First compiling & running version.
This commit is contained in:
parent
a139b87d58
commit
3474d7d973
57
animation.go
57
animation.go
@ -1,57 +0,0 @@
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package tins2020
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import "time"
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type Animation struct {
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active bool
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start time.Time
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interval time.Duration
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lastUpdate time.Duration
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}
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func NewAnimation(interval time.Duration) Animation {
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return Animation{
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active: true,
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start: time.Now(),
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interval: interval,
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}
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}
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func NewAnimationPtr(interval time.Duration) *Animation {
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ani := NewAnimation(interval)
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return &ani
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}
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func (a *Animation) Animate() bool {
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since := time.Since(a.start)
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if !a.active || since < a.lastUpdate+a.interval {
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return false
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}
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a.lastUpdate += a.interval
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return true
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}
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func (a *Animation) AnimateFn(fn func()) {
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since := time.Since(a.start)
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for a.active && since > a.lastUpdate+a.interval {
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fn()
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a.lastUpdate += a.interval
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}
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}
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func (a *Animation) Pause() {
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a.active = false
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}
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func (a *Animation) Run() {
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if a.active {
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return
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}
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a.active = true
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a.start = time.Now()
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a.lastUpdate = 0
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}
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func (a *Animation) SetInterval(interval time.Duration) {
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a.interval = interval
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}
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97
buttonbar.go
97
buttonbar.go
@ -1,59 +1,64 @@
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package tins2020
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import "github.com/veandco/go-sdl2/sdl"
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import (
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"image/color"
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"opslag.de/schobers/zntg/ui"
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)
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// import "github.com/veandco/go-sdl2/sdl"
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type ButtonBar struct {
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Container
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ui.ContainerBase
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Background sdl.Color
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ButtonLength int32
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Orientation Orientation
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Buttons []Control
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Background color.Color
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ButtonLength float32
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Orientation ui.Orientation
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}
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const buttonBarWidth = 96
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func (b *ButtonBar) Init(ctx *Context) error {
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for i := range b.Buttons {
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b.AddChild(b.Buttons[i])
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}
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return b.Container.Init(ctx)
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}
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// func (b *ButtonBar) Init(ctx ui.Context) error {
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// for i := range b.Buttons {
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// b.AddChild(b.Buttons[i])
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// }
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// return b.Container.Init(ctx)
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// }
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func (b *ButtonBar) Arrange(ctx *Context, bounds Rectangle) {
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b.Container.Arrange(ctx, bounds)
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length := b.ButtonLength
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switch b.Orientation {
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case OrientationHorizontal:
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if length == 0 {
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length = bounds.H
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}
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offset := bounds.X
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for i := range b.Buttons {
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b.Buttons[i].Arrange(ctx, Rect(offset, bounds.Y, length, bounds.H))
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offset += length
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}
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default:
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if length == 0 {
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length = bounds.W
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}
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offset := bounds.Y
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for i := range b.Buttons {
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b.Buttons[i].Arrange(ctx, Rect(bounds.X, offset, bounds.W, length))
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offset += length
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}
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}
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}
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// func (b *ButtonBar) Arrange(ctx ui.Context, bounds Rectangle) {
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// b.Container.Arrange(ctx, bounds)
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// length := b.ButtonLength
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// switch b.Orientation {
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// case OrientationHorizontal:
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// if length == 0 {
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// length = bounds.H
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// }
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// offset := bounds.X
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// for i := range b.Buttons {
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// b.Buttons[i].Arrange(ctx, Rect(offset, bounds.Y, length, bounds.H))
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// offset += length
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// }
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// default:
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// if length == 0 {
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// length = bounds.W
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// }
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// offset := bounds.Y
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// for i := range b.Buttons {
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// b.Buttons[i].Arrange(ctx, Rect(bounds.X, offset, bounds.W, length))
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// offset += length
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// }
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// }
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// }
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func (b *ButtonBar) Render(ctx *Context) {
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SetDrawColor(ctx.Renderer, b.Background)
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ctx.Renderer.FillRect(b.Bounds.SDLPtr())
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b.Container.Render(ctx)
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}
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// func (b *ButtonBar) Render(ctx ui.Context) {
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// SetDrawColor(ctx.Renderer, b.Background)
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// ctx.Renderer.FillRect(b.Bounds.SDLPtr())
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// b.Container.Render(ctx)
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// }
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type Orientation int
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// type Orientation int
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const (
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OrientationVertical Orientation = iota
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OrientationHorizontal
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)
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// const (
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// OrientationVertical Orientation = iota
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// OrientationHorizontal
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// )
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@ -1,10 +1,8 @@
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package tins2020
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import (
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"fmt"
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"time"
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"github.com/veandco/go-sdl2/sdl"
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"opslag.de/schobers/zntg"
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"opslag.de/schobers/zntg/ui"
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)
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type BuyFlowerButton struct {
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@ -13,106 +11,116 @@ type BuyFlowerButton struct {
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FlowerID string
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Flower FlowerDescriptor
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hoverAnimation *Animation
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upToDate bool
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hoverAnimation *zntg.Animation
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hoverOffset int32
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hoverTexture *Texture
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priceTexture *Texture
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hoverTexture ui.Texture
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priceTexture ui.Texture
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}
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func NewBuyFlowerButton(icon, iconDisabled, flowerID string, flower FlowerDescriptor, onClick EventContextFn) *BuyFlowerButton {
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func NewBuyFlowerButton(icon, iconDisabled, flowerID string, flower FlowerDescriptor, click ui.EventEmptyFn) *BuyFlowerButton {
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return &BuyFlowerButton{
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IconButton: *NewIconButtonConfigure(icon, onClick, func(b *IconButton) {
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b.IconDisabled = iconDisabled
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b.IsDisabled = !flower.Unlocked
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IconButton: *NewIconButtonConfigure(icon, click, func(b *IconButton) {
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// b.IconDisabled = iconDisabled
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// b.Disabled = !flower.Unlocked
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}),
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FlowerID: flowerID,
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Flower: flower,
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}
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}
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func (b *BuyFlowerButton) animate() {
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b.hoverOffset++
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if b.hoverOffset > b.hoverTexture.Size().X+b.Bounds.W {
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b.hoverOffset = 0
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}
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}
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// func (b *BuyFlowerButton) animate() {
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// b.hoverOffset++
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// if b.hoverOffset > b.hoverTexture.Size().X+b.Bounds.W {
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// b.hoverOffset = 0
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// }
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// }
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func (b *BuyFlowerButton) fmtTooltipText() string {
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if !b.Flower.Unlocked {
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return fmt.Sprintf("%s - %s - %s", FmtMoney(b.Flower.BuyPrice), b.Flower.Name, "Traits are not known yet.")
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}
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return fmt.Sprintf("%s - %s - %s", FmtMoney(b.Flower.BuyPrice), b.Flower.Name, b.Flower.Description)
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}
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// func (b *BuyFlowerButton) fmtTooltipText() string {
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// if !b.Flower.Unlocked {
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// return fmt.Sprintf("%s - %s - %s", FmtMoney(b.Flower.BuyPrice), b.Flower.Name, "Traits are not known yet.")
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// }
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// return fmt.Sprintf("%s - %s - %s", FmtMoney(b.Flower.BuyPrice), b.Flower.Name, b.Flower.Description)
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// }
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func (b *BuyFlowerButton) updateTexts(ctx *Context) error {
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text := b.fmtTooltipText()
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font := ctx.Fonts.Font("small")
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color := MustHexColor("#ffffff")
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texture, err := font.Render(ctx.Renderer, text, color)
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if err != nil {
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return err
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func (b *BuyFlowerButton) updateTexts(ctx ui.Context) error {
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if b.upToDate {
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return nil
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}
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if b.hoverTexture != nil {
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b.hoverTexture.Destroy()
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}
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b.hoverTexture = texture
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texture, err = font.Render(ctx.Renderer, FmtMoney(b.Flower.BuyPrice), color)
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if err != nil {
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return err
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}
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if b.priceTexture != nil {
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b.priceTexture.Destroy()
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}
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b.priceTexture = texture
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// text := b.fmtTooltipText()
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// font := ctx.Fonts.Font("small")
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// color := MustHexColor("#ffffff")
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// texture, err := font.Render(ctx.Renderer, text, color)
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// if err != nil {
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// return err
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// }
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// if b.hoverTexture != nil {
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// b.hoverTexture.Destroy()
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// }
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// b.hoverTexture = texture
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// texture, err = font.Render(ctx.Renderer, FmtMoney(b.Flower.BuyPrice), color)
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// if err != nil {
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// return err
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// }
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// if b.priceTexture != nil {
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// b.priceTexture.Destroy()
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// }
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// b.priceTexture = texture
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b.upToDate = true
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return nil
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}
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func (b *BuyFlowerButton) Init(ctx *Context) error {
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return b.updateTexts(ctx)
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}
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// func (b *BuyFlowerButton) Init(ctx ui.Context) error {
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// return b.updateTexts(ctx)
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// }
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func (b *BuyFlowerButton) Handle(ctx *Context, event sdl.Event) bool {
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if b.IconButton.Handle(ctx, event) {
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return true
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}
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if b.IsMouseOver && b.hoverAnimation == nil {
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b.hoverAnimation = NewAnimationPtr(10 * time.Millisecond)
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b.hoverOffset = b.priceTexture.Size().X
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} else if !b.IsMouseOver {
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b.hoverAnimation = nil
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}
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func (b *BuyFlowerButton) Handle(ctx ui.Context, event ui.Event) bool {
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b.updateTexts(ctx)
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// if b.IconButton.Handle(ctx, event) {
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// return true
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// }
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// if b.IsMouseOver && b.hoverAnimation == nil {
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// b.hoverAnimation = NewAnimationPtr(10 * time.Millisecond)
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// b.hoverOffset = b.priceTexture.Size().X
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// } else if !b.IsMouseOver {
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// b.hoverAnimation = nil
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// }
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return false
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}
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func (b *BuyFlowerButton) Render(ctx *Context) {
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iconTexture := b.activeTexture(ctx)
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pos := Pt(b.Bounds.X, b.Bounds.Y)
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iconTexture.CopyResize(ctx.Renderer, Rect(pos.X, pos.Y-60, b.Bounds.W, 120))
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if (b.IsMouseOver && !b.IsDisabled) || b.IsActive {
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SetDrawColor(ctx.Renderer, TransparentWhite)
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ctx.Renderer.FillRect(b.Bounds.SDLPtr())
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}
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if b.hoverAnimation != nil {
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b.hoverAnimation.AnimateFn(b.animate)
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}
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if b.IsMouseOver {
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left := b.Bounds.W - 8 - b.hoverOffset
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top := pos.Y + b.Bounds.H - 20
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if left < 0 {
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part := RectAbs(-left, 0, b.hoverTexture.Size().X, b.hoverTexture.Size().Y)
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b.hoverTexture.CopyPart(ctx.Renderer, part, Pt(pos.X, top))
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} else {
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b.hoverTexture.Copy(ctx.Renderer, Pt(pos.X+left, top))
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}
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} else {
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b.priceTexture.Copy(ctx.Renderer, Pt(pos.X+b.Bounds.W-8-b.priceTexture.Size().X, pos.Y+b.Bounds.H-20))
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}
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}
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func (b *BuyFlowerButton) Update(ctx *Context, desc FlowerDescriptor) {
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b.Flower = desc
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func (b *BuyFlowerButton) Render(ctx ui.Context) {
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if !b.upToDate {
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b.updateTexts(ctx)
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}
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// iconTexture := b.activeTexture(ctx)
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// pos := Pt(b.Bounds.X, b.Bounds.Y)
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// iconTexture.CopyResize(ctx.Renderer, Rect(pos.X, pos.Y-60, b.Bounds.W, 120))
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// if (b.IsMouseOver && !b.Disabled) || b.IsActive {
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// SetDrawColor(ctx.Renderer, TransparentWhite)
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// ctx.Renderer.FillRect(b.Bounds.SDLPtr())
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// }
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// if b.hoverAnimation != nil {
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// b.hoverAnimation.AnimateFn(b.animate)
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// }
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// if b.IsMouseOver {
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// left := b.Bounds.W - 8 - b.hoverOffset
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// top := pos.Y + b.Bounds.H - 20
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// if left < 0 {
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// part := RectAbs(-left, 0, b.hoverTexture.Size().X, b.hoverTexture.Size().Y)
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// b.hoverTexture.CopyPart(ctx.Renderer, part, Pt(pos.X, top))
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// } else {
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// b.hoverTexture.Copy(ctx.Renderer, Pt(pos.X+left, top))
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// }
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// } else {
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// b.priceTexture.Copy(ctx.Renderer, Pt(pos.X+b.Bounds.W-8-b.priceTexture.Size().X, pos.Y+b.Bounds.H-20))
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// }
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}
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func (b *BuyFlowerButton) Update(desc FlowerDescriptor) {
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b.Flower = desc
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b.upToDate = false
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}
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@ -2,11 +2,17 @@ package main
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import (
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"flag"
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"image/color"
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"log"
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"opslag.de/schobers/fs/ricefs"
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"opslag.de/schobers/geom"
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"opslag.de/schobers/zntg/addons/res"
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_ "opslag.de/schobers/zntg/sdlui" // rendering backend
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"opslag.de/schobers/zntg/ui"
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rice "github.com/GeertJohan/go.rice"
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"github.com/veandco/go-sdl2/sdl"
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"github.com/veandco/go-sdl2/ttf"
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"opslag.de/schobers/tins2020"
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)
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@ -20,10 +26,89 @@ func main() {
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}
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}
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func logSDLVersion() {
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var version sdl.Version
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sdl.GetVersion(&version)
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log.Printf("SDL version: %d.%d.%d", version.Major, version.Minor, version.Patch)
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func openResources(box *rice.Box) ui.Resources {
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fs := ricefs.NewFs(box)
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resources, _ := res.NewAferoFallbackResources(`res`, fs, `botanim`)
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return resources
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}
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type app struct {
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ui.Proxy
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settings *tins2020.Settings
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game *tins2020.Game
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dialogs *tins2020.Dialogs
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}
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type fontDescriptor struct {
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Name string
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Path string
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Size int
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}
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func (a *app) loadFonts(ctx ui.Context, descriptors ...fontDescriptor) error {
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fonts := ctx.Fonts()
|
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for _, desc := range descriptors {
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_, err := fonts.CreateFontPath(desc.Name, desc.Path, desc.Size)
|
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if err != nil {
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return err
|
||||
}
|
||||
}
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return nil
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}
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func (a *app) Init(ctx ui.Context) error {
|
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if err := a.loadFonts(ctx,
|
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fontDescriptor{"balance", "fonts/OpenSans-Bold.ttf", 40},
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fontDescriptor{"debug", "fonts/FiraMono-Regular.ttf", 12},
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fontDescriptor{"default", "fonts/OpenSans-Regular.ttf", 14},
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fontDescriptor{"small", "fonts/OpenSans-Regular.ttf", 12},
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fontDescriptor{"title", "fonts/OpenSans-Bold.ttf", 40},
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); err != nil {
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return err
|
||||
}
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textureLoader := tins2020.NewResourceLoader()
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textures := ctx.Textures()
|
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if err := textureLoader.LoadFromFile(ctx.Resources(), "textures.txt", func(name, content string) error {
|
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_, err := textures.CreateTexturePath(name, content, false)
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return err
|
||||
}); err != nil {
|
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return err
|
||||
}
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||||
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// ctx.Overlays().AddOnTop("fps", &tins2020.FPS{Show: &a.game.Debug})
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content := tins2020.NewContent(a.dialogs)
|
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content.AddChild(tins2020.NewTerrainRenderer(a.game))
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content.AddChild(tins2020.NewGameControls(a.game, a.dialogs))
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a.Content = content
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a.dialogs.Init(ctx)
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a.game.Reset(ctx)
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a.dialogs.ShowIntro(ctx)
|
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return nil
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}
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|
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func (a *app) Handle(ctx ui.Context, event ui.Event) bool {
|
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// switch e := event.(type) {
|
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// case *ui.WindowMoved:
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// // x, y := window.GetPosition()
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// // settings.Window.Location = ptPtr(x, y)
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// case *ui.WindowSizeChanged:
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// w, h := window.GetSize()
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// app.Arrange(ctx, geom.RectRelF32(0, 0, w, h))
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// settings.Window.Size = ptPtr(w, h)
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// }
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return a.Proxy.Handle(ctx, event)
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}
|
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|
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func (a *app) Render(ctx ui.Context) {
|
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a.game.Update()
|
||||
|
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ctx.Renderer().Clear(color.White)
|
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a.Proxy.Render(ctx)
|
||||
}
|
||||
|
||||
func run() error {
|
||||
@ -31,135 +116,48 @@ func run() error {
|
||||
flag.BoolVar(&extract, "extract-resources", false, "extracts all resources to the current working directory")
|
||||
flag.Parse()
|
||||
|
||||
ctx, err := tins2020.NewContext(rice.MustFindBox("res"))
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer ctx.Destroy()
|
||||
|
||||
box := rice.MustFindBox(`res`)
|
||||
if extract {
|
||||
return copyBoxToDisk(ctx.Resources.Box())
|
||||
return copyBoxToDisk(box)
|
||||
}
|
||||
res := openResources(box)
|
||||
|
||||
ptPtr := func(x, y int) *geom.Point {
|
||||
p := geom.Pt(x, y)
|
||||
return &p
|
||||
}
|
||||
|
||||
if err := sdl.Init(sdl.INIT_EVERYTHING); err != nil {
|
||||
settings := &tins2020.Settings{}
|
||||
err := settings.Init()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer sdl.Quit()
|
||||
|
||||
logSDLVersion()
|
||||
|
||||
if err := ttf.Init(); err != nil {
|
||||
return err
|
||||
if settings.Window.Location == nil {
|
||||
settings.Window.Location = ptPtr(sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED)
|
||||
}
|
||||
defer ttf.Quit()
|
||||
|
||||
if ctx.Settings.Window.Location == nil {
|
||||
ctx.Settings.Window.Location = tins2020.PtPtr(sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED)
|
||||
if settings.Window.Size == nil {
|
||||
settings.Window.Size = ptPtr(800, 600)
|
||||
}
|
||||
if ctx.Settings.Window.Size == nil {
|
||||
ctx.Settings.Window.Size = tins2020.PtPtr(800, 600)
|
||||
}
|
||||
if ctx.Settings.Window.VSync == nil {
|
||||
if settings.Window.VSync == nil {
|
||||
vsync := true
|
||||
ctx.Settings.Window.VSync = &vsync
|
||||
settings.Window.VSync = &vsync
|
||||
}
|
||||
|
||||
if *ctx.Settings.Window.VSync {
|
||||
sdl.SetHint(sdl.HINT_RENDER_VSYNC, "1")
|
||||
}
|
||||
sdl.SetHint(sdl.HINT_RENDER_SCALE_QUALITY, "1")
|
||||
window, err := sdl.CreateWindow("Botanim - TINS 2020",
|
||||
ctx.Settings.Window.Location.X, ctx.Settings.Window.Location.Y,
|
||||
ctx.Settings.Window.Size.X, ctx.Settings.Window.Size.Y,
|
||||
sdl.WINDOW_SHOWN|sdl.WINDOW_RESIZABLE)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer window.Destroy()
|
||||
|
||||
renderer, err := sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer renderer.Destroy()
|
||||
|
||||
ctx.Init(renderer)
|
||||
|
||||
err = ctx.Fonts.LoadDesc(
|
||||
tins2020.FontDescriptor{Name: "balance", Path: "fonts/OpenSans-Bold.ttf", Size: 40},
|
||||
tins2020.FontDescriptor{Name: "debug", Path: "fonts/FiraMono-Regular.ttf", Size: 12},
|
||||
tins2020.FontDescriptor{Name: "default", Path: "fonts/OpenSans-Regular.ttf", Size: 14},
|
||||
tins2020.FontDescriptor{Name: "small", Path: "fonts/OpenSans-Regular.ttf", Size: 12},
|
||||
tins2020.FontDescriptor{Name: "title", Path: "fonts/OpenSans-Bold.ttf", Size: 40},
|
||||
)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
textureLoader := tins2020.NewResourceLoader()
|
||||
err = textureLoader.LoadFromFile(&ctx.Resources, "textures.txt", func(name, content string) error {
|
||||
return ctx.Textures.Load(name, content)
|
||||
renderer, err := ui.NewRenderer("Botanim - TINS 2020", settings.Window.Size.X, settings.Window.Size.Y, ui.NewRendererOptions{
|
||||
Resizable: true,
|
||||
VSync: *settings.Window.VSync,
|
||||
})
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer renderer.Destroy()
|
||||
renderer.SetResourceProvider(func() ui.Resources { return res })
|
||||
|
||||
game := tins2020.NewGame()
|
||||
|
||||
app := tins2020.NewContainer()
|
||||
|
||||
overlays := tins2020.NewContainer()
|
||||
dialogs := tins2020.NewDialogs(game)
|
||||
|
||||
overlays.AddChild(dialogs)
|
||||
overlays.AddChild(&tins2020.FPS{Show: &game.Debug})
|
||||
|
||||
content := tins2020.NewContent(dialogs)
|
||||
content.AddChild(tins2020.NewTerrainRenderer(game))
|
||||
content.AddChild(tins2020.NewGameControls(game, dialogs))
|
||||
|
||||
app.AddChild(content)
|
||||
app.AddChild(overlays)
|
||||
|
||||
err = app.Init(ctx)
|
||||
if err != nil {
|
||||
return err
|
||||
app := &app{
|
||||
game: game,
|
||||
dialogs: tins2020.NewDialogs(game),
|
||||
settings: settings,
|
||||
}
|
||||
dialogs.ShowIntro(ctx)
|
||||
|
||||
w, h := window.GetSize()
|
||||
app.Arrange(ctx, tins2020.RectAbs(0, 0, w, h))
|
||||
|
||||
for {
|
||||
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
|
||||
switch e := event.(type) {
|
||||
case *sdl.QuitEvent:
|
||||
ctx.Quit()
|
||||
break
|
||||
case *sdl.WindowEvent:
|
||||
switch e.Event {
|
||||
case sdl.WINDOWEVENT_MOVED:
|
||||
x, y := window.GetPosition()
|
||||
ctx.Settings.Window.Location = tins2020.PtPtr(x, y)
|
||||
case sdl.WINDOWEVENT_SIZE_CHANGED:
|
||||
w, h := window.GetSize()
|
||||
app.Arrange(ctx, tins2020.RectAbs(0, 0, w, h))
|
||||
ctx.Settings.Window.Size = tins2020.PtPtr(w, h)
|
||||
}
|
||||
case *sdl.MouseMotionEvent:
|
||||
ctx.MousePosition = tins2020.Pt(e.X, e.Y)
|
||||
}
|
||||
app.Handle(ctx, event)
|
||||
}
|
||||
game.Update()
|
||||
|
||||
if ctx.ShouldQuit {
|
||||
break
|
||||
}
|
||||
|
||||
renderer.SetDrawColor(0, 0, 0, 255)
|
||||
renderer.Clear()
|
||||
app.Render(ctx)
|
||||
renderer.Present()
|
||||
}
|
||||
return nil
|
||||
return ui.Run(renderer, nil, app)
|
||||
}
|
||||
|
30
color.go
30
color.go
@ -1,30 +0,0 @@
|
||||
package tins2020
|
||||
|
||||
import (
|
||||
"opslag.de/schobers/tins2020/img"
|
||||
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
)
|
||||
|
||||
var Black = sdl.Color{R: 0, G: 0, B: 0, A: 255}
|
||||
var Transparent = sdl.Color{R: 0, G: 0, B: 0, A: 0}
|
||||
var TransparentWhite = sdl.Color{R: 255, G: 255, B: 255, A: 31}
|
||||
var White = sdl.Color{R: 255, G: 255, B: 255, A: 255}
|
||||
|
||||
func HexColor(s string) (sdl.Color, error) {
|
||||
c, err := img.HexColor(s)
|
||||
if err != nil {
|
||||
return sdl.Color{}, err
|
||||
}
|
||||
return sdl.Color(c), nil
|
||||
}
|
||||
|
||||
func MustHexColor(s string) sdl.Color { return sdl.Color(img.MustHexColor(s)) }
|
||||
|
||||
func SetDrawColor(renderer *sdl.Renderer, color sdl.Color) {
|
||||
renderer.SetDrawColor(color.R, color.G, color.B, color.A)
|
||||
}
|
||||
|
||||
func SetDrawColorHex(renderer *sdl.Renderer, s string) {
|
||||
SetDrawColor(renderer, MustHexColor(s))
|
||||
}
|
@ -1,33 +0,0 @@
|
||||
package tins2020
|
||||
|
||||
import (
|
||||
"testing"
|
||||
|
||||
"github.com/stretchr/testify/assert"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
)
|
||||
|
||||
func TestHexColor(t *testing.T) {
|
||||
type test struct {
|
||||
Hex string
|
||||
Success bool
|
||||
Expected sdl.Color
|
||||
}
|
||||
tests := []test{
|
||||
test{Hex: "#AA3939", Success: true, Expected: sdl.Color{R: 170, G: 57, B: 57, A: 255}},
|
||||
test{Hex: "AA3939", Success: true, Expected: sdl.Color{R: 170, G: 57, B: 57, A: 255}},
|
||||
test{Hex: "#AA3939BB", Success: true, Expected: sdl.Color{R: 170, G: 57, B: 57, A: 187}},
|
||||
test{Hex: "AG3939", Success: false, Expected: sdl.Color{}},
|
||||
test{Hex: "AA3939A", Success: false, Expected: sdl.Color{}},
|
||||
test{Hex: "AA39A", Success: false, Expected: sdl.Color{}},
|
||||
}
|
||||
for _, test := range tests {
|
||||
color, err := HexColor(test.Hex)
|
||||
if test.Success {
|
||||
assert.Nil(t, err)
|
||||
assert.Equal(t, color, test.Expected)
|
||||
} else {
|
||||
assert.NotNil(t, err)
|
||||
}
|
||||
}
|
||||
}
|
58
container.go
58
container.go
@ -1,58 +0,0 @@
|
||||
package tins2020
|
||||
|
||||
import (
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
)
|
||||
|
||||
type Container struct {
|
||||
ControlBase
|
||||
|
||||
Children []Control
|
||||
}
|
||||
|
||||
func NewContainer() *Container {
|
||||
return &Container{}
|
||||
}
|
||||
|
||||
func (c *Container) AddChild(child Control) {
|
||||
c.Children = append(c.Children, child)
|
||||
}
|
||||
|
||||
func (c *Container) Arrange(ctx *Context, bounds Rectangle) {
|
||||
c.ControlBase.Arrange(ctx, bounds)
|
||||
for _, child := range c.Children {
|
||||
child.Arrange(ctx, bounds)
|
||||
}
|
||||
}
|
||||
|
||||
func (c *Container) Handle(ctx *Context, event sdl.Event) bool {
|
||||
if c.ControlBase.Handle(ctx, event) {
|
||||
return true
|
||||
}
|
||||
for _, child := range c.Children {
|
||||
if child.Handle(ctx, event) {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (c *Container) Init(ctx *Context) error {
|
||||
c.ControlBase.Init(ctx)
|
||||
|
||||
for _, child := range c.Children {
|
||||
err := child.Init(ctx)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (c *Container) Render(ctx *Context) {
|
||||
c.ControlBase.Render(ctx)
|
||||
|
||||
for _, child := range c.Children {
|
||||
child.Render(ctx)
|
||||
}
|
||||
}
|
28
content.go
28
content.go
@ -1,28 +1,36 @@
|
||||
package tins2020
|
||||
|
||||
import "github.com/veandco/go-sdl2/sdl"
|
||||
import (
|
||||
"opslag.de/schobers/zntg/ui"
|
||||
)
|
||||
|
||||
// import "github.com/veandco/go-sdl2/sdl"
|
||||
|
||||
// Content shortcuts events when a dialog is opened.
|
||||
type Content struct {
|
||||
Container
|
||||
ui.Proxy
|
||||
|
||||
dialogOverlayed bool
|
||||
content ui.ContainerBase
|
||||
shortcut bool
|
||||
}
|
||||
|
||||
func NewContent(dialogs *Dialogs) *Content {
|
||||
content := &Content{}
|
||||
dialogs.DialogOpened().Register(func() {
|
||||
content.dialogOverlayed = true
|
||||
content.Proxy.Content = &content.content
|
||||
dialogs.DialogOpened().AddHandlerEmpty(func(ui.Context) {
|
||||
content.shortcut = true
|
||||
})
|
||||
dialogs.DialogClosed().Register(func() {
|
||||
content.dialogOverlayed = false
|
||||
dialogs.DialogClosed().AddHandlerEmpty(func(ui.Context) {
|
||||
content.shortcut = false
|
||||
})
|
||||
return content
|
||||
}
|
||||
|
||||
func (c *Content) Handle(ctx *Context, event sdl.Event) bool {
|
||||
if c.dialogOverlayed {
|
||||
func (c *Content) AddChild(child ui.Control) { c.content.AddChild(child) }
|
||||
|
||||
func (c *Content) Handle(ctx ui.Context, event ui.Event) bool {
|
||||
if c.shortcut {
|
||||
return false
|
||||
}
|
||||
return c.Container.Handle(ctx, event)
|
||||
return c.Proxy.Handle(ctx, event)
|
||||
}
|
||||
|
76
context.go
76
context.go
@ -1,46 +1,46 @@
|
||||
package tins2020
|
||||
|
||||
import (
|
||||
rice "github.com/GeertJohan/go.rice"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
)
|
||||
// import (
|
||||
// rice "github.com/GeertJohan/go.rice"
|
||||
// "github.com/veandco/go-sdl2/sdl"
|
||||
// )
|
||||
|
||||
type Context struct {
|
||||
Renderer *sdl.Renderer
|
||||
Fonts Fonts
|
||||
Resources Resources
|
||||
Textures Textures
|
||||
Settings Settings
|
||||
MousePosition Point
|
||||
ShouldQuit bool
|
||||
}
|
||||
// type Context struct {
|
||||
// Renderer *sdl.Renderer
|
||||
// Fonts Fonts
|
||||
// Resources Resources
|
||||
// Textures Textures
|
||||
// Settings Settings
|
||||
// MousePosition geom.Point
|
||||
// ShouldQuit bool
|
||||
// }
|
||||
|
||||
func NewContext(res *rice.Box) (*Context, error) {
|
||||
ctx := &Context{}
|
||||
err := ctx.Settings.Init()
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
err = ctx.Resources.Open(res)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return ctx, nil
|
||||
}
|
||||
// func NewContext(res *rice.Box) (ui.Context, error) {
|
||||
// ctx := &Context{}
|
||||
// err := ctx.Settings.Init()
|
||||
// if err != nil {
|
||||
// return nil, err
|
||||
// }
|
||||
// err = ctx.Resources.Open(res)
|
||||
// if err != nil {
|
||||
// return nil, err
|
||||
// }
|
||||
// return ctx, nil
|
||||
// }
|
||||
|
||||
func (c *Context) Destroy() {
|
||||
c.Fonts.Destroy()
|
||||
c.Resources.Destroy()
|
||||
c.Textures.Destroy()
|
||||
c.Settings.Store()
|
||||
}
|
||||
// func (c ui.Context) Destroy() {
|
||||
// c.Fonts.Destroy()
|
||||
// c.Resources.Destroy()
|
||||
// c.Textures.Destroy()
|
||||
// c.Settings.Store()
|
||||
// }
|
||||
|
||||
func (c *Context) Init(renderer *sdl.Renderer) {
|
||||
c.Renderer = renderer
|
||||
c.Fonts.Init(c.Resources.Copy())
|
||||
c.Textures.Init(renderer, c.Resources.Copy())
|
||||
// func (c ui.Context) Init(renderer *sdl.Renderer) {
|
||||
// c.Renderer = renderer
|
||||
// c.Fonts.Init(c.Resources.Copy())
|
||||
// c.Textures.Init(renderer, c.Resources.Copy())
|
||||
|
||||
c.Renderer.SetDrawBlendMode(sdl.BLENDMODE_BLEND)
|
||||
}
|
||||
// c.Renderer.SetDrawBlendMode(sdl.BLENDMODE_BLEND)
|
||||
// }
|
||||
|
||||
func (c *Context) Quit() { c.ShouldQuit = true }
|
||||
// func (c ui.Context) Quit() { c.ShouldQuit = true }
|
||||
|
82
control.go
82
control.go
@ -1,82 +0,0 @@
|
||||
package tins2020
|
||||
|
||||
import "github.com/veandco/go-sdl2/sdl"
|
||||
|
||||
type Control interface {
|
||||
Init(*Context) error
|
||||
Arrange(*Context, Rectangle)
|
||||
Handle(*Context, sdl.Event) bool
|
||||
Render(*Context)
|
||||
}
|
||||
|
||||
type EventContextFn func(*Context)
|
||||
|
||||
type EventFn func()
|
||||
|
||||
type EventInterfaceFn func(interface{})
|
||||
|
||||
func EmptyEvent(fn EventFn) EventContextFn {
|
||||
return func(*Context) { fn() }
|
||||
}
|
||||
|
||||
type ControlBase struct {
|
||||
Bounds Rectangle
|
||||
|
||||
FontName string
|
||||
Foreground sdl.Color
|
||||
|
||||
IsDisabled bool
|
||||
IsMouseOver bool
|
||||
|
||||
OnLeftMouseButtonClick EventContextFn
|
||||
}
|
||||
|
||||
func (c *ControlBase) ActualForeground() sdl.Color {
|
||||
var none sdl.Color
|
||||
if c.Foreground == none {
|
||||
return MustHexColor("#ffffff")
|
||||
}
|
||||
return c.Foreground
|
||||
}
|
||||
|
||||
func (c *ControlBase) ActualFont(ctx *Context) *Font {
|
||||
name := c.ActualFontName()
|
||||
return ctx.Fonts.Font(name)
|
||||
}
|
||||
|
||||
func (c *ControlBase) ActualFontName() string {
|
||||
if c.FontName == "" {
|
||||
return "default"
|
||||
}
|
||||
return c.FontName
|
||||
}
|
||||
|
||||
func (b *ControlBase) Arrange(ctx *Context, bounds Rectangle) { b.Bounds = bounds }
|
||||
|
||||
func (b *ControlBase) Init(*Context) error { return nil }
|
||||
|
||||
func (b *ControlBase) Handle(ctx *Context, event sdl.Event) bool {
|
||||
switch e := event.(type) {
|
||||
case *sdl.MouseMotionEvent:
|
||||
b.IsMouseOver = b.Bounds.IsPointInside(e.X, e.Y)
|
||||
case *sdl.MouseButtonEvent:
|
||||
if !b.IsDisabled && b.IsMouseOver && e.Button == sdl.BUTTON_LEFT && e.Type == sdl.MOUSEBUTTONDOWN {
|
||||
return b.Invoke(ctx, b.OnLeftMouseButtonClick)
|
||||
}
|
||||
case *sdl.WindowEvent:
|
||||
if e.Event == sdl.WINDOWEVENT_LEAVE {
|
||||
b.IsMouseOver = false
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (b *ControlBase) Invoke(ctx *Context, fn EventContextFn) bool {
|
||||
if fn == nil {
|
||||
return false
|
||||
}
|
||||
fn(ctx)
|
||||
return true
|
||||
}
|
||||
|
||||
func (b *ControlBase) Render(*Context) {}
|
@ -1,42 +0,0 @@
|
||||
package tins2020_test
|
||||
|
||||
import (
|
||||
"math/rand"
|
||||
"testing"
|
||||
)
|
||||
|
||||
type native struct{ a, b, c, d int }
|
||||
|
||||
type similar struct{ a, b, c, d int }
|
||||
|
||||
func (s similar) toNative() native { return native{s.a, s.b, s.c, s.d} }
|
||||
|
||||
type wrapper struct{ native }
|
||||
|
||||
func (w wrapper) toNative() native { return w.native }
|
||||
|
||||
func nativeFunction(n native) int { return n.a + n.b + n.c + n.d }
|
||||
|
||||
func BenchmarkNative(b *testing.B) {
|
||||
var sum int
|
||||
for i := 0; i < b.N; i++ {
|
||||
n := native{rand.Int(), rand.Int(), rand.Int(), rand.Int()}
|
||||
sum += nativeFunction(n)
|
||||
}
|
||||
}
|
||||
|
||||
func BenchmarkSimilar(b *testing.B) {
|
||||
var sum int
|
||||
for i := 0; i < b.N; i++ {
|
||||
s := similar{rand.Int(), rand.Int(), rand.Int(), rand.Int()}
|
||||
sum += nativeFunction(s.toNative())
|
||||
}
|
||||
}
|
||||
|
||||
func BenchmarkWrapper(b *testing.B) {
|
||||
var sum int
|
||||
for i := 0; i < b.N; i++ {
|
||||
w := wrapper{native{rand.Int(), rand.Int(), rand.Int(), rand.Int()}}
|
||||
sum += nativeFunction(w.toNative())
|
||||
}
|
||||
}
|
84
dialogs.go
84
dialogs.go
@ -1,66 +1,70 @@
|
||||
package tins2020
|
||||
|
||||
import (
|
||||
"opslag.de/schobers/zntg/ui"
|
||||
)
|
||||
|
||||
type Dialogs struct {
|
||||
Proxy
|
||||
intro ui.Overlay
|
||||
settings ui.Overlay
|
||||
research ui.Overlay
|
||||
|
||||
intro Control
|
||||
settings Control
|
||||
research Control
|
||||
open string
|
||||
|
||||
dialogClosed *Events
|
||||
dialogOpened *Events
|
||||
closed ui.Events
|
||||
opened ui.Events
|
||||
}
|
||||
|
||||
const introDialogName = "dialog-intro"
|
||||
const settingsDialogName = "dialog-settings"
|
||||
const researchDialogName = "dialog-research"
|
||||
|
||||
func NewDialogs(game *Game) *Dialogs {
|
||||
return &Dialogs{
|
||||
intro: &Intro{},
|
||||
intro: NewIntro(),
|
||||
settings: &LargeDialog{},
|
||||
research: NewResearch(game),
|
||||
|
||||
dialogClosed: NewEvents(),
|
||||
dialogOpened: NewEvents(),
|
||||
}
|
||||
}
|
||||
|
||||
func (d *Dialogs) showDialog(ctx *Context, control Control) {
|
||||
d.SetContent(ctx, control)
|
||||
control.(Dialog).ShowDialog(ctx, d.Close)
|
||||
d.dialogOpened.Notify(nil)
|
||||
func (d *Dialogs) Init(ctx ui.Context) {
|
||||
overlays := ctx.Overlays()
|
||||
|
||||
overlays.AddOnTop(introDialogName, d.intro, false)
|
||||
overlays.AddOnTop(settingsDialogName, d.settings, false)
|
||||
overlays.AddOnTop(researchDialogName, d.research, false)
|
||||
}
|
||||
|
||||
func (d *Dialogs) Arrange(ctx *Context, bounds Rectangle) {
|
||||
d.Proxy.Arrange(ctx, bounds)
|
||||
func (d *Dialogs) showDialog(ctx ui.Context, name string) {
|
||||
d.Close(ctx)
|
||||
|
||||
ctx.Overlays().Show(name)
|
||||
d.open = name
|
||||
|
||||
d.opened.Notify(ctx, name)
|
||||
}
|
||||
|
||||
func (d *Dialogs) DialogClosed() EventHandler { return d.dialogClosed }
|
||||
func (d *Dialogs) DialogOpened() EventHandler { return d.dialogOpened }
|
||||
|
||||
func (d *Dialogs) Init(ctx *Context) error {
|
||||
err := d.intro.Init(ctx)
|
||||
if err != nil {
|
||||
return err
|
||||
func (d *Dialogs) Close(ctx ui.Context) {
|
||||
name := d.open
|
||||
if name == "" {
|
||||
return
|
||||
}
|
||||
err = d.settings.Init(ctx)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
err = d.research.Init(ctx)
|
||||
return nil
|
||||
ctx.Overlays().Hide(name)
|
||||
d.open = ""
|
||||
d.closed.Notify(ctx, name)
|
||||
}
|
||||
|
||||
func (d *Dialogs) Close() {
|
||||
d.SetContent(nil, nil)
|
||||
d.dialogClosed.Notify(nil)
|
||||
func (d *Dialogs) DialogClosed() ui.EventHandler { return &d.closed }
|
||||
func (d *Dialogs) DialogOpened() ui.EventHandler { return &d.opened }
|
||||
|
||||
func (d *Dialogs) ShowIntro(ctx ui.Context) {
|
||||
d.showDialog(ctx, introDialogName)
|
||||
}
|
||||
|
||||
func (d *Dialogs) ShowIntro(ctx *Context) {
|
||||
d.showDialog(ctx, d.intro)
|
||||
func (d *Dialogs) ShowResearch(ctx ui.Context) {
|
||||
d.showDialog(ctx, researchDialogName)
|
||||
}
|
||||
|
||||
func (d *Dialogs) ShowResearch(ctx *Context) {
|
||||
d.showDialog(ctx, d.research)
|
||||
}
|
||||
|
||||
func (d *Dialogs) ShowSettings(ctx *Context) {
|
||||
d.showDialog(ctx, d.settings)
|
||||
func (d *Dialogs) ShowSettings(ctx ui.Context) {
|
||||
d.showDialog(ctx, settingsDialogName)
|
||||
}
|
||||
|
24
drageable.go
24
drageable.go
@ -1,24 +0,0 @@
|
||||
package tins2020
|
||||
|
||||
type Drageable struct {
|
||||
start *Point
|
||||
dragged bool
|
||||
}
|
||||
|
||||
func (d *Drageable) Cancel() { d.start = nil }
|
||||
|
||||
func (d *Drageable) IsDragging() bool { return d.start != nil }
|
||||
|
||||
func (d *Drageable) HasDragged() bool { return d.dragged }
|
||||
|
||||
func (d *Drageable) Move(p Point) Point {
|
||||
delta := p.Sub(*d.start)
|
||||
d.start = &p
|
||||
d.dragged = true
|
||||
return delta
|
||||
}
|
||||
|
||||
func (d *Drageable) Start(p Point) {
|
||||
d.start = &p
|
||||
d.dragged = false
|
||||
}
|
@ -1,33 +0,0 @@
|
||||
package tins2020
|
||||
|
||||
func NewEvents() *Events {
|
||||
return &Events{events: map[int]EventInterfaceFn{}}
|
||||
}
|
||||
|
||||
type Events struct {
|
||||
nextID int
|
||||
events map[int]EventInterfaceFn
|
||||
}
|
||||
|
||||
type EventHandler interface {
|
||||
Register(EventFn) int
|
||||
RegisterItf(EventInterfaceFn) int
|
||||
Unregister(int)
|
||||
}
|
||||
|
||||
func (h *Events) Notify(state interface{}) {
|
||||
for _, event := range h.events {
|
||||
event(state)
|
||||
}
|
||||
}
|
||||
|
||||
func (h *Events) Register(fn EventFn) int { return h.RegisterItf(func(interface{}) { fn() }) }
|
||||
|
||||
func (h *Events) RegisterItf(fn EventInterfaceFn) int {
|
||||
id := h.nextID
|
||||
h.nextID++
|
||||
h.events[id] = fn
|
||||
return id
|
||||
}
|
||||
|
||||
func (h *Events) Unregister(id int) { delete(h.events, id) }
|
109
fonts.go
109
fonts.go
@ -1,109 +0,0 @@
|
||||
package tins2020
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"github.com/veandco/go-sdl2/ttf"
|
||||
"opslag.de/schobers/fs/vfs"
|
||||
)
|
||||
|
||||
type TextAlignment int
|
||||
|
||||
const (
|
||||
TextAlignmentLeft TextAlignment = iota
|
||||
TextAlignmentCenter
|
||||
TextAlignmentRight
|
||||
)
|
||||
|
||||
type Font struct {
|
||||
*ttf.Font
|
||||
}
|
||||
|
||||
func (f *Font) Render(renderer *sdl.Renderer, text string, color sdl.Color) (*Texture, error) {
|
||||
surface, err := f.RenderUTF8Blended(text, color)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer surface.Free()
|
||||
texture, err := NewTextureFromSurface(renderer, surface)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return texture, nil
|
||||
}
|
||||
|
||||
func (f *Font) RenderCopyAlign(renderer *sdl.Renderer, text string, pos Point, color sdl.Color, align TextAlignment) error {
|
||||
texture, err := f.Render(renderer, text, color)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer texture.Destroy()
|
||||
size := texture.Size()
|
||||
switch align {
|
||||
case TextAlignmentLeft:
|
||||
texture.Copy(renderer, Pt(pos.X, pos.Y-size.Y))
|
||||
case TextAlignmentCenter:
|
||||
texture.Copy(renderer, Pt(pos.X-(size.X/2), pos.Y-size.Y))
|
||||
case TextAlignmentRight:
|
||||
texture.Copy(renderer, Pt(pos.X-size.X, pos.Y-size.Y))
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (f *Font) RenderCopy(renderer *sdl.Renderer, text string, pos Point, color sdl.Color) error {
|
||||
return f.RenderCopyAlign(renderer, text, pos, color, TextAlignmentLeft)
|
||||
}
|
||||
|
||||
type Fonts struct {
|
||||
dir vfs.CopyDir
|
||||
fonts map[string]*Font
|
||||
}
|
||||
|
||||
func (f *Fonts) Init(dir vfs.CopyDir) {
|
||||
f.dir = dir
|
||||
f.fonts = map[string]*Font{}
|
||||
}
|
||||
|
||||
func (f *Fonts) Font(name string) *Font { return f.fonts[name] }
|
||||
|
||||
type FontDescriptor struct {
|
||||
Name string
|
||||
Path string
|
||||
Size int
|
||||
}
|
||||
|
||||
func (f *Fonts) LoadDesc(fonts ...FontDescriptor) error {
|
||||
for _, desc := range fonts {
|
||||
err := f.Load(desc.Name, desc.Path, desc.Size)
|
||||
if err != nil {
|
||||
return fmt.Errorf("error loading '%s'; error: %v", desc.Name, err)
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (f *Fonts) Load(name, path string, size int) error {
|
||||
fontPath, err := f.dir.Retrieve(path)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
font, err := ttf.OpenFont(fontPath, size)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if font, ok := f.fonts[name]; ok {
|
||||
font.Close()
|
||||
}
|
||||
f.fonts[name] = &Font{font}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (f *Fonts) Destroy() {
|
||||
if f.fonts == nil {
|
||||
return
|
||||
}
|
||||
for _, f := range f.fonts {
|
||||
f.Close()
|
||||
}
|
||||
}
|
@ -1,46 +1,46 @@
|
||||
package tins2020
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"time"
|
||||
// import (
|
||||
// "fmt"
|
||||
// "time"
|
||||
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
)
|
||||
// "github.com/veandco/go-sdl2/sdl"
|
||||
// )
|
||||
|
||||
type FPS struct {
|
||||
ControlBase
|
||||
// type FPS struct {
|
||||
// ControlBase
|
||||
|
||||
Show *bool
|
||||
start time.Time
|
||||
stamp time.Duration
|
||||
slot int
|
||||
ticks []int
|
||||
total int
|
||||
}
|
||||
// Show *bool
|
||||
// start time.Time
|
||||
// stamp time.Duration
|
||||
// slot int
|
||||
// ticks []int
|
||||
// total int
|
||||
// }
|
||||
|
||||
func (f *FPS) Init(*Context) error {
|
||||
f.start = time.Now()
|
||||
f.stamp = 0
|
||||
f.ticks = make([]int, 51)
|
||||
return nil
|
||||
}
|
||||
// func (f *FPS) Init(ui.Context) error {
|
||||
// f.start = time.Now()
|
||||
// f.stamp = 0
|
||||
// f.ticks = make([]int, 51)
|
||||
// return nil
|
||||
// }
|
||||
|
||||
func (f *FPS) Render(ctx *Context) {
|
||||
if f.Show == nil || !*f.Show {
|
||||
return
|
||||
}
|
||||
// func (f *FPS) Render(ctx ui.Context) {
|
||||
// if f.Show == nil || !*f.Show {
|
||||
// return
|
||||
// }
|
||||
|
||||
elapsed := time.Since(f.start)
|
||||
stamp := elapsed / (20 * time.Millisecond)
|
||||
for f.stamp < stamp {
|
||||
f.total += f.ticks[f.slot]
|
||||
f.slot = (f.slot + 1) % len(f.ticks)
|
||||
f.total -= f.ticks[f.slot]
|
||||
f.ticks[f.slot] = 0
|
||||
f.stamp++
|
||||
}
|
||||
f.ticks[f.slot]++
|
||||
// elapsed := time.Since(f.start)
|
||||
// stamp := elapsed / (20 * time.Millisecond)
|
||||
// for f.stamp < stamp {
|
||||
// f.total += f.ticks[f.slot]
|
||||
// f.slot = (f.slot + 1) % len(f.ticks)
|
||||
// f.total -= f.ticks[f.slot]
|
||||
// f.ticks[f.slot] = 0
|
||||
// f.stamp++
|
||||
// }
|
||||
// f.ticks[f.slot]++
|
||||
|
||||
font := ctx.Fonts.Font("debug")
|
||||
font.RenderCopy(ctx.Renderer, fmt.Sprintf("FPS: %d", f.total), Pt(5, 17), sdl.Color{R: 255, G: 255, B: 255, A: 255})
|
||||
}
|
||||
// font := ctx.Fonts.Font("debug")
|
||||
// font.RenderCopy(ctx.Renderer, fmt.Sprintf("FPS: %d", f.total), Pt(5, 17), sdl.Color{R: 255, G: 255, B: 255, A: 255})
|
||||
// }
|
||||
|
115
game.go
115
game.go
@ -4,6 +4,10 @@ import (
|
||||
"log"
|
||||
"math/rand"
|
||||
"time"
|
||||
|
||||
"opslag.de/schobers/geom"
|
||||
"opslag.de/schobers/zntg"
|
||||
"opslag.de/schobers/zntg/ui"
|
||||
)
|
||||
|
||||
type Game struct {
|
||||
@ -16,10 +20,10 @@ type Game struct {
|
||||
Terrain *Map
|
||||
|
||||
tool Tool
|
||||
centerChanged *Events
|
||||
toolChanged *Events
|
||||
speedChanged *Events
|
||||
simulation Animation
|
||||
centerChanged ui.Events
|
||||
toolChanged ui.Events
|
||||
speedChanged ui.Events
|
||||
simulation zntg.Animation
|
||||
}
|
||||
|
||||
type GameSpeed string
|
||||
@ -35,21 +39,17 @@ const fastSimulationInterval = 20 * time.Millisecond
|
||||
|
||||
func NewGame() *Game {
|
||||
game := &Game{
|
||||
centerChanged: NewEvents(),
|
||||
speedChanged: NewEvents(),
|
||||
toolChanged: NewEvents(),
|
||||
simulation: NewAnimation(time.Millisecond * 10),
|
||||
simulation: zntg.Animation{Interval: time.Millisecond * 10},
|
||||
}
|
||||
game.Reset()
|
||||
return game
|
||||
}
|
||||
|
||||
func (g *Game) selectTool(t Tool) {
|
||||
func (g *Game) selectTool(ctx ui.Context, t Tool) {
|
||||
g.tool = t
|
||||
g.toolChanged.Notify(t)
|
||||
g.toolChanged.Notify(ctx, t)
|
||||
}
|
||||
|
||||
func (g *Game) setSpeed(speed GameSpeed) {
|
||||
func (g *Game) setSpeed(ctx ui.Context, speed GameSpeed) {
|
||||
if speed == g.Speed {
|
||||
return
|
||||
}
|
||||
@ -57,35 +57,35 @@ func (g *Game) setSpeed(speed GameSpeed) {
|
||||
g.SpeedBeforePause = g.Speed
|
||||
}
|
||||
g.Speed = speed
|
||||
g.speedChanged.Notify(speed)
|
||||
g.speedChanged.Notify(ctx, speed)
|
||||
|
||||
switch speed {
|
||||
case GameSpeedPaused:
|
||||
g.simulation.Pause()
|
||||
case GameSpeedNormal:
|
||||
g.simulation.SetInterval(simulationInterval)
|
||||
g.simulation.Run()
|
||||
g.simulation.Interval = simulationInterval
|
||||
g.simulation.Start()
|
||||
case GameSpeedFast:
|
||||
g.simulation.SetInterval(fastSimulationInterval)
|
||||
g.simulation.Run()
|
||||
g.simulation.Interval = fastSimulationInterval
|
||||
g.simulation.Start()
|
||||
}
|
||||
}
|
||||
|
||||
func (g *Game) tick() {
|
||||
randomNeighbor := func(pos Point) Point {
|
||||
randomNeighbor := func(pos geom.Point) geom.Point {
|
||||
switch rand.Intn(4) {
|
||||
case 0:
|
||||
return Pt(pos.X-1, pos.Y)
|
||||
return geom.Pt(pos.X-1, pos.Y)
|
||||
case 1:
|
||||
return Pt(pos.X, pos.Y-1)
|
||||
return geom.Pt(pos.X, pos.Y-1)
|
||||
case 2:
|
||||
return Pt(pos.X+1, pos.Y)
|
||||
return geom.Pt(pos.X+1, pos.Y)
|
||||
case 3:
|
||||
return Pt(pos.X, pos.Y+1)
|
||||
return geom.Pt(pos.X, pos.Y+1)
|
||||
}
|
||||
return pos
|
||||
}
|
||||
flowers := map[Point]Flower{}
|
||||
flowers := map[geom.Point]Flower{}
|
||||
for pos, flower := range g.Terrain.Flowers {
|
||||
if rand.Float32() < flower.Traits.Spread {
|
||||
dst := randomNeighbor(pos)
|
||||
@ -102,13 +102,13 @@ func (g *Game) tick() {
|
||||
g.Terrain.Flowers = flowers
|
||||
}
|
||||
|
||||
func (g *Game) CancelTool() {
|
||||
g.selectTool(nil)
|
||||
func (g *Game) CancelTool(ctx ui.Context) {
|
||||
g.selectTool(ctx, nil)
|
||||
}
|
||||
|
||||
func (g *Game) CenterChanged() EventHandler { return g.centerChanged }
|
||||
func (g *Game) CenterChanged() ui.EventHandler { return &g.centerChanged }
|
||||
|
||||
func (g *Game) Dig(tile Point) {
|
||||
func (g *Game) Dig(tile geom.Point) {
|
||||
id := g.Terrain.DigFlower(tile)
|
||||
desc, ok := g.Herbarium.Find(id)
|
||||
if !ok {
|
||||
@ -125,14 +125,14 @@ func (g *Game) Dig(tile Point) {
|
||||
}
|
||||
}
|
||||
|
||||
func (g *Game) New() {
|
||||
g.Pause()
|
||||
g.Reset()
|
||||
func (g *Game) New(ctx ui.Context) {
|
||||
g.Pause(ctx)
|
||||
g.Reset(ctx)
|
||||
}
|
||||
|
||||
func (g *Game) Load() {
|
||||
g.CancelTool()
|
||||
g.Pause()
|
||||
func (g *Game) Load(ctx ui.Context) {
|
||||
g.CancelTool(ctx)
|
||||
g.Pause(ctx)
|
||||
|
||||
var state GameState
|
||||
err := state.Deserialize(SaveGameName())
|
||||
@ -155,22 +155,19 @@ func (g *Game) Load() {
|
||||
Variant: NewRandomNoiseMap(state.Terrain.Variant),
|
||||
PlaceX: NewRandomNoiseMap(state.Terrain.PlaceX),
|
||||
PlaceY: NewRandomNoiseMap(state.Terrain.PlaceY),
|
||||
Flowers: map[Point]Flower{},
|
||||
Flowers: map[geom.Point]Flower{},
|
||||
}
|
||||
for _, flower := range state.Terrain.Flowers {
|
||||
desc, _ := g.Herbarium.Find(flower.ID)
|
||||
g.Terrain.AddFlower(flower.Location, flower.ID, desc.Traits)
|
||||
}
|
||||
g.Terrain.Center = state.View.Center
|
||||
g.centerChanged.Notify(g.Terrain.Center)
|
||||
|
||||
g.CancelTool()
|
||||
g.setSpeed(state.Speed)
|
||||
g.centerChanged.Notify(ctx, g.Terrain.Center)
|
||||
}
|
||||
|
||||
func (g *Game) Pause() { g.setSpeed(GameSpeedPaused) }
|
||||
func (g *Game) Pause(ctx ui.Context) { g.setSpeed(ctx, GameSpeedPaused) }
|
||||
|
||||
func (g *Game) PlantFlower(id string, tile Point) {
|
||||
func (g *Game) PlantFlower(id string, tile geom.Point) {
|
||||
if g.Terrain.HasFlower(tile) {
|
||||
// TODO: notify user it tried to plant on tile with flower?
|
||||
return
|
||||
@ -189,7 +186,7 @@ func (g *Game) PlantFlower(id string, tile Point) {
|
||||
g.Terrain.AddFlower(tile, id, flower.Traits)
|
||||
}
|
||||
|
||||
func (g *Game) Reset() {
|
||||
func (g *Game) Reset(ctx ui.Context) {
|
||||
g.Balance = 100
|
||||
g.Herbarium = NewHerbarium()
|
||||
g.Terrain = &Map{
|
||||
@ -198,17 +195,17 @@ func (g *Game) Reset() {
|
||||
Variant: NewRandomNoiseMap(rand.Int63()),
|
||||
PlaceX: NewRandomNoiseMap(rand.Int63()),
|
||||
PlaceY: NewRandomNoiseMap(rand.Int63()),
|
||||
Flowers: map[Point]Flower{},
|
||||
Flowers: map[geom.Point]Flower{},
|
||||
}
|
||||
g.CancelTool()
|
||||
g.setSpeed(GameSpeedNormal)
|
||||
g.CancelTool(ctx)
|
||||
g.setSpeed(ctx, GameSpeedNormal)
|
||||
}
|
||||
|
||||
func (g *Game) Resume() { g.setSpeed(g.SpeedBeforePause) }
|
||||
func (g *Game) Resume(ctx ui.Context) { g.setSpeed(ctx, g.SpeedBeforePause) }
|
||||
|
||||
func (g *Game) Run() { g.setSpeed(GameSpeedNormal) }
|
||||
func (g *Game) Run(ctx ui.Context) { g.setSpeed(ctx, GameSpeedNormal) }
|
||||
|
||||
func (g *Game) RunFast() { g.setSpeed(GameSpeedFast) }
|
||||
func (g *Game) RunFast(ctx ui.Context) { g.setSpeed(ctx, GameSpeedFast) }
|
||||
|
||||
func (g *Game) Save() {
|
||||
state := g.State()
|
||||
@ -218,15 +215,15 @@ func (g *Game) Save() {
|
||||
}
|
||||
}
|
||||
|
||||
func (g *Game) SelectPlantFlowerTool(id string) {
|
||||
g.selectTool(&PlantFlowerTool{FlowerID: id})
|
||||
func (g *Game) SelectPlantFlowerTool(ctx ui.Context, id string) {
|
||||
g.selectTool(ctx, &PlantFlowerTool{FlowerID: id})
|
||||
}
|
||||
|
||||
func (g *Game) SelectShovel() {
|
||||
g.selectTool(&ShovelTool{})
|
||||
func (g *Game) SelectShovel(ctx ui.Context) {
|
||||
g.selectTool(ctx, &ShovelTool{})
|
||||
}
|
||||
|
||||
func (g *Game) SpeedChanged() EventHandler { return g.speedChanged }
|
||||
func (g *Game) SpeedChanged() ui.EventHandler { return &g.speedChanged }
|
||||
|
||||
func (g *Game) State() GameState {
|
||||
var state GameState
|
||||
@ -255,22 +252,22 @@ func (g *Game) State() GameState {
|
||||
return state
|
||||
}
|
||||
|
||||
func (g *Game) TogglePause() {
|
||||
func (g *Game) TogglePause(ctx ui.Context) {
|
||||
if g.Speed == GameSpeedPaused {
|
||||
g.Resume()
|
||||
g.Resume(ctx)
|
||||
} else {
|
||||
g.Pause()
|
||||
g.Pause(ctx)
|
||||
}
|
||||
}
|
||||
|
||||
func (g *Game) Tool() Tool { return g.tool }
|
||||
|
||||
func (g *Game) ToolChanged() EventHandler { return g.toolChanged }
|
||||
func (g *Game) ToolChanged() ui.EventHandler { return &g.toolChanged }
|
||||
|
||||
func (g *Game) UnlockNextFlower() {
|
||||
func (g *Game) UnlockNextFlower(ctx ui.Context) {
|
||||
price := g.Herbarium.UnlockNext()
|
||||
g.Balance -= price
|
||||
g.selectTool(nil)
|
||||
g.selectTool(ctx, nil)
|
||||
}
|
||||
|
||||
func (g *Game) Update() {
|
||||
@ -279,7 +276,7 @@ func (g *Game) Update() {
|
||||
}
|
||||
}
|
||||
|
||||
func (g *Game) UserClickedTile(pos Point) {
|
||||
func (g *Game) UserClickedTile(pos geom.Point) {
|
||||
if g.tool == nil {
|
||||
return
|
||||
}
|
||||
|
250
gamecontrols.go
250
gamecontrols.go
@ -1,11 +1,13 @@
|
||||
package tins2020
|
||||
|
||||
import (
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"opslag.de/schobers/geom"
|
||||
"opslag.de/schobers/zntg"
|
||||
"opslag.de/schobers/zntg/ui"
|
||||
)
|
||||
|
||||
type GameControls struct {
|
||||
Container
|
||||
ui.ContainerBase
|
||||
|
||||
game *Game
|
||||
dialogs *Dialogs
|
||||
@ -24,7 +26,87 @@ type GameControls struct {
|
||||
}
|
||||
|
||||
func NewGameControls(game *Game, dialogs *Dialogs) *GameControls {
|
||||
return &GameControls{game: game, dialogs: dialogs}
|
||||
c := &GameControls{game: game, dialogs: dialogs}
|
||||
|
||||
c.game.SpeedChanged().AddHandler(c.speedChanged)
|
||||
c.game.ToolChanged().AddHandler(c.toolChanged)
|
||||
c.dialogs.DialogOpened().AddHandlerEmpty(func(ctx ui.Context) { c.game.Pause(ctx) })
|
||||
c.dialogs.DialogClosed().AddHandlerEmpty(func(ctx ui.Context) {
|
||||
c.updateFlowerControls()
|
||||
c.game.Resume(ctx)
|
||||
})
|
||||
|
||||
c.flowers.Background = zntg.MustHexColor("#356dad")
|
||||
c.flowers.ButtonLength = 64
|
||||
|
||||
for _, id := range c.game.Herbarium.Flowers() {
|
||||
c.flowers.Children = append(c.flowers.Children, c.createBuyFlowerButton(id))
|
||||
}
|
||||
|
||||
c.top.Orientation = ui.OrientationHorizontal
|
||||
c.pause = NewIconButtonConfigure("control-pause", func(ctx ui.Context) {
|
||||
c.game.Pause(ctx)
|
||||
}, func(b *IconButton) {
|
||||
b.IconDisabled = "control-pause-disabled"
|
||||
b.Tooltip = "Pause game"
|
||||
})
|
||||
c.run = NewIconButtonConfigure("control-run", func(ctx ui.Context) {
|
||||
c.game.Run(ctx)
|
||||
}, func(b *IconButton) {
|
||||
b.IconDisabled = "control-run-disabled"
|
||||
b.Tooltip = "Run game at normal speed"
|
||||
})
|
||||
c.runFast = NewIconButtonConfigure("control-run-fast", func(ctx ui.Context) {
|
||||
c.game.RunFast(ctx)
|
||||
}, func(b *IconButton) {
|
||||
b.IconDisabled = "control-run-fast-disabled"
|
||||
b.Tooltip = "Run game at fast speed"
|
||||
})
|
||||
c.speedChanged(nil, c.game.Speed)
|
||||
c.top.Children = []ui.Control{c.pause, c.run, c.runFast}
|
||||
|
||||
c.menu.Background = zntg.MustHexColor("#356dad")
|
||||
c.menu.Children = []ui.Control{
|
||||
NewIconButtonConfigure("control-settings", c.dialogs.ShowSettings, func(b *IconButton) {
|
||||
b.Disabled = true
|
||||
b.IconDisabled = "#afafaf"
|
||||
}),
|
||||
NewIconButtonConfigure("control-save", func(ui.Context) { c.game.Save() }, func(b *IconButton) {
|
||||
b.Tooltip = "Save game (overwrites previous save; no confirmation)"
|
||||
}),
|
||||
NewIconButtonConfigure("control-load", func(ctx ui.Context) {
|
||||
c.game.Load(ctx)
|
||||
c.updateFlowerControls()
|
||||
}, func(b *IconButton) {
|
||||
b.Tooltip = "Load last saved game (no confirmation)"
|
||||
}),
|
||||
NewIconButtonConfigure("control-new", func(ctx ui.Context) {
|
||||
c.game.New(ctx)
|
||||
c.updateFlowerControls()
|
||||
}, func(b *IconButton) {
|
||||
b.Tooltip = "Start new game (no confirmation)"
|
||||
}),
|
||||
NewIconButtonConfigure("control-information", c.dialogs.ShowIntro, func(b *IconButton) {
|
||||
b.Tooltip = "Show information/intro"
|
||||
}),
|
||||
}
|
||||
|
||||
c.shovel = NewIconButtonConfigure("control-shovel", func(ctx ui.Context) { c.game.SelectShovel(ctx) }, func(b *IconButton) {
|
||||
b.IconHeight = 32
|
||||
b.Tooltip = "Select harvest tool (key: H)"
|
||||
})
|
||||
c.research = NewIconButtonConfigure("control-research", c.dialogs.ShowResearch, func(b *IconButton) {
|
||||
b.IconHeight = 32
|
||||
b.Tooltip = "Conduct research (key: R)"
|
||||
})
|
||||
c.otherTools.Children = []ui.Control{c.shovel, c.research}
|
||||
|
||||
c.AddChild(&c.menu)
|
||||
c.AddChild(&c.top)
|
||||
c.AddChild(&c.flowers)
|
||||
c.AddChild(&c.otherTools)
|
||||
|
||||
return c
|
||||
}
|
||||
|
||||
func (c *GameControls) createBuyFlowerButton(id string) *BuyFlowerButton {
|
||||
@ -34,176 +116,92 @@ func (c *GameControls) createBuyFlowerButton(id string) *BuyFlowerButton {
|
||||
flower.IconTemplate.Disabled(),
|
||||
id,
|
||||
flower,
|
||||
EmptyEvent(func() {
|
||||
c.game.SelectPlantFlowerTool(id)
|
||||
}),
|
||||
func(ctx ui.Context) {
|
||||
c.game.SelectPlantFlowerTool(ctx, id)
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
func (c *GameControls) speedChanged(state interface{}) {
|
||||
func (c *GameControls) speedChanged(_ ui.Context, state interface{}) {
|
||||
speed := state.(GameSpeed)
|
||||
disable := func(b *IconButton, expected GameSpeed) {
|
||||
b.IsDisabled = speed == expected
|
||||
b.Disabled = speed == expected
|
||||
}
|
||||
disable(c.pause, GameSpeedPaused)
|
||||
disable(c.run, GameSpeedNormal)
|
||||
disable(c.runFast, GameSpeedFast)
|
||||
}
|
||||
|
||||
func (c *GameControls) toolChanged(state interface{}) {
|
||||
func (c *GameControls) toolChanged(_ ui.Context, state interface{}) {
|
||||
tool, _ := state.(Tool)
|
||||
var flowerID string
|
||||
if tool, ok := tool.(*PlantFlowerTool); ok {
|
||||
flowerID = tool.FlowerID
|
||||
}
|
||||
for _, control := range c.flowers.Buttons {
|
||||
for _, control := range c.flowers.Children {
|
||||
button := control.(*BuyFlowerButton)
|
||||
button.IsActive = button.FlowerID == flowerID
|
||||
button.IsDisabled = !c.game.Herbarium.IsUnlocked(button.FlowerID)
|
||||
button.Disabled = !c.game.Herbarium.IsUnlocked(button.FlowerID)
|
||||
}
|
||||
_, shovel := tool.(*ShovelTool)
|
||||
c.shovel.IsActive = shovel
|
||||
}
|
||||
|
||||
func (c *GameControls) updateFlowerControls(ctx *Context) {
|
||||
for _, b := range c.flowers.Buttons {
|
||||
func (c *GameControls) updateFlowerControls() {
|
||||
for _, b := range c.flowers.Children {
|
||||
button := b.(*BuyFlowerButton)
|
||||
flower, ok := c.game.Herbarium.Find(button.FlowerID)
|
||||
if ok {
|
||||
button.Update(ctx, flower)
|
||||
button.Update(flower)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (c *GameControls) Arrange(ctx *Context, bounds Rectangle) {
|
||||
c.Bounds = bounds
|
||||
c.menu.Arrange(ctx, Rect(bounds.X, bounds.Y, buttonBarWidth, bounds.H))
|
||||
c.top.Arrange(ctx, RectAbs(bounds.X+bounds.W/2+8, bounds.Y, bounds.Right(), bounds.Y+64))
|
||||
c.flowers.Arrange(ctx, Rect(bounds.Right()-buttonBarWidth, bounds.Y, buttonBarWidth, bounds.H))
|
||||
c.otherTools.Arrange(ctx, Rect(bounds.Right()-buttonBarWidth, bounds.Bottom()-2*buttonBarWidth, buttonBarWidth, 2*buttonBarWidth))
|
||||
func (c *GameControls) Arrange(ctx ui.Context, bounds geom.RectangleF32, offset geom.PointF32, parent ui.Control) {
|
||||
c.ContainerBase.Arrange(ctx, bounds, offset, parent)
|
||||
|
||||
c.menu.Arrange(ctx, geom.RectRelF32(bounds.Min.X, bounds.Min.Y, buttonBarWidth, bounds.Dy()), offset, c)
|
||||
c.top.Arrange(ctx, geom.RectF32(bounds.Min.X+bounds.Dx()/2+8, bounds.Min.Y, bounds.Max.X, bounds.Min.Y+64), offset, c)
|
||||
c.flowers.Arrange(ctx, geom.RectRelF32(bounds.Max.X-buttonBarWidth, bounds.Min.Y, buttonBarWidth, bounds.Dy()), offset, c)
|
||||
c.otherTools.Arrange(ctx, geom.RectRelF32(bounds.Max.X-buttonBarWidth, bounds.Max.Y-2*buttonBarWidth, buttonBarWidth, 2*buttonBarWidth), offset, c)
|
||||
}
|
||||
|
||||
func (c *GameControls) Init(ctx *Context) error {
|
||||
c.game.SpeedChanged().RegisterItf(c.speedChanged)
|
||||
c.game.ToolChanged().RegisterItf(c.toolChanged)
|
||||
c.dialogs.DialogOpened().Register(func() { c.game.Pause() })
|
||||
c.dialogs.DialogClosed().Register(func() {
|
||||
c.updateFlowerControls(ctx)
|
||||
c.game.Resume()
|
||||
})
|
||||
|
||||
c.flowers.Background = MustHexColor("#356dad")
|
||||
c.flowers.ButtonLength = 64
|
||||
|
||||
for _, id := range c.game.Herbarium.Flowers() {
|
||||
c.flowers.Buttons = append(c.flowers.Buttons, c.createBuyFlowerButton(id))
|
||||
}
|
||||
|
||||
c.top.Orientation = OrientationHorizontal
|
||||
c.pause = NewIconButtonConfigure("control-pause", EmptyEvent(func() {
|
||||
c.game.Pause()
|
||||
}), func(b *IconButton) {
|
||||
b.IconDisabled = "control-pause-disabled"
|
||||
b.Tooltip.Text = "Pause game"
|
||||
})
|
||||
c.run = NewIconButtonConfigure("control-run", EmptyEvent(func() {
|
||||
c.game.Run()
|
||||
}), func(b *IconButton) {
|
||||
b.IconDisabled = "control-run-disabled"
|
||||
b.Tooltip.Text = "Run game at normal speed"
|
||||
})
|
||||
c.runFast = NewIconButtonConfigure("control-run-fast", EmptyEvent(func() {
|
||||
c.game.RunFast()
|
||||
}), func(b *IconButton) {
|
||||
b.IconDisabled = "control-run-fast-disabled"
|
||||
b.Tooltip.Text = "Run game at fast speed"
|
||||
})
|
||||
c.speedChanged(c.game.Speed)
|
||||
c.top.Buttons = []Control{c.pause, c.run, c.runFast}
|
||||
|
||||
c.menu.Background = MustHexColor("#356dad")
|
||||
c.menu.Buttons = []Control{
|
||||
NewIconButtonConfigure("control-settings", c.dialogs.ShowSettings, func(b *IconButton) {
|
||||
b.IsDisabled = true
|
||||
b.IconDisabled = "#afafaf"
|
||||
}),
|
||||
NewIconButtonConfigure("control-save", func(*Context) { c.game.Save() }, func(b *IconButton) {
|
||||
b.Tooltip.Text = "Save game (overwrites previous save; no confirmation)"
|
||||
}),
|
||||
NewIconButtonConfigure("control-load", func(ctx *Context) {
|
||||
c.game.Load()
|
||||
c.updateFlowerControls(ctx)
|
||||
}, func(b *IconButton) {
|
||||
b.Tooltip.Text = "Load last saved game (no confirmation)"
|
||||
}),
|
||||
NewIconButtonConfigure("control-new", func(ctx *Context) {
|
||||
c.game.New()
|
||||
c.updateFlowerControls(ctx)
|
||||
}, func(b *IconButton) {
|
||||
b.Tooltip.Text = "Start new game (no confirmation)"
|
||||
}),
|
||||
NewIconButtonConfigure("control-information", c.dialogs.ShowIntro, func(b *IconButton) {
|
||||
b.Tooltip.Text = "Show information/intro"
|
||||
}),
|
||||
}
|
||||
|
||||
c.shovel = NewIconButtonConfigure("control-shovel", func(*Context) { c.game.SelectShovel() }, func(b *IconButton) {
|
||||
b.IconHeight = 32
|
||||
b.Tooltip.Text = "Select harvest tool (key: H)"
|
||||
})
|
||||
c.research = NewIconButtonConfigure("control-research", c.dialogs.ShowResearch, func(b *IconButton) {
|
||||
b.IconHeight = 32
|
||||
b.Tooltip.Text = "Conduct research (key: R)"
|
||||
})
|
||||
c.otherTools.Buttons = []Control{c.shovel, c.research}
|
||||
|
||||
c.Container.AddChild(&c.menu)
|
||||
c.Container.AddChild(&c.top)
|
||||
c.Container.AddChild(&c.flowers)
|
||||
c.Container.AddChild(&c.otherTools)
|
||||
|
||||
return c.Container.Init(ctx)
|
||||
}
|
||||
|
||||
func (c *GameControls) Handle(ctx *Context, event sdl.Event) bool {
|
||||
if c.Container.Handle(ctx, event) {
|
||||
func (c *GameControls) Handle(ctx ui.Context, event ui.Event) bool {
|
||||
if c.ContainerBase.Handle(ctx, event) {
|
||||
return true
|
||||
}
|
||||
|
||||
switch e := event.(type) {
|
||||
case *sdl.KeyboardEvent:
|
||||
if e.Type == sdl.KEYDOWN {
|
||||
switch e.Keysym.Sym {
|
||||
case sdl.K_SPACE:
|
||||
c.game.TogglePause()
|
||||
case sdl.K_1:
|
||||
c.game.Run()
|
||||
case sdl.K_2:
|
||||
c.game.RunFast()
|
||||
case sdl.K_h:
|
||||
c.game.SelectShovel()
|
||||
case sdl.K_r:
|
||||
case *ui.KeyDownEvent:
|
||||
switch e.Key {
|
||||
case ui.KeySpace:
|
||||
c.game.TogglePause(ctx)
|
||||
case ui.Key1:
|
||||
c.game.Run(ctx)
|
||||
case ui.Key2:
|
||||
c.game.RunFast(ctx)
|
||||
case ui.KeyH:
|
||||
c.game.SelectShovel(ctx)
|
||||
case ui.KeyR:
|
||||
c.dialogs.ShowResearch(ctx)
|
||||
case sdl.K_ESCAPE:
|
||||
case ui.KeyEscape:
|
||||
if c.game.Tool() == nil {
|
||||
c.dialogs.ShowIntro(ctx)
|
||||
} else {
|
||||
c.game.CancelTool()
|
||||
c.game.CancelTool(ctx)
|
||||
}
|
||||
return true
|
||||
case sdl.K_F3:
|
||||
case ui.KeyF3:
|
||||
c.game.Debug = !c.game.Debug
|
||||
}
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (c *GameControls) Render(ctx *Context) {
|
||||
topBar := MustHexColor("#0000007f")
|
||||
SetDrawColor(ctx.Renderer, topBar)
|
||||
ctx.Renderer.FillRect(RectAbs(c.menu.Bounds.Right(), 0, c.flowers.Bounds.X, 64).SDLPtr())
|
||||
ctx.Fonts.Font("balance").RenderCopyAlign(ctx.Renderer, FmtMoney(c.game.Balance), Pt(c.top.Bounds.X-8, 58), MustHexColor("#4AC69A"), TextAlignmentRight)
|
||||
func (c *GameControls) Render(ctx ui.Context) {
|
||||
topBar := zntg.MustHexColor("#0000007f")
|
||||
ctx.Renderer().FillRectangle(geom.RectF32(c.menu.Bounds().Max.X, 0, c.flowers.Bounds().Min.X, 64), topBar)
|
||||
ctx.Fonts().TextAlign("balance", geom.PtF32(c.top.Bounds().Min.X-8, 58), zntg.MustHexColor("#4AC69A"), FmtMoney(c.game.Balance), ui.AlignRight)
|
||||
|
||||
c.Container.Render(ctx)
|
||||
c.ContainerBase.Render(ctx)
|
||||
}
|
||||
|
13
gamestate.go
13
gamestate.go
@ -1,8 +1,13 @@
|
||||
package tins2020
|
||||
|
||||
import (
|
||||
"opslag.de/schobers/geom"
|
||||
"opslag.de/schobers/zntg"
|
||||
)
|
||||
|
||||
type FlowerState struct {
|
||||
ID string
|
||||
Location Point
|
||||
Location geom.Point
|
||||
}
|
||||
|
||||
type GameState struct {
|
||||
@ -32,7 +37,7 @@ type TerrainState struct {
|
||||
}
|
||||
|
||||
type ViewState struct {
|
||||
Center Point
|
||||
Center geom.Point
|
||||
}
|
||||
|
||||
func (s *GameState) Serialize(name string) error {
|
||||
@ -40,7 +45,7 @@ func (s *GameState) Serialize(name string) error {
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return EncodeJSON(path, &s)
|
||||
return zntg.EncodeJSON(path, &s)
|
||||
}
|
||||
|
||||
func (s *GameState) Deserialize(name string) error {
|
||||
@ -48,7 +53,7 @@ func (s *GameState) Deserialize(name string) error {
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return DecodeJSON(path, &s)
|
||||
return zntg.DecodeJSON(path, &s)
|
||||
}
|
||||
|
||||
func SaveGameName() string { return "savegame.json" }
|
||||
|
186
iconbutton.go
186
iconbutton.go
@ -1,125 +1,129 @@
|
||||
package tins2020
|
||||
|
||||
import (
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"opslag.de/schobers/zntg/ui"
|
||||
)
|
||||
|
||||
type HoverEffect int
|
||||
// import (
|
||||
// "github.com/veandco/go-sdl2/sdl"
|
||||
// )
|
||||
|
||||
const (
|
||||
HoverEffectLigthen HoverEffect = iota
|
||||
HoverEffectColor
|
||||
)
|
||||
// type HoverEffect int
|
||||
|
||||
// const (
|
||||
// HoverEffectLigthen HoverEffect = iota
|
||||
// HoverEffectColor
|
||||
// )
|
||||
|
||||
type IconButton struct {
|
||||
ControlBase
|
||||
ui.Button
|
||||
|
||||
Icon string
|
||||
IconDisabled string
|
||||
IconHeight int32
|
||||
IconScale Scale
|
||||
IconWidth int32
|
||||
// IconScale Scale
|
||||
// IconWidth int32
|
||||
|
||||
IconActive HoverEffect
|
||||
IconHover HoverEffect
|
||||
// IconActive HoverEffect
|
||||
// IconHover HoverEffect
|
||||
|
||||
Tooltip Tooltip
|
||||
// Tooltip Tooltip
|
||||
IsActive bool
|
||||
}
|
||||
|
||||
func NewIconButton(icon string, onClick EventContextFn) *IconButton {
|
||||
return &IconButton{
|
||||
ControlBase: ControlBase{
|
||||
OnLeftMouseButtonClick: onClick,
|
||||
},
|
||||
func NewIconButton(icon string, click ui.EventEmptyFn) *IconButton {
|
||||
b := &IconButton{
|
||||
Button: ui.Button{
|
||||
Icon: icon,
|
||||
},
|
||||
}
|
||||
b.ControlClicked().AddHandler(func(ctx ui.Context, _ ui.ControlClickedArgs) { click(ctx) })
|
||||
return b
|
||||
}
|
||||
|
||||
func NewIconButtonConfigure(icon string, onClick EventContextFn, configure func(*IconButton)) *IconButton {
|
||||
button := NewIconButton(icon, onClick)
|
||||
func NewIconButtonConfigure(icon string, click ui.EventEmptyFn, configure func(*IconButton)) *IconButton {
|
||||
button := NewIconButton(icon, click)
|
||||
configure(button)
|
||||
return button
|
||||
}
|
||||
|
||||
func (b *IconButton) activeTexture(ctx *Context) *Texture {
|
||||
if b.IsDisabled {
|
||||
texture := ctx.Textures.Texture(b.IconDisabled)
|
||||
if texture != nil {
|
||||
return texture
|
||||
}
|
||||
// func (b *IconButton) activeTexture(ctx ui.Context) *Texture {
|
||||
// if b.Disabled {
|
||||
// texture := ctx.Textures.Texture(b.IconDisabled)
|
||||
// if texture != nil {
|
||||
// return texture
|
||||
// }
|
||||
|
||||
texture = ctx.Textures.Texture(b.Icon)
|
||||
if len(b.IconDisabled) == 0 {
|
||||
return texture
|
||||
}
|
||||
color, err := HexColor(b.IconDisabled)
|
||||
if err == nil {
|
||||
texture.SetColor(color)
|
||||
}
|
||||
return texture
|
||||
}
|
||||
return ctx.Textures.Texture(b.Icon)
|
||||
}
|
||||
// texture = ctx.Textures.Texture(b.Icon)
|
||||
// if len(b.IconDisabled) == 0 {
|
||||
// return texture
|
||||
// }
|
||||
// color, err := HexColor(b.IconDisabled)
|
||||
// if err == nil {
|
||||
// texture.SetColor(color)
|
||||
// }
|
||||
// return texture
|
||||
// }
|
||||
// return ctx.Textures.Texture(b.Icon)
|
||||
// }
|
||||
|
||||
func (b *IconButton) Arrange(ctx *Context, bounds Rectangle) {
|
||||
b.ControlBase.Arrange(ctx, bounds)
|
||||
b.Tooltip.Arrange(ctx, bounds)
|
||||
}
|
||||
// func (b *IconButton) Arrange(ctx ui.Context, bounds Rectangle) {
|
||||
// b.ControlBase.Arrange(ctx, bounds)
|
||||
// b.Tooltip.Arrange(ctx, bounds)
|
||||
// }
|
||||
|
||||
func (b *IconButton) Handle(ctx *Context, event sdl.Event) bool {
|
||||
if b.ControlBase.Handle(ctx, event) {
|
||||
return true
|
||||
}
|
||||
if b.Tooltip.Handle(ctx, event) {
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
// func (b *IconButton) Handle(ctx ui.Context, event sdl.Event) bool {
|
||||
// if b.ControlBase.Handle(ctx, event) {
|
||||
// return true
|
||||
// }
|
||||
// if b.Tooltip.Handle(ctx, event) {
|
||||
// return true
|
||||
// }
|
||||
// return false
|
||||
// }
|
||||
|
||||
func (b *IconButton) Init(ctx *Context) error {
|
||||
if err := b.ControlBase.Init(ctx); err != nil {
|
||||
return err
|
||||
}
|
||||
if err := b.Tooltip.Init(ctx); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
// func (b *IconButton) Init(ctx ui.Context) error {
|
||||
// if err := b.ControlBase.Init(ctx); err != nil {
|
||||
// return err
|
||||
// }
|
||||
// if err := b.Tooltip.Init(ctx); err != nil {
|
||||
// return err
|
||||
// }
|
||||
// return nil
|
||||
// }
|
||||
|
||||
func (b *IconButton) Render(ctx *Context) {
|
||||
iconTexture := b.activeTexture(ctx)
|
||||
// func (b *IconButton) Render(ctx ui.Context) {
|
||||
// iconTexture := b.activeTexture(ctx)
|
||||
|
||||
hover := b.IsMouseOver && !b.IsDisabled
|
||||
if (hover && b.IconHover == HoverEffectColor) || (b.IsActive && b.IconActive == HoverEffectColor) {
|
||||
iconTexture.SetColor(MustHexColor("#15569F"))
|
||||
}
|
||||
// hover := b.IsMouseOver && !b.Disabled
|
||||
// if (hover && b.IconHover == HoverEffectColor) || (b.IsActive && b.IconActive == HoverEffectColor) {
|
||||
// iconTexture.SetColor(MustHexColor("#15569F"))
|
||||
// }
|
||||
|
||||
if b.IconScale == ScaleCenter {
|
||||
size := iconTexture.Size()
|
||||
if b.IconWidth != 0 {
|
||||
size = Pt(b.IconWidth, b.IconWidth*size.Y/size.X)
|
||||
} else if b.IconHeight != 0 {
|
||||
size = Pt(b.IconHeight*size.X/size.Y, b.IconHeight)
|
||||
}
|
||||
iconTexture.CopyResize(ctx.Renderer, Rect(b.Bounds.X+(b.Bounds.W-size.X)/2, b.Bounds.Y+(b.Bounds.H-size.Y)/2, size.X, size.Y))
|
||||
} else {
|
||||
iconTexture.CopyResize(ctx.Renderer, b.Bounds)
|
||||
}
|
||||
if (hover && b.IconHover == HoverEffectLigthen) || (b.IsActive && b.IconActive == HoverEffectLigthen) {
|
||||
SetDrawColor(ctx.Renderer, TransparentWhite)
|
||||
ctx.Renderer.FillRect(b.Bounds.SDLPtr())
|
||||
}
|
||||
iconTexture.SetColor(White)
|
||||
// if b.IconScale == ScaleCenter {
|
||||
// size := iconTexture.Size()
|
||||
// if b.IconWidth != 0 {
|
||||
// size = Pt(b.IconWidth, b.IconWidth*size.Y/size.X)
|
||||
// } else if b.IconHeight != 0 {
|
||||
// size = Pt(b.IconHeight*size.X/size.Y, b.IconHeight)
|
||||
// }
|
||||
// iconTexture.CopyResize(ctx.Renderer, Rect(b.Bounds.X+(b.Bounds.W-size.X)/2, b.Bounds.Y+(b.Bounds.H-size.Y)/2, size.X, size.Y))
|
||||
// } else {
|
||||
// iconTexture.CopyResize(ctx.Renderer, b.Bounds)
|
||||
// }
|
||||
// if (hover && b.IconHover == HoverEffectLigthen) || (b.IsActive && b.IconActive == HoverEffectLigthen) {
|
||||
// SetDrawColor(ctx.Renderer, TransparentWhite)
|
||||
// ctx.Renderer.FillRect(b.Bounds.SDLPtr())
|
||||
// }
|
||||
// iconTexture.SetColor(White)
|
||||
|
||||
if len(b.Tooltip.Text) > 0 && b.IsMouseOver {
|
||||
b.Tooltip.Render(ctx)
|
||||
}
|
||||
}
|
||||
// if len(b.Tooltip.Text) > 0 && b.IsMouseOver {
|
||||
// b.Tooltip.Render(ctx)
|
||||
// }
|
||||
// }
|
||||
|
||||
type Scale int
|
||||
// type Scale int
|
||||
|
||||
const (
|
||||
ScaleCenter Scale = iota
|
||||
ScaleStretch
|
||||
)
|
||||
// const (
|
||||
// ScaleCenter Scale = iota
|
||||
// ScaleStretch
|
||||
// )
|
||||
|
62
img/color.go
62
img/color.go
@ -1,62 +0,0 @@
|
||||
package img
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"image/color"
|
||||
"regexp"
|
||||
)
|
||||
|
||||
var hexColorRE = regexp.MustCompile(`^#?([0-9A-Fa-f]{2})-?([0-9A-Fa-f]{2})-?([0-9A-Fa-f]{2})-?([0-9A-Fa-f]{2})?$`)
|
||||
|
||||
func HexColor(s string) (color.RGBA, error) {
|
||||
match := hexColorRE.FindStringSubmatch(s)
|
||||
if match == nil {
|
||||
return color.RGBA{}, errors.New("invalid color format")
|
||||
}
|
||||
values, err := HexToInts(match[1:]...)
|
||||
if err != nil {
|
||||
return color.RGBA{}, err
|
||||
}
|
||||
a := 255
|
||||
if len(match[4]) > 0 {
|
||||
a = values[3]
|
||||
}
|
||||
return color.RGBA{R: uint8(values[0]), G: uint8(values[1]), B: uint8(values[2]), A: uint8(a)}, nil
|
||||
}
|
||||
|
||||
func MustHexColor(s string) color.RGBA {
|
||||
color, err := HexColor(s)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return color
|
||||
}
|
||||
|
||||
func HexToInt(s string) (int, error) {
|
||||
var i int
|
||||
for _, c := range s {
|
||||
i *= 16
|
||||
if c >= '0' && c <= '9' {
|
||||
i += int(c - '0')
|
||||
} else if c >= 'A' && c <= 'F' {
|
||||
i += int(c - 'A' + 10)
|
||||
} else if c >= 'a' && c <= 'f' {
|
||||
i += int(c - 'a' + 10)
|
||||
} else {
|
||||
return 0, errors.New("hex digit not supported")
|
||||
}
|
||||
}
|
||||
return i, nil
|
||||
}
|
||||
|
||||
func HexToInts(s ...string) ([]int, error) {
|
||||
ints := make([]int, len(s))
|
||||
for i, s := range s {
|
||||
value, err := HexToInt(s)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
ints[i] = value
|
||||
}
|
||||
return ints, nil
|
||||
}
|
29
img/io.go
29
img/io.go
@ -1,29 +0,0 @@
|
||||
package img
|
||||
|
||||
import (
|
||||
"image"
|
||||
"image/png"
|
||||
"os"
|
||||
)
|
||||
|
||||
func EncodePNG(path string, im image.Image) error {
|
||||
dst, err := os.Create(path)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer dst.Close()
|
||||
return png.Encode(dst, im)
|
||||
}
|
||||
|
||||
func DecodeImage(path string) (image.Image, error) {
|
||||
f, err := os.Open(path)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer f.Close()
|
||||
im, _, err := image.Decode(f)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return im, nil
|
||||
}
|
15
intro.go
15
intro.go
@ -1,13 +1,14 @@
|
||||
package tins2020
|
||||
|
||||
type Intro struct {
|
||||
LargeDialog
|
||||
import "opslag.de/schobers/zntg/ui"
|
||||
|
||||
welcome Paragraph
|
||||
type Intro struct {
|
||||
ui.Paragraph
|
||||
}
|
||||
|
||||
func (i *Intro) Init(ctx *Context) error {
|
||||
i.welcome.Text =
|
||||
func NewIntro() ui.Overlay {
|
||||
i := &Intro{}
|
||||
i.Text =
|
||||
"Welcome to Botanim!\n\n" +
|
||||
"In Botanim you play the role of botanist and your goal is to cultivate flowers in an open landscape.\n\n" +
|
||||
"Flowers can only grow (well) in certain climates based on two properties: humidity and temperature. Watch out for existing vegetation to get an idea how humid the land is and check the appearance of the tile to see how hot it is. When well placed your planted flower will spread soon but an odd choice might kill your flower almost instantly. So choose carefully. When the flower spread significantly you can harvest flowers again to collect more money.\n\n" +
|
||||
@ -21,7 +22,5 @@ func (i *Intro) Init(ctx *Context) error {
|
||||
" - W, A, S, D keys or CTRL + left mouse button or middle mouse button: pans landscape\n" +
|
||||
"\n" +
|
||||
"Have fun playing!"
|
||||
i.SetContent(&i.welcome)
|
||||
|
||||
return i.LargeDialog.Init(ctx)
|
||||
return NewLargeDialog("Botanim", i)
|
||||
}
|
||||
|
47
io.go
47
io.go
@ -1,50 +1,11 @@
|
||||
package tins2020
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"os"
|
||||
"path/filepath"
|
||||
"opslag.de/schobers/zntg"
|
||||
)
|
||||
|
||||
func DecodeJSON(path string, v interface{}) error {
|
||||
f, err := os.Open(path)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer f.Close()
|
||||
err = json.NewDecoder(f).Decode(v)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
const appName = "tins2020_botanim"
|
||||
|
||||
func EncodeJSON(path string, v interface{}) error {
|
||||
f, err := os.Create(path)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer f.Close()
|
||||
return json.NewEncoder(f).Encode(v)
|
||||
}
|
||||
func UserDir() (string, error) { return zntg.UserDir(appName) }
|
||||
|
||||
func UserDir() (string, error) {
|
||||
config, err := os.UserConfigDir()
|
||||
if err != nil {
|
||||
return "", err
|
||||
}
|
||||
dir := filepath.Join(config, "tins2020_botanim")
|
||||
err = os.MkdirAll(dir, 0777)
|
||||
if err != nil {
|
||||
return "", err
|
||||
}
|
||||
return dir, nil
|
||||
}
|
||||
|
||||
func UserFile(name string) (string, error) {
|
||||
dir, err := UserDir()
|
||||
if err != nil {
|
||||
return "", err
|
||||
}
|
||||
return filepath.Join(dir, name), nil
|
||||
}
|
||||
func UserFile(name string) (string, error) { return zntg.UserFile(appName, name) }
|
||||
|
85
label.go
85
label.go
@ -1,85 +0,0 @@
|
||||
package tins2020
|
||||
|
||||
import (
|
||||
"strings"
|
||||
)
|
||||
|
||||
type Label struct {
|
||||
ControlBase
|
||||
|
||||
Text string
|
||||
Alignment TextAlignment
|
||||
}
|
||||
|
||||
func (l *Label) Render(ctx *Context) {
|
||||
font := ctx.Fonts.Font(l.ActualFontName())
|
||||
color := l.ActualForeground()
|
||||
bottom := l.Bounds.Y + l.Bounds.H
|
||||
switch l.Alignment {
|
||||
case TextAlignmentCenter:
|
||||
font.RenderCopyAlign(ctx.Renderer, l.Text, Pt(l.Bounds.X+l.Bounds.W/2, bottom), color, TextAlignmentCenter)
|
||||
case TextAlignmentLeft:
|
||||
font.RenderCopyAlign(ctx.Renderer, l.Text, Pt(l.Bounds.X, bottom), color, TextAlignmentLeft)
|
||||
case TextAlignmentRight:
|
||||
font.RenderCopyAlign(ctx.Renderer, l.Text, Pt(l.Bounds.X+l.Bounds.W, bottom), color, TextAlignmentRight)
|
||||
}
|
||||
}
|
||||
|
||||
type Paragraph struct {
|
||||
Label
|
||||
}
|
||||
|
||||
func (p *Paragraph) Render(ctx *Context) {
|
||||
font := ctx.Fonts.Font(p.ActualFontName())
|
||||
color := p.ActualForeground()
|
||||
fontHeight := int32(font.Height())
|
||||
lines := strings.Split(p.Text, "\n")
|
||||
|
||||
measure := func(s string) int32 {
|
||||
w, _, _ := font.SizeUTF8(s)
|
||||
return int32(w)
|
||||
}
|
||||
|
||||
spaces := func(s string) []int {
|
||||
var spaces []int
|
||||
offset := 0
|
||||
for {
|
||||
space := strings.Index(s[offset:], " ")
|
||||
if space == -1 {
|
||||
return spaces
|
||||
}
|
||||
offset += space
|
||||
spaces = append(spaces, offset)
|
||||
offset++
|
||||
}
|
||||
}
|
||||
|
||||
fit := func(s string) string {
|
||||
if measure(s) < p.Bounds.W {
|
||||
return s
|
||||
}
|
||||
spaces := spaces(s)
|
||||
for split := len(spaces) - 1; split >= 0; split-- {
|
||||
clipped := s[:spaces[split]]
|
||||
if measure(clipped) < p.Bounds.W {
|
||||
return clipped
|
||||
}
|
||||
}
|
||||
return s
|
||||
}
|
||||
|
||||
offset := p.Bounds.Y
|
||||
for _, line := range lines {
|
||||
if len(line) == 0 {
|
||||
offset += fontHeight
|
||||
continue
|
||||
}
|
||||
|
||||
for len(line) > 0 {
|
||||
offset += fontHeight
|
||||
clipped := fit(line)
|
||||
line = strings.TrimLeft(line[len(clipped):], " ")
|
||||
font.RenderCopy(ctx.Renderer, clipped, Pt(p.Bounds.X, offset), color)
|
||||
}
|
||||
}
|
||||
}
|
203
largedialog.go
203
largedialog.go
@ -1,108 +1,141 @@
|
||||
package tins2020
|
||||
|
||||
import "github.com/veandco/go-sdl2/sdl"
|
||||
import (
|
||||
"opslag.de/schobers/zntg"
|
||||
"opslag.de/schobers/zntg/ui"
|
||||
)
|
||||
|
||||
type DialogBase struct {
|
||||
Container
|
||||
// type DialogBase struct {
|
||||
// }
|
||||
|
||||
content Proxy
|
||||
onShow *Events
|
||||
close EventFn
|
||||
}
|
||||
// type Dialog interface {
|
||||
// CloseDialog()
|
||||
// OnShow() zntg.EventHandler
|
||||
// ShowDialog(ui.Context, zntg.EventFn)
|
||||
// }
|
||||
|
||||
type Dialog interface {
|
||||
CloseDialog()
|
||||
OnShow() EventHandler
|
||||
ShowDialog(*Context, EventFn)
|
||||
}
|
||||
// func (d *DialogBase) CloseDialog() {
|
||||
// close := d.close
|
||||
// if close != nil {
|
||||
// close()
|
||||
// }
|
||||
// }
|
||||
|
||||
func (d *DialogBase) CloseDialog() {
|
||||
close := d.close
|
||||
if close != nil {
|
||||
close()
|
||||
}
|
||||
}
|
||||
// func (d *DialogBase) Init(ctx ui.Context) error {
|
||||
// d.AddChild(&d.content)
|
||||
// return d.Container.Init(ctx)
|
||||
// }
|
||||
|
||||
func (d *DialogBase) Init(ctx *Context) error {
|
||||
d.AddChild(&d.content)
|
||||
return d.Container.Init(ctx)
|
||||
}
|
||||
// func (d *DialogBase) OnShow() zntg.EventHandler {
|
||||
// if d.onShow == nil {
|
||||
// d.onShow = NewEvents()
|
||||
// }
|
||||
// return d.onShow
|
||||
// }
|
||||
|
||||
func (d *DialogBase) OnShow() EventHandler {
|
||||
if d.onShow == nil {
|
||||
d.onShow = NewEvents()
|
||||
}
|
||||
return d.onShow
|
||||
}
|
||||
// func (d *DialogBase) SetContent(control ui.Control) {
|
||||
// d.content.Proxied = control
|
||||
// }
|
||||
|
||||
func (d *DialogBase) SetContent(control Control) {
|
||||
d.content.Proxied = control
|
||||
}
|
||||
|
||||
func (d *DialogBase) ShowDialog(ctx *Context, close EventFn) {
|
||||
d.close = close
|
||||
if d.onShow != nil {
|
||||
d.onShow.Notify(ctx)
|
||||
}
|
||||
}
|
||||
// func (d *DialogBase) ShowDialog(ctx ui.Context, close zntg.EventFn) {
|
||||
// d.close = close
|
||||
// if d.onShow != nil {
|
||||
// d.onShow.Notify(ctx)
|
||||
// }
|
||||
// }
|
||||
|
||||
type LargeDialog struct {
|
||||
DialogBase
|
||||
ui.StackPanel
|
||||
|
||||
title Label
|
||||
titleBar *LargeDialogTitleBar
|
||||
content ui.OverlayProxy
|
||||
|
||||
closeRequested ui.Events
|
||||
|
||||
onShow zntg.Events
|
||||
close zntg.EventFn
|
||||
}
|
||||
|
||||
func NewLargeDialog(title string, content ui.Control) *LargeDialog {
|
||||
dialog := &LargeDialog{}
|
||||
|
||||
dialog.titleBar = NewLargeDialogTitleBar(title, func(ctx ui.Context, state interface{}) {
|
||||
dialog.closeRequested.Notify(ctx, state)
|
||||
})
|
||||
dialog.content.Content = content
|
||||
dialog.Children = []ui.Control{dialog.titleBar, &dialog.content}
|
||||
|
||||
return dialog
|
||||
}
|
||||
|
||||
func (d *LargeDialog) Hidden() { d.content.Hidden() }
|
||||
|
||||
func (d *LargeDialog) Shown() { d.content.Shown() }
|
||||
|
||||
type LargeDialogTitleBar struct {
|
||||
ui.ContainerBase
|
||||
|
||||
title ui.Label
|
||||
close IconButton
|
||||
}
|
||||
|
||||
func (d *LargeDialog) Arrange(ctx *Context, bounds Rectangle) {
|
||||
const titleHeight = 64
|
||||
d.ControlBase.Arrange(ctx, bounds)
|
||||
d.title.Arrange(ctx, Rect(bounds.X, bounds.Y, bounds.W, titleHeight))
|
||||
d.close.Arrange(ctx, Rect(bounds.W-64, 0, 64, 64))
|
||||
d.content.Arrange(ctx, Rect(bounds.X+titleHeight, 96, bounds.W-2*titleHeight, bounds.H-titleHeight))
|
||||
func NewLargeDialogTitleBar(title string, closeRequested ui.EventFn) *LargeDialogTitleBar {
|
||||
titleBar := &LargeDialogTitleBar{}
|
||||
titleBar.Children = []ui.Control{&titleBar.title, &titleBar.close}
|
||||
titleBar.close.ButtonClicked().AddHandler(func(ctx ui.Context, args ui.ControlClickedArgs) {
|
||||
closeRequested(ctx, args)
|
||||
})
|
||||
return titleBar
|
||||
}
|
||||
|
||||
func (d *LargeDialog) Init(ctx *Context) error {
|
||||
d.title.Text = "Botanim"
|
||||
d.title.FontName = "title"
|
||||
d.title.Alignment = TextAlignmentCenter
|
||||
// func (d *LargeDialog) Arrange(ctx ui.Context, bounds Rectangle) {
|
||||
// const titleHeight = 64
|
||||
// d.ControlBase.Arrange(ctx, bounds)
|
||||
// d.title.Arrange(ctx, Rect(bounds.X, bounds.Y, bounds.W, titleHeight))
|
||||
// d.close.Arrange(ctx, Rect(bounds.W-64, 0, 64, 64))
|
||||
// d.content.Arrange(ctx, Rect(bounds.X+titleHeight, 96, bounds.W-2*titleHeight, bounds.H-titleHeight))
|
||||
// }
|
||||
|
||||
d.close = IconButton{
|
||||
Icon: "control-cancel",
|
||||
IconHover: HoverEffectColor,
|
||||
IconWidth: 32,
|
||||
}
|
||||
d.close.OnLeftMouseButtonClick = EmptyEvent(d.CloseDialog)
|
||||
d.AddChild(&d.title)
|
||||
d.AddChild(&d.close)
|
||||
return d.DialogBase.Init(ctx)
|
||||
}
|
||||
// func (d *LargeDialog) Init(ctx ui.Context) error {
|
||||
// d.title.Text = "Botanim"
|
||||
// d.title.FontName = "title"
|
||||
// d.title.Alignment = TextAlignmentCenter
|
||||
|
||||
func (d *LargeDialog) Handle(ctx *Context, event sdl.Event) bool {
|
||||
if d.DialogBase.Handle(ctx, event) {
|
||||
return true
|
||||
}
|
||||
// d.close = IconButton{
|
||||
// Icon: "control-cancel",
|
||||
// IconHover: HoverEffectColor,
|
||||
// IconWidth: 32,
|
||||
// }
|
||||
// d.close.OnLeftMouseButtonClick = EmptyEvent(d.CloseDialog)
|
||||
// d.AddChild(&d.title)
|
||||
// d.AddChild(&d.close)
|
||||
// return d.DialogBase.Init(ctx)
|
||||
// }
|
||||
|
||||
switch e := event.(type) {
|
||||
case *sdl.KeyboardEvent:
|
||||
if e.Type == sdl.KEYDOWN {
|
||||
switch e.Keysym.Sym {
|
||||
case sdl.K_ESCAPE:
|
||||
d.CloseDialog()
|
||||
return true
|
||||
case sdl.K_RETURN:
|
||||
d.CloseDialog()
|
||||
return true
|
||||
}
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
// func (d *LargeDialog) Handle(ctx ui.Context, event sdl.Event) bool {
|
||||
// if d.DialogBase.Handle(ctx, event) {
|
||||
// return true
|
||||
// }
|
||||
|
||||
func (d *LargeDialog) Render(ctx *Context) {
|
||||
SetDrawColor(ctx.Renderer, MustHexColor("#356DAD"))
|
||||
ctx.Renderer.FillRect(d.Bounds.SDLPtr())
|
||||
// switch e := event.(type) {
|
||||
// case *sdl.KeyboardEvent:
|
||||
// if e.Type == sdl.KEYDOWN {
|
||||
// switch e.Keysym.Sym {
|
||||
// case sdl.K_ESCAPE:
|
||||
// d.CloseDialog()
|
||||
// return true
|
||||
// case sdl.K_RETURN:
|
||||
// d.CloseDialog()
|
||||
// return true
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// return false
|
||||
// }
|
||||
|
||||
d.DialogBase.Render(ctx)
|
||||
}
|
||||
// func (d *LargeDialog) Render(ctx ui.Context) {
|
||||
// SetDrawColor(ctx.Renderer, MustHexColor("#356DAD"))
|
||||
// ctx.Renderer.FillRect(d.Bounds.SDLPtr())
|
||||
|
||||
func (d *LargeDialog) SetCaption(s string) { d.title.Text = s }
|
||||
// d.DialogBase.Render(ctx)
|
||||
// }
|
||||
|
24
map.go
24
map.go
@ -1,5 +1,7 @@
|
||||
package tins2020
|
||||
|
||||
import "opslag.de/schobers/geom"
|
||||
|
||||
type Map struct {
|
||||
Temp NoiseMap
|
||||
Humid NoiseMap
|
||||
@ -7,32 +9,32 @@ type Map struct {
|
||||
PlaceX NoiseMap // displacement map of props
|
||||
PlaceY NoiseMap
|
||||
|
||||
Center Point
|
||||
Flowers map[Point]Flower
|
||||
Center geom.Point
|
||||
Flowers map[geom.Point]Flower
|
||||
}
|
||||
|
||||
func (m *Map) AddFlower(pos Point, id string, traits FlowerTraits) {
|
||||
func (m *Map) AddFlower(pos geom.Point, id string, traits FlowerTraits) {
|
||||
m.Flowers[pos] = m.NewFlower(pos, id, traits)
|
||||
}
|
||||
|
||||
func (m *Map) FlowersOnAdjacentTiles(pos Point) int {
|
||||
func (m *Map) FlowersOnAdjacentTiles(pos geom.Point) int {
|
||||
var count int
|
||||
if _, ok := m.Flowers[Pt(pos.X+1, pos.Y)]; ok {
|
||||
if _, ok := m.Flowers[geom.Pt(pos.X+1, pos.Y)]; ok {
|
||||
count++
|
||||
}
|
||||
if _, ok := m.Flowers[Pt(pos.X-1, pos.Y)]; ok {
|
||||
if _, ok := m.Flowers[geom.Pt(pos.X-1, pos.Y)]; ok {
|
||||
count++
|
||||
}
|
||||
if _, ok := m.Flowers[Pt(pos.X, pos.Y+1)]; ok {
|
||||
if _, ok := m.Flowers[geom.Pt(pos.X, pos.Y+1)]; ok {
|
||||
count++
|
||||
}
|
||||
if _, ok := m.Flowers[Pt(pos.X, pos.Y-1)]; ok {
|
||||
if _, ok := m.Flowers[geom.Pt(pos.X, pos.Y-1)]; ok {
|
||||
count++
|
||||
}
|
||||
return count
|
||||
}
|
||||
|
||||
func (m *Map) DigFlower(pos Point) string {
|
||||
func (m *Map) DigFlower(pos geom.Point) string {
|
||||
flower, ok := m.Flowers[pos]
|
||||
if !ok {
|
||||
return ""
|
||||
@ -41,12 +43,12 @@ func (m *Map) DigFlower(pos Point) string {
|
||||
return flower.ID
|
||||
}
|
||||
|
||||
func (m *Map) HasFlower(pos Point) bool {
|
||||
func (m *Map) HasFlower(pos geom.Point) bool {
|
||||
_, ok := m.Flowers[pos]
|
||||
return ok
|
||||
}
|
||||
|
||||
func (m *Map) NewFlower(pos Point, id string, traits FlowerTraits) Flower {
|
||||
func (m *Map) NewFlower(pos geom.Point, id string, traits FlowerTraits) Flower {
|
||||
flower := Flower{
|
||||
ID: id,
|
||||
Traits: traits,
|
||||
|
@ -14,7 +14,7 @@ func clipNormalized(x float64) float64 {
|
||||
|
||||
type NoiseMap interface {
|
||||
Seed() int64
|
||||
Value(x, y int32) float64
|
||||
Value(x, y int) float64
|
||||
}
|
||||
|
||||
func NewNoiseMap(seed int64) NoiseMap {
|
||||
@ -33,7 +33,7 @@ type noiseMap struct {
|
||||
}
|
||||
|
||||
// Value generates the noise value for an x/y pair.
|
||||
func (m noiseMap) Value(x, y int32) float64 {
|
||||
func (m noiseMap) Value(x, y int) float64 {
|
||||
value := m.noise.Noise2D(float64(x)*.01, float64(y)*.01, m.alpha, m.beta, m.harmonics)*.565 + .5
|
||||
return clipNormalized(value)
|
||||
}
|
||||
@ -49,7 +49,7 @@ type randomNoiseMap struct {
|
||||
}
|
||||
|
||||
// Value generates the noise value for an x/y pair.
|
||||
func (m randomNoiseMap) Value(x, y int32) float64 {
|
||||
func (m randomNoiseMap) Value(x, y int) float64 {
|
||||
value := m.Noise2D(float64(x)*.53, float64(y)*.53, 1.01, 2, 2)*.5 + .5
|
||||
return clipNormalized(value)
|
||||
}
|
||||
|
42
point.go
42
point.go
@ -1,42 +0,0 @@
|
||||
package tins2020
|
||||
|
||||
import "github.com/veandco/go-sdl2/sdl"
|
||||
|
||||
type Point struct {
|
||||
sdl.Point
|
||||
}
|
||||
|
||||
func (p Point) Add(q Point) Point { return Pt(p.X+q.X, p.Y+q.Y) }
|
||||
|
||||
func (p Point) In(r Rectangle) bool { return r.IsPointInsidePt(p) }
|
||||
|
||||
func (p Point) Sub(q Point) Point { return Pt(p.X-q.X, p.Y-q.Y) }
|
||||
|
||||
func (p Point) ToPtF() PointF { return PtF(float32(p.X), float32(p.Y)) }
|
||||
|
||||
type PointF struct {
|
||||
sdl.FPoint
|
||||
}
|
||||
|
||||
func (p PointF) Add(q PointF) PointF {
|
||||
return PtF(p.X+q.X, p.Y+q.Y)
|
||||
}
|
||||
|
||||
func (p PointF) Mul(f float32) PointF {
|
||||
return PtF(f*p.X, f*p.Y)
|
||||
}
|
||||
|
||||
func (p PointF) Sub(q PointF) PointF { return PtF(p.X-q.X, p.Y-q.Y) }
|
||||
|
||||
func Pt(x, y int32) Point { return Point{sdl.Point{X: x, Y: y}} }
|
||||
func PtF(x, y float32) PointF { return PointF{sdl.FPoint{X: x, Y: y}} }
|
||||
|
||||
func PtPtr(x, y int32) *Point {
|
||||
p := Pt(x, y)
|
||||
return &p
|
||||
}
|
||||
|
||||
func PtFPtr(x, y float32) *PointF {
|
||||
p := PtF(x, y)
|
||||
return &p
|
||||
}
|
103
projection.go
103
projection.go
@ -1,99 +1,96 @@
|
||||
package tins2020
|
||||
|
||||
import (
|
||||
"log"
|
||||
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"opslag.de/schobers/geom"
|
||||
"opslag.de/schobers/zntg/ui"
|
||||
)
|
||||
|
||||
func mapToTile(q PointF) Point {
|
||||
return Pt(int32(Round32(q.X)), int32(Round32(q.Y)))
|
||||
func mapToTile(q geom.PointF32) geom.Point {
|
||||
return geom.Pt(int(geom.Round32(q.X)), int(geom.Round32(q.Y)))
|
||||
}
|
||||
|
||||
type projection struct {
|
||||
center PointF
|
||||
center geom.PointF32
|
||||
zoom float32
|
||||
zoomInv float32
|
||||
|
||||
windowInteractRect Rectangle
|
||||
windowVisibleRect Rectangle
|
||||
tileScreenDelta PointF
|
||||
tileScreenDeltaInv PointF
|
||||
tileScreenOffset Point
|
||||
tileScreenSize Point
|
||||
tileFitScreenSize Point
|
||||
windowCenter Point
|
||||
windowInteractRect geom.Rectangle
|
||||
windowVisibleRect geom.Rectangle
|
||||
tileScreenDelta geom.PointF32
|
||||
tileScreenDeltaInv geom.PointF32
|
||||
tileScreenOffset geom.Point
|
||||
tileScreenSize geom.Point
|
||||
tileFitScreenSize geom.Point
|
||||
windowCenter geom.Point
|
||||
}
|
||||
|
||||
func newProjection() projection {
|
||||
return projection{zoom: 1, tileScreenDelta: PtF(64, 32), tileScreenDeltaInv: PtF(1./64, 1./32)}
|
||||
return projection{zoom: 1, tileScreenDelta: geom.PtF32(64, 32), tileScreenDeltaInv: geom.PtF32(1./64, 1./32)}
|
||||
}
|
||||
|
||||
func (p *projection) mapToScreen(x, y int32) Point {
|
||||
func (p *projection) mapToScreen(x, y int) geom.Point {
|
||||
return p.mapToScreenF(float32(x), float32(y))
|
||||
}
|
||||
|
||||
func (p *projection) mapToScreenF(x, y float32) Point {
|
||||
translated := PtF(x-p.center.X, y-p.center.Y)
|
||||
return Pt(p.windowCenter.X+int32((translated.X-translated.Y)*64*p.zoom), p.windowCenter.Y+int32((translated.X+translated.Y)*32*p.zoom))
|
||||
func (p *projection) mapToScreenF(x, y float32) geom.Point {
|
||||
translated := geom.PtF32(x-p.center.X, y-p.center.Y)
|
||||
return geom.Pt(p.windowCenter.X+int((translated.X-translated.Y)*64*p.zoom), p.windowCenter.Y+int((translated.X+translated.Y)*32*p.zoom))
|
||||
}
|
||||
|
||||
func (p *projection) screenToMap(x, y int32) PointF {
|
||||
func (p *projection) screenToMap(x, y int) geom.PointF32 {
|
||||
pos := p.screenToMapRel(x-p.windowCenter.X, y-p.windowCenter.Y)
|
||||
return p.center.Add(pos)
|
||||
}
|
||||
|
||||
func (p *projection) screenToMapInt(x, y int32) Point {
|
||||
func (p *projection) screenToMapInt(x, y int) geom.Point {
|
||||
pos := p.screenToMap(x, y)
|
||||
return mapToTile(pos)
|
||||
}
|
||||
|
||||
func (p *projection) screenToMapRel(x, y int32) PointF {
|
||||
func (p *projection) screenToMapRel(x, y int) geom.PointF32 {
|
||||
normX := p.zoomInv * float32(x)
|
||||
normY := p.zoomInv * float32(y)
|
||||
return PtF(.5*(p.tileScreenDeltaInv.X*normX+p.tileScreenDeltaInv.Y*normY), .5*(-p.tileScreenDeltaInv.X*normX+p.tileScreenDeltaInv.Y*normY))
|
||||
return geom.PtF32(.5*(p.tileScreenDeltaInv.X*normX+p.tileScreenDeltaInv.Y*normY), .5*(-p.tileScreenDeltaInv.X*normX+p.tileScreenDeltaInv.Y*normY))
|
||||
}
|
||||
|
||||
func (p *projection) screenToTileFitRect(pos Point) Rectangle {
|
||||
return Rect(pos.X-p.tileFitScreenSize.X, pos.Y-p.tileFitScreenSize.Y, 2*p.tileFitScreenSize.X, 2*p.tileFitScreenSize.Y)
|
||||
func (p *projection) screenToTileFitRect(pos geom.Point) geom.Rectangle {
|
||||
return geom.RectRel(pos.X-p.tileFitScreenSize.X, pos.Y-p.tileFitScreenSize.Y, 2*p.tileFitScreenSize.X, 2*p.tileFitScreenSize.Y)
|
||||
}
|
||||
|
||||
func (p *projection) screenToTileRect(pos Point) Rectangle {
|
||||
return Rect(pos.X-p.tileScreenOffset.X, pos.Y-p.tileScreenOffset.Y, p.tileScreenSize.X, p.tileScreenSize.Y)
|
||||
func (p *projection) screenToTileRect(pos geom.Point) geom.Rectangle {
|
||||
return geom.RectRel(pos.X-p.tileScreenOffset.X, pos.Y-p.tileScreenOffset.Y, p.tileScreenSize.X, p.tileScreenSize.Y)
|
||||
}
|
||||
|
||||
func (p *projection) update(renderer *sdl.Renderer) {
|
||||
func (p *projection) update(renderer ui.Renderer) {
|
||||
p.zoomInv = 1 / p.zoom
|
||||
|
||||
p.tileScreenOffset = Pt(int32(p.zoom*64), int32(p.zoom*112))
|
||||
p.tileScreenSize = Pt(int32(p.zoom*128), int32(p.zoom*160))
|
||||
p.tileFitScreenSize = Pt(int32(p.zoom*64), int32(p.zoom*32))
|
||||
p.tileScreenOffset = geom.Pt(int(p.zoom*64), int(p.zoom*112))
|
||||
p.tileScreenSize = geom.Pt(int(p.zoom*128), int(p.zoom*160))
|
||||
p.tileFitScreenSize = geom.Pt(int(p.zoom*64), int(p.zoom*32))
|
||||
|
||||
windowW, windowH, err := renderer.GetOutputSize()
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
p.windowCenter = Pt(windowW/2, windowH/2)
|
||||
p.windowInteractRect = RectAbs(buttonBarWidth, 64, windowW-buttonBarWidth, windowH)
|
||||
p.windowVisibleRect = RectAbs(buttonBarWidth, 0, windowW-buttonBarWidth, windowH+p.tileScreenSize.Y) // Adding a tile height to the bottom for trees that stick out from the cells below.
|
||||
windowF32 := renderer.Size()
|
||||
window := geom.Pt(int(windowF32.X), int(windowF32.Y))
|
||||
p.windowCenter = geom.Pt(window.X/2, window.Y/2)
|
||||
p.windowInteractRect = geom.Rect(buttonBarWidth, 64, window.X-buttonBarWidth, window.Y)
|
||||
p.windowVisibleRect = geom.Rect(buttonBarWidth, 0, window.X-buttonBarWidth, window.Y+p.tileScreenSize.Y) // Adding a tile height to the bottom for trees that stick out from the cells below.
|
||||
}
|
||||
|
||||
func (p *projection) visibleTiles(action func(int32, int32, Point)) {
|
||||
func (p *projection) visibleTiles(action func(int, int, geom.Point)) {
|
||||
visible := p.windowVisibleRect
|
||||
topLeft := p.screenToMap(visible.X, visible.Y)
|
||||
topRight := p.screenToMap(visible.X+visible.W, visible.Y)
|
||||
bottomLeft := p.screenToMap(visible.X, visible.Y+visible.H)
|
||||
bottomRight := p.screenToMap(visible.X+visible.W, visible.Y+visible.H)
|
||||
minY, maxY := int32(Floor32(topRight.Y)), int32(Ceil32(bottomLeft.Y))
|
||||
minX, maxX := int32(Floor32(topLeft.X)), int32(Ceil32(bottomRight.X))
|
||||
topLeft := p.screenToMap(visible.Min.X, visible.Min.Y)
|
||||
topRight := p.screenToMap(visible.Max.X, visible.Min.Y)
|
||||
bottomLeft := p.screenToMap(visible.Min.X, visible.Max.Y)
|
||||
bottomRight := p.screenToMap(visible.Max.Y, visible.Max.Y)
|
||||
minY, maxY := int(Floor32(topRight.Y)), int(Ceil32(bottomLeft.Y))
|
||||
minX, maxX := int(Floor32(topLeft.X)), int(Ceil32(bottomRight.X))
|
||||
for y := minY; y <= maxY; y++ {
|
||||
for x := minX; x <= maxX; x++ {
|
||||
pos := p.mapToScreen(x, y)
|
||||
rectFit := p.screenToTileFitRect(pos)
|
||||
if rectFit.X+rectFit.W < visible.X || rectFit.Y+rectFit.H < visible.Y {
|
||||
if rectFit.Max.X < visible.Min.X || rectFit.Max.Y < visible.Min.Y {
|
||||
continue
|
||||
}
|
||||
if rectFit.X > visible.X+visible.W || rectFit.Y > visible.Y+visible.H {
|
||||
if rectFit.Min.X > visible.Max.X || rectFit.Min.Y > visible.Max.Y {
|
||||
break
|
||||
}
|
||||
action(x, y, pos)
|
||||
@ -101,28 +98,28 @@ func (p *projection) visibleTiles(action func(int32, int32, Point)) {
|
||||
}
|
||||
}
|
||||
|
||||
func (p *projection) Pan(ctx *Context, delta PointF) {
|
||||
func (p *projection) Pan(ctx ui.Context, delta geom.PointF32) {
|
||||
p.center = p.center.Add(delta.Mul(p.zoomInv))
|
||||
p.update(ctx.Renderer)
|
||||
p.update(ctx.Renderer())
|
||||
}
|
||||
|
||||
func (p *projection) SetZoom(ctx *Context, center PointF, zoom float32) {
|
||||
func (p *projection) SetZoom(ctx ui.Context, center geom.PointF32, zoom float32) {
|
||||
if p.zoom == zoom {
|
||||
return
|
||||
}
|
||||
p.center = center.Sub(center.Sub(p.center).Mul(p.zoom / zoom))
|
||||
p.zoom = zoom
|
||||
p.update(ctx.Renderer)
|
||||
p.update(ctx.Renderer())
|
||||
}
|
||||
|
||||
func (p *projection) ZoomOut(ctx *Context, center PointF) {
|
||||
func (p *projection) ZoomOut(ctx ui.Context, center geom.PointF32) {
|
||||
if p.zoom <= .25 {
|
||||
return
|
||||
}
|
||||
p.SetZoom(ctx, center, .5*p.zoom)
|
||||
}
|
||||
|
||||
func (p *projection) ZoomIn(ctx *Context, center PointF) {
|
||||
func (p *projection) ZoomIn(ctx ui.Context, center geom.PointF32) {
|
||||
if p.zoom >= 2 {
|
||||
return
|
||||
}
|
||||
|
76
proxy.go
76
proxy.go
@ -1,48 +1,48 @@
|
||||
package tins2020
|
||||
|
||||
import "github.com/veandco/go-sdl2/sdl"
|
||||
// import "github.com/veandco/go-sdl2/sdl"
|
||||
|
||||
var _ Control = &Proxy{}
|
||||
// var _ Control = &Proxy{}
|
||||
|
||||
type Proxy struct {
|
||||
Proxied Control
|
||||
// type Proxy struct {
|
||||
// Proxied Control
|
||||
|
||||
bounds Rectangle
|
||||
}
|
||||
// bounds Rectangle
|
||||
// }
|
||||
|
||||
func (p *Proxy) Arrange(ctx *Context, bounds Rectangle) {
|
||||
p.bounds = bounds
|
||||
if p.Proxied == nil {
|
||||
return
|
||||
}
|
||||
p.Proxied.Arrange(ctx, bounds)
|
||||
}
|
||||
// func (p *Proxy) Arrange(ctx ui.Context, bounds Rectangle) {
|
||||
// p.bounds = bounds
|
||||
// if p.Proxied == nil {
|
||||
// return
|
||||
// }
|
||||
// p.Proxied.Arrange(ctx, bounds)
|
||||
// }
|
||||
|
||||
func (p *Proxy) Handle(ctx *Context, event sdl.Event) bool {
|
||||
if p.Proxied == nil {
|
||||
return false
|
||||
}
|
||||
return p.Proxied.Handle(ctx, event)
|
||||
}
|
||||
// func (p *Proxy) Handle(ctx ui.Context, event sdl.Event) bool {
|
||||
// if p.Proxied == nil {
|
||||
// return false
|
||||
// }
|
||||
// return p.Proxied.Handle(ctx, event)
|
||||
// }
|
||||
|
||||
func (p *Proxy) Init(ctx *Context) error {
|
||||
if p.Proxied == nil {
|
||||
return nil
|
||||
}
|
||||
return p.Proxied.Init(ctx)
|
||||
}
|
||||
// func (p *Proxy) Init(ctx ui.Context) error {
|
||||
// if p.Proxied == nil {
|
||||
// return nil
|
||||
// }
|
||||
// return p.Proxied.Init(ctx)
|
||||
// }
|
||||
|
||||
func (p *Proxy) Render(ctx *Context) {
|
||||
if p.Proxied == nil {
|
||||
return
|
||||
}
|
||||
p.Proxied.Render(ctx)
|
||||
}
|
||||
// func (p *Proxy) Render(ctx ui.Context) {
|
||||
// if p.Proxied == nil {
|
||||
// return
|
||||
// }
|
||||
// p.Proxied.Render(ctx)
|
||||
// }
|
||||
|
||||
func (p *Proxy) SetContent(ctx *Context, content Control) {
|
||||
p.Proxied = content
|
||||
if content == nil {
|
||||
return
|
||||
}
|
||||
content.Arrange(ctx, p.bounds)
|
||||
}
|
||||
// func (p *Proxy) SetContent(ctx ui.Context, content Control) {
|
||||
// p.Proxied = content
|
||||
// if content == nil {
|
||||
// return
|
||||
// }
|
||||
// content.Arrange(ctx, p.bounds)
|
||||
// }
|
||||
|
32
rect.go
32
rect.go
@ -1,32 +0,0 @@
|
||||
package tins2020
|
||||
|
||||
import "github.com/veandco/go-sdl2/sdl"
|
||||
|
||||
type Rectangle struct {
|
||||
sdl.Rect
|
||||
}
|
||||
|
||||
func RectAbs(x1, y1, x2, y2 int32) Rectangle {
|
||||
if x1 > x2 {
|
||||
x1, x2 = x2, x1
|
||||
}
|
||||
if y1 > y2 {
|
||||
y1, y2 = y2, y1
|
||||
}
|
||||
return Rectangle{sdl.Rect{X: x1, Y: y1, W: x2 - x1, H: y2 - y1}}
|
||||
}
|
||||
|
||||
func Rect(x, y, w, h int32) Rectangle { return Rectangle{sdl.Rect{X: x, Y: y, W: w, H: h}} }
|
||||
|
||||
func (r Rectangle) Bottom() int32 { return r.Y + r.H }
|
||||
|
||||
func (r Rectangle) IsPointInside(x, y int32) bool {
|
||||
return x >= r.X && x < r.X+r.W && y >= r.Y && y < r.Y+r.H
|
||||
}
|
||||
|
||||
func (r Rectangle) IsPointInsidePt(p Point) bool { return r.IsPointInside(p.X, p.Y) }
|
||||
|
||||
func (r Rectangle) Right() int32 { return r.X + r.W }
|
||||
|
||||
func (r Rectangle) SDL() sdl.Rect { return r.Rect }
|
||||
func (r Rectangle) SDLPtr() *sdl.Rect { return &r.Rect }
|
201
research.go
201
research.go
@ -8,11 +8,14 @@ import (
|
||||
"strings"
|
||||
"time"
|
||||
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"opslag.de/schobers/geom"
|
||||
|
||||
"opslag.de/schobers/zntg"
|
||||
"opslag.de/schobers/zntg/ui"
|
||||
)
|
||||
|
||||
type Research struct {
|
||||
Container
|
||||
ui.ContainerBase
|
||||
|
||||
game *Game
|
||||
botanist Specialist
|
||||
@ -22,30 +25,39 @@ type Research struct {
|
||||
digitCount int
|
||||
|
||||
close func()
|
||||
description Paragraph
|
||||
specialists Paragraph
|
||||
input Label
|
||||
description ui.Paragraph
|
||||
specialists ui.Paragraph
|
||||
input ui.Label
|
||||
digits []Digit
|
||||
animate Animation
|
||||
animate zntg.Animation
|
||||
}
|
||||
|
||||
func NewResearch(game *Game) Control {
|
||||
research := &Research{
|
||||
game: game,
|
||||
animate: NewAnimation(20 * time.Millisecond),
|
||||
}
|
||||
dialog := &LargeDialog{}
|
||||
dialog.SetCaption("Research")
|
||||
dialog.SetContent(research)
|
||||
dialog.OnShow().RegisterItf(func(state interface{}) {
|
||||
research.onShow(state.(*Context))
|
||||
func NewResearch(game *Game) ui.Overlay {
|
||||
research := &Research{game: game}
|
||||
research.animate.Interval = 20 * time.Millisecond
|
||||
|
||||
research.Children = []ui.Control{&research.description, &research.specialists, &research.input}
|
||||
|
||||
research.description.Text = "Call a specialist to conduct research with."
|
||||
research.digits = make([]Digit, 10)
|
||||
for i := range research.digits {
|
||||
j := i
|
||||
research.digits[i].Value = strconv.Itoa(i)
|
||||
research.digits[i].ControlClicked().AddHandler(func(ctx ui.Context, _ ui.ControlClickedArgs) {
|
||||
research.userTyped(ctx, j)
|
||||
})
|
||||
research.close = func() { dialog.CloseDialog() }
|
||||
research.AddChild(&research.digits[i])
|
||||
}
|
||||
dialog := NewLargeDialog("Research", research)
|
||||
// dialog.OnShow().RegisterItf(func(state interface{}) {
|
||||
// research.onShow(state.(ui.Context))
|
||||
// })
|
||||
// research.close = func() { dialog.CloseDialog() }
|
||||
return dialog
|
||||
}
|
||||
|
||||
type Digit struct {
|
||||
ControlBase
|
||||
ui.ControlBase
|
||||
|
||||
Value string
|
||||
|
||||
@ -56,13 +68,13 @@ func (d *Digit) Blink() {
|
||||
d.highlight = 4
|
||||
}
|
||||
|
||||
func (d *Digit) Render(ctx *Context) {
|
||||
font := ctx.Fonts.Font("title")
|
||||
color := White
|
||||
func (d *Digit) Render(ctx ui.Context) {
|
||||
color := zntg.MustHexColor(`#FFFFFF`)
|
||||
if d.highlight > 0 {
|
||||
color = MustHexColor("#15569F")
|
||||
color = zntg.MustHexColor(`#15569F`)
|
||||
}
|
||||
font.RenderCopyAlign(ctx.Renderer, d.Value, Pt(d.Bounds.X+d.Bounds.W/2, d.Bounds.Y+int32(font.Height())), color, TextAlignmentCenter)
|
||||
bounds := d.Bounds()
|
||||
ctx.Fonts().TextAlign("title", geom.PtF32(bounds.Center().X, bounds.Min.Y), color, d.Value, ui.AlignCenter)
|
||||
}
|
||||
|
||||
func (d *Digit) Tick() {
|
||||
@ -76,43 +88,26 @@ type Specialist struct {
|
||||
Number string
|
||||
}
|
||||
|
||||
func (r *Research) Init(ctx *Context) error {
|
||||
r.AddChild(&r.description)
|
||||
r.AddChild(&r.specialists)
|
||||
r.AddChild(&r.input)
|
||||
func (r *Research) Arrange(ctx ui.Context, bounds geom.RectangleF32, offset geom.PointF32, parent ui.Control) {
|
||||
r.ContainerBase.Arrange(ctx, bounds, offset, parent)
|
||||
|
||||
r.description.Text = "Call a specialist to conduct research with."
|
||||
r.digits = make([]Digit, 10)
|
||||
size := bounds.Size()
|
||||
r.specialists.Arrange(ctx, geom.RectRelF32(bounds.Min.X, bounds.Min.Y+40, size.X, size.Y-40), offset, r)
|
||||
r.input.Arrange(ctx, geom.RectRelF32(bounds.Min.X, bounds.Min.X+size.Y-48, size.X, 24), offset, r)
|
||||
r.input.TextAlignment = ui.AlignCenter
|
||||
|
||||
center := bounds.Center()
|
||||
|
||||
distance := size.Y * .3
|
||||
for i := range r.digits {
|
||||
j := i
|
||||
r.digits[i].Value = strconv.Itoa(i)
|
||||
r.digits[i].OnLeftMouseButtonClick = func(*Context) {
|
||||
r.userTyped(j)
|
||||
}
|
||||
r.AddChild(&r.digits[i])
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (r *Research) Arrange(ctx *Context, bounds Rectangle) {
|
||||
r.Container.Arrange(ctx, bounds)
|
||||
r.specialists.Arrange(ctx, Rect(r.Bounds.X, r.Bounds.Y+40, r.Bounds.W, r.Bounds.H-40))
|
||||
r.input.Arrange(ctx, Rect(r.Bounds.X, r.Bounds.X+r.Bounds.H-48, r.Bounds.W, 24))
|
||||
r.input.Alignment = TextAlignmentCenter
|
||||
|
||||
center := Pt(r.Bounds.X+r.Bounds.W/2, r.Bounds.Y+r.Bounds.H/2)
|
||||
|
||||
distance := float64(bounds.H) * .3
|
||||
for i := range r.digits {
|
||||
angle := (float64((10-i)%10)*0.16 + .2) * math.Pi
|
||||
pos := Pt(int32(distance*math.Cos(angle)), int32(.8*distance*math.Sin(angle)))
|
||||
angle := (float32((10-i)%10)*0.16 + .2) * math.Pi
|
||||
pos := geom.PtF32(distance*geom.Cos32(angle), .8*distance*geom.Sin32(angle))
|
||||
digitCenter := center.Add(pos)
|
||||
r.digits[i].Arrange(ctx, Rect(digitCenter.X-24, digitCenter.Y-24, 48, 48))
|
||||
r.digits[i].Arrange(ctx, geom.RectRelF32(digitCenter.X-24, digitCenter.Y-24, 48, 48), offset, r)
|
||||
}
|
||||
}
|
||||
|
||||
func (r *Research) userTyped(i int) {
|
||||
func (r *Research) userTyped(ctx ui.Context, i int) {
|
||||
r.digits[i].Blink()
|
||||
digit := strconv.Itoa(i)
|
||||
if len(r.typing) == 0 || digit != r.typing {
|
||||
@ -132,75 +127,73 @@ func (r *Research) userTyped(i int) {
|
||||
r.digitCount = 0
|
||||
|
||||
if r.input.Text == r.botanist.Number {
|
||||
r.game.UnlockNextFlower()
|
||||
r.game.UnlockNextFlower(ctx)
|
||||
r.close()
|
||||
r.input.Text = ""
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (r *Research) Handle(ctx *Context, event sdl.Event) bool {
|
||||
if r.Container.Handle(ctx, event) {
|
||||
func (r *Research) Handle(ctx ui.Context, event ui.Event) bool {
|
||||
if r.ContainerBase.Handle(ctx, event) {
|
||||
return true
|
||||
}
|
||||
switch e := event.(type) {
|
||||
case *sdl.KeyboardEvent:
|
||||
if e.Type == sdl.KEYDOWN {
|
||||
switch e.Keysym.Sym {
|
||||
case sdl.K_0:
|
||||
r.userTyped(0)
|
||||
case sdl.K_KP_0:
|
||||
r.userTyped(0)
|
||||
case sdl.K_1:
|
||||
r.userTyped(1)
|
||||
case sdl.K_KP_1:
|
||||
r.userTyped(1)
|
||||
case sdl.K_2:
|
||||
r.userTyped(2)
|
||||
case sdl.K_KP_2:
|
||||
r.userTyped(2)
|
||||
case sdl.K_3:
|
||||
r.userTyped(3)
|
||||
case sdl.K_KP_3:
|
||||
r.userTyped(3)
|
||||
case sdl.K_4:
|
||||
r.userTyped(4)
|
||||
case sdl.K_KP_4:
|
||||
r.userTyped(4)
|
||||
case sdl.K_5:
|
||||
r.userTyped(5)
|
||||
case sdl.K_KP_5:
|
||||
r.userTyped(5)
|
||||
case sdl.K_6:
|
||||
r.userTyped(6)
|
||||
case sdl.K_KP_6:
|
||||
r.userTyped(6)
|
||||
case sdl.K_7:
|
||||
r.userTyped(7)
|
||||
case sdl.K_KP_7:
|
||||
r.userTyped(7)
|
||||
case sdl.K_8:
|
||||
r.userTyped(8)
|
||||
case sdl.K_KP_8:
|
||||
r.userTyped(8)
|
||||
case sdl.K_9:
|
||||
r.userTyped(9)
|
||||
case sdl.K_KP_9:
|
||||
r.userTyped(9)
|
||||
}
|
||||
case *ui.KeyDownEvent:
|
||||
switch e.Key {
|
||||
case ui.Key0:
|
||||
r.userTyped(ctx, 0)
|
||||
case ui.KeyPad0:
|
||||
r.userTyped(ctx, 0)
|
||||
case ui.Key1:
|
||||
r.userTyped(ctx, 1)
|
||||
case ui.KeyPad1:
|
||||
r.userTyped(ctx, 1)
|
||||
case ui.Key2:
|
||||
r.userTyped(ctx, 2)
|
||||
case ui.KeyPad2:
|
||||
r.userTyped(ctx, 2)
|
||||
case ui.Key3:
|
||||
r.userTyped(ctx, 3)
|
||||
case ui.KeyPad3:
|
||||
r.userTyped(ctx, 3)
|
||||
case ui.Key4:
|
||||
r.userTyped(ctx, 4)
|
||||
case ui.KeyPad4:
|
||||
r.userTyped(ctx, 4)
|
||||
case ui.Key5:
|
||||
r.userTyped(ctx, 5)
|
||||
case ui.KeyPad5:
|
||||
r.userTyped(ctx, 5)
|
||||
case ui.Key6:
|
||||
r.userTyped(ctx, 6)
|
||||
case ui.KeyPad6:
|
||||
r.userTyped(ctx, 6)
|
||||
case ui.Key7:
|
||||
r.userTyped(ctx, 7)
|
||||
case ui.KeyPad7:
|
||||
r.userTyped(ctx, 7)
|
||||
case ui.Key8:
|
||||
r.userTyped(ctx, 8)
|
||||
case ui.KeyPad8:
|
||||
r.userTyped(ctx, 8)
|
||||
case ui.Key9:
|
||||
r.userTyped(ctx, 9)
|
||||
case ui.KeyPad9:
|
||||
r.userTyped(ctx, 9)
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (r *Research) Render(ctx *Context) {
|
||||
func (r *Research) Render(ctx ui.Context) {
|
||||
for i := range r.digits {
|
||||
r.digits[i].Tick()
|
||||
}
|
||||
r.Container.Render(ctx)
|
||||
r.ContainerBase.Render(ctx)
|
||||
}
|
||||
|
||||
func (r *Research) onShow(ctx *Context) {
|
||||
func (r *Research) onShow(ctx ui.Context) {
|
||||
generateNumber := func() string {
|
||||
var number string
|
||||
for i := 0; i < 3; i++ {
|
||||
|
@ -4,6 +4,8 @@ import (
|
||||
"bufio"
|
||||
"fmt"
|
||||
"strings"
|
||||
|
||||
"opslag.de/schobers/zntg/ui"
|
||||
)
|
||||
|
||||
type ResourceLoader struct {
|
||||
@ -14,8 +16,8 @@ func NewResourceLoader() *ResourceLoader {
|
||||
return &ResourceLoader{}
|
||||
}
|
||||
|
||||
func (l *ResourceLoader) parseResourcesFile(res *Resources, name string) error {
|
||||
f, err := res.Fs().Open(name)
|
||||
func (l *ResourceLoader) parseResourcesFile(res ui.Resources, name string) error {
|
||||
f, err := res.OpenResource(name)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
@ -36,7 +38,7 @@ func (l *ResourceLoader) parseResourcesFile(res *Resources, name string) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (l *ResourceLoader) LoadFromFile(res *Resources, name string, action func(string, string) error) error {
|
||||
func (l *ResourceLoader) LoadFromFile(res ui.Resources, name string, action func(string, string) error) error {
|
||||
err := l.parseResourcesFile(res, name)
|
||||
if err != nil {
|
||||
return err
|
||||
|
15
settings.go
15
settings.go
@ -1,6 +1,11 @@
|
||||
package tins2020
|
||||
|
||||
import "os"
|
||||
import (
|
||||
"os"
|
||||
|
||||
"opslag.de/schobers/geom"
|
||||
"opslag.de/schobers/zntg"
|
||||
)
|
||||
|
||||
type Settings struct {
|
||||
Window WindowSettings
|
||||
@ -18,7 +23,7 @@ func (s *Settings) Init() error {
|
||||
if _, err := os.Stat(path); os.IsNotExist(err) {
|
||||
return nil
|
||||
}
|
||||
return DecodeJSON(path, s)
|
||||
return zntg.DecodeJSON(path, s)
|
||||
}
|
||||
|
||||
func (s *Settings) Store() error {
|
||||
@ -26,11 +31,11 @@ func (s *Settings) Store() error {
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return EncodeJSON(path, s)
|
||||
return zntg.EncodeJSON(path, s)
|
||||
}
|
||||
|
||||
type WindowSettings struct {
|
||||
Location *Point
|
||||
Size *Point
|
||||
Location *geom.Point
|
||||
Size *geom.Point
|
||||
VSync *bool
|
||||
}
|
||||
|
@ -3,129 +3,129 @@ package tins2020
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"opslag.de/schobers/geom"
|
||||
"opslag.de/schobers/zntg/ui"
|
||||
)
|
||||
|
||||
type terrainRenderer struct {
|
||||
ui.ControlBase
|
||||
|
||||
game *Game
|
||||
hover *Point
|
||||
hover *geom.Point
|
||||
project projection
|
||||
|
||||
drag Drageable
|
||||
drag ui.Dragable
|
||||
}
|
||||
|
||||
func NewTerrainRenderer(game *Game) Control {
|
||||
return &terrainRenderer{game: game, project: newProjection()}
|
||||
}
|
||||
func NewTerrainRenderer(game *Game) ui.Control {
|
||||
renderer := &terrainRenderer{game: game, project: newProjection()}
|
||||
|
||||
func (r *terrainRenderer) Arrange(ctx *Context, _ Rectangle) {
|
||||
r.project.update(ctx.Renderer)
|
||||
}
|
||||
|
||||
func (r *terrainRenderer) Init(ctx *Context) error {
|
||||
r.game.CenterChanged().RegisterItf(func(state interface{}) {
|
||||
center := state.(Point)
|
||||
r.project.center = center.ToPtF()
|
||||
r.project.update(ctx.Renderer)
|
||||
renderer.game.CenterChanged().AddHandler(func(ctx ui.Context, state interface{}) {
|
||||
center := state.(geom.Point)
|
||||
renderer.project.center = center.ToF32()
|
||||
renderer.project.update(ctx.Renderer())
|
||||
})
|
||||
r.project.update(ctx.Renderer)
|
||||
// renderer.project.update(ctx.Renderer)
|
||||
return renderer
|
||||
}
|
||||
|
||||
func (r *terrainRenderer) Arrange(ctx ui.Context, _ geom.RectangleF32, _ geom.PointF32, _ ui.Control) {
|
||||
r.project.update(ctx.Renderer())
|
||||
}
|
||||
|
||||
func (r *terrainRenderer) Init(ctx ui.Context) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func isControlKeyDown() bool {
|
||||
state := sdl.GetKeyboardState()
|
||||
return state[sdl.SCANCODE_LCTRL] == 1 || state[sdl.SCANCODE_RCTRL] == 1 || state[sdl.SCANCODE_LGUI] == 1 || state[sdl.SCANCODE_RGUI] == 1
|
||||
func isControlKeyDown(ctx ui.Context) bool {
|
||||
return false
|
||||
// ctx.MousePosition()
|
||||
// state := ui.GetKeyboardState()
|
||||
// return state[ui.SCANCODE_LCTRL] == 1 || state[ui.SCANCODE_RCTRL] == 1 || state[ui.SCANCODE_LGUI] == 1 || state[ui.SCANCODE_RGUI] == 1
|
||||
}
|
||||
|
||||
func (r *terrainRenderer) Handle(ctx *Context, event sdl.Event) bool {
|
||||
func (r *terrainRenderer) Handle(ctx ui.Context, event ui.Event) bool {
|
||||
switch e := event.(type) {
|
||||
case *sdl.MouseButtonEvent:
|
||||
if r.project.windowInteractRect.IsPointInside(e.X, e.Y) {
|
||||
if e.Type == sdl.MOUSEBUTTONDOWN {
|
||||
controlKeyDown := isControlKeyDown()
|
||||
if e.Button == sdl.BUTTON_MIDDLE || (e.Button == sdl.BUTTON_LEFT && controlKeyDown) {
|
||||
if !r.drag.IsDragging() {
|
||||
r.drag.Start(Pt(e.X, e.Y))
|
||||
case *ui.MouseButtonDownEvent:
|
||||
pos := e.Pos()
|
||||
if pos.ToInt().In(r.project.windowInteractRect) {
|
||||
controlKeyDown := isControlKeyDown(ctx)
|
||||
if e.Button == ui.MouseButtonMiddle || (e.Button == ui.MouseButtonLeft && controlKeyDown) {
|
||||
if _, ok := r.drag.IsDragging(); !ok {
|
||||
r.drag.Start(pos)
|
||||
}
|
||||
}
|
||||
if e.Button == sdl.BUTTON_LEFT && !controlKeyDown {
|
||||
pos := r.project.screenToMapInt(e.X, e.Y)
|
||||
if e.Button == ui.MouseButtonLeft && !controlKeyDown {
|
||||
pos := r.project.screenToMapInt(int(e.X), int(e.Y))
|
||||
r.game.UserClickedTile(pos)
|
||||
}
|
||||
if e.Button == sdl.BUTTON_RIGHT {
|
||||
if e.Type == sdl.MOUSEBUTTONDOWN {
|
||||
r.game.CancelTool()
|
||||
if e.Button == ui.MouseButtonRight {
|
||||
r.game.CancelTool(ctx)
|
||||
}
|
||||
}
|
||||
}
|
||||
if e.Type == sdl.MOUSEBUTTONUP {
|
||||
if r.drag.IsDragging() {
|
||||
case *ui.MouseButtonUpEvent:
|
||||
pos := e.Pos().ToInt()
|
||||
if pos.In(r.project.windowInteractRect) {
|
||||
if _, ok := r.drag.IsDragging(); ok {
|
||||
r.game.Terrain.Center = mapToTile(r.project.center)
|
||||
r.drag.Cancel()
|
||||
}
|
||||
}
|
||||
}
|
||||
case *sdl.MouseMotionEvent:
|
||||
if r.project.windowInteractRect.IsPointInside(e.X, e.Y) {
|
||||
hover := r.project.screenToMapInt(e.X, e.Y)
|
||||
case *ui.MouseMoveEvent:
|
||||
pos := e.Pos()
|
||||
if pos.ToInt().In(r.project.windowInteractRect) {
|
||||
hover := r.project.screenToMapInt(int(e.X), int(e.Y))
|
||||
r.hover = &hover
|
||||
} else {
|
||||
r.hover = nil
|
||||
}
|
||||
if r.drag.IsDragging() {
|
||||
delta := r.drag.Move(Pt(e.X, e.Y))
|
||||
r.project.center = r.project.center.Sub(r.project.screenToMapRel(delta.X, delta.Y))
|
||||
r.project.update(ctx.Renderer)
|
||||
if _, ok := r.drag.IsDragging(); ok {
|
||||
delta, _ := r.drag.Move(pos)
|
||||
r.project.center = r.project.center.Sub(r.project.screenToMapRel(int(delta.X), int(delta.Y)))
|
||||
r.project.update(ctx.Renderer())
|
||||
}
|
||||
case *sdl.MouseWheelEvent:
|
||||
if r.hover != nil {
|
||||
if e.Y < 0 {
|
||||
r.project.ZoomOut(ctx, r.hover.ToPtF())
|
||||
r.project.ZoomOut(ctx, r.hover.ToF32())
|
||||
} else {
|
||||
r.project.ZoomIn(ctx, r.hover.ToPtF())
|
||||
r.project.ZoomIn(ctx, r.hover.ToF32())
|
||||
}
|
||||
}
|
||||
case *sdl.WindowEvent:
|
||||
if e.Event == sdl.WINDOWEVENT_LEAVE {
|
||||
case *ui.MouseLeaveEvent:
|
||||
r.hover = nil
|
||||
r.project.update(ctx.Renderer)
|
||||
}
|
||||
case *sdl.KeyboardEvent:
|
||||
if e.Type == sdl.KEYDOWN {
|
||||
switch e.Keysym.Sym {
|
||||
case sdl.K_PLUS:
|
||||
r.project.update(ctx.Renderer())
|
||||
case *ui.KeyDownEvent:
|
||||
switch e.Key {
|
||||
case ui.KeyPadPlus:
|
||||
r.project.ZoomIn(ctx, r.project.center)
|
||||
case sdl.K_KP_PLUS:
|
||||
r.project.ZoomIn(ctx, r.project.center)
|
||||
case sdl.K_MINUS:
|
||||
case ui.KeyMinus:
|
||||
r.project.ZoomOut(ctx, r.project.center)
|
||||
case sdl.K_KP_MINUS:
|
||||
case ui.KeyPadMinus:
|
||||
r.project.ZoomOut(ctx, r.project.center)
|
||||
case sdl.K_w:
|
||||
r.project.Pan(ctx, PtF(-1, -1))
|
||||
case sdl.K_a:
|
||||
r.project.Pan(ctx, PtF(-1, 1))
|
||||
case sdl.K_s:
|
||||
r.project.Pan(ctx, PtF(1, 1))
|
||||
case sdl.K_d:
|
||||
r.project.Pan(ctx, PtF(1, -1))
|
||||
}
|
||||
case ui.KeyW:
|
||||
r.project.Pan(ctx, geom.PtF32(-1, -1))
|
||||
case ui.KeyA:
|
||||
r.project.Pan(ctx, geom.PtF32(-1, 1))
|
||||
case ui.KeyS:
|
||||
r.project.Pan(ctx, geom.PtF32(1, 1))
|
||||
case ui.KeyD:
|
||||
r.project.Pan(ctx, geom.PtF32(1, -1))
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (r *terrainRenderer) Render(ctx *Context) {
|
||||
func (r *terrainRenderer) Render(ctx ui.Context) {
|
||||
terrain := r.game.Terrain
|
||||
toTileTexture := func(x, y int32) *Texture {
|
||||
toTileTexture := func(x, y int) ui.Texture {
|
||||
temp := terrain.Temp.Value(x, y)
|
||||
if temp < .35 {
|
||||
return ctx.Textures.Texture("tile-snow")
|
||||
return ctx.Textures().Texture("tile-snow")
|
||||
}
|
||||
if temp > .65 {
|
||||
return ctx.Textures.Texture("tile-dirt")
|
||||
return ctx.Textures().Texture("tile-dirt")
|
||||
}
|
||||
return ctx.Textures.Texture("tile-grass")
|
||||
return ctx.Textures().Texture("tile-grass")
|
||||
}
|
||||
|
||||
variantToInt := func(variant float64) int {
|
||||
@ -144,14 +144,14 @@ func (r *terrainRenderer) Render(ctx *Context) {
|
||||
return -1
|
||||
}
|
||||
|
||||
variantToTexture := func(format string, variant float64) *Texture {
|
||||
variantToTexture := func(format string, variant float64) ui.Texture {
|
||||
textName := fmt.Sprintf(format, variantToInt(variant))
|
||||
return ctx.Textures.Texture(textName)
|
||||
return ctx.Textures().Texture(textName)
|
||||
}
|
||||
|
||||
stretch := func(x, from, to float64) float64 { return (x - from) * 1 / (to - from) }
|
||||
|
||||
toPropTexture := func(temp, humid, variant float64) *Texture {
|
||||
toPropTexture := func(temp, humid, variant float64) ui.Texture {
|
||||
if temp < .35 {
|
||||
if humid < .2 {
|
||||
return nil
|
||||
@ -181,12 +181,12 @@ func (r *terrainRenderer) Render(ctx *Context) {
|
||||
return variantToTexture("bush-large-%d", stretch(variant, .8, 1)*multiplier)
|
||||
}
|
||||
|
||||
toItemTexture := func(x, y int32) *Texture {
|
||||
toItemTexture := func(x, y int) ui.Texture {
|
||||
variant := terrain.Variant.Value(x, y)
|
||||
flower, ok := terrain.Flowers[Pt(x, y)]
|
||||
flower, ok := terrain.Flowers[geom.Pt(x, y)]
|
||||
if ok {
|
||||
desc, _ := r.game.Herbarium.Find(flower.ID)
|
||||
return ctx.Textures.Texture(desc.IconTemplate.Variant(variantToInt(variant)))
|
||||
return ctx.Textures().Texture(desc.IconTemplate.Variant(variantToInt(variant)))
|
||||
}
|
||||
temp := terrain.Temp.Value(x, y)
|
||||
humid := terrain.Humid.Value(x, y)
|
||||
@ -197,17 +197,17 @@ func (r *terrainRenderer) Render(ctx *Context) {
|
||||
// vertical (tile): [96,160) = 64
|
||||
// vertical (total): [0,160) = 160
|
||||
|
||||
r.project.visibleTiles(func(x, y int32, pos Point) {
|
||||
r.project.visibleTiles(func(x, y int, pos geom.Point) {
|
||||
text := toTileTexture(x, y)
|
||||
rect := r.project.screenToTileRect(pos)
|
||||
text.CopyResize(ctx.Renderer, rect)
|
||||
ctx.Renderer().DrawTexture(text, rect.ToF32())
|
||||
|
||||
if r.hover != nil && x == r.hover.X && y == r.hover.Y {
|
||||
ctx.Textures.Texture("tile-hover").CopyResize(ctx.Renderer, rect)
|
||||
ctx.Renderer().DrawTexture(ctx.Textures().Texture("tile-hover"), rect.ToF32())
|
||||
}
|
||||
})
|
||||
|
||||
r.project.visibleTiles(func(x, y int32, pos Point) {
|
||||
r.project.visibleTiles(func(x, y int, pos geom.Point) {
|
||||
text := toItemTexture(x, y)
|
||||
if text == nil {
|
||||
return
|
||||
@ -215,6 +215,7 @@ func (r *terrainRenderer) Render(ctx *Context) {
|
||||
|
||||
placeX, placeY := terrain.PlaceX.Value(x, y), terrain.PlaceY.Value(x, y)
|
||||
pos = r.project.mapToScreenF(float32(x)-.2+float32(.9*placeX-.45), float32(y)-.2+float32(.9*placeY-.45))
|
||||
text.CopyResize(ctx.Renderer, r.project.screenToTileRect(pos))
|
||||
rect := r.project.screenToTileRect(pos)
|
||||
ctx.Renderer().DrawTexture(text, rect.ToF32())
|
||||
})
|
||||
}
|
||||
|
116
textures.go
116
textures.go
@ -1,116 +0,0 @@
|
||||
package tins2020
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"fmt"
|
||||
|
||||
"github.com/veandco/go-sdl2/img"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"opslag.de/schobers/fs/vfs"
|
||||
)
|
||||
|
||||
type Texture struct {
|
||||
texture *sdl.Texture
|
||||
size Point
|
||||
}
|
||||
|
||||
func NewTextureFromSurface(renderer *sdl.Renderer, surface *sdl.Surface) (*Texture, error) {
|
||||
texture, err := renderer.CreateTextureFromSurface(surface)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return &Texture{texture: texture, size: Pt(surface.W, surface.H)}, nil
|
||||
}
|
||||
|
||||
func (t *Texture) Size() Point { return t.size }
|
||||
|
||||
// func (t *Texture) Rect() Rectangle { return t.rect }
|
||||
|
||||
// func (t *Texture) SDLRectPtr() *sdl.Rect { return t.rect.SDLPtr() }
|
||||
|
||||
func (t *Texture) Copy(renderer *sdl.Renderer, dst Point) {
|
||||
t.CopyResize(renderer, Rect(dst.X, dst.Y, t.size.X, t.size.Y))
|
||||
}
|
||||
|
||||
func (t *Texture) CopyPart(renderer *sdl.Renderer, src Rectangle, dst Point) {
|
||||
t.CopyPartResize(renderer, src, Rect(dst.X, dst.Y, src.W, src.H))
|
||||
}
|
||||
|
||||
func (t *Texture) CopyPartResize(renderer *sdl.Renderer, src Rectangle, dst Rectangle) {
|
||||
renderer.Copy(t.texture, src.SDLPtr(), dst.SDLPtr())
|
||||
}
|
||||
|
||||
func (t *Texture) CopyResize(renderer *sdl.Renderer, dst Rectangle) {
|
||||
t.CopyPartResize(renderer, RectAbs(0, 0, t.size.X, t.size.Y), dst)
|
||||
}
|
||||
|
||||
func (t *Texture) SetColor(color sdl.Color) {
|
||||
t.texture.SetColorMod(color.R, color.G, color.B)
|
||||
}
|
||||
|
||||
// func (t *Texture) CopyF(renderer *sdl.Renderer, dst *sdl.FRect) {
|
||||
// renderer.CopyF(t.texture, t.rect, dst) // Depends on SDL >=2.0.10
|
||||
// }
|
||||
|
||||
func (t *Texture) Destroy() { t.texture.Destroy() }
|
||||
|
||||
type Textures struct {
|
||||
dir vfs.CopyDir
|
||||
renderer *sdl.Renderer
|
||||
textures map[string]*Texture
|
||||
}
|
||||
|
||||
func (t *Textures) Init(renderer *sdl.Renderer, dir vfs.CopyDir) {
|
||||
t.dir = dir
|
||||
t.renderer = renderer
|
||||
t.textures = map[string]*Texture{}
|
||||
}
|
||||
|
||||
func (t *Textures) Load(name, path string, other ...string) error {
|
||||
err := t.load(name, path)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if len(other) == 0 {
|
||||
return nil
|
||||
}
|
||||
if len(other)%2 != 0 {
|
||||
return errors.New("expected name/path pairs")
|
||||
}
|
||||
for i := 0; i < len(other); i += 2 {
|
||||
err = t.load(other[i], other[i+1])
|
||||
if err != nil {
|
||||
return fmt.Errorf("error loading '%s'; error: %v", other[i], err)
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (t *Textures) load(name, path string) error {
|
||||
texturePath, err := t.dir.Retrieve(path)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
surface, err := img.Load(texturePath)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer surface.Free()
|
||||
texture, err := NewTextureFromSurface(t.renderer, surface)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
t.textures[name] = texture
|
||||
return nil
|
||||
}
|
||||
|
||||
func (t *Textures) Texture(name string) *Texture { return t.textures[name] }
|
||||
|
||||
func (t *Textures) Destroy() {
|
||||
if t.textures == nil {
|
||||
return
|
||||
}
|
||||
for _, t := range t.textures {
|
||||
t.Destroy()
|
||||
}
|
||||
}
|
8
tools.go
8
tools.go
@ -1,8 +1,10 @@
|
||||
package tins2020
|
||||
|
||||
import "opslag.de/schobers/geom"
|
||||
|
||||
type Tool interface {
|
||||
Type() string
|
||||
ClickedTile(*Game, Point)
|
||||
ClickedTile(*Game, geom.Point)
|
||||
}
|
||||
|
||||
type PlantFlowerTool struct {
|
||||
@ -11,7 +13,7 @@ type PlantFlowerTool struct {
|
||||
|
||||
func (t *PlantFlowerTool) Type() string { return "plant-flower" }
|
||||
|
||||
func (t *PlantFlowerTool) ClickedTile(game *Game, tile Point) {
|
||||
func (t *PlantFlowerTool) ClickedTile(game *Game, tile geom.Point) {
|
||||
game.PlantFlower(t.FlowerID, tile)
|
||||
}
|
||||
|
||||
@ -19,6 +21,6 @@ type ShovelTool struct{}
|
||||
|
||||
func (t *ShovelTool) Type() string { return "shovel" }
|
||||
|
||||
func (t *ShovelTool) ClickedTile(game *Game, tile Point) {
|
||||
func (t *ShovelTool) ClickedTile(game *Game, tile geom.Point) {
|
||||
game.Dig(tile)
|
||||
}
|
||||
|
72
tooltip.go
72
tooltip.go
@ -1,72 +0,0 @@
|
||||
package tins2020
|
||||
|
||||
import "github.com/veandco/go-sdl2/sdl"
|
||||
|
||||
type Tooltip struct {
|
||||
ControlBase
|
||||
|
||||
Text string
|
||||
}
|
||||
|
||||
const tooltipBorderThickness = 1
|
||||
const tooltipHorizontalPadding = 6
|
||||
const tooltipVerticalPadding = 2
|
||||
const tooltipMouseDistance = 12
|
||||
|
||||
func (t *Tooltip) ActualFontName() string {
|
||||
if t.FontName == "" {
|
||||
return "small"
|
||||
}
|
||||
return t.FontName
|
||||
}
|
||||
|
||||
func (t *Tooltip) Handle(ctx *Context, event sdl.Event) bool {
|
||||
if len(t.Text) == 0 {
|
||||
return false
|
||||
}
|
||||
|
||||
font := ctx.Fonts.Font(t.ActualFontName())
|
||||
if font == nil {
|
||||
font = ctx.Fonts.Font("default")
|
||||
}
|
||||
windowW, windowH, err := ctx.Renderer.GetOutputSize()
|
||||
if err != nil {
|
||||
return false
|
||||
}
|
||||
|
||||
labelW, labelH, err := font.SizeUTF8(t.Text)
|
||||
if err != nil {
|
||||
return false
|
||||
}
|
||||
|
||||
mouse := ctx.MousePosition
|
||||
width := int32(labelW) + 2*tooltipBorderThickness + 2*tooltipHorizontalPadding
|
||||
height := int32(labelH) + 2*tooltipBorderThickness + 2*tooltipVerticalPadding
|
||||
|
||||
left := mouse.X + tooltipMouseDistance
|
||||
top := mouse.Y + tooltipMouseDistance
|
||||
if left+width > windowW {
|
||||
left = mouse.X - tooltipMouseDistance - width
|
||||
}
|
||||
if top+height > windowH {
|
||||
top = mouse.Y - tooltipMouseDistance - height
|
||||
}
|
||||
|
||||
t.Bounds = Rect(left, top, width, height)
|
||||
return false
|
||||
}
|
||||
|
||||
func (t *Tooltip) Render(ctx *Context) {
|
||||
almostBlack := MustHexColor("#0000007f")
|
||||
SetDrawColor(ctx.Renderer, almostBlack)
|
||||
ctx.Renderer.FillRect(t.Bounds.SDLPtr())
|
||||
|
||||
almostWhite := MustHexColor("ffffff7f")
|
||||
SetDrawColor(ctx.Renderer, almostWhite)
|
||||
ctx.Renderer.DrawRect(t.Bounds.SDLPtr())
|
||||
|
||||
font := ctx.Fonts.Font(t.ActualFontName())
|
||||
|
||||
bottomLeft := Pt(t.Bounds.X+tooltipBorderThickness+tooltipHorizontalPadding, t.Bounds.Y+t.Bounds.H-tooltipBorderThickness-tooltipVerticalPadding)
|
||||
font.RenderCopy(ctx.Renderer, t.Text, bottomLeft, White)
|
||||
}
|
Loading…
Reference in New Issue
Block a user