Extended ControlBase. Added/changed Point/PointF/Rectangle (now backed by SDL struct). Tweaked poppy traits.

This commit is contained in:
Sander Schobers 2020-05-10 12:21:51 +02:00
parent 1cf13b0ec9
commit 5c0824bafb
9 changed files with 93 additions and 48 deletions

View File

@ -42,16 +42,10 @@ func run() error {
defer ctx.Destroy() defer ctx.Destroy()
if ctx.Settings.Window.Location == nil { if ctx.Settings.Window.Location == nil {
ctx.Settings.Window.Location = &tins2020.Point{ ctx.Settings.Window.Location = tins2020.PtPtr(sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED)
X: sdl.WINDOWPOS_UNDEFINED,
Y: sdl.WINDOWPOS_UNDEFINED,
}
} }
if ctx.Settings.Window.Size == nil { if ctx.Settings.Window.Size == nil {
ctx.Settings.Window.Size = &tins2020.Point{ ctx.Settings.Window.Size = tins2020.PtPtr(800, 600)
X: 800,
Y: 600,
}
} }
sdl.SetHint(sdl.HINT_RENDER_SCALE_QUALITY, "1") sdl.SetHint(sdl.HINT_RENDER_SCALE_QUALITY, "1")
@ -74,7 +68,8 @@ func run() error {
err = ctx.Fonts.LoadDesc( err = ctx.Fonts.LoadDesc(
tins2020.FontDescriptor{Name: "debug", Path: "fonts/OpenSans-Regular.ttf", Size: 12}, tins2020.FontDescriptor{Name: "debug", Path: "fonts/OpenSans-Regular.ttf", Size: 12},
tins2020.FontDescriptor{Name: "default", Path: "fonts/FiraMono-Regular.ttf", Size: 10}, tins2020.FontDescriptor{Name: "default", Path: "fonts/FiraMono-Regular.ttf", Size: 16},
tins2020.FontDescriptor{Name: "small", Path: "fonts/FiraMono-Regular.ttf", Size: 12},
) )
if err != nil { if err != nil {
return err return err
@ -113,10 +108,10 @@ func run() error {
switch e.Event { switch e.Event {
case sdl.WINDOWEVENT_MOVED: case sdl.WINDOWEVENT_MOVED:
x, y := window.GetPosition() x, y := window.GetPosition()
ctx.Settings.Window.Location = &tins2020.Point{X: x, Y: y} ctx.Settings.Window.Location = tins2020.PtPtr(x, y)
case sdl.WINDOWEVENT_SIZE_CHANGED: case sdl.WINDOWEVENT_SIZE_CHANGED:
w, h := window.GetSize() w, h := window.GetSize()
ctx.Settings.Window.Size = &tins2020.Point{X: w, Y: h} ctx.Settings.Window.Size = tins2020.PtPtr(w, h)
} }
case *sdl.KeyboardEvent: case *sdl.KeyboardEvent:
switch e.Keysym.Sym { switch e.Keysym.Sym {

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@ -9,10 +9,18 @@ type Control interface {
} }
type ControlBase struct { type ControlBase struct {
Bounds Rectangle
IsMouseOver bool
} }
func (b *ControlBase) Handle(*Context, sdl.Event) {} func (b *ControlBase) Init(*Context) error { return nil }
func (b *ControlBase) Handle(ctx *Context, event sdl.Event) {
switch e := event.(type) {
case *sdl.MouseMotionEvent:
b.IsMouseOver = b.Bounds.IsPointInside(e.X, e.Y)
}
}
func (b *ControlBase) Render(*Context) {} func (b *ControlBase) Render(*Context) {}
func (b *ControlBase) Init(*Context) error { return nil }

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@ -34,13 +34,14 @@ type FlowerResistance struct {
// NewPoppyTraits creates the traits of a poppy, a very generic flower that thrives in a moderate climate. // NewPoppyTraits creates the traits of a poppy, a very generic flower that thrives in a moderate climate.
func NewPoppyTraits() FlowerTraits { func NewPoppyTraits() FlowerTraits {
return FlowerTraits{ return FlowerTraits{
Spread: 0.0007, // Spread: 0.0011,
Life: 0.99991, Spread: 0.0011,
Life: 0.99993,
Resistance: FlowerResistance{ Resistance: FlowerResistance{
Cold: 0.3, Cold: 0.5,
Hot: 0.3, Hot: 0.5,
Dry: 0.3, Dry: 0.5,
Wet: 0.3, Wet: 0.5,
}, },
} }
} }

View File

@ -42,11 +42,11 @@ func (f *Font) RenderCopyAlign(renderer *sdl.Renderer, text string, pos Point, c
rect := texture.Rect() rect := texture.Rect()
switch align { switch align {
case TextAlignmentLeft: case TextAlignmentLeft:
texture.Copy(renderer, &sdl.Rect{X: pos.X, Y: pos.Y, W: rect.W, H: rect.H}) texture.Copy(renderer, RectSize(pos.X, pos.Y, rect.W, rect.H).SDLPtr())
case TextAlignmentCenter: case TextAlignmentCenter:
texture.Copy(renderer, &sdl.Rect{X: pos.X - (rect.W / 2), Y: pos.Y, W: rect.W, H: rect.H}) texture.Copy(renderer, RectSize(pos.X-(rect.W/2), pos.Y, rect.W, rect.H).SDLPtr())
case TextAlignmentRight: case TextAlignmentRight:
texture.Copy(renderer, &sdl.Rect{X: pos.X - rect.W, Y: pos.Y, W: rect.W, H: rect.H}) texture.Copy(renderer, RectSize(pos.X-rect.W, pos.Y, rect.W, rect.H).SDLPtr())
} }
return nil return nil
} }

View File

@ -46,7 +46,7 @@ func (b *ButtonBar) Handle(ctx *Context, event sdl.Event) {
} }
func (b *ButtonBar) Render(ctx *Context) { func (b *ButtonBar) Render(ctx *Context) {
ctx.Renderer.FillRect(&sdl.Rect{X: b.Left, Y: b.Top, W: b.Left + buttonBarWidth, H: b.Bottom}) ctx.Renderer.FillRect(Rect(b.Left, b.Top, b.Left+buttonBarWidth, b.Bottom).SDLPtr())
texture := func(b Button) *Texture { texture := func(b Button) *Texture {
if b.IsDisabled { if b.IsDisabled {
texture := ctx.Textures.Texture(b.Disabled) texture := ctx.Textures.Texture(b.Disabled)
@ -97,7 +97,8 @@ func (c *GameControls) Handle(ctx *Context, event sdl.Event) {
} }
func (c *GameControls) Render(ctx *Context) { func (c *GameControls) Render(ctx *Context) {
ctx.Renderer.SetDrawColor(74, 198, 154, 255) // ctx.Renderer.SetDrawColor(74, 198, 154, 255) // #4ac69a
ctx.Renderer.SetDrawColor(53, 109, 173, 255)
c.menu.Render(ctx) c.menu.Render(ctx)
c.flowers.Render(ctx) c.flowers.Render(ctx)
} }

View File

@ -1,18 +1,34 @@
package tins2020 package tins2020
import "github.com/veandco/go-sdl2/sdl"
type Point struct { type Point struct {
X, Y int32 sdl.Point
} }
func (p Point) Add(q Point) Point { return Pt(p.X+q.X, p.Y+q.Y) } func (p Point) Add(q Point) Point { return Pt(p.X+q.X, p.Y+q.Y) }
func (p Point) In(r Rectangle) bool { return r.IsPointInsidePt(p) }
type PointF struct { type PointF struct {
X, Y float32 sdl.FPoint
} }
func (p PointF) Add(q PointF) PointF { return PtF(p.X+q.X, p.Y+q.Y) } func (p PointF) Add(q PointF) PointF {
return PtF(p.X+q.X, p.Y+q.Y)
}
func (p PointF) Sub(q PointF) PointF { return PtF(p.X-q.X, p.Y-q.Y) } func (p PointF) Sub(q PointF) PointF { return PtF(p.X-q.X, p.Y-q.Y) }
func Pt(x, y int32) Point { return Point{x, y} } func Pt(x, y int32) Point { return Point{sdl.Point{X: x, Y: y}} }
func PtF(x, y float32) PointF { return PointF{x, y} } func PtF(x, y float32) PointF { return PointF{sdl.FPoint{X: x, Y: y}} }
func PtPtr(x, y int32) *Point {
p := Pt(x, y)
return &p
}
func PtFPtr(x, y float32) *PointF {
p := PtF(x, y)
return &p
}

View File

@ -11,7 +11,7 @@ type projection struct {
zoom float32 zoom float32
zoomInv float32 zoomInv float32
windowRect sdl.Rect windowRect Rectangle
tileScreenDelta PointF tileScreenDelta PointF
tileScreenDeltaInv PointF tileScreenDeltaInv PointF
tileScreenOffset Point tileScreenOffset Point
@ -64,7 +64,7 @@ func (p *projection) update(renderer *sdl.Renderer) {
log.Fatal(err) log.Fatal(err)
} }
p.windowCenter = Pt(windowW/2, windowH/2) p.windowCenter = Pt(windowW/2, windowH/2)
p.windowRect = sdl.Rect{X: buttonBarWidth, Y: 0, W: windowW - 2*buttonBarWidth, H: windowH - 0} p.windowRect = RectSize(buttonBarWidth, 0, windowW-2*buttonBarWidth, windowH)
} }
func (p *projection) visibleTiles(action func(int32, int32, Point)) { func (p *projection) visibleTiles(action func(int32, int32, Point)) {

28
rect.go Normal file
View File

@ -0,0 +1,28 @@
package tins2020
import "github.com/veandco/go-sdl2/sdl"
type Rectangle struct {
sdl.Rect
}
func (r Rectangle) IsPointInside(x, y int32) bool {
return x >= r.X && x < r.X+r.W && y >= r.Y && y < r.Y+r.H
}
func (r Rectangle) IsPointInsidePt(p Point) bool { return r.IsPointInside(p.X, p.Y) }
func Rect(x1, y1, x2, y2 int32) Rectangle {
if x1 > x2 {
x1, x2 = x2, x1
}
if y1 > y2 {
y1, y2 = y2, y1
}
return Rectangle{sdl.Rect{X: x1, Y: y1, W: x2 - x1, H: y2 - y1}}
}
func RectSize(x, y, w, h int32) Rectangle { return Rectangle{sdl.Rect{X: x, Y: y, W: w, H: h}} }
func (r Rectangle) SDL() sdl.Rect { return r.Rect }
func (r Rectangle) SDLPtr() *sdl.Rect { return &r.Rect }

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@ -35,24 +35,25 @@ func (r *terrainRenderer) Handle(ctx *Context, event sdl.Event) {
if e.Button == sdl.BUTTON_LEFT { if e.Button == sdl.BUTTON_LEFT {
r.interact.mouseLeftDown = e.Type == sdl.MOUSEBUTTONDOWN r.interact.mouseLeftDown = e.Type == sdl.MOUSEBUTTONDOWN
if r.interact.mouseLeftDown && r.interact.mouseDrag == nil { if r.interact.mouseLeftDown && r.interact.mouseDrag == nil {
r.interact.mouseDrag = &Point{e.X, e.Y} r.interact.mouseDrag = PtPtr(e.X, e.Y)
} else if !r.interact.mouseLeftDown && r.interact.mouseDrag != nil { } else if !r.interact.mouseLeftDown && r.interact.mouseDrag != nil {
r.interact.mouseDrag = nil r.interact.mouseDrag = nil
} }
} }
case *sdl.MouseMotionEvent: case *sdl.MouseMotionEvent:
if insideRect(e.X, e.Y, &r.project.windowRect) { if r.project.windowRect.IsPointInside(e.X, e.Y) {
hover := r.project.screenToMap(e.X, e.Y) hover := r.project.screenToMap(e.X, e.Y)
r.hover = &Point{X: int32(Round32(hover.X)), Y: int32(Round32(hover.Y))} r.hover = PtPtr(int32(Round32(hover.X)), int32(Round32(hover.Y)))
} else { } else {
r.hover = nil r.hover = nil
} }
if r.interact.mouseDrag != nil { if r.interact.mouseDrag != nil {
r.project.center = r.project.center.Sub(r.project.screenToMapRel(e.X-r.interact.mouseDrag.X, e.Y-r.interact.mouseDrag.Y)) r.project.center = r.project.center.Sub(r.project.screenToMapRel(e.X-r.interact.mouseDrag.X, e.Y-r.interact.mouseDrag.Y))
r.project.update(ctx.Renderer) r.project.update(ctx.Renderer)
r.interact.mouseDrag = &Point{e.X, e.Y} r.interact.mouseDrag = PtPtr(e.X, e.Y)
} }
case *sdl.MouseWheelEvent: case *sdl.MouseWheelEvent:
if r.project.windowRect.IsPointInside(e.X, e.Y) {
if e.Y > 0 && r.project.zoom > .5 { if e.Y > 0 && r.project.zoom > .5 {
r.project.zoom *= .5 r.project.zoom *= .5
r.project.update(ctx.Renderer) r.project.update(ctx.Renderer)
@ -60,6 +61,7 @@ func (r *terrainRenderer) Handle(ctx *Context, event sdl.Event) {
r.project.zoom *= 2 r.project.zoom *= 2
r.project.update(ctx.Renderer) r.project.update(ctx.Renderer)
} }
}
case *sdl.WindowEvent: case *sdl.WindowEvent:
if e.Event == sdl.WINDOWEVENT_RESIZED { if e.Event == sdl.WINDOWEVENT_RESIZED {
r.project.update(ctx.Renderer) r.project.update(ctx.Renderer)
@ -67,12 +69,6 @@ func (r *terrainRenderer) Handle(ctx *Context, event sdl.Event) {
} }
} }
func insideRect(x, y int32, rect *sdl.Rect) bool {
return x >= rect.X && x < rect.X+rect.W && y >= rect.Y && y < rect.Y+rect.H
}
func insideRectPt(p Point, rect *sdl.Rect) bool { return insideRect(p.X, p.Y, rect) }
func (r *terrainRenderer) Render(ctx *Context) { func (r *terrainRenderer) Render(ctx *Context) {
toTileTexture := func(x, y int32) *Texture { toTileTexture := func(x, y int32) *Texture {
temp := r.terrain.Temp.Value(x, y) temp := r.terrain.Temp.Value(x, y)