallbackResources(`res`, fs, `botanim`)
log.Printf("SDL version: %d.%d.%d", version.Major, version.Minor, version.Patch) return resources
}
type app struct {
ui.Proxy
settings *tins2020.Settings
game *tins2020.Game
dialogs *tins2020.Dialogs
}
type fontDescriptor struct {
Name string
Path string
Size int
}
func (a *app) loadFonts(ctx ui.Context, descriptors ...fontDescriptor) error {
fonts := ctx.Fonts()
for _, desc := range descriptors {
_, err := fonts.CreateFontPath(desc.Name, desc.Path, desc.Size)
if err != nil {
return err
}
}
return nil
}
func (a *app) Init(ctx ui.Context) error {
if err := a.loadFonts(ctx,
fontDescriptor{"balance", "fonts/OpenSans-Bold.ttf", 40},
fontDescriptor{"debug", "fonts/FiraMono-Regular.ttf", 12},
fontDescriptor{"default", "fonts/OpenSans-Regular.ttf", 14},
fontDescriptor{"small", "fonts/OpenSans-Regular.ttf", 12},
fontDescriptor{"title", "fonts/OpenSans-Bold.ttf", 40},
); err != nil {
return err
}
textureLoader := tins2020.NewResourceLoader()
textures := ctx.Textures()
if err := textureLoader.LoadFromFile(ctx.Resources(), "textures.txt", func(name, content string) error {
_, err := textures.CreateTexturePath(name, content, false)
return err
}); err != nil {
return err
}
// ctx.Overlays().AddOnTop("fps", &tins2020.FPS{Show: &a.game.Debug})
content := tins2020.NewContent(a.dialogs)
content.AddChild(tins2020.NewTerrainRenderer(a.game))
content.AddChild(tins2020.NewGameControls(a.game, a.dialogs))
a.Content = content
a.dialogs.Init(ctx)
a.game.Reset(ctx)
a.dialogs.ShowIntro(ctx)
return nil
}
func (a *app) Handle(ctx ui.Context, event ui.Event) bool {
// switch e := event.(type) {
// case *ui.WindowMoved:
// // x, y := window.GetPosition()
// // settings.Window.Location = ptPtr(x, y)
// case *ui.WindowSizeChanged:
// w, h := window.GetSize()
// app.Arrange(ctx, geom.RectRelF32(0, 0, w, h))
// settings.Window.Size = ptPtr(w, h)
// }
return a.Proxy.Handle(ctx, event)
}
func (a *app) Render(ctx ui.Context) {
a.game.Update()
ctx.Renderer().Clear(color.White)
a.Proxy.Render(ctx)
} }
func run() error { func run() error {
@ -31,135 +116,48 @@ func run() error {
flag.BoolVar(&extract, "extract-resources", false, "extracts all resources to the current working directory") flag.BoolVar(&extract, "extract-resources", false, "extracts all resources to the current working directory")
flag.Parse() flag.Parse()
ctx, err := tins2020.NewContext(rice.MustFindBox("res")) box := rice.MustFindBox(`res`)
if err != nil {
return err
}
defer ctx.Destroy()
if extract { if extract {
return copyBoxToDisk(ctx.Resources.Box()) return copyBoxToDisk(box)
}
res := openResources(box)
ptPtr := func(x, y int) *geom.Point {
p := geom.Pt(x, y)
return &p
} }
if err := sdl.Init(sdl.INIT_EVERYTHING); err != nil { settings := &tins2020.Settings{}
err := settings.Init()
if err != nil {
return err return err
} }
defer sdl.Quit()
logSDLVersion() if settings.Window.Location == nil {
settings.Window.Location = ptPtr(sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED)
if err := ttf.Init(); err != nil {
return err
} }
defer ttf.Quit() if settings.Window.Size == nil {
settings.Window.Size = ptPtr(800, 600)
if ctx.Settings.Window.Location == nil {
ctx.Settings.Window.Location = tins2020.PtPtr(sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED)
} }
if ctx.Settings.Window.Size == nil { if settings.Window.VSync == nil {
ctx.Settings.Window.Size = tins2020.PtPtr(800, 600)
}
if ctx.Settings.Window.VSync == nil {
vsync := true vsync := true
ctx.Settings.Window.VSync = &vsync settings.Window.VSync = &vsync
} }
renderer, err := ui.NewRenderer("Botanim - TINS 2020", settings.Window.Size.X, settings.Window.Size.Y, ui.NewRendererOptions{
if *ctx.Settings.Window.VSync { Resizable: true,
sdl.SetHint(sdl.HINT_RENDER_VSYNC, "1") VSync: *settings.Window.VSync,
}
sdl.SetHint(sdl.HINT_RENDER_SCALE_QUALITY, "1")
window, err := sdl.CreateWindow("Botanim - TINS 2020",
ctx.Settings.Window.Location.X, ctx.Settings.Window.Location.Y,
ctx.Settings.Window.Size.X, ctx.Settings.Window.Size.Y,
sdl.WINDOW_SHOWN|sdl.WINDOW_RESIZABLE)
if err != nil {
return err
}
defer window.Destroy()
renderer, err := sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
if err != nil {
return err
}
defer renderer.Destroy()
ctx.Init(renderer)
err = ctx.Fonts.LoadDesc(
tins2020.FontDescriptor{Name: "balance", Path: "fonts/OpenSans-Bold.ttf", Size: 40},
tins2020.FontDescriptor{Name: "debug", Path: "fonts/FiraMono-Regular.ttf", Size: 12},
tins2020.FontDescriptor{Name: "default", Path: "fonts/OpenSans-Regular.ttf", Size: 14},
tins2020.FontDescriptor{Name: "small", Path: "fonts/OpenSans-Regular.ttf", Size: 12},
tins2020.FontDescriptor{Name: "title", Path: "fonts/OpenSans-Bold.ttf", Size: 40},
)
if err != nil {
return err
}
textureLoader := tins2020.NewResourceLoader()
err = textureLoader.LoadFromFile(&ctx.Resources, "textures.txt", func(name, content string) error {
return ctx.Textures.Load(name, content)
}) })
if err != nil { if err != nil {
return err return err
} }
defer renderer.Destroy()
renderer.SetResourceProvider(func() ui.Resources { return res })
game := tins2020.NewGame() game := tins2020.NewGame()
app := &app{
app := tins2020.NewContainer() game: game,
dialogs: tins2020.NewDialogs(game),
overlays := tins2020.NewContainer() settings: settings,
dialogs := tins2020.NewDialogs(game)
overlays.AddChild(dialogs)
overlays.AddChild(&tins2020.FPS{Show: &game.Debug})
content := tins2020.NewContent(dialogs)
content.AddChild(tins2020.NewTerrainRenderer(game))
content.AddChild(tins2020.NewGameControls(game, dialogs))
app.AddChild(content)
app.AddChild(overlays)
err = app.Init(ctx)
if err != nil {
return err
} }
dialogs.ShowIntro(ctx) return ui.Run(renderer, nil, app)
w, h := window.GetSize()
app.Arrange(ctx, tins2020.RectAbs(0, 0, w, h))
for {
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch e := event.(type) {
case *sdl.QuitEvent:
ctx.Quit()
break
case *sdl.WindowEvent:
switch e.Event {
case sdl.WINDOWEVENT_MOVED:
x, y := window.GetPosition()
ctx.Settings.Window.Location = tins2020.PtPtr(x, y)
case sdl.WINDOWEVENT_SIZE_CHANGED:
w, h := window.GetSize()
app.Arrange(ctx, tins2020.RectAbs(0, 0, w, h))
ctx.Settings.Window.Size = tins2020.PtPtr(w, h)
}
case *sdl.MouseMotionEvent:
ctx.MousePosition = tins2020.Pt(e.X, e.Y)
}
app.Handle(ctx, event)
}
game.Update()
if ctx.ShouldQuit {
break
}
renderer.SetDrawColor(0, 0, 0, 255)
renderer.Clear()
app.Render(ctx)
renderer.Present()
}
return nil
} }

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@ -1,30 +0,0 @@
package tins2020
import (
"opslag.de/schobers/tins2020/img"
"github.com/veandco/go-sdl2/sdl"
)
var Black = sdl.Color{R: 0, G: 0, B: 0, A: 255}
var Transparent = sdl.Color{R: 0, G: 0, B: 0, A: 0}
var TransparentWhite = sdl.Color{R: 255, G: 255, B: 255, A: 31}
var White = sdl.Color{R: 255, G: 255, B: 255, A: 255}
func HexColor(s string) (sdl.Color, error) {
c, err := img.HexColor(s)
if err != nil {
return sdl.Color{}, err
}
return sdl.Color(c), nil
}
func MustHexColor(s string) sdl.Color { return sdl.Color(img.MustHexColor(s)) }
func SetDrawColor(renderer *sdl.Renderer, color sdl.Color) {
renderer.SetDrawColor(color.R, color.G, color.B, color.A)
}
func SetDrawColorHex(renderer *sdl.Renderer, s string) {
SetDrawColor(renderer, MustHexColor(s))
}

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@ -1,33 +0,0 @@
package tins2020
import (
"testing"
"github.com/stretchr/testify/assert"
"github.com/veandco/go-sdl2/sdl"
)
func TestHexColor(t *testing.T) {
type test struct {
Hex string
Success bool
Expected sdl.Color
}
tests := []test{
test{Hex: "#AA3939", Success: true, Expected: sdl.Color{R: 170, G: 57, B: 57, A: 255}},
test{Hex: "AA3939", Success: true, Expected: sdl.Color{R: 170, G: 57, B: 57, A: 255}},
test{Hex: "#AA3939BB", Success: true, Expected: sdl.Color{R: 170, G: 57, B: 57, A: 187}},
test{Hex: "AG3939", Success: false, Expected: sdl.Color{}},
test{Hex: "AA3939A", Success: false, Expected: sdl.Color{}},
test{Hex: "AA39A", Success: false, Expected: sdl.Color{}},
}
for _, test := range tests {
color, err := HexColor(test.Hex)
if test.Success {
assert.Nil(t, err)
assert.Equal(t, color, test.Expected)
} else {
assert.NotNil(t, err)
}
}
}

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@ -1,58 +0,0 @@
package tins2020
import (
"github.com/veandco/go-sdl2/sdl"
)
type Container struct {
ControlBase
Children []Control
}
func NewContainer() *Container {
return &Container{}
}
func (c *Container) AddChild(child Control) {
c.Children = append(c.Children, child)
}
func (c *Container) Arrange(ctx *Context, bounds Rectangle) {
c.ControlBase.Arrange(ctx, bounds)
for _, child := range c.Children {
child.Arrange(ctx, bounds)
}
}
func (c *Container) Handle(ctx *Context, event sdl.Event) bool {
if c.ControlBase.Handle(ctx, event) {
return true
}
for _, child := range c.Children {
if child.Handle(ctx, event) {
return true
}
}
return false
}
func (c *Container) Init(ctx *Context) error {
c.ControlBase.Init(ctx)
for _, child := range c.Children {
err := child.Init(ctx)
if err != nil {
return err
}
}
return nil
}
func (c *Container) Render(ctx *Context) {
c.ControlBase.Render(ctx)
for _, child := range c.Children {
child.Render(ctx)
}
}

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@ -1,28 +1,36 @@
package tins2020 package tins2020
import "github.com/veandco/go-sdl2/sdl" import (
"opslag.de/schobers/zntg/ui"
)
// import "github.com/veandco/go-sdl2/sdl"
// Content shortcuts events when a dialog is opened. // Content shortcuts events when a dialog is opened.
type Content struct { type Content struct {
Container ui.Proxy
dialogOverlayed bool content ui.ContainerBase
shortcut bool
} }
func NewContent(dialogs *Dialogs) *Content { func NewContent(dialogs *Dialogs) *Content {
content := &Content{} content := &Content{}
dialogs.DialogOpened().Register(func() { content.Proxy.Content = &content.content
content.dialogOverlayed = true dialogs.DialogOpened().AddHandlerEmpty(func(ui.Context) {
content.shortcut = true
}) })
dialogs.DialogClosed().Register(func() { dialogs.DialogClosed().AddHandlerEmpty(func(ui.Context) {
content.dialogOverlayed = false content.shortcut = false
}) })
return content return content
} }
func (c *Content) Handle(ctx *Context, event sdl.Event) bool { func (c *Content) AddChild(child ui.Control) { c.content.AddChild(child) }
if c.dialogOverlayed {
func (c *Content) Handle(ctx ui.Context, event ui.Event) bool {
if c.shortcut {
return false return false
} }
return c.Container.Handle(ctx, event) return c.Proxy.Handle(ctx, event)
} }

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@ -1,46 +1,46 @@
package tins2020 package tins2020
import ( // import (
rice "github.com/GeertJohan/go.rice" // rice "github.com/GeertJohan/go.rice"
"github.com/veandco/go-sdl2/sdl" // "github.com/veandco/go-sdl2/sdl"
) // )
type Context struct { // type Context struct {
Renderer *sdl.Renderer // Renderer *sdl.Renderer
Fonts Fonts // Fonts Fonts
Resources Resources // Resources Resources
Textures Textures // Textures Textures
Settings Settings // Settings Settings
MousePosition Point // MousePosition geom.Point
ShouldQuit bool // ShouldQuit bool
} // }
func NewContext(res *rice.Box) (*Context, error) { // func NewContext(res *rice.Box) (ui.Context, error) {
ctx := &Context{} // ctx := &Context{}
err := ctx.Settings.Init() // err := ctx.Settings.Init()
if err != nil { // if err != nil {
return nil, err // return nil, err
} // }
err = ctx.Resources.Open(res) // err = ctx.Resources.Open(res)
if err != nil { // if err != nil {
return nil, err // return nil, err
} // }
return ctx, nil // return ctx, nil
} // }
func (c *Context) Destroy() { // func (c ui.Context) Destroy() {
c.Fonts.Destroy() // c.Fonts.Destroy()
c.Resources.Destroy() // c.Resources.Destroy()
c.Textures.Destroy() // c.Textures.Destroy()
c.Settings.Store() // c.Settings.Store()
} // }
func (c *Context) Init(renderer *sdl.Renderer) { // func (c ui.Context) Init(renderer *sdl.Renderer) {
c.Renderer = renderer // c.Renderer = renderer
c.Fonts.Init(c.Resources.Copy()) // c.Fonts.Init(c.Resources.Copy())
c.Textures.Init(renderer, c.Resources.Copy()) // c.Textures.Init(renderer, c.Resources.Copy())
c.Renderer.SetDrawBlendMode(sdl.BLENDMODE_BLEND) // c.Renderer.SetDrawBlendMode(sdl.BLENDMODE_BLEND)
} // }
func (c *Context) Quit() { c.ShouldQuit = true } // func (c ui.Context) Quit() { c.ShouldQuit = true }

View File

@ -1,82 +0,0 @@
package tins2020
import "github.com/veandco/go-sdl2/sdl"
type Control interface {
Init(*Context) error
Arrange(*Context, Rectangle)
Handle(*Context, sdl.Event) bool
Render(*Context)
}
type EventContextFn func(*Context)
type EventFn func()
type EventInterfaceFn func(interface{})
func EmptyEvent(fn EventFn) EventContextFn {
return func(*Context) { fn() }
}
type ControlBase struct {
Bounds Rectangle
FontName string
Foreground sdl.Color
IsDisabled bool
IsMouseOver bool
OnLeftMouseButtonClick EventContextFn
}
func (c *ControlBase) ActualForeground() sdl.Color {
var none sdl.Color
if c.Foreground == none {
return MustHexColor("#ffffff")
}
return c.Foreground
}
func (c *ControlBase) ActualFont(ctx *Context) *Font {
name := c.ActualFontName()
return ctx.Fonts.Font(name)
}
func (c *ControlBase) ActualFontName() string {
if c.FontName == "" {
return "default"
}
return c.FontName
}
func (b *ControlBase) Arrange(ctx *Context, bounds Rectangle) { b.Bounds = bounds }
func (b *ControlBase) Init(*Context) error { return nil }
func (b *ControlBase) Handle(ctx *Context, event sdl.Event) bool {
switch e := event.(type) {
case *sdl.MouseMotionEvent:
b.IsMouseOver = b.Bounds.IsPointInside(e.X, e.Y)
case *sdl.MouseButtonEvent:
if !b.IsDisabled && b.IsMouseOver && e.Button == sdl.BUTTON_LEFT && e.Type == sdl.MOUSEBUTTONDOWN {
return b.Invoke(ctx, b.OnLeftMouseButtonClick)
}
case *sdl.WindowEvent:
if e.Event == sdl.WINDOWEVENT_LEAVE {
b.IsMouseOver = false
}
}
return false
}
func (b *ControlBase) Invoke(ctx *Context, fn EventContextFn) bool {
if fn == nil {
return false
}
fn(ctx)
return true
}
func (b *ControlBase) Render(*Context) {}

View File

@ -1,42 +0,0 @@
package tins2020_test
import (
"math/rand"
"testing"
)
type native struct{ a, b, c, d int }
type similar struct{ a, b, c, d int }
func (s similar) toNative() native { return native{s.a, s.b, s.c, s.d} }
type wrapper struct{ native }
func (w wrapper) toNative() native { return w.native }
func nativeFunction(n native) int { return n.a + n.b + n.c + n.d }
func BenchmarkNative(b *testing.B) {
var sum int
for i := 0; i < b.N; i++ {
n := native{rand.Int(), rand.Int(), rand.Int(), rand.Int()}
sum += nativeFunction(n)
}
}
func BenchmarkSimilar(b *testing.B) {
var sum int
for i := 0; i < b.N; i++ {
s := similar{rand.Int(), rand.Int(), rand.Int(), rand.Int()}
sum += nativeFunction(s.toNative())
}
}
func BenchmarkWrapper(b *testing.B) {
var sum int
for i := 0; i < b.N; i++ {
w := wrapper{native{rand.Int(), rand.Int(), rand.Int(), rand.Int()}}
sum += nativeFunction(w.toNative())
}
}

View File

@ -1,66 +1,70 @@
package tins2020 package tins2020
import (
"opslag.de/schobers/zntg/ui"
)
type Dialogs struct { type Dialogs struct {
Proxy intro ui.Overlay
settings ui.Overlay
research ui.Overlay
intro Control open string
settings Control
research Control
dialogClosed *Events closed ui.Events
dialogOpened *Events opened ui.Events
} }
const introDialogName = "dialog-intro"
const settingsDialogName = "dialog-settings"
const researchDialogName = "dialog-research"
func NewDialogs(game *Game) *Dialogs { func NewDialogs(game *Game) *Dialogs {
return &Dialogs{ return &Dialogs{
intro: &Intro{}, intro: NewIntro(),
settings: &LargeDialog{}, settings: &LargeDialog{},
research: NewResearch(game), research: NewResearch(game),
dialogClosed: NewEvents(),
dialogOpened: NewEvents(),
} }
} }
func (d *Dialogs) showDialog(ctx *Context, control Control) { func (d *Dialogs) Init(ctx ui.Context) {
d.SetContent(ctx, control) overlays := ctx.Overlays()
control.(Dialog).ShowDialog(ctx, d.Close)
d.dialogOpened.Notify(nil) overlays.AddOnTop(introDialogName, d.intro, false)
overlays.AddOnTop(settingsDialogName, d.settings, false)
overlays.AddOnTop(researchDialogName, d.research, false)
} }
func (d *Dialogs) Arrange(ctx *Context, bounds Rectangle) { func (d *Dialogs) showDialog(ctx ui.Context, name string) {
d.Proxy.Arrange(ctx, bounds) d.Close(ctx)
ctx.Overlays().Show(name)
d.open = name
d.opened.Notify(ctx, name)
} }
func (d *Dialogs) DialogClosed() EventHandler { return d.dialogClosed } func (d *Dialogs) Close(ctx ui.Context) {
func (d *Dialogs) DialogOpened() EventHandler { return d.dialogOpened } name := d.open
if name == "" {
func (d *Dialogs) Init(ctx *Context) error { return
err := d.intro.Init(ctx)
if err != nil {
return err
} }
err = d.settings.Init(ctx) ctx.Overlays().Hide(name)
if err != nil { d.open = ""
return err d.closed.Notify(ctx, name)
}
err = d.research.Init(ctx)
return nil
} }
func (d *Dialogs) Close() { func (d *Dialogs) DialogClosed() ui.EventHandler { return &d.closed }
d.SetContent(nil, nil) func (d *Dialogs) DialogOpened() ui.EventHandler { return &d.opened }
d.dialogClosed.Notify(nil)
func (d *Dialogs) ShowIntro(ctx ui.Context) {
d.showDialog(ctx, introDialogName)
} }
func (d *Dialogs) ShowIntro(ctx *Context) { func (d *Dialogs) ShowResearch(ctx ui.Context) {
d.showDialog(ctx, d.intro) d.showDialog(ctx, researchDialogName)
} }
func (d *Dialogs) ShowResearch(ctx *Context) { func (d *Dialogs) ShowSettings(ctx ui.Context) {
d.showDialog(ctx, d.research) d.showDialog(ctx, settingsDialogName)
}
func (d *Dialogs) ShowSettings(ctx *Context) {
d.showDialog(ctx, d.settings)
} }

View File

@ -1,24 +0,0 @@
package tins2020
type Drageable struct {
start *Point
dragged bool
}
func (d *Drageable) Cancel() { d.start = nil }
func (d *Drageable) IsDragging() bool { return d.start != nil }
func (d *Drageable) HasDragged() bool { return d.dragged }
func (d *Drageable) Move(p Point) Point {
delta := p.Sub(*d.start)
d.start = &p
d.dragged = true
return delta
}
func (d *Drageable) Start(p Point) {
d.start = &p
d.dragged = false
}

View File

@ -1,33 +0,0 @@
package tins2020
func NewEvents() *Events {
return &Events{events: map[int]EventInterfaceFn{}}
}
type Events struct {
nextID int
events map[int]EventInterfaceFn
}
type EventHandler interface {
Register(EventFn) int
RegisterItf(EventInterfaceFn) int
Unregister(int)
}
func (h *Events) Notify(state interface{}) {
for _, event := range h.events {
event(state)
}
}
func (h *Events) Register(fn EventFn) int { return h.RegisterItf(func(interface{}) { fn() }) }
func (h *Events) RegisterItf(fn EventInterfaceFn) int {
id := h.nextID
h.nextID++
h.events[id] = fn
return id
}
func (h *Events) Unregister(id int) { delete(h.events, id) }

109
fonts.go
View File

@ -1,109 +0,0 @@
package tins2020
import (
"fmt"
"github.com/veandco/go-sdl2/sdl"
"github.com/veandco/go-sdl2/ttf"
"opslag.de/schobers/fs/vfs"
)
type TextAlignment int
const (
TextAlignmentLeft TextAlignment = iota
TextAlignmentCenter
TextAlignmentRight
)
type Font struct {
*ttf.Font
}
func (f *Font) Render(renderer *sdl.Renderer, text string, color sdl.Color) (*Texture, error) {
surface, err := f.RenderUTF8Blended(text, color)
if err != nil {
return nil, err
}
defer surface.Free()
texture, err := NewTextureFromSurface(renderer, surface)
if err != nil {
return nil, err
}
return texture, nil
}
func (f *Font) RenderCopyAlign(renderer *sdl.Renderer, text string, pos Point, color sdl.Color, align TextAlignment) error {
texture, err := f.Render(renderer, text, color)
if err != nil {
return err
}
defer texture.Destroy()
size := texture.Size()
switch align {
case TextAlignmentLeft:
texture.Copy(renderer, Pt(pos.X, pos.Y-size.Y))
case TextAlignmentCenter:
texture.Copy(renderer, Pt(pos.X-(size.X/2), pos.Y-size.Y))
case TextAlignmentRight:
texture.Copy(renderer, Pt(pos.X-size.X, pos.Y-size.Y))
}
return nil
}
func (f *Font) RenderCopy(renderer *sdl.Renderer, text string, pos Point, color sdl.Color) error {
return f.RenderCopyAlign(renderer, text, pos, color, TextAlignmentLeft)
}
type Fonts struct {
dir vfs.CopyDir
fonts map[string]*Font
}
func (f *Fonts) Init(dir vfs.CopyDir) {
f.dir = dir
f.fonts = map[string]*Font{}
}
func (f *Fonts) Font(name string) *Font { return f.fonts[name] }
type FontDescriptor struct {
Name string
Path string
Size int
}
func (f *Fonts) LoadDesc(fonts ...FontDescriptor) error {
for _, desc := range fonts {
err := f.Load(desc.Name, desc.Path, desc.Size)
if err != nil {
return fmt.Errorf("error loading '%s'; error: %v", desc.Name, err)
}
}
return nil
}
func (f *Fonts) Load(name, path string, size int) error {
fontPath, err := f.dir.Retrieve(path)
if err != nil {
return err
}
font, err := ttf.OpenFont(fontPath, size)
if err != nil {
return err
}
if font, ok := f.fonts[name]; ok {
font.Close()
}
f.fonts[name] = &Font{font}
return nil
}
func (f *Fonts) Destroy() {
if f.fonts == nil {
return
}
for _, f := range f.fonts {
f.Close()
}
}

View File

@ -1,46 +1,46 @@
package tins2020 package tins2020
import ( // import (
"fmt" // "fmt"
"time" // "time"
"github.com/veandco/go-sdl2/sdl" // "github.com/veandco/go-sdl2/sdl"
) // )
type FPS struct { // type FPS struct {
ControlBase // ControlBase
Show *bool // Show *bool
start time.Time // start time.Time
stamp time.Duration // stamp time.Duration
slot int // slot int
ticks []int // ticks []int
total int // total int
} // }
func (f *FPS) Init(*Context) error { // func (f *FPS) Init(ui.Context) error {
f.start = time.Now() // f.start = time.Now()
f.stamp = 0 // f.stamp = 0
f.ticks = make([]int, 51) // f.ticks = make([]int, 51)
return nil // return nil
} // }
func (f *FPS) Render(ctx *Context) { // func (f *FPS) Render(ctx ui.Context) {
if f.Show == nil || !*f.Show { // if f.Show == nil || !*f.Show {
return // return
} // }
elapsed := time.Since(f.start) // elapsed := time.Since(f.start)
stamp := elapsed / (20 * time.Millisecond) // stamp := elapsed / (20 * time.Millisecond)
for f.stamp < stamp { // for f.stamp < stamp {
f.total += f.ticks[f.slot] // f.total += f.ticks[f.slot]
f.slot = (f.slot + 1) % len(f.ticks) // f.slot = (f.slot + 1) % len(f.ticks)
f.total -= f.ticks[f.slot] // f.total -= f.ticks[f.slot]
f.ticks[f.slot] = 0 // f.ticks[f.slot] = 0
f.stamp++ // f.stamp++
} // }
f.ticks[f.slot]++ // f.ticks[f.slot]++
font := ctx.Fonts.Font("debug") // font := ctx.Fonts.Font("debug")
font.RenderCopy(ctx.Renderer, fmt.Sprintf("FPS: %d", f.total), Pt(5, 17), sdl.Color{R: 255, G: 255, B: 255, A: 255}) // font.RenderCopy(ctx.Renderer, fmt.Sprintf("FPS: %d", f.total), Pt(5, 17), sdl.Color{R: 255, G: 255, B: 255, A: 255})
} // }

115
game.go
View File

@ -4,6 +4,10 @@ import (
"log" "log"
"math/rand" "math/rand"
"time" "time"
"opslag.de/schobers/geom"
"opslag.de/schobers/zntg"
"opslag.de/schobers/zntg/ui"
) )
type Game struct { type Game struct {
@ -16,10 +20,10 @@ type Game struct {
Terrain *Map Terrain *Map
tool Tool tool Tool
centerChanged *Events centerChanged ui.Events
toolChanged *Events toolChanged ui.Events
speedChanged *Events speedChanged ui.Events
simulation Animation simulation zntg.Animation
} }
type GameSpeed string type GameSpeed string
@ -35,21 +39,17 @@ const fastSimulationInterval = 20 * time.Millisecond
func NewGame() *Game { func NewGame() *Game {
game := &Game{ game := &Game{
centerChanged: NewEvents(), simulation: zntg.Animation{Interval: time.Millisecond * 10},
speedChanged: NewEvents(),
toolChanged: NewEvents(),
simulation: NewAnimation(time.Millisecond * 10),
} }
game.Reset()
return game return game
} }
func (g *Game) selectTool(t Tool) { func (g *Game) selectTool(ctx ui.Context, t Tool) {
g.tool = t g.tool = t
g.toolChanged.Notify(t) g.toolChanged.Notify(ctx, t)
} }
func (g *Game) setSpeed(speed GameSpeed) { func (g *Game) setSpeed(ctx ui.Context, speed GameSpeed) {
if speed == g.Speed { if speed == g.Speed {
return return
} }
@ -57,35 +57,35 @@ func (g *Game) setSpeed(speed GameSpeed) {
g.SpeedBeforePause = g.Speed g.SpeedBeforePause = g.Speed
} }
g.Speed = speed g.Speed = speed
g.speedChanged.Notify(speed) g.speedChanged.Notify(ctx, speed)
switch speed { switch speed {
case GameSpeedPaused: case GameSpeedPaused:
g.simulation.Pause() g.simulation.Pause()
case GameSpeedNormal: case GameSpeedNormal:
g.simulation.SetInterval(simulationInterval) g.simulation.Interval = simulationInterval
g.simulation.Run() g.simulation.Start()
case GameSpeedFast: case GameSpeedFast:
g.simulation.SetInterval(fastSimulationInterval) g.simulation.Interval = fastSimulationInterval
g.simulation.Run() g.simulation.Start()
} }
} }
func (g *Game) tick() { func (g *Game) tick() {
randomNeighbor := func(pos Point) Point { randomNeighbor := func(pos geom.Point) geom.Point {
switch rand.Intn(4) { switch rand.Intn(4) {
case 0: case 0:
return Pt(pos.X-1, pos.Y) return geom.Pt(pos.X-1, pos.Y)
case 1: case 1:
return Pt(pos.X, pos.Y-1) return geom.Pt(pos.X, pos.Y-1)
case 2: case 2:
return Pt(pos.X+1, pos.Y) return geom.Pt(pos.X+1, pos.Y)
case 3: case 3:
return Pt(pos.X, pos.Y+1) return geom.Pt(pos.X, pos.Y+1)
} }
return pos return pos
} }
flowers := map[Point]Flower{} flowers := map[geom.Point]Flower{}
for pos, flower := range g.Terrain.Flowers { for pos, flower := range g.Terrain.Flowers {
if rand.Float32() < flower.Traits.Spread { if rand.Float32() < flower.Traits.Spread {
dst := randomNeighbor(pos) dst := randomNeighbor(pos)
@ -102,13 +102,13 @@ func (g *Game) tick() {
g.Terrain.Flowers = flowers g.Terrain.Flowers = flowers
} }
func (g *Game) CancelTool() { func (g *Game) CancelTool(ctx ui.Context) {
g.selectTool(nil) g.selectTool(ctx, nil)
} }
func (g *Game) CenterChanged() EventHandler { return g.centerChanged } func (g *Game) CenterChanged() ui.EventHandler { return &g.centerChanged }
func (g *Game) Dig(tile Point) { func (g *Game) Dig(tile geom.Point) {
id := g.Terrain.DigFlower(tile) id := g.Terrain.DigFlower(tile)
desc, ok := g.Herbarium.Find(id) desc, ok := g.Herbarium.Find(id)
if !ok { if !ok {
@ -125,14 +125,14 @@ func (g *Game) Dig(tile Point) {
} }
} }
func (g *Game) New() { func (g *Game) New(ctx ui.Context) {
g.Pause() g.Pause(ctx)
g.Reset() g.Reset(ctx)
} }
func (g *Game) Load() { func (g *Game) Load(ctx ui.Context) {
g.CancelTool() g.CancelTool(ctx)
g.Pause() g.Pause(ctx)
var state GameState var state GameState
err := state.Deserialize(SaveGameName()) err := state.Deserialize(SaveGameName())
@ -155,22 +155,19 @@ func (g *Game) Load() {
Variant: NewRandomNoiseMap(state.Terrain.Variant), Variant: NewRandomNoiseMap(state.Terrain.Variant),
PlaceX: NewRandomNoiseMap(state.Terrain.PlaceX), PlaceX: NewRandomNoiseMap(state.Terrain.PlaceX),
PlaceY: NewRandomNoiseMap(state.Terrain.PlaceY), PlaceY: NewRandomNoiseMap(state.Terrain.PlaceY),
Flowers: map[Point]Flower{}, Flowers: map[geom.Point]Flower{},
} }
for _, flower := range state.Terrain.Flowers { for _, flower := range state.Terrain.Flowers {
desc, _ := g.Herbarium.Find(flower.ID) desc, _ := g.Herbarium.Find(flower.ID)
g.Terrain.AddFlower(flower.Location, flower.ID, desc.Traits) g.Terrain.AddFlower(flower.Location, flower.ID, desc.Traits)
} }
g.Terrain.Center = state.View.Center g.Terrain.Center = state.View.Center
g.centerChanged.Notify(g.Terrain.Center) g.centerChanged.Notify(ctx, g.Terrain.Center)
g.CancelTool()
g.setSpeed(state.Speed)
} }
func (g *Game) Pause() { g.setSpeed(GameSpeedPaused) } func (g *Game) Pause(ctx ui.Context) { g.setSpeed(ctx, GameSpeedPaused) }
func (g *Game) PlantFlower(id string, tile Point) { func (g *Game) PlantFlower(id string, tile geom.Point) {
if g.Terrain.HasFlower(tile) { if g.Terrain.HasFlower(tile) {
// TODO: notify user it tried to plant on tile with flower? // TODO: notify user it tried to plant on tile with flower?
return return
@ -189,7 +186,7 @@ func (g *Game) PlantFlower(id string, tile Point) {
g.Terrain.AddFlower(tile, id, flower.Traits) g.Terrain.AddFlower(tile, id, flower.Traits)
} }
func (g *Game) Reset() { func (g *Game) Reset(ctx ui.Context) {
g.Balance = 100 g.Balance = 100
g.Herbarium = NewHerbarium() g.Herbarium = NewHerbarium()
g.Terrain = &Map{ g.Terrain = &Map{
@ -198,17 +195,17 @@ func (g *Game) Reset() {
Variant: NewRandomNoiseMap(rand.Int63()), Variant: NewRandomNoiseMap(rand.Int63()),
PlaceX: NewRandomNoiseMap(rand.Int63()), PlaceX: NewRandomNoiseMap(rand.Int63()),
PlaceY: NewRandomNoiseMap(rand.Int63()), PlaceY: NewRandomNoiseMap(rand.Int63()),
Flowers: map[Point]Flower{}, Flowers: map[geom.Point]Flower{},
} }
g.CancelTool() g.CancelTool(ctx)
g.setSpeed(GameSpeedNormal) g.setSpeed(ctx, GameSpeedNormal)
} }
func (g *Game) Resume() { g.setSpeed(g.SpeedBeforePause) } func (g *Game) Resume(ctx ui.Context) { g.setSpeed(ctx, g.SpeedBeforePause) }
func (g *Game) Run() { g.setSpeed(GameSpeedNormal) } func (g *Game) Run(ctx ui.Context) { g.setSpeed(ctx, GameSpeedNormal) }
func (g *Game) RunFast() { g.setSpeed(GameSpeedFast) } func (g *Game) RunFast(ctx ui.Context) { g.setSpeed(ctx, GameSpeedFast) }
func (g *Game) Save() { func (g *Game) Save() {
state := g.State() state := g.State()
@ -218,15 +215,15 @@ func (g *Game) Save() {
} }
} }
func (g *Game) SelectPlantFlowerTool(id string) { func (g *Game) SelectPlantFlowerTool(ctx ui.Context, id string) {
g.selectTool(&PlantFlowerTool{FlowerID: id}) g.selectTool(ctx, &PlantFlowerTool{FlowerID: id})
} }
func (g *Game) SelectShovel() { func (g *Game) SelectShovel(ctx ui.Context) {
g.selectTool(&ShovelTool{}) g.selectTool(ctx, &ShovelTool{})
} }
func (g *Game) SpeedChanged() EventHandler { return g.speedChanged } func (g *Game) SpeedChanged() ui.EventHandler { return &g.speedChanged }
func (g *Game) State() GameState { func (g *Game) State() GameState {
var state GameState var state GameState
@ -255,22 +252,22 @@ func (g *Game) State() GameState {
return state return state
} }
func (g *Game) TogglePause() { func (g *Game) TogglePause(ctx ui.Context) {
if g.Speed == GameSpeedPaused { if g.Speed == GameSpeedPaused {
g.Resume() g.Resume(ctx)
} else { } else {
g.Pause() g.Pause(ctx)
} }
} }
func (g *Game) Tool() Tool { return g.tool } func (g *Game) Tool() Tool { return g.tool }
func (g *Game) ToolChanged() EventHandler { return g.toolChanged } func (g *Game) ToolChanged() ui.EventHandler { return &g.toolChanged }
func (g *Game) UnlockNextFlower() { func (g *Game) UnlockNextFlower(ctx ui.Context) {
price := g.Herbarium.UnlockNext() price := g.Herbarium.UnlockNext()
g.Balance -= price g.Balance -= price
g.selectTool(nil) g.selectTool(ctx, nil)
} }
func (g *Game) Update() { func (g *Game) Update() {
@ -279,7 +276,7 @@ func (g *Game) Update() {
} }
} }
func (g *Game) UserClickedTile(pos Point) { func (g *Game) UserClickedTile(pos geom.Point) {
if g.tool == nil { if g.tool == nil {
return return
} }

View File

@ -1,11 +1,13 @@
package tins2020 package tins2020
import ( import (
"github.com/veandco/go-sdl2/sdl" "opslag.de/schobers/geom"
"opslag.de/schobers/zntg"
"opslag.de/schobers/zntg/ui"
) )
type GameControls struct { type GameControls struct {
Container ui.ContainerBase
game *Game game *Game
dialogs *Dialogs dialogs *Dialogs
@ -24,7 +26,87 @@ type GameControls struct {
} }
func NewGameControls(game *Game, dialogs *Dialogs) *GameControls { func NewGameControls(game *Game, dialogs *Dialogs) *GameControls {
return &GameControls{game: game, dialogs: dialogs} c := &GameControls{game: game, dialogs: dialogs}
c.game.SpeedChanged().AddHandler(c.speedChanged)
c.game.ToolChanged().AddHandler(c.toolChanged)
c.dialogs.DialogOpened().AddHandlerEmpty(func(ctx ui.Context) { c.game.Pause(ctx) })
c.dialogs.DialogClosed().AddHandlerEmpty(func(ctx ui.Context) {
c.updateFlowerControls()
c.game.Resume(ctx)
})
c.flowers.Background = zntg.MustHexColor("#356dad")
c.flowers.ButtonLength = 64
for _, id := range c.game.Herbarium.Flowers() {
c.flowers.Children = append(c.flowers.Children, c.createBuyFlowerButton(id))
}
c.top.Orientation = ui.OrientationHorizontal
c.pause = NewIconButtonConfigure("control-pause", func(ctx ui.Context) {
c.game.Pause(ctx)
}, func(b *IconButton) {
b.IconDisabled = "control-pause-disabled"
b.Tooltip = "Pause game"
})
c.run = NewIconButtonConfigure("control-run", func(ctx ui.Context) {
c.game.Run(ctx)
}, func(b *IconButton) {
b.IconDisabled = "control-run-disabled"
b.Tooltip = "Run game at normal speed"
})
c.runFast = NewIconButtonConfigure("control-run-fast", func(ctx ui.Context) {
c.game.RunFast(ctx)
}, func(b *IconButton) {
b.IconDisabled = "control-run-fast-disabled"
b.Tooltip = "Run game at fast speed"
})
c.speedChanged(nil, c.game.Speed)
c.top.Children = []ui.Control{c.pause, c.run, c.runFast}
c.menu.Background = zntg.MustHexColor("#356dad")
c.menu.Children = []ui.Control{
NewIconButtonConfigure("control-settings", c.dialogs.ShowSettings, func(b *IconButton) {
b.Disabled = true
b.IconDisabled = "#afafaf"
}),
NewIconButtonConfigure("control-save", func(ui.Context) { c.game.Save() }, func(b *IconButton) {
b.Tooltip = "Save game (overwrites previous save; no confirmation)"
}),
NewIconButtonConfigure("control-load", func(ctx ui.Context) {
c.game.Load(ctx)
c.updateFlowerControls()
}, func(b *IconButton) {
b.Tooltip = "Load last saved game (no confirmation)"
}),
NewIconButtonConfigure("control-new", func(ctx ui.Context) {
c.game.New(ctx)
c.updateFlowerControls()
}, func(b *IconButton) {
b.Tooltip = "Start new game (no confirmation)"
}),
NewIconButtonConfigure("control-information", c.dialogs.ShowIntro, func(b *IconButton) {
b.Tooltip = "Show information/intro"
}),
}
c.shovel = NewIconButtonConfigure("control-shovel", func(ctx ui.Context) { c.game.SelectShovel(ctx) }, func(b *IconButton) {
b.IconHeight = 32
b.Tooltip = "Select harvest tool (key: H)"
})
c.research = NewIconButtonConfigure("control-research", c.dialogs.ShowResearch, func(b *IconButton) {
b.IconHeight = 32
b.Tooltip = "Conduct research (key: R)"
})
c.otherTools.Children = []ui.Control{c.shovel, c.research}
c.AddChild(&c.menu)
c.AddChild(&c.top)
c.AddChild(&c.flowers)
c.AddChild(&c.otherTools)
return c
} }
func (c *GameControls) createBuyFlowerButton(id string) *BuyFlowerButton { func (c *GameControls) createBuyFlowerButton(id string) *BuyFlowerButton {
@ -34,176 +116,92 @@ func (c *GameControls) createBuyFlowerButton(id string) *BuyFlowerButton {
flower.IconTemplate.Disabled(), flower.IconTemplate.Disabled(),
id, id,
flower, flower,
EmptyEvent(func() { func(ctx ui.Context) {
c.game.SelectPlantFlowerTool(id) c.game.SelectPlantFlowerTool(ctx, id)
}), },
) )
} }
func (c *GameControls) speedChanged(state interface{}) { func (c *GameControls) speedChanged(_ ui.Context, state interface{}) {
speed := state.(GameSpeed) speed := state.(GameSpeed)
disable := func(b *IconButton, expected GameSpeed) { disable := func(b *IconButton, expected GameSpeed) {
b.IsDisabled = speed == expected b.Disabled = speed == expected
} }
disable(c.pause, GameSpeedPaused) disable(c.pause, GameSpeedPaused)
disable(c.run, GameSpeedNormal) disable(c.run, GameSpeedNormal)
disable(c.runFast, GameSpeedFast) disable(c.runFast, GameSpeedFast)
} }
func (c *GameControls) toolChanged(state interface{}) { func (c *GameControls) toolChanged(_ ui.Context, state interface{}) {
tool, _ := state.(Tool) tool, _ := state.(Tool)
var flowerID string var flowerID string
if tool, ok := tool.(*PlantFlowerTool); ok { if tool, ok := tool.(*PlantFlowerTool); ok {
flowerID = tool.FlowerID flowerID = tool.FlowerID
} }
for _, control := range c.flowers.Buttons { for _, control := range c.flowers.Children {
button := control.(*BuyFlowerButton) button := control.(*BuyFlowerButton)
button.IsActive = button.FlowerID == flowerID button.IsActive = button.FlowerID == flowerID
button.IsDisabled = !c.game.Herbarium.IsUnlocked(button.FlowerID) button.Disabled = !c.game.Herbarium.IsUnlocked(button.FlowerID)
} }
_, shovel := tool.(*ShovelTool) _, shovel := tool.(*ShovelTool)
c.shovel.IsActive = shovel c.shovel.IsActive = shovel
} }
func (c *GameControls) updateFlowerControls(ctx *Context) { func (c *GameControls) updateFlowerControls() {
for _, b := range c.flowers.Buttons { for _, b := range c.flowers.Children {
button := b.(*BuyFlowerButton) button := b.(*BuyFlowerButton)
flower, ok := c.game.Herbarium.Find(button.FlowerID) flower, ok := c.game.Herbarium.Find(button.FlowerID)
if ok { if ok {
button.Update(ctx, flower) button.Update(flower)
} }
} }
} }
func (c *GameControls) Arrange(ctx *Context, bounds Rectangle) { func (c *GameControls) Arrange(ctx ui.Context, bounds geom.RectangleF32, offset geom.PointF32, parent ui.Control) {
c.Bounds = bounds c.ContainerBase.Arrange(ctx, bounds, offset, parent)
c.menu.Arrange(ctx, Rect(bounds.X, bounds.Y, buttonBarWidth, bounds.H))
c.top.Arrange(ctx, RectAbs(bounds.X+bounds.W/2+8, bounds.Y, bounds.Right(), bounds.Y+64)) c.menu.Arrange(ctx, geom.RectRelF32(bounds.Min.X, bounds.Min.Y, buttonBarWidth, bounds.Dy()), offset, c)
c.flowers.Arrange(ctx, Rect(bounds.Right()-buttonBarWidth, bounds.Y, buttonBarWidth, bounds.H)) c.top.Arrange(ctx, geom.RectF32(bounds.Min.X+bounds.Dx()/2+8, bounds.Min.Y, bounds.Max.X, bounds.Min.Y+64), offset, c)
c.otherTools.Arrange(ctx, Rect(bounds.Right()-buttonBarWidth, bounds.Bottom()-2*buttonBarWidth, buttonBarWidth, 2*buttonBarWidth)) c.flowers.Arrange(ctx, geom.RectRelF32(bounds.Max.X-buttonBarWidth, bounds.Min.Y, buttonBarWidth, bounds.Dy()), offset, c)
c.otherTools.Arrange(ctx, geom.RectRelF32(bounds.Max.X-buttonBarWidth, bounds.Max.Y-2*buttonBarWidth, buttonBarWidth, 2*buttonBarWidth), offset, c)
} }
func (c *GameControls) Init(ctx *Context) error { func (c *GameControls) Handle(ctx ui.Context, event ui.Event) bool {
c.game.SpeedChanged().RegisterItf(c.speedChanged) if c.ContainerBase.Handle(ctx, event) {
c.game.ToolChanged().RegisterItf(c.toolChanged)
c.dialogs.DialogOpened().Register(func() { c.game.Pause() })
c.dialogs.DialogClosed().Register(func() {
c.updateFlowerControls(ctx)
c.game.Resume()
})
c.flowers.Background = MustHexColor("#356dad")
c.flowers.ButtonLength = 64
for _, id := range c.game.Herbarium.Flowers() {
c.flowers.Buttons = append(c.flowers.Buttons, c.createBuyFlowerButton(id))
}
c.top.Orientation = OrientationHorizontal
c.pause = NewIconButtonConfigure("control-pause", EmptyEvent(func() {
c.game.Pause()
}), func(b *IconButton) {
b.IconDisabled = "control-pause-disabled"
b.Tooltip.Text = "Pause game"
})
c.run = NewIconButtonConfigure("control-run", EmptyEvent(func() {
c.game.Run()
}), func(b *IconButton) {
b.IconDisabled = "control-run-disabled"
b.Tooltip.Text = "Run game at normal speed"
})
c.runFast = NewIconButtonConfigure("control-run-fast", EmptyEvent(func() {
c.game.RunFast()
}), func(b *IconButton) {
b.IconDisabled = "control-run-fast-disabled"
b.Tooltip.Text = "Run game at fast speed"
})
c.speedChanged(c.game.Speed)
c.top.Buttons = []Control{c.pause, c.run, c.runFast}
c.menu.Background = MustHexColor("#356dad")
c.menu.Buttons = []Control{
NewIconButtonConfigure("control-settings", c.dialogs.ShowSettings, func(b *IconButton) {
b.IsDisabled = true
b.IconDisabled = "#afafaf"
}),
NewIconButtonConfigure("control-save", func(*Context) { c.game.Save() }, func(b *IconButton) {
b.Tooltip.Text = "Save game (overwrites previous save; no confirmation)"
}),
NewIconButtonConfigure("control-load", func(ctx *Context) {
c.game.Load()
c.updateFlowerControls(ctx)
}, func(b *IconButton) {
b.Tooltip.Text = "Load last saved game (no confirmation)"
}),
NewIconButtonConfigure("control-new", func(ctx *Context) {
c.game.New()
c.updateFlowerControls(ctx)
}, func(b *IconButton) {
b.Tooltip.Text = "Start new game (no confirmation)"
}),
NewIconButtonConfigure("control-information", c.dialogs.ShowIntro, func(b *IconButton) {
b.Tooltip.Text = "Show information/intro"
}),
}
c.shovel = NewIconButtonConfigure("control-shovel", func(*Context) { c.game.SelectShovel() }, func(b *IconButton) {
b.IconHeight = 32
b.Tooltip.Text = "Select harvest tool (key: H)"
})
c.research = NewIconButtonConfigure("control-research", c.dialogs.ShowResearch, func(b *IconButton) {
b.IconHeight = 32
b.Tooltip.Text = "Conduct research (key: R)"
})
c.otherTools.Buttons = []Control{c.shovel, c.research}
c.Container.AddChild(&c.menu)
c.Container.AddChild(&c.top)
c.Container.AddChild(&c.flowers)
c.Container.AddChild(&c.otherTools)
return c.Container.Init(ctx)
}
func (c *GameControls) Handle(ctx *Context, event sdl.Event) bool {
if c.Container.Handle(ctx, event) {
return true return true
} }
switch e := event.(type) { switch e := event.(type) {
case *sdl.KeyboardEvent: case *ui.KeyDownEvent:
if e.Type == sdl.KEYDOWN { switch e.Key {
switch e.Keysym.Sym { case ui.KeySpace:
case sdl.K_SPACE: c.game.TogglePause(ctx)
c.game.TogglePause() case ui.Key1:
case sdl.K_1: c.game.Run(ctx)
c.game.Run() case ui.Key2:
case sdl.K_2: c.game.RunFast(ctx)
c.game.RunFast() case ui.KeyH:
case sdl.K_h: c.game.SelectShovel(ctx)
c.game.SelectShovel() case ui.KeyR:
case sdl.K_r: c.dialogs.ShowResearch(ctx)
c.dialogs.ShowResearch(ctx) case ui.KeyEscape:
case sdl.K_ESCAPE: if c.game.Tool() == nil {
if c.game.Tool() == nil { c.dialogs.ShowIntro(ctx)
c.dialogs.ShowIntro(ctx) } else {
} else { c.game.CancelTool(ctx)
c.game.CancelTool()
}
return true
case sdl.K_F3:
c.game.Debug = !c.game.Debug
} }
return true
case ui.KeyF3:
c.game.Debug = !c.game.Debug
} }
} }
return false return false
} }
func (c *GameControls) Render(ctx *Context) { func (c *GameControls) Render(ctx ui.Context) {
topBar := MustHexColor("#0000007f") topBar := zntg.MustHexColor("#0000007f")
SetDrawColor(ctx.Renderer, topBar) ctx.Renderer().FillRectangle(geom.RectF32(c.menu.Bounds().Max.X, 0, c.flowers.Bounds().Min.X, 64), topBar)
ctx.Renderer.FillRect(RectAbs(c.menu.Bounds.Right(), 0, c.flowers.Bounds.X, 64).SDLPtr()) ctx.Fonts().TextAlign("balance", geom.PtF32(c.top.Bounds().Min.X-8, 58), zntg.MustHexColor("#4AC69A"), FmtMoney(c.game.Balance), ui.AlignRight)
ctx.Fonts.Font("balance").RenderCopyAlign(ctx.Renderer, FmtMoney(c.game.Balance), Pt(c.top.Bounds.X-8, 58), MustHexColor("#4AC69A"), TextAlignmentRight)
c.Container.Render(ctx) c.ContainerBase.Render(ctx)
} }

View File

@ -1,8 +1,13 @@
package tins2020 package tins2020
import (
"opslag.de/schobers/geom"
"opslag.de/schobers/zntg"
)
type FlowerState struct { type FlowerState struct {
ID string ID string
Location Point Location geom.Point
} }
type GameState struct { type GameState struct {
@ -32,7 +37,7 @@ type TerrainState struct {
} }
type ViewState struct { type ViewState struct {
Center Point Center geom.Point
} }
func (s *GameState) Serialize(name string) error { func (s *GameState) Serialize(name string) error {
@ -40,7 +45,7 @@ func (s *GameState) Serialize(name string) error {
if err != nil { if err != nil {
return err return err
} }
return EncodeJSON(path, &s) return zntg.EncodeJSON(path, &s)
} }
func (s *GameState) Deserialize(name string) error { func (s *GameState) Deserialize(name string) error {
@ -48,7 +53,7 @@ func (s *GameState) Deserialize(name string) error {
if err != nil { if err != nil {
return err return err
} }
return DecodeJSON(path, &s) return zntg.DecodeJSON(path, &s)
} }
func SaveGameName() string { return "savegame.json" } func SaveGameName() string { return "savegame.json" }

View File

@ -1,125 +1,129 @@
package tins2020 package tins2020
import ( import (
"github.com/veandco/go-sdl2/sdl" "opslag.de/schobers/zntg/ui"
) )
type HoverEffect int // import (
// "github.com/veandco/go-sdl2/sdl"
// )
const ( // type HoverEffect int
HoverEffectLigthen HoverEffect = iota
HoverEffectColor // const (
) // HoverEffectLigthen HoverEffect = iota
// HoverEffectColor
// )
type IconButton struct { type IconButton struct {
ControlBase ui.Button
Icon string
IconDisabled string IconDisabled string
IconHeight int32 IconHeight int32
IconScale Scale // IconScale Scale
IconWidth int32 // IconWidth int32
IconActive HoverEffect // IconActive HoverEffect
IconHover HoverEffect // IconHover HoverEffect
Tooltip Tooltip // Tooltip Tooltip
IsActive bool IsActive bool
} }
func NewIconButton(icon string, onClick EventContextFn) *IconButton { func NewIconButton(icon string, click ui.EventEmptyFn) *IconButton {
return &IconButton{ b := &IconButton{
ControlBase: ControlBase{ Button: ui.Button{
OnLeftMouseButtonClick: onClick, Icon: icon,
}, },
Icon: icon,
} }
b.ControlClicked().AddHandler(func(ctx ui.Context, _ ui.ControlClickedArgs) { click(ctx) })
return b
} }
func NewIconButtonConfigure(icon string, onClick EventContextFn, configure func(*IconButton)) *IconButton { func NewIconButtonConfigure(icon string, click ui.EventEmptyFn, configure func(*IconButton)) *IconButton {
button := NewIconButton(icon, onClick) button := NewIconButton(icon, click)
configure(button) configure(button)
return button return button
} }
func (b *IconButton) activeTexture(ctx *Context) *Texture { // func (b *IconButton) activeTexture(ctx ui.Context) *Texture {
if b.IsDisabled { // if b.Disabled {
texture := ctx.Textures.Texture(b.IconDisabled) // texture := ctx.Textures.Texture(b.IconDisabled)
if texture != nil { // if texture != nil {
return texture // return texture
} // }
texture = ctx.Textures.Texture(b.Icon) // texture = ctx.Textures.Texture(b.Icon)
if len(b.IconDisabled) == 0 { // if len(b.IconDisabled) == 0 {
return texture // return texture
} // }
color, err := HexColor(b.IconDisabled) // color, err := HexColor(b.IconDisabled)
if err == nil { // if err == nil {
texture.SetColor(color) // texture.SetColor(color)
} // }
return texture // return texture
} // }
return ctx.Textures.Texture(b.Icon) // return ctx.Textures.Texture(b.Icon)
} // }
func (b *IconButton) Arrange(ctx *Context, bounds Rectangle) { // func (b *IconButton) Arrange(ctx ui.Context, bounds Rectangle) {
b.ControlBase.Arrange(ctx, bounds) // b.ControlBase.Arrange(ctx, bounds)
b.Tooltip.Arrange(ctx, bounds) // b.Tooltip.Arrange(ctx, bounds)
} // }
func (b *IconButton) Handle(ctx *Context, event sdl.Event) bool { // func (b *IconButton) Handle(ctx ui.Context, event sdl.Event) bool {
if b.ControlBase.Handle(ctx, event) { // if b.ControlBase.Handle(ctx, event) {
return true // return true
} // }
if b.Tooltip.Handle(ctx, event) { // if b.Tooltip.Handle(ctx, event) {
return true // return true
} // }
return false // return false
} // }
func (b *IconButton) Init(ctx *Context) error { // func (b *IconButton) Init(ctx ui.Context) error {
if err := b.ControlBase.Init(ctx); err != nil { // if err := b.ControlBase.Init(ctx); err != nil {
return err // return err
} // }
if err := b.Tooltip.Init(ctx); err != nil { // if err := b.Tooltip.Init(ctx); err != nil {
return err // return err
} // }
return nil // return nil
} // }
func (b *IconButton) Render(ctx *Context) { // func (b *IconButton) Render(ctx ui.Context) {
iconTexture := b.activeTexture(ctx) // iconTexture := b.activeTexture(ctx)
hover := b.IsMouseOver && !b.IsDisabled // hover := b.IsMouseOver && !b.Disabled
if (hover && b.IconHover == HoverEffectColor) || (b.IsActive && b.IconActive == HoverEffectColor) { // if (hover && b.IconHover == HoverEffectColor) || (b.IsActive && b.IconActive == HoverEffectColor) {
iconTexture.SetColor(MustHexColor("#15569F")) // iconTexture.SetColor(MustHexColor("#15569F"))
} // }
if b.IconScale == ScaleCenter { // if b.IconScale == ScaleCenter {
size := iconTexture.Size() // size := iconTexture.Size()
if b.IconWidth != 0 { // if b.IconWidth != 0 {
size = Pt(b.IconWidth, b.IconWidth*size.Y/size.X) // size = Pt(b.IconWidth, b.IconWidth*size.Y/size.X)
} else if b.IconHeight != 0 { // } else if b.IconHeight != 0 {
size = Pt(b.IconHeight*size.X/size.Y, b.IconHeight) // size = Pt(b.IconHeight*size.X/size.Y, b.IconHeight)
} // }
iconTexture.CopyResize(ctx.Renderer, Rect(b.Bounds.X+(b.Bounds.W-size.X)/2, b.Bounds.Y+(b.Bounds.H-size.Y)/2, size.X, size.Y)) // iconTexture.CopyResize(ctx.Renderer, Rect(b.Bounds.X+(b.Bounds.W-size.X)/2, b.Bounds.Y+(b.Bounds.H-size.Y)/2, size.X, size.Y))
} else { // } else {
iconTexture.CopyResize(ctx.Renderer, b.Bounds) // iconTexture.CopyResize(ctx.Renderer, b.Bounds)
} // }
if (hover && b.IconHover == HoverEffectLigthen) || (b.IsActive && b.IconActive == HoverEffectLigthen) { // if (hover && b.IconHover == HoverEffectLigthen) || (b.IsActive && b.IconActive == HoverEffectLigthen) {
SetDrawColor(ctx.Renderer, TransparentWhite) // SetDrawColor(ctx.Renderer, TransparentWhite)
ctx.Renderer.FillRect(b.Bounds.SDLPtr()) // ctx.Renderer.FillRect(b.Bounds.SDLPtr())
} // }
iconTexture.SetColor(White) // iconTexture.SetColor(White)
if len(b.Tooltip.Text) > 0 && b.IsMouseOver { // if len(b.Tooltip.Text) > 0 && b.IsMouseOver {
b.Tooltip.Render(ctx) // b.Tooltip.Render(ctx)
} // }
} // }
type Scale int // type Scale int
const ( // const (
ScaleCenter Scale = iota // ScaleCenter Scale = iota
ScaleStretch // ScaleStretch
) // )

View File

@ -1,62 +0,0 @@
package img
import (
"errors"
"image/color"
"regexp"
)
var hexColorRE = regexp.MustCompile(`^#?([0-9A-Fa-f]{2})-?([0-9A-Fa-f]{2})-?([0-9A-Fa-f]{2})-?([0-9A-Fa-f]{2})?$`)
func HexColor(s string) (color.RGBA, error) {
match := hexColorRE.FindStringSubmatch(s)
if match == nil {
return color.RGBA{}, errors.New("invalid color format")
}
values, err := HexToInts(match[1:]...)
if err != nil {
return color.RGBA{}, err
}
a := 255
if len(match[4]) > 0 {
a = values[3]
}
return color.RGBA{R: uint8(values[0]), G: uint8(values[1]), B: uint8(values[2]), A: uint8(a)}, nil
}
func MustHexColor(s string) color.RGBA {
color, err := HexColor(s)
if err != nil {
panic(err)
}
return color
}
func HexToInt(s string) (int, error) {
var i int
for _, c := range s {
i *= 16
if c >= '0' && c <= '9' {
i += int(c - '0')
} else if c >= 'A' && c <= 'F' {
i += int(c - 'A' + 10)
} else if c >= 'a' && c <= 'f' {
i += int(c - 'a' + 10)
} else {
return 0, errors.New("hex digit not supported")
}
}
return i, nil
}
func HexToInts(s ...string) ([]int, error) {
ints := make([]int, len(s))
for i, s := range s {
value, err := HexToInt(s)
if err != nil {
return nil, err
}
ints[i] = value
}
return ints, nil
}

View File

@ -1,29 +0,0 @@
package img
import (
"image"
"image/png"
"os"
)
func EncodePNG(path string, im image.Image) error {
dst, err := os.Create(path)
if err != nil {
return err
}
defer dst.Close()
return png.Encode(dst, im)
}
func DecodeImage(path string) (image.Image, error) {
f, err := os.Open(path)
if err != nil {
return nil, err
}
defer f.Close()
im, _, err := image.Decode(f)
if err != nil {
return nil, err
}
return im, nil
}

View File

@ -1,13 +1,14 @@
package tins2020 package tins2020
type Intro struct { import "opslag.de/schobers/zntg/ui"
LargeDialog
welcome Paragraph type Intro struct {
ui.Paragraph
} }
func (i *Intro) Init(ctx *Context) error { func NewIntro() ui.Overlay {
i.welcome.Text = i := &Intro{}
i.Text =
"Welcome to Botanim!\n\n" + "Welcome to Botanim!\n\n" +
"In Botanim you play the role of botanist and your goal is to cultivate flowers in an open landscape.\n\n" + "In Botanim you play the role of botanist and your goal is to cultivate flowers in an open landscape.\n\n" +
"Flowers can only grow (well) in certain climates based on two properties: humidity and temperature. Watch out for existing vegetation to get an idea how humid the land is and check the appearance of the tile to see how hot it is. When well placed your planted flower will spread soon but an odd choice might kill your flower almost instantly. So choose carefully. When the flower spread significantly you can harvest flowers again to collect more money.\n\n" + "Flowers can only grow (well) in certain climates based on two properties: humidity and temperature. Watch out for existing vegetation to get an idea how humid the land is and check the appearance of the tile to see how hot it is. When well placed your planted flower will spread soon but an odd choice might kill your flower almost instantly. So choose carefully. When the flower spread significantly you can harvest flowers again to collect more money.\n\n" +
@ -21,7 +22,5 @@ func (i *Intro) Init(ctx *Context) error {
" - W, A, S, D keys or CTRL + left mouse button or middle mouse button: pans landscape\n" + " - W, A, S, D keys or CTRL + left mouse button or middle mouse button: pans landscape\n" +
"\n" + "\n" +
"Have fun playing!" "Have fun playing!"
i.SetContent(&i.welcome) return NewLargeDialog("Botanim", i)
return i.LargeDialog.Init(ctx)
} }

47
io.go
View File

@ -1,50 +1,11 @@
package tins2020 package tins2020
import ( import (
"encoding/json" "opslag.de/schobers/zntg"
"os"
"path/filepath"
) )
func DecodeJSON(path string, v interface{}) error { const appName = "tins2020_botanim"
f, err := os.Open(path)
if err != nil {
return err
}
defer f.Close()
err = json.NewDecoder(f).Decode(v)
if err != nil {
return err
}
return nil
}
func EncodeJSON(path string, v interface{}) error { func UserDir() (string, error) { return zntg.UserDir(appName) }
f, err := os.Create(path)
if err != nil {
return err
}
defer f.Close()
return json.NewEncoder(f).Encode(v)
}
func UserDir() (string, error) { func UserFile(name string) (string, error) { return zntg.UserFile(appName, name) }
config, err := os.UserConfigDir()
if err != nil {
return "", err
}
dir := filepath.Join(config, "tins2020_botanim")
err = os.MkdirAll(dir, 0777)
if err != nil {
return "", err
}
return dir, nil
}
func UserFile(name string) (string, error) {
dir, err := UserDir()
if err != nil {
return "", err
}
return filepath.Join(dir, name), nil
}

View File

@ -1,85 +0,0 @@
package tins2020
import (
"strings"
)
type Label struct {
ControlBase
Text string
Alignment TextAlignment
}
func (l *Label) Render(ctx *Context) {
font := ctx.Fonts.Font(l.ActualFontName())
color := l.ActualForeground()
bottom := l.Bounds.Y + l.Bounds.H
switch l.Alignment {
case TextAlignmentCenter:
font.RenderCopyAlign(ctx.Renderer, l.Text, Pt(l.Bounds.X+l.Bounds.W/2, bottom), color, TextAlignmentCenter)
case TextAlignmentLeft:
font.RenderCopyAlign(ctx.Renderer, l.Text, Pt(l.Bounds.X, bottom), color, TextAlignmentLeft)
case TextAlignmentRight:
font.RenderCopyAlign(ctx.Renderer, l.Text, Pt(l.Bounds.X+l.Bounds.W, bottom), color, TextAlignmentRight)
}
}
type Paragraph struct {
Label
}
func (p *Paragraph) Render(ctx *Context) {
font := ctx.Fonts.Font(p.ActualFontName())
color := p.ActualForeground()
fontHeight := int32(font.Height())
lines := strings.Split(p.Text, "\n")
measure := func(s string) int32 {
w, _, _ := font.SizeUTF8(s)
return int32(w)
}
spaces := func(s string) []int {
var spaces []int
offset := 0
for {
space := strings.Index(s[offset:], " ")
if space == -1 {
return spaces
}
offset += space
spaces = append(spaces, offset)
offset++
}
}
fit := func(s string) string {
if measure(s) < p.Bounds.W {
return s
}
spaces := spaces(s)
for split := len(spaces) - 1; split >= 0; split-- {
clipped := s[:spaces[split]]
if measure(clipped) < p.Bounds.W {
return clipped
}
}
return s
}
offset := p.Bounds.Y
for _, line := range lines {
if len(line) == 0 {
offset += fontHeight
continue
}
for len(line) > 0 {
offset += fontHeight
clipped := fit(line)
line = strings.TrimLeft(line[len(clipped):], " ")
font.RenderCopy(ctx.Renderer, clipped, Pt(p.Bounds.X, offset), color)
}
}
}

View File

@ -1,108 +1,141 @@
package tins2020 package tins2020
import "github.com/veandco/go-sdl2/sdl" import (
"opslag.de/schobers/zntg"
"opslag.de/schobers/zntg/ui"
)
type DialogBase struct { // type DialogBase struct {
Container // }
content Proxy // type Dialog interface {
onShow *Events // CloseDialog()
close EventFn // OnShow() zntg.EventHandler
} // ShowDialog(ui.Context, zntg.EventFn)
// }
type Dialog interface { // func (d *DialogBase) CloseDialog() {
CloseDialog() // close := d.close
OnShow() EventHandler // if close != nil {
ShowDialog(*Context, EventFn) // close()
} // }
// }
func (d *DialogBase) CloseDialog() { // func (d *DialogBase) Init(ctx ui.Context) error {
close := d.close // d.AddChild(&d.content)
if close != nil { // return d.Container.Init(ctx)
close() // }
}
}
func (d *DialogBase) Init(ctx *Context) error { // func (d *DialogBase) OnShow() zntg.EventHandler {
d.AddChild(&d.content) // if d.onShow == nil {
return d.Container.Init(ctx) // d.onShow = NewEvents()
} // }
// return d.onShow
// }
func (d *DialogBase) OnShow() EventHandler { // func (d *DialogBase) SetContent(control ui.Control) {
if d.onShow == nil { // d.content.Proxied = control
d.onShow = NewEvents() // }
}
return d.onShow
}
func (d *DialogBase) SetContent(control Control) { // func (d *DialogBase) ShowDialog(ctx ui.Context, close zntg.EventFn) {
d.content.Proxied = control // d.close = close
} // if d.onShow != nil {
// d.onShow.Notify(ctx)
func (d *DialogBase) ShowDialog(ctx *Context, close EventFn) { // }
d.close = close // }
if d.onShow != nil {
d.onShow.Notify(ctx)
}
}
type LargeDialog struct { type LargeDialog struct {
DialogBase ui.StackPanel
title Label titleBar *LargeDialogTitleBar
content ui.OverlayProxy
closeRequested ui.Events
onShow zntg.Events
close zntg.EventFn
}
func NewLargeDialog(title string, content ui.Control) *LargeDialog {
dialog := &LargeDialog{}
dialog.titleBar = NewLargeDialogTitleBar(title, func(ctx ui.Context, state interface{}) {
dialog.closeRequested.Notify(ctx, state)
})
dialog.content.Content = content
dialog.Children = []ui.Control{dialog.titleBar, &dialog.content}
return dialog
}
func (d *LargeDialog) Hidden() { d.content.Hidden() }
func (d *LargeDialog) Shown() { d.content.Shown() }
type LargeDialogTitleBar struct {
ui.ContainerBase
title ui.Label
close IconButton close IconButton
} }
func (d *LargeDialog) Arrange(ctx *Context, bounds Rectangle) { func NewLargeDialogTitleBar(title string, closeRequested ui.EventFn) *LargeDialogTitleBar {
const titleHeight = 64 titleBar := &LargeDialogTitleBar{}
d.ControlBase.Arrange(ctx, bounds) titleBar.Children = []ui.Control{&titleBar.title, &titleBar.close}
d.title.Arrange(ctx, Rect(bounds.X, bounds.Y, bounds.W, titleHeight)) titleBar.close.ButtonClicked().AddHandler(func(ctx ui.Context, args ui.ControlClickedArgs) {
d.close.Arrange(ctx, Rect(bounds.W-64, 0, 64, 64)) closeRequested(ctx, args)
d.content.Arrange(ctx, Rect(bounds.X+titleHeight, 96, bounds.W-2*titleHeight, bounds.H-titleHeight)) })
return titleBar
} }
func (d *LargeDialog) Init(ctx *Context) error { // func (d *LargeDialog) Arrange(ctx ui.Context, bounds Rectangle) {
d.title.Text = "Botanim" // const titleHeight = 64
d.title.FontName = "title" // d.ControlBase.Arrange(ctx, bounds)
d.title.Alignment = TextAlignmentCenter // d.title.Arrange(ctx, Rect(bounds.X, bounds.Y, bounds.W, titleHeight))
// d.close.Arrange(ctx, Rect(bounds.W-64, 0, 64, 64))
// d.content.Arrange(ctx, Rect(bounds.X+titleHeight, 96, bounds.W-2*titleHeight, bounds.H-titleHeight))
// }
d.close = IconButton{ // func (d *LargeDialog) Init(ctx ui.Context) error {
Icon: "control-cancel", // d.title.Text = "Botanim"
IconHover: HoverEffectColor, // d.title.FontName = "title"
IconWidth: 32, // d.title.Alignment = TextAlignmentCenter
}
d.close.OnLeftMouseButtonClick = EmptyEvent(d.CloseDialog)
d.AddChild(&d.title)
d.AddChild(&d.close)
return d.DialogBase.Init(ctx)
}
func (d *LargeDialog) Handle(ctx *Context, event sdl.Event) bool { // d.close = IconButton{
if d.DialogBase.Handle(ctx, event) { // Icon: "control-cancel",
return true // IconHover: HoverEffectColor,
} // IconWidth: 32,
// }
// d.close.OnLeftMouseButtonClick = EmptyEvent(d.CloseDialog)
// d.AddChild(&d.title)
// d.AddChild(&d.close)
// return d.DialogBase.Init(ctx)
// }
switch e := event.(type) { // func (d *LargeDialog) Handle(ctx ui.Context, event sdl.Event) bool {
case *sdl.KeyboardEvent: // if d.DialogBase.Handle(ctx, event) {
if e.Type == sdl.KEYDOWN { // return true
switch e.Keysym.Sym { // }
case sdl.K_ESCAPE:
d.CloseDialog()
return true
case sdl.K_RETURN:
d.CloseDialog()
return true
}
}
}
return false
}
func (d *LargeDialog) Render(ctx *Context) { // switch e := event.(type) {
SetDrawColor(ctx.Renderer, MustHexColor("#356DAD")) // case *sdl.KeyboardEvent:
ctx.Renderer.FillRect(d.Bounds.SDLPtr()) // if e.Type == sdl.KEYDOWN {
// switch e.Keysym.Sym {
// case sdl.K_ESCAPE:
// d.CloseDialog()
// return true
// case sdl.K_RETURN:
// d.CloseDialog()
// return true
// }
// }
// }
// return false
// }
d.DialogBase.Render(ctx) // func (d *LargeDialog) Render(ctx ui.Context) {
} // SetDrawColor(ctx.Renderer, MustHexColor("#356DAD"))
// ctx.Renderer.FillRect(d.Bounds.SDLPtr())
func (d *LargeDialog) SetCaption(s string) { d.title.Text = s } // d.DialogBase.Render(ctx)
// }

24
map.go
View File

@ -1,5 +1,7 @@
package tins2020 package tins2020
import "opslag.de/schobers/geom"
type Map struct { type Map struct {
Temp NoiseMap Temp NoiseMap
Humid NoiseMap Humid NoiseMap
@ -7,32 +9,32 @@ type Map struct {
PlaceX NoiseMap // displacement map of props PlaceX NoiseMap // displacement map of props
PlaceY NoiseMap PlaceY NoiseMap
Center Point Center geom.Point
Flowers map[Point]Flower Flowers map[geom.Point]Flower
} }
func (m *Map) AddFlower(pos Point, id string, traits FlowerTraits) { func (m *Map) AddFlower(pos geom.Point, id string, traits FlowerTraits) {
m.Flowers[pos] = m.NewFlower(pos, id, traits) m.Flowers[pos] = m.NewFlower(pos, id, traits)
} }
func (m *Map) FlowersOnAdjacentTiles(pos Point) int { func (m *Map) FlowersOnAdjacentTiles(pos geom.Point) int {
var count int var count int
if _, ok := m.Flowers[Pt(pos.X+1, pos.Y)]; ok { if _, ok := m.Flowers[geom.Pt(pos.X+1, pos.Y)]; ok {
count++ count++
} }
if _, ok := m.Flowers[Pt(pos.X-1, pos.Y)]; ok { if _, ok := m.Flowers[geom.Pt(pos.X-1, pos.Y)]; ok {
count++ count++
} }
if _, ok := m.Flowers[Pt(pos.X, pos.Y+1)]; ok { if _, ok := m.Flowers[geom.Pt(pos.X, pos.Y+1)]; ok {
count++ count++
} }
if _, ok := m.Flowers[Pt(pos.X, pos.Y-1)]; ok { if _, ok := m.Flowers[geom.Pt(pos.X, pos.Y-1)]; ok {
count++ count++
} }
return count return count
} }
func (m *Map) DigFlower(pos Point) string { func (m *Map) DigFlower(pos geom.Point) string {
flower, ok := m.Flowers[pos] flower, ok := m.Flowers[pos]
if !ok { if !ok {
return "" return ""
@ -41,12 +43,12 @@ func (m *Map) DigFlower(pos Point) string {
return flower.ID return flower.ID
} }
func (m *Map) HasFlower(pos Point) bool { func (m *Map) HasFlower(pos geom.Point) bool {
_, ok := m.Flowers[pos] _, ok := m.Flowers[pos]
return ok return ok
} }
func (m *Map) NewFlower(pos Point, id string, traits FlowerTraits) Flower { func (m *Map) NewFlower(pos geom.Point, id string, traits FlowerTraits) Flower {
flower := Flower{ flower := Flower{
ID: id, ID: id,
Traits: traits, Traits: traits,

View File

@ -14,7 +14,7 @@ func clipNormalized(x float64) float64 {
type NoiseMap interface { type NoiseMap interface {
Seed() int64 Seed() int64
Value(x, y int32) float64 Value(x, y int) float64
} }
func NewNoiseMap(seed int64) NoiseMap { func NewNoiseMap(seed int64) NoiseMap {
@ -33,7 +33,7 @@ type noiseMap struct {
} }
// Value generates the noise value for an x/y pair. // Value generates the noise value for an x/y pair.
func (m noiseMap) Value(x, y int32) float64 { func (m noiseMap) Value(x, y int) float64 {
value := m.noise.Noise2D(float64(x)*.01, float64(y)*.01, m.alpha, m.beta, m.harmonics)*.565 + .5 value := m.noise.Noise2D(float64(x)*.01, float64(y)*.01, m.alpha, m.beta, m.harmonics)*.565 + .5
return clipNormalized(value) return clipNormalized(value)
} }
@ -49,7 +49,7 @@ type randomNoiseMap struct {
} }
// Value generates the noise value for an x/y pair. // Value generates the noise value for an x/y pair.
func (m randomNoiseMap) Value(x, y int32) float64 { func (m randomNoiseMap) Value(x, y int) float64 {
value := m.Noise2D(float64(x)*.53, float64(y)*.53, 1.01, 2, 2)*.5 + .5 value := m.Noise2D(float64(x)*.53, float64(y)*.53, 1.01, 2, 2)*.5 + .5
return clipNormalized(value) return clipNormalized(value)
} }

View File

@ -1,42 +0,0 @@
package tins2020
import "github.com/veandco/go-sdl2/sdl"
type Point struct {
sdl.Point
}
func (p Point) Add(q Point) Point { return Pt(p.X+q.X, p.Y+q.Y) }
func (p Point) In(r Rectangle) bool { return r.IsPointInsidePt(p) }
func (p Point) Sub(q Point) Point { return Pt(p.X-q.X, p.Y-q.Y) }
func (p Point) ToPtF() PointF { return PtF(float32(p.X), float32(p.Y)) }
type PointF struct {
sdl.FPoint
}
func (p PointF) Add(q PointF) PointF {
return PtF(p.X+q.X, p.Y+q.Y)
}
func (p PointF) Mul(f float32) PointF {
return PtF(f*p.X, f*p.Y)
}
func (p PointF) Sub(q PointF) PointF { return PtF(p.X-q.X, p.Y-q.Y) }
func Pt(x, y int32) Point { return Point{sdl.Point{X: x, Y: y}} }
func PtF(x, y float32) PointF { return PointF{sdl.FPoint{X: x, Y: y}} }
func PtPtr(x, y int32) *Point {
p := Pt(x, y)
return &p
}
func PtFPtr(x, y float32) *PointF {
p := PtF(x, y)
return &p
}

View File

@ -1,99 +1,96 @@
package tins2020 package tins2020
import ( import (
"log" "opslag.de/schobers/geom"
"opslag.de/schobers/zntg/ui"
"github.com/veandco/go-sdl2/sdl"
) )
func mapToTile(q PointF) Point { func mapToTile(q geom.PointF32) geom.Point {
return Pt(int32(Round32(q.X)), int32(Round32(q.Y))) return geom.Pt(int(geom.Round32(q.X)), int(geom.Round32(q.Y)))
} }
type projection struct { type projection struct {
center PointF center geom.PointF32
zoom float32 zoom float32
zoomInv float32 zoomInv float32
windowInteractRect Rectangle windowInteractRect geom.Rectangle
windowVisibleRect Rectangle windowVisibleRect geom.Rectangle
tileScreenDelta PointF tileScreenDelta geom.PointF32
tileScreenDeltaInv PointF tileScreenDeltaInv geom.PointF32
tileScreenOffset Point tileScreenOffset geom.Point
tileScreenSize Point tileScreenSize geom.Point
tileFitScreenSize Point tileFitScreenSize geom.Point
windowCenter Point windowCenter geom.Point
} }
func newProjection() projection { func newProjection() projection {
return projection{zoom: 1, tileScreenDelta: PtF(64, 32), tileScreenDeltaInv: PtF(1./64, 1./32)} return projection{zoom: 1, tileScreenDelta: geom.PtF32(64, 32), tileScreenDeltaInv: geom.PtF32(1./64, 1./32)}
} }
func (p *projection) mapToScreen(x, y int32) Point { func (p *projection) mapToScreen(x, y int) geom.Point {
return p.mapToScreenF(float32(x), float32(y)) return p.mapToScreenF(float32(x), float32(y))
} }
func (p *projection) mapToScreenF(x, y float32) Point { func (p *projection) mapToScreenF(x, y float32) geom.Point {
translated := PtF(x-p.center.X, y-p.center.Y) translated := geom.PtF32(x-p.center.X, y-p.center.Y)
return Pt(p.windowCenter.X+int32((translated.X-translated.Y)*64*p.zoom), p.windowCenter.Y+int32((translated.X+translated.Y)*32*p.zoom)) return geom.Pt(p.windowCenter.X+int((translated.X-translated.Y)*64*p.zoom), p.windowCenter.Y+int((translated.X+translated.Y)*32*p.zoom))
} }
func (p *projection) screenToMap(x, y int32) PointF { func (p *projection) screenToMap(x, y int) geom.PointF32 {
pos := p.screenToMapRel(x-p.windowCenter.X, y-p.windowCenter.Y) pos := p.screenToMapRel(x-p.windowCenter.X, y-p.windowCenter.Y)
return p.center.Add(pos) return p.center.Add(pos)
} }
func (p *projection) screenToMapInt(x, y int32) Point { func (p *projection) screenToMapInt(x, y int) geom.Point {
pos := p.screenToMap(x, y) pos := p.screenToMap(x, y)
return mapToTile(pos) return mapToTile(pos)
} }
func (p *projection) screenToMapRel(x, y int32) PointF { func (p *projection) screenToMapRel(x, y int) geom.PointF32 {
normX := p.zoomInv * float32(x) normX := p.zoomInv * float32(x)
normY := p.zoomInv * float32(y) normY := p.zoomInv * float32(y)
return PtF(.5*(p.tileScreenDeltaInv.X*normX+p.tileScreenDeltaInv.Y*normY), .5*(-p.tileScreenDeltaInv.X*normX+p.tileScreenDeltaInv.Y*normY)) return geom.PtF32(.5*(p.tileScreenDeltaInv.X*normX+p.tileScreenDeltaInv.Y*normY), .5*(-p.tileScreenDeltaInv.X*normX+p.tileScreenDeltaInv.Y*normY))
} }
func (p *projection) screenToTileFitRect(pos Point) Rectangle { func (p *projection) screenToTileFitRect(pos geom.Point) geom.Rectangle {
return Rect(pos.X-p.tileFitScreenSize.X, pos.Y-p.tileFitScreenSize.Y, 2*p.tileFitScreenSize.X, 2*p.tileFitScreenSize.Y) return geom.RectRel(pos.X-p.tileFitScreenSize.X, pos.Y-p.tileFitScreenSize.Y, 2*p.tileFitScreenSize.X, 2*p.tileFitScreenSize.Y)
} }
func (p *projection) screenToTileRect(pos Point) Rectangle { func (p *projection) screenToTileRect(pos geom.Point) geom.Rectangle {
return Rect(pos.X-p.tileScreenOffset.X, pos.Y-p.tileScreenOffset.Y, p.tileScreenSize.X, p.tileScreenSize.Y) return geom.RectRel(pos.X-p.tileScreenOffset.X, pos.Y-p.tileScreenOffset.Y, p.tileScreenSize.X, p.tileScreenSize.Y)
} }
func (p *projection) update(renderer *sdl.Renderer) { func (p *projection) update(renderer ui.Renderer) {
p.zoomInv = 1 / p.zoom p.zoomInv = 1 / p.zoom
p.tileScreenOffset = Pt(int32(p.zoom*64), int32(p.zoom*112)) p.tileScreenOffset = geom.Pt(int(p.zoom*64), int(p.zoom*112))
p.tileScreenSize = Pt(int32(p.zoom*128), int32(p.zoom*160)) p.tileScreenSize = geom.Pt(int(p.zoom*128), int(p.zoom*160))
p.tileFitScreenSize = Pt(int32(p.zoom*64), int32(p.zoom*32)) p.tileFitScreenSize = geom.Pt(int(p.zoom*64), int(p.zoom*32))
windowW, windowH, err := renderer.GetOutputSize() windowF32 := renderer.Size()
if err != nil { window := geom.Pt(int(windowF32.X), int(windowF32.Y))
log.Fatal(err) p.windowCenter = geom.Pt(window.X/2, window.Y/2)
} p.windowInteractRect = geom.Rect(buttonBarWidth, 64, window.X-buttonBarWidth, window.Y)
p.windowCenter = Pt(windowW/2, windowH/2) p.windowVisibleRect = geom.Rect(buttonBarWidth, 0, window.X-buttonBarWidth, window.Y+p.tileScreenSize.Y) // Adding a tile height to the bottom for trees that stick out from the cells below.
p.windowInteractRect = RectAbs(buttonBarWidth, 64, windowW-buttonBarWidth, windowH)
p.windowVisibleRect = RectAbs(buttonBarWidth, 0, windowW-buttonBarWidth, windowH+p.tileScreenSize.Y) // Adding a tile height to the bottom for trees that stick out from the cells below.
} }
func (p *projection) visibleTiles(action func(int32, int32, Point)) { func (p *projection) visibleTiles(action func(int, int, geom.Point)) {
visible := p.windowVisibleRect visible := p.windowVisibleRect
topLeft := p.screenToMap(visible.X, visible.Y) topLeft := p.screenToMap(visible.Min.X, visible.Min.Y)
topRight := p.screenToMap(visible.X+visible.W, visible.Y) topRight := p.screenToMap(visible.Max.X, visible.Min.Y)
bottomLeft := p.screenToMap(visible.X, visible.Y+visible.H) bottomLeft := p.screenToMap(visible.Min.X, visible.Max.Y)
bottomRight := p.screenToMap(visible.X+visible.W, visible.Y+visible.H) bottomRight := p.screenToMap(visible.Max.Y, visible.Max.Y)
minY, maxY := int32(Floor32(topRight.Y)), int32(Ceil32(bottomLeft.Y)) minY, maxY := int(Floor32(topRight.Y)), int(Ceil32(bottomLeft.Y))
minX, maxX := int32(Floor32(topLeft.X)), int32(Ceil32(bottomRight.X)) minX, maxX := int(Floor32(topLeft.X)), int(Ceil32(bottomRight.X))
for y := minY; y <= maxY; y++ { for y := minY; y <= maxY; y++ {
for x := minX; x <= maxX; x++ { for x := minX; x <= maxX; x++ {
pos := p.mapToScreen(x, y) pos := p.mapToScreen(x, y)
rectFit := p.screenToTileFitRect(pos) rectFit := p.screenToTileFitRect(pos)
if rectFit.X+rectFit.W < visible.X || rectFit.Y+rectFit.H < visible.Y { if rectFit.Max.X < visible.Min.X || rectFit.Max.Y < visible.Min.Y {
continue continue
} }
if rectFit.X > visible.X+visible.W || rectFit.Y > visible.Y+visible.H { if rectFit.Min.X > visible.Max.X || rectFit.Min.Y > visible.Max.Y {
break break
} }
action(x, y, pos) action(x, y, pos)
@ -101,28 +98,28 @@ func (p *projection) visibleTiles(action func(int32, int32, Point)) {
} }
} }
func (p *projection) Pan(ctx *Context, delta PointF) { func (p *projection) Pan(ctx ui.Context, delta geom.PointF32) {
p.center = p.center.Add(delta.Mul(p.zoomInv)) p.center = p.center.Add(delta.Mul(p.zoomInv))
p.update(ctx.Renderer) p.update(ctx.Renderer())
} }
func (p *projection) SetZoom(ctx *Context, center PointF, zoom float32) { func (p *projection) SetZoom(ctx ui.Context, center geom.PointF32, zoom float32) {
if p.zoom == zoom { if p.zoom == zoom {
return return
} }
p.center = center.Sub(center.Sub(p.center).Mul(p.zoom / zoom)) p.center = center.Sub(center.Sub(p.center).Mul(p.zoom / zoom))
p.zoom = zoom p.zoom = zoom
p.update(ctx.Renderer) p.update(ctx.Renderer())
} }
func (p *projection) ZoomOut(ctx *Context, center PointF) { func (p *projection) ZoomOut(ctx ui.Context, center geom.PointF32) {
if p.zoom <= .25 { if p.zoom <= .25 {
return return
} }
p.SetZoom(ctx, center, .5*p.zoom) p.SetZoom(ctx, center, .5*p.zoom)
} }
func (p *projection) ZoomIn(ctx *Context, center PointF) { func (p *projection) ZoomIn(ctx ui.Context, center geom.PointF32) {
if p.zoom >= 2 { if p.zoom >= 2 {
return return
} }

View File

@ -1,48 +1,48 @@
package tins2020 package tins2020
import "github.com/veandco/go-sdl2/sdl" // import "github.com/veandco/go-sdl2/sdl"
var _ Control = &Proxy{} // var _ Control = &Proxy{}
type Proxy struct { // type Proxy struct {
Proxied Control // Proxied Control
bounds Rectangle // bounds Rectangle
} // }
func (p *Proxy) Arrange(ctx *Context, bounds Rectangle) { // func (p *Proxy) Arrange(ctx ui.Context, bounds Rectangle) {
p.bounds = bounds // p.bounds = bounds
if p.Proxied == nil { // if p.Proxied == nil {
return // return
} // }
p.Proxied.Arrange(ctx, bounds) // p.Proxied.Arrange(ctx, bounds)
} // }
func (p *Proxy) Handle(ctx *Context, event sdl.Event) bool { // func (p *Proxy) Handle(ctx ui.Context, event sdl.Event) bool {
if p.Proxied == nil { // if p.Proxied == nil {
return false // return false
} // }
return p.Proxied.Handle(ctx, event) // return p.Proxied.Handle(ctx, event)
} // }
func (p *Proxy) Init(ctx *Context) error { // func (p *Proxy) Init(ctx ui.Context) error {
if p.Proxied == nil { // if p.Proxied == nil {
return nil // return nil
} // }
return p.Proxied.Init(ctx) // return p.Proxied.Init(ctx)
} // }
func (p *Proxy) Render(ctx *Context) { // func (p *Proxy) Render(ctx ui.Context) {
if p.Proxied == nil { // if p.Proxied == nil {
return // return
} // }
p.Proxied.Render(ctx) // p.Proxied.Render(ctx)
} // }
func (p *Proxy) SetContent(ctx *Context, content Control) { // func (p *Proxy) SetContent(ctx ui.Context, content Control) {
p.Proxied = content // p.Proxied = content
if content == nil { // if content == nil {
return // return
} // }
content.Arrange(ctx, p.bounds) // content.Arrange(ctx, p.bounds)
} // }

32
rect.go
View File

@ -1,32 +0,0 @@
package tins2020
import "github.com/veandco/go-sdl2/sdl"
type Rectangle struct {
sdl.Rect
}
func RectAbs(x1, y1, x2, y2 int32) Rectangle {
if x1 > x2 {
x1, x2 = x2, x1
}
if y1 > y2 {
y1, y2 = y2, y1
}
return Rectangle{sdl.Rect{X: x1, Y: y1, W: x2 - x1, H: y2 - y1}}
}
func Rect(x, y, w, h int32) Rectangle { return Rectangle{sdl.Rect{X: x, Y: y, W: w, H: h}} }
func (r Rectangle) Bottom() int32 { return r.Y + r.H }
func (r Rectangle) IsPointInside(x, y int32) bool {
return x >= r.X && x < r.X+r.W && y >= r.Y && y < r.Y+r.H
}
func (r Rectangle) IsPointInsidePt(p Point) bool { return r.IsPointInside(p.X, p.Y) }
func (r Rectangle) Right() int32 { return r.X + r.W }
func (r Rectangle) SDL() sdl.Rect { return r.Rect }
func (r Rectangle) SDLPtr() *sdl.Rect { return &r.Rect }

View File

@ -8,11 +8,14 @@ import (
"strings" "strings"
"time" "time"
"github.com/veandco/go-sdl2/sdl" "opslag.de/schobers/geom"
"opslag.de/schobers/zntg"
"opslag.de/schobers/zntg/ui"
) )
type Research struct { type Research struct {
Container ui.ContainerBase
game *Game game *Game
botanist Specialist botanist Specialist
@ -22,30 +25,39 @@ type Research struct {
digitCount int digitCount int
close func() close func()
description Paragraph description ui.Paragraph
specialists Paragraph specialists ui.Paragraph
input Label input ui.Label
digits []Digit digits []Digit
animate Animation animate zntg.Animation
} }
func NewResearch(game *Game) Control { func NewResearch(game *Game) ui.Overlay {
research := &Research{ research := &Research{game: game}
game: game, research.animate.Interval = 20 * time.Millisecond
animate: NewAnimation(20 * time.Millisecond),
research.Children = []ui.Control{&research.description, &research.specialists, &research.input}
research.description.Text = "Call a specialist to conduct research with."
research.digits = make([]Digit, 10)
for i := range research.digits {
j := i
research.digits[i].Value = strconv.Itoa(i)
research.digits[i].ControlClicked().AddHandler(func(ctx ui.Context, _ ui.ControlClickedArgs) {
research.userTyped(ctx, j)
})
research.AddChild(&research.digits[i])
} }
dialog := &LargeDialog{} dialog := NewLargeDialog("Research", research)
dialog.SetCaption("Research") // dialog.OnShow().RegisterItf(func(state interface{}) {
dialog.SetContent(research) // research.onShow(state.(ui.Context))
dialog.OnShow().RegisterItf(func(state interface{}) { // })
research.onShow(state.(*Context)) // research.close = func() { dialog.CloseDialog() }
})
research.close = func() { dialog.CloseDialog() }
return dialog return dialog
} }
type Digit struct { type Digit struct {
ControlBase ui.ControlBase
Value string Value string
@ -56,13 +68,13 @@ func (d *Digit) Blink() {
d.highlight = 4 d.highlight = 4
} }
func (d *Digit) Render(ctx *Context) { func (d *Digit) Render(ctx ui.Context) {
font := ctx.Fonts.Font("title") color := zntg.MustHexColor(`#FFFFFF`)
color := White
if d.highlight > 0 { if d.highlight > 0 {
color = MustHexColor("#15569F") color = zntg.MustHexColor(`#15569F`)
} }
font.RenderCopyAlign(ctx.Renderer, d.Value, Pt(d.Bounds.X+d.Bounds.W/2, d.Bounds.Y+int32(font.Height())), color, TextAlignmentCenter) bounds := d.Bounds()
ctx.Fonts().TextAlign("title", geom.PtF32(bounds.Center().X, bounds.Min.Y), color, d.Value, ui.AlignCenter)
} }
func (d *Digit) Tick() { func (d *Digit) Tick() {
@ -76,43 +88,26 @@ type Specialist struct {
Number string Number string
} }
func (r *Research) Init(ctx *Context) error { func (r *Research) Arrange(ctx ui.Context, bounds geom.RectangleF32, offset geom.PointF32, parent ui.Control) {
r.AddChild(&r.description) r.ContainerBase.Arrange(ctx, bounds, offset, parent)
r.AddChild(&r.specialists)
r.AddChild(&r.input)
r.description.Text = "Call a specialist to conduct research with." size := bounds.Size()
r.digits = make([]Digit, 10) r.specialists.Arrange(ctx, geom.RectRelF32(bounds.Min.X, bounds.Min.Y+40, size.X, size.Y-40), offset, r)
r.input.Arrange(ctx, geom.RectRelF32(bounds.Min.X, bounds.Min.X+size.Y-48, size.X, 24), offset, r)
r.input.TextAlignment = ui.AlignCenter
center := bounds.Center()
distance := size.Y * .3
for i := range r.digits { for i := range r.digits {
j := i angle := (float32((10-i)%10)*0.16 + .2) * math.Pi
r.digits[i].Value = strconv.Itoa(i) pos := geom.PtF32(distance*geom.Cos32(angle), .8*distance*geom.Sin32(angle))
r.digits[i].OnLeftMouseButtonClick = func(*Context) {
r.userTyped(j)
}
r.AddChild(&r.digits[i])
}
return nil
}
func (r *Research) Arrange(ctx *Context, bounds Rectangle) {
r.Container.Arrange(ctx, bounds)
r.specialists.Arrange(ctx, Rect(r.Bounds.X, r.Bounds.Y+40, r.Bounds.W, r.Bounds.H-40))
r.input.Arrange(ctx, Rect(r.Bounds.X, r.Bounds.X+r.Bounds.H-48, r.Bounds.W, 24))
r.input.Alignment = TextAlignmentCenter
center := Pt(r.Bounds.X+r.Bounds.W/2, r.Bounds.Y+r.Bounds.H/2)
distance := float64(bounds.H) * .3
for i := range r.digits {
angle := (float64((10-i)%10)*0.16 + .2) * math.Pi
pos := Pt(int32(distance*math.Cos(angle)), int32(.8*distance*math.Sin(angle)))
digitCenter := center.Add(pos) digitCenter := center.Add(pos)
r.digits[i].Arrange(ctx, Rect(digitCenter.X-24, digitCenter.Y-24, 48, 48)) r.digits[i].Arrange(ctx, geom.RectRelF32(digitCenter.X-24, digitCenter.Y-24, 48, 48), offset, r)
} }
} }
func (r *Research) userTyped(i int) { func (r *Research) userTyped(ctx ui.Context, i int) {
r.digits[i].Blink() r.digits[i].Blink()
digit := strconv.Itoa(i) digit := strconv.Itoa(i)
if len(r.typing) == 0 || digit != r.typing { if len(r.typing) == 0 || digit != r.typing {
@ -132,75 +127,73 @@ func (r *Research) userTyped(i int) {
r.digitCount = 0 r.digitCount = 0
if r.input.Text == r.botanist.Number { if r.input.Text == r.botanist.Number {
r.game.UnlockNextFlower() r.game.UnlockNextFlower(ctx)
r.close() r.close()
r.input.Text = "" r.input.Text = ""
} }
} }
} }
func (r *Research) Handle(ctx *Context, event sdl.Event) bool { func (r *Research) Handle(ctx ui.Context, event ui.Event) bool {
if r.Container.Handle(ctx, event) { if r.ContainerBase.Handle(ctx, event) {
return true return true
} }
switch e := event.(type) { switch e := event.(type) {
case *sdl.KeyboardEvent: case *ui.KeyDownEvent:
if e.Type == sdl.KEYDOWN { switch e.Key {
switch e.Keysym.Sym { case ui.Key0:
case sdl.K_0: r.userTyped(ctx, 0)
r.userTyped(0) case ui.KeyPad0:
case sdl.K_KP_0: r.userTyped(ctx, 0)
r.userTyped(0) case ui.Key1:
case sdl.K_1: r.userTyped(ctx, 1)
r.userTyped(1) case ui.KeyPad1:
case sdl.K_KP_1: r.userTyped(ctx, 1)
r.userTyped(1) case ui.Key2:
case sdl.K_2: r.userTyped(ctx, 2)
r.userTyped(2) case ui.KeyPad2:
case sdl.K_KP_2: r.userTyped(ctx, 2)
r.userTyped(2) case ui.Key3:
case sdl.K_3: r.userTyped(ctx, 3)
r.userTyped(3) case ui.KeyPad3:
case sdl.K_KP_3: r.userTyped(ctx, 3)
r.userTyped(3) case ui.Key4:
case sdl.K_4: r.userTyped(ctx, 4)
r.userTyped(4) case ui.KeyPad4:
case sdl.K_KP_4: r.userTyped(ctx, 4)
r.userTyped(4) case ui.Key5:
case sdl.K_5: r.userTyped(ctx, 5)
r.userTyped(5) case ui.KeyPad5:
case sdl.K_KP_5: r.userTyped(ctx, 5)
r.userTyped(5) case ui.Key6:
case sdl.K_6: r.userTyped(ctx, 6)
r.userTyped(6) case ui.KeyPad6:
case sdl.K_KP_6: r.userTyped(ctx, 6)
r.userTyped(6) case ui.Key7:
case sdl.K_7: r.userTyped(ctx, 7)
r.userTyped(7) case ui.KeyPad7:
case sdl.K_KP_7: r.userTyped(ctx, 7)
r.userTyped(7) case ui.Key8:
case sdl.K_8: r.userTyped(ctx, 8)
r.userTyped(8) case ui.KeyPad8:
case sdl.K_KP_8: r.userTyped(ctx, 8)
r.userTyped(8) case ui.Key9:
case sdl.K_9: r.userTyped(ctx, 9)
r.userTyped(9) case ui.KeyPad9:
case sdl.K_KP_9: r.userTyped(ctx, 9)
r.userTyped(9)
}
} }
} }
return false return false
} }
func (r *Research) Render(ctx *Context) { func (r *Research) Render(ctx ui.Context) {
for i := range r.digits { for i := range r.digits {
r.digits[i].Tick() r.digits[i].Tick()
} }
r.Container.Render(ctx) r.ContainerBase.Render(ctx)
} }
func (r *Research) onShow(ctx *Context) { func (r *Research) onShow(ctx ui.Context) {
generateNumber := func() string { generateNumber := func() string {
var number string var number string
for i := 0; i < 3; i++ { for i := 0; i < 3; i++ {

View File

@ -4,6 +4,8 @@ import (
"bufio" "bufio"
"fmt" "fmt"
"strings" "strings"
"opslag.de/schobers/zntg/ui"
) )
type ResourceLoader struct { type ResourceLoader struct {
@ -14,8 +16,8 @@ func NewResourceLoader() *ResourceLoader {
return &ResourceLoader{} return &ResourceLoader{}
} }
func (l *ResourceLoader) parseResourcesFile(res *Resources, name string) error { func (l *ResourceLoader) parseResourcesFile(res ui.Resources, name string) error {
f, err := res.Fs().Open(name) f, err := res.OpenResource(name)
if err != nil { if err != nil {
return err return err
} }
@ -36,7 +38,7 @@ func (l *ResourceLoader) parseResourcesFile(res *Resources, name string) error {
return nil return nil
} }
func (l *ResourceLoader) LoadFromFile(res *Resources, name string, action func(string, string) error) error { func (l *ResourceLoader) LoadFromFile(res ui.Resources, name string, action func(string, string) error) error {
err := l.parseResourcesFile(res, name) err := l.parseResourcesFile(res, name)
if err != nil { if err != nil {
return err return err

View File

@ -1,6 +1,11 @@
package tins2020 package tins2020
import "os" import (
"os"
"opslag.de/schobers/geom"
"opslag.de/schobers/zntg"
)
type Settings struct { type Settings struct {
Window WindowSettings Window WindowSettings
@ -18,7 +23,7 @@ func (s *Settings) Init() error {
if _, err := os.Stat(path); os.IsNotExist(err) { if _, err := os.Stat(path); os.IsNotExist(err) {
return nil return nil
} }
return DecodeJSON(path, s) return zntg.DecodeJSON(path, s)
} }
func (s *Settings) Store() error { func (s *Settings) Store() error {
@ -26,11 +31,11 @@ func (s *Settings) Store() error {
if err != nil { if err != nil {
return err return err
} }
return EncodeJSON(path, s) return zntg.EncodeJSON(path, s)
} }
type WindowSettings struct { type WindowSettings struct {
Location *Point Location *geom.Point
Size *Point Size *geom.Point
VSync *bool VSync *bool
} }

View File

@ -3,129 +3,129 @@ package tins2020
import ( import (
"fmt" "fmt"
"github.com/veandco/go-sdl2/sdl" "opslag.de/schobers/geom"
"opslag.de/schobers/zntg/ui"
) )
type terrainRenderer struct { type terrainRenderer struct {
ui.ControlBase
game *Game game *Game
hover *Point hover *geom.Point
project projection project projection
drag Drageable drag ui.Dragable
} }
func NewTerrainRenderer(game *Game) Control { func NewTerrainRenderer(game *Game) ui.Control {
return &terrainRenderer{game: game, project: newProjection()} renderer := &terrainRenderer{game: game, project: newProjection()}
}
func (r *terrainRenderer) Arrange(ctx *Context, _ Rectangle) { renderer.game.CenterChanged().AddHandler(func(ctx ui.Context, state interface{}) {
r.project.update(ctx.Renderer) center := state.(geom.Point)
} renderer.project.center = center.ToF32()
renderer.project.update(ctx.Renderer())
func (r *terrainRenderer) Init(ctx *Context) error {
r.game.CenterChanged().RegisterItf(func(state interface{}) {
center := state.(Point)
r.project.center = center.ToPtF()
r.project.update(ctx.Renderer)
}) })
r.project.update(ctx.Renderer) // renderer.project.update(ctx.Renderer)
return renderer
}
func (r *terrainRenderer) Arrange(ctx ui.Context, _ geom.RectangleF32, _ geom.PointF32, _ ui.Control) {
r.project.update(ctx.Renderer())
}
func (r *terrainRenderer) Init(ctx ui.Context) error {
return nil return nil
} }
func isControlKeyDown() bool { func isControlKeyDown(ctx ui.Context) bool {
state := sdl.GetKeyboardState() return false
return state[sdl.SCANCODE_LCTRL] == 1 || state[sdl.SCANCODE_RCTRL] == 1 || state[sdl.SCANCODE_LGUI] == 1 || state[sdl.SCANCODE_RGUI] == 1 // ctx.MousePosition()
// state := ui.GetKeyboardState()
// return state[ui.SCANCODE_LCTRL] == 1 || state[ui.SCANCODE_RCTRL] == 1 || state[ui.SCANCODE_LGUI] == 1 || state[ui.SCANCODE_RGUI] == 1
} }
func (r *terrainRenderer) Handle(ctx *Context, event sdl.Event) bool { func (r *terrainRenderer) Handle(ctx ui.Context, event ui.Event) bool {
switch e := event.(type) { switch e := event.(type) {
case *sdl.MouseButtonEvent: case *ui.MouseButtonDownEvent:
if r.project.windowInteractRect.IsPointInside(e.X, e.Y) { pos := e.Pos()
if e.Type == sdl.MOUSEBUTTONDOWN { if pos.ToInt().In(r.project.windowInteractRect) {
controlKeyDown := isControlKeyDown() controlKeyDown := isControlKeyDown(ctx)
if e.Button == sdl.BUTTON_MIDDLE || (e.Button == sdl.BUTTON_LEFT && controlKeyDown) { if e.Button == ui.MouseButtonMiddle || (e.Button == ui.MouseButtonLeft && controlKeyDown) {
if !r.drag.IsDragging() { if _, ok := r.drag.IsDragging(); !ok {
r.drag.Start(Pt(e.X, e.Y)) r.drag.Start(pos)
}
}
if e.Button == sdl.BUTTON_LEFT && !controlKeyDown {
pos := r.project.screenToMapInt(e.X, e.Y)
r.game.UserClickedTile(pos)
}
if e.Button == sdl.BUTTON_RIGHT {
if e.Type == sdl.MOUSEBUTTONDOWN {
r.game.CancelTool()
}
} }
} }
if e.Type == sdl.MOUSEBUTTONUP { if e.Button == ui.MouseButtonLeft && !controlKeyDown {
if r.drag.IsDragging() { pos := r.project.screenToMapInt(int(e.X), int(e.Y))
r.game.Terrain.Center = mapToTile(r.project.center) r.game.UserClickedTile(pos)
r.drag.Cancel() }
} if e.Button == ui.MouseButtonRight {
r.game.CancelTool(ctx)
} }
} }
case *sdl.MouseMotionEvent: case *ui.MouseButtonUpEvent:
if r.project.windowInteractRect.IsPointInside(e.X, e.Y) { pos := e.Pos().ToInt()
hover := r.project.screenToMapInt(e.X, e.Y) if pos.In(r.project.windowInteractRect) {
if _, ok := r.drag.IsDragging(); ok {
r.game.Terrain.Center = mapToTile(r.project.center)
r.drag.Cancel()
}
}
case *ui.MouseMoveEvent:
pos := e.Pos()
if pos.ToInt().In(r.project.windowInteractRect) {
hover := r.project.screenToMapInt(int(e.X), int(e.Y))
r.hover = &hover r.hover = &hover
} else { } else {
r.hover = nil r.hover = nil
} }
if r.drag.IsDragging() { if _, ok := r.drag.IsDragging(); ok {
delta := r.drag.Move(Pt(e.X, e.Y)) delta, _ := r.drag.Move(pos)
r.project.center = r.project.center.Sub(r.project.screenToMapRel(delta.X, delta.Y)) r.project.center = r.project.center.Sub(r.project.screenToMapRel(int(delta.X), int(delta.Y)))
r.project.update(ctx.Renderer) r.project.update(ctx.Renderer())
} }
case *sdl.MouseWheelEvent:
if r.hover != nil { if r.hover != nil {
if e.Y < 0 { if e.Y < 0 {
r.project.ZoomOut(ctx, r.hover.ToPtF()) r.project.ZoomOut(ctx, r.hover.ToF32())
} else { } else {
r.project.ZoomIn(ctx, r.hover.ToPtF()) r.project.ZoomIn(ctx, r.hover.ToF32())
} }
} }
case *sdl.WindowEvent: case *ui.MouseLeaveEvent:
if e.Event == sdl.WINDOWEVENT_LEAVE { r.hover = nil
r.hover = nil r.project.update(ctx.Renderer())
r.project.update(ctx.Renderer) case *ui.KeyDownEvent:
} switch e.Key {
case *sdl.KeyboardEvent: case ui.KeyPadPlus:
if e.Type == sdl.KEYDOWN { r.project.ZoomIn(ctx, r.project.center)
switch e.Keysym.Sym { case ui.KeyMinus:
case sdl.K_PLUS: r.project.ZoomOut(ctx, r.project.center)
r.project.ZoomIn(ctx, r.project.center) case ui.KeyPadMinus:
case sdl.K_KP_PLUS: r.project.ZoomOut(ctx, r.project.center)
r.project.ZoomIn(ctx, r.project.center) case ui.KeyW:
case sdl.K_MINUS: r.project.Pan(ctx, geom.PtF32(-1, -1))
r.project.ZoomOut(ctx, r.project.center) case ui.KeyA:
case sdl.K_KP_MINUS: r.project.Pan(ctx, geom.PtF32(-1, 1))
r.project.ZoomOut(ctx, r.project.center) case ui.KeyS:
case sdl.K_w: r.project.Pan(ctx, geom.PtF32(1, 1))
r.project.Pan(ctx, PtF(-1, -1)) case ui.KeyD:
case sdl.K_a: r.project.Pan(ctx, geom.PtF32(1, -1))
r.project.Pan(ctx, PtF(-1, 1))
case sdl.K_s:
r.project.Pan(ctx, PtF(1, 1))
case sdl.K_d:
r.project.Pan(ctx, PtF(1, -1))
}
} }
} }
return false return false
} }
func (r *terrainRenderer) Render(ctx *Context) { func (r *terrainRenderer) Render(ctx ui.Context) {
terrain := r.game.Terrain terrain := r.game.Terrain
toTileTexture := func(x, y int32) *Texture { toTileTexture := func(x, y int) ui.Texture {
temp := terrain.Temp.Value(x, y) temp := terrain.Temp.Value(x, y)
if temp < .35 { if temp < .35 {
return ctx.Textures.Texture("tile-snow") return ctx.Textures().Texture("tile-snow")
} }
if temp > .65 { if temp > .65 {
return ctx.Textures.Texture("tile-dirt") return ctx.Textures().Texture("tile-dirt")
} }
return ctx.Textures.Texture("tile-grass") return ctx.Textures().Texture("tile-grass")
} }
variantToInt := func(variant float64) int { variantToInt := func(variant float64) int {
@ -144,14 +144,14 @@ func (r *terrainRenderer) Render(ctx *Context) {
return -1 return -1
} }
variantToTexture := func(format string, variant float64) *Texture { variantToTexture := func(format string, variant float64) ui.Texture {
textName := fmt.Sprintf(format, variantToInt(variant)) textName := fmt.Sprintf(format, variantToInt(variant))
return ctx.Textures.Texture(textName) return ctx.Textures().Texture(textName)
} }
stretch := func(x, from, to float64) float64 { return (x - from) * 1 / (to - from) } stretch := func(x, from, to float64) float64 { return (x - from) * 1 / (to - from) }
toPropTexture := func(temp, humid, variant float64) *Texture { toPropTexture := func(temp, humid, variant float64) ui.Texture {
if temp < .35 { if temp < .35 {
if humid < .2 { if humid < .2 {
return nil return nil
@ -181,12 +181,12 @@ func (r *terrainRenderer) Render(ctx *Context) {
return variantToTexture("bush-large-%d", stretch(variant, .8, 1)*multiplier) return variantToTexture("bush-large-%d", stretch(variant, .8, 1)*multiplier)
} }
toItemTexture := func(x, y int32) *Texture { toItemTexture := func(x, y int) ui.Texture {
variant := terrain.Variant.Value(x, y) variant := terrain.Variant.Value(x, y)
flower, ok := terrain.Flowers[Pt(x, y)] flower, ok := terrain.Flowers[geom.Pt(x, y)]
if ok { if ok {
desc, _ := r.game.Herbarium.Find(flower.ID) desc, _ := r.game.Herbarium.Find(flower.ID)
return ctx.Textures.Texture(desc.IconTemplate.Variant(variantToInt(variant))) return ctx.Textures().Texture(desc.IconTemplate.Variant(variantToInt(variant)))
} }
temp := terrain.Temp.Value(x, y) temp := terrain.Temp.Value(x, y)
humid := terrain.Humid.Value(x, y) humid := terrain.Humid.Value(x, y)
@ -197,17 +197,17 @@ func (r *terrainRenderer) Render(ctx *Context) {
// vertical (tile): [96,160) = 64 // vertical (tile): [96,160) = 64
// vertical (total): [0,160) = 160 // vertical (total): [0,160) = 160
r.project.visibleTiles(func(x, y int32, pos Point) { r.project.visibleTiles(func(x, y int, pos geom.Point) {
text := toTileTexture(x, y) text := toTileTexture(x, y)
rect := r.project.screenToTileRect(pos) rect := r.project.screenToTileRect(pos)
text.CopyResize(ctx.Renderer, rect) ctx.Renderer().DrawTexture(text, rect.ToF32())
if r.hover != nil && x == r.hover.X && y == r.hover.Y { if r.hover != nil && x == r.hover.X && y == r.hover.Y {
ctx.Textures.Texture("tile-hover").CopyResize(ctx.Renderer, rect) ctx.Renderer().DrawTexture(ctx.Textures().Texture("tile-hover"), rect.ToF32())
} }
}) })
r.project.visibleTiles(func(x, y int32, pos Point) { r.project.visibleTiles(func(x, y int, pos geom.Point) {
text := toItemTexture(x, y) text := toItemTexture(x, y)
if text == nil { if text == nil {
return return
@ -215,6 +215,7 @@ func (r *terrainRenderer) Render(ctx *Context) {
placeX, placeY := terrain.PlaceX.Value(x, y), terrain.PlaceY.Value(x, y) placeX, placeY := terrain.PlaceX.Value(x, y), terrain.PlaceY.Value(x, y)
pos = r.project.mapToScreenF(float32(x)-.2+float32(.9*placeX-.45), float32(y)-.2+float32(.9*placeY-.45)) pos = r.project.mapToScreenF(float32(x)-.2+float32(.9*placeX-.45), float32(y)-.2+float32(.9*placeY-.45))
text.CopyResize(ctx.Renderer, r.project.screenToTileRect(pos)) rect := r.project.screenToTileRect(pos)
ctx.Renderer().DrawTexture(text, rect.ToF32())
}) })
} }

View File

@ -1,116 +0,0 @@
package tins2020
import (
"errors"
"fmt"
"github.com/veandco/go-sdl2/img"
"github.com/veandco/go-sdl2/sdl"
"opslag.de/schobers/fs/vfs"
)
type Texture struct {
texture *sdl.Texture
size Point
}
func NewTextureFromSurface(renderer *sdl.Renderer, surface *sdl.Surface) (*Texture, error) {
texture, err := renderer.CreateTextureFromSurface(surface)
if err != nil {
return nil, err
}
return &Texture{texture: texture, size: Pt(surface.W, surface.H)}, nil
}
func (t *Texture) Size() Point { return t.size }
// func (t *Texture) Rect() Rectangle { return t.rect }
// func (t *Texture) SDLRectPtr() *sdl.Rect { return t.rect.SDLPtr() }
func (t *Texture) Copy(renderer *sdl.Renderer, dst Point) {
t.CopyResize(renderer, Rect(dst.X, dst.Y, t.size.X, t.size.Y))
}
func (t *Texture) CopyPart(renderer *sdl.Renderer, src Rectangle, dst Point) {
t.CopyPartResize(renderer, src, Rect(dst.X, dst.Y, src.W, src.H))
}
func (t *Texture) CopyPartResize(renderer *sdl.Renderer, src Rectangle, dst Rectangle) {
renderer.Copy(t.texture, src.SDLPtr(), dst.SDLPtr())
}
func (t *Texture) CopyResize(renderer *sdl.Renderer, dst Rectangle) {
t.CopyPartResize(renderer, RectAbs(0, 0, t.size.X, t.size.Y), dst)
}
func (t *Texture) SetColor(color sdl.Color) {
t.texture.SetColorMod(color.R, color.G, color.B)
}
// func (t *Texture) CopyF(renderer *sdl.Renderer, dst *sdl.FRect) {
// renderer.CopyF(t.texture, t.rect, dst) // Depends on SDL >=2.0.10
// }
func (t *Texture) Destroy() { t.texture.Destroy() }
type Textures struct {
dir vfs.CopyDir
renderer *sdl.Renderer
textures map[string]*Texture
}
func (t *Textures) Init(renderer *sdl.Renderer, dir vfs.CopyDir) {
t.dir = dir
t.renderer = renderer
t.textures = map[string]*Texture{}
}
func (t *Textures) Load(name, path string, other ...string) error {
err := t.load(name, path)
if err != nil {
return err
}
if len(other) == 0 {
return nil
}
if len(other)%2 != 0 {
return errors.New("expected name/path pairs")
}
for i := 0; i < len(other); i += 2 {
err = t.load(other[i], other[i+1])
if err != nil {
return fmt.Errorf("error loading '%s'; error: %v", other[i], err)
}
}
return nil
}
func (t *Textures) load(name, path string) error {
texturePath, err := t.dir.Retrieve(path)
if err != nil {
return err
}
surface, err := img.Load(texturePath)
if err != nil {
return err
}
defer surface.Free()
texture, err := NewTextureFromSurface(t.renderer, surface)
if err != nil {
return err
}
t.textures[name] = texture
return nil
}
func (t *Textures) Texture(name string) *Texture { return t.textures[name] }
func (t *Textures) Destroy() {
if t.textures == nil {
return
}
for _, t := range t.textures {
t.Destroy()
}
}

View File

@ -1,8 +1,10 @@
package tins2020 package tins2020
import "opslag.de/schobers/geom"
type Tool interface { type Tool interface {
Type() string Type() string
ClickedTile(*Game, Point) ClickedTile(*Game, geom.Point)
} }
type PlantFlowerTool struct { type PlantFlowerTool struct {
@ -11,7 +13,7 @@ type PlantFlowerTool struct {
func (t *PlantFlowerTool) Type() string { return "plant-flower" } func (t *PlantFlowerTool) Type() string { return "plant-flower" }
func (t *PlantFlowerTool) ClickedTile(game *Game, tile Point) { func (t *PlantFlowerTool) ClickedTile(game *Game, tile geom.Point) {
game.PlantFlower(t.FlowerID, tile) game.PlantFlower(t.FlowerID, tile)
} }
@ -19,6 +21,6 @@ type ShovelTool struct{}
func (t *ShovelTool) Type() string { return "shovel" } func (t *ShovelTool) Type() string { return "shovel" }
func (t *ShovelTool) ClickedTile(game *Game, tile Point) { func (t *ShovelTool) ClickedTile(game *Game, tile geom.Point) {
game.Dig(tile) game.Dig(tile)
} }

View File

@ -1,72 +0,0 @@
package tins2020
import "github.com/veandco/go-sdl2/sdl"
type Tooltip struct {
ControlBase
Text string
}
const tooltipBorderThickness = 1
const tooltipHorizontalPadding = 6
const tooltipVerticalPadding = 2
const tooltipMouseDistance = 12
func (t *Tooltip) ActualFontName() string {
if t.FontName == "" {
return "small"
}
return t.FontName
}
func (t *Tooltip) Handle(ctx *Context, event sdl.Event) bool {
if len(t.Text) == 0 {
return false
}
font := ctx.Fonts.Font(t.ActualFontName())
if font == nil {
font = ctx.Fonts.Font("default")
}
windowW, windowH, err := ctx.Renderer.GetOutputSize()
if err != nil {
return false
}
labelW, labelH, err := font.SizeUTF8(t.Text)
if err != nil {
return false
}
mouse := ctx.MousePosition
width := int32(labelW) + 2*tooltipBorderThickness + 2*tooltipHorizontalPadding
height := int32(labelH) + 2*tooltipBorderThickness + 2*tooltipVerticalPadding
left := mouse.X + tooltipMouseDistance
top := mouse.Y + tooltipMouseDistance
if left+width > windowW {
left = mouse.X - tooltipMouseDistance - width
}
if top+height > windowH {
top = mouse.Y - tooltipMouseDistance - height
}
t.Bounds = Rect(left, top, width, height)
return false
}
func (t *Tooltip) Render(ctx *Context) {
almostBlack := MustHexColor("#0000007f")
SetDrawColor(ctx.Renderer, almostBlack)
ctx.Renderer.FillRect(t.Bounds.SDLPtr())
almostWhite := MustHexColor("ffffff7f")
SetDrawColor(ctx.Renderer, almostWhite)
ctx.Renderer.DrawRect(t.Bounds.SDLPtr())
font := ctx.Fonts.Font(t.ActualFontName())
bottomLeft := Pt(t.Bounds.X+tooltipBorderThickness+tooltipHorizontalPadding, t.Bounds.Y+t.Bounds.H-tooltipBorderThickness-tooltipVerticalPadding)
font.RenderCopy(ctx.Renderer, t.Text, bottomLeft, White)
}