Implemented research.
This commit is contained in:
parent
5ebd582498
commit
5e822d0cf9
@ -49,6 +49,7 @@ func (a *Animation) Run() {
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}
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a.active = true
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a.start = time.Now()
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a.lastUpdate = 0
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}
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func (a *Animation) SetInterval(interval time.Duration) {
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@ -96,7 +96,7 @@ func run() error {
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app := tins2020.NewContainer()
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overlays := tins2020.NewContainer()
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dialogs := tins2020.NewDialogs()
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dialogs := tins2020.NewDialogs(game)
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overlays.AddChild(dialogs)
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overlays.AddChild(&tins2020.FPS{Show: &game.Debug})
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@ -112,7 +112,7 @@ func run() error {
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if err != nil {
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return err
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}
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dialogs.ShowIntro()
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dialogs.ShowIntro(ctx)
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w, h := window.GetSize()
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app.Arrange(ctx, tins2020.Rect(0, 0, w, h))
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13
control.go
13
control.go
@ -32,30 +32,27 @@ func (b *ControlBase) Arrange(ctx *Context, bounds Rectangle) { b.Bounds = bound
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func (b *ControlBase) Init(*Context) error { return nil }
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func (b *ControlBase) Handle(ctx *Context, event sdl.Event) bool {
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b.HandleNoFeedback(ctx, event)
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return false
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}
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func (b *ControlBase) HandleNoFeedback(ctx *Context, event sdl.Event) {
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switch e := event.(type) {
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case *sdl.MouseMotionEvent:
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b.IsMouseOver = b.Bounds.IsPointInside(e.X, e.Y)
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case *sdl.MouseButtonEvent:
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if b.IsMouseOver && e.Button == sdl.BUTTON_LEFT && e.Type == sdl.MOUSEBUTTONDOWN {
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b.Invoke(ctx, b.OnLeftMouseButtonClick)
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return b.Invoke(ctx, b.OnLeftMouseButtonClick)
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}
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case *sdl.WindowEvent:
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if e.Event == sdl.WINDOWEVENT_LEAVE {
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b.IsMouseOver = false
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}
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}
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return false
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}
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func (b *ControlBase) Invoke(ctx *Context, fn EventContextFn) {
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func (b *ControlBase) Invoke(ctx *Context, fn EventContextFn) bool {
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if fn == nil {
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return
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return false
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}
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fn(ctx)
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return true
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}
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func (b *ControlBase) Render(*Context) {}
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39
dialogs.go
39
dialogs.go
@ -5,25 +5,37 @@ type Dialogs struct {
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intro Control
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settings Control
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research Control
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dialogClosed *Events
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dialogOpened *Events
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}
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func NewDialogs() *Dialogs {
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func NewDialogs(game *Game) *Dialogs {
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return &Dialogs{
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intro: &Intro{},
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settings: &LargeDialog{},
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research: NewResearch(game),
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dialogClosed: NewEvents(),
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dialogOpened: NewEvents(),
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}
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}
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func (d *Dialogs) showDialog(ctx *Context, control Control) {
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d.SetContent(ctx, control)
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control.(Dialog).ShowDialog(ctx, d.Close)
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d.dialogOpened.Notify(nil)
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}
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func (d *Dialogs) Arrange(ctx *Context, bounds Rectangle) {
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d.Proxy.Arrange(ctx, bounds)
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}
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func (d *Dialogs) DialogClosed() EventHandler { return d.dialogClosed }
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func (d *Dialogs) DialogOpened() EventHandler { return d.dialogOpened }
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func (d *Dialogs) Init(ctx *Context) error {
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d.intro = &Intro{}
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d.settings = &DialogBase{}
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err := d.intro.Init(ctx)
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if err != nil {
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return err
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@ -32,22 +44,23 @@ func (d *Dialogs) Init(ctx *Context) error {
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if err != nil {
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return err
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}
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err = d.research.Init(ctx)
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return nil
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}
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func (d *Dialogs) Close() {
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d.Proxied = nil
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d.SetContent(nil, nil)
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d.dialogClosed.Notify(nil)
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}
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func (d *Dialogs) ShowIntro() {
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d.Proxied = d.intro
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d.intro.(Dialog).ShowDialog(d.Close)
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d.dialogOpened.Notify(nil)
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func (d *Dialogs) ShowIntro(ctx *Context) {
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d.showDialog(ctx, d.intro)
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}
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func (d *Dialogs) ShowSettings() {
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d.Proxied = d.settings
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d.settings.(Dialog).ShowDialog(d.Close)
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d.dialogOpened.Notify(nil)
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func (d *Dialogs) ShowResearch(ctx *Context) {
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d.showDialog(ctx, d.research)
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}
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func (d *Dialogs) ShowSettings(ctx *Context) {
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d.showDialog(ctx, d.settings)
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}
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10
game.go
10
game.go
@ -213,10 +213,6 @@ func (g *Game) SelectShovel() {
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g.selectTool(&ShovelTool{})
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}
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func (g *Game) SelectResearch() {
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g.Pause()
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}
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func (g *Game) SpeedChanged() EventHandler { return g.speedChanged }
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func (g *Game) State() GameState {
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@ -258,6 +254,12 @@ func (g *Game) Tool() Tool { return g.tool }
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func (g *Game) ToolChanged() EventHandler { return g.toolChanged }
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func (g *Game) UnlockNextFlower() {
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price := g.Herbarium.UnlockNext()
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g.Balance -= price
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g.selectTool(nil)
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}
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func (g *Game) Update() {
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for g.simulation.Animate() {
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g.tick()
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@ -117,7 +117,7 @@ func (c *GameControls) Init(ctx *Context) error {
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c.menu.Background = MustHexColor("#356dad")
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c.menu.Buttons = []Control{
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NewIconButton("control-settings", func(*Context) { c.dialogs.ShowSettings() }),
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NewIconButton("control-settings", c.dialogs.ShowSettings),
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NewIconButton("control-save", func(*Context) { c.game.Save() }),
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NewIconButton("control-load", func(ctx *Context) {
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c.game.Load()
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@ -127,11 +127,11 @@ func (c *GameControls) Init(ctx *Context) error {
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c.game.New()
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c.updateFlowerControls(ctx)
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}),
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NewIconButton("control-information", func(*Context) { c.dialogs.ShowIntro() }),
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NewIconButton("control-information", c.dialogs.ShowIntro),
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}
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c.shovel = NewIconButtonConfig("control-shovel", func(*Context) { c.game.SelectShovel() }, func(b *IconButton) { b.IconHeight = 32 })
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c.research = NewIconButtonConfig("control-research", func(*Context) { c.game.SelectResearch() }, func(b *IconButton) { b.IconHeight = 32 })
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c.research = NewIconButtonConfig("control-research", c.dialogs.ShowResearch, func(b *IconButton) { b.IconHeight = 32 })
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c.otherTools.Buttons = []Control{c.shovel, c.research}
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c.Container.AddChild(&c.menu)
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@ -160,10 +160,10 @@ func (c *GameControls) Handle(ctx *Context, event sdl.Event) bool {
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case sdl.K_d:
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c.game.SelectShovel()
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case sdl.K_r:
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c.game.SelectResearch()
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c.dialogs.ShowResearch(ctx)
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case sdl.K_ESCAPE:
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if c.game.Tool() == nil {
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c.dialogs.ShowIntro()
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c.dialogs.ShowIntro(ctx)
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} else {
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c.game.CancelTool()
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}
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33
herbarium.go
33
herbarium.go
@ -36,7 +36,7 @@ func (h *Herbarium) Reset() {
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BuyPrice: 100,
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SellPrice: 20,
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Traits: NewLoosestrifeTraits(),
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Unlocked: true,
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Unlocked: false,
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})
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h.Add("coneflower", FlowerDescriptor{
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Name: "Coneflower",
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@ -45,7 +45,7 @@ func (h *Herbarium) Reset() {
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BuyPrice: 500,
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SellPrice: 100,
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Traits: NewConeflowerTraits(),
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Unlocked: true,
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Unlocked: false,
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})
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h.Add("tulip", FlowerDescriptor{
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Name: "Tulip",
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@ -54,7 +54,7 @@ func (h *Herbarium) Reset() {
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BuyPrice: 20000,
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SellPrice: 5000,
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Traits: NewTulipTraits(),
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Unlocked: true,
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Unlocked: false,
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})
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h.Add("ajuga", FlowerDescriptor{
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Name: "Ajuga",
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@ -63,7 +63,7 @@ func (h *Herbarium) Reset() {
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BuyPrice: 100000,
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SellPrice: 10000,
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Traits: NewAjugaTraits(),
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Unlocked: true,
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Unlocked: false,
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})
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}
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@ -114,3 +114,28 @@ func (h *Herbarium) IsUnlocked(id string) bool {
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}
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return flower.Unlocked
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}
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func (h *Herbarium) NextFlowerToUnlock() (string, FlowerDescriptor, int) {
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var previous *FlowerDescriptor
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for _, id := range h.Flowers() {
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flower, _ := h.Find(id)
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if !flower.Unlocked {
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if previous == nil {
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return "", FlowerDescriptor{}, 0
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}
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return id, flower, previous.BuyPrice * 2
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}
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previous = &flower
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}
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return "", FlowerDescriptor{}, 0
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}
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func (h *Herbarium) UnlockNext() int {
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id, flower, price := h.NextFlowerToUnlock()
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if len(id) == 0 {
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return 0
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}
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flower.Unlocked = true
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h.flowers[id] = flower
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return price
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}
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4
label.go
4
label.go
@ -48,10 +48,6 @@ type Paragraph struct {
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Label
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}
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// func (p *Paragraph) Arrange(ctx *Context, bounds Rectangle) {
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// p.Label.Arrange(ctx, bounds)
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// }
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func (p *Paragraph) Render(ctx *Context) {
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font := ctx.Fonts.Font(p.fontName())
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color := p.fontColor()
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@ -6,12 +6,14 @@ type DialogBase struct {
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Container
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content Proxy
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onShow *Events
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close EventFn
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}
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type Dialog interface {
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CloseDialog()
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ShowDialog(EventFn)
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OnShow() EventHandler
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ShowDialog(*Context, EventFn)
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}
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func (d *DialogBase) CloseDialog() {
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@ -21,17 +23,27 @@ func (d *DialogBase) CloseDialog() {
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}
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}
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func (d *DialogBase) Init(ctx *Context) error {
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d.AddChild(&d.content)
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return d.Container.Init(ctx)
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}
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func (d *DialogBase) OnShow() EventHandler {
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if d.onShow == nil {
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d.onShow = NewEvents()
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}
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return d.onShow
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}
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func (d *DialogBase) SetContent(control Control) {
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d.content.Proxied = control
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}
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func (d *DialogBase) ShowDialog(close EventFn) {
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func (d *DialogBase) ShowDialog(ctx *Context, close EventFn) {
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d.close = close
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}
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func (d *DialogBase) Init(ctx *Context) error {
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d.AddChild(&d.content)
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return d.Container.Init(ctx)
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if d.onShow != nil {
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d.onShow.Notify(ctx)
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}
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}
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type LargeDialog struct {
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@ -93,3 +105,5 @@ func (d *LargeDialog) Render(ctx *Context) {
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d.DialogBase.Render(ctx)
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}
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func (d *LargeDialog) SetCaption(s string) { d.title.Text = s }
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11
proxy.go
11
proxy.go
@ -6,9 +6,12 @@ var _ Control = &Proxy{}
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type Proxy struct {
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Proxied Control
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bounds Rectangle
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}
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func (p *Proxy) Arrange(ctx *Context, bounds Rectangle) {
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p.bounds = bounds
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if p.Proxied == nil {
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return
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}
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@ -35,3 +38,11 @@ func (p *Proxy) Render(ctx *Context) {
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}
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p.Proxied.Render(ctx)
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}
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func (p *Proxy) SetContent(ctx *Context, content Control) {
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p.Proxied = content
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if content == nil {
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return
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}
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content.Arrange(ctx, p.bounds)
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}
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225
research.go
Normal file
225
research.go
Normal file
@ -0,0 +1,225 @@
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package tins2020
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import (
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"fmt"
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"math"
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"math/rand"
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"strconv"
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"strings"
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"time"
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"github.com/veandco/go-sdl2/sdl"
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)
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type Research struct {
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Container
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game *Game
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botanist Specialist
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farmer Specialist
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typing string
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digitCount int
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close func()
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description Paragraph
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specialists Paragraph
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input Label
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digits []Digit
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animate Animation
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}
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func NewResearch(game *Game) Control {
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research := &Research{
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game: game,
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animate: NewAnimation(20 * time.Millisecond),
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}
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dialog := &LargeDialog{}
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dialog.SetCaption("Research")
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dialog.SetContent(research)
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dialog.OnShow().RegisterItf(func(state interface{}) {
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research.onShow(state.(*Context))
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})
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research.close = func() { dialog.CloseDialog() }
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return dialog
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}
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type Digit struct {
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ControlBase
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Value string
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highlight int
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}
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func (d *Digit) Render(ctx *Context) {
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font := ctx.Fonts.Font("title")
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color := White
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if d.highlight > 0 {
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color = MustHexColor("#15569F")
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}
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font.RenderCopyAlign(ctx.Renderer, d.Value, Pt(d.Bounds.X+d.Bounds.W/2, d.Bounds.Y+int32(font.Height())), color, TextAlignmentCenter)
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}
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func (d *Digit) Blink() {
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d.highlight = 4
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}
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func (d *Digit) Tick() {
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if d.highlight > 0 {
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d.highlight--
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}
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}
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type Specialist struct {
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Cost int
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Number string
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}
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func (r *Research) Init(ctx *Context) error {
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r.AddChild(&r.description)
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r.AddChild(&r.specialists)
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r.AddChild(&r.input)
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r.description.Text = "Call a specialist to conduct research with."
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r.digits = make([]Digit, 10)
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for i := range r.digits {
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r.digits[i].Value = strconv.Itoa(i)
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r.AddChild(&r.digits[i])
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}
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return nil
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}
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func (r *Research) Arrange(ctx *Context, bounds Rectangle) {
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r.Container.Arrange(ctx, bounds)
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r.specialists.Arrange(ctx, RectSize(r.Bounds.X, r.Bounds.Y+40, r.Bounds.W, r.Bounds.H-40))
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r.input.Arrange(ctx, RectSize(r.Bounds.X, r.Bounds.X+r.Bounds.H-48, r.Bounds.W, 24))
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r.input.Alignment = TextAlignmentCenter
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center := Pt(r.Bounds.X+r.Bounds.W/2, r.Bounds.Y+r.Bounds.H/2)
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distance := float64(bounds.H) * .3
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for i := range r.digits {
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angle := (float64((10-i)%10)*0.16 + .2) * math.Pi
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pos := Pt(int32(distance*math.Cos(angle)), int32(.8*distance*math.Sin(angle)))
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digitCenter := center.Add(pos)
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r.digits[i].Arrange(ctx, RectSize(digitCenter.X-24, digitCenter.Y-24, 48, 48))
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}
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}
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func (r *Research) userTyped(i int) {
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r.digits[i].Blink()
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digit := strconv.Itoa(i)
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if len(r.typing) == 0 || digit != r.typing {
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r.typing = digit
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r.digitCount = 1
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} else {
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r.digitCount++
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}
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if !strings.HasPrefix(r.botanist.Number, r.input.Text+r.typing) {
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r.input.Text = ""
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r.typing = ""
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r.digitCount = 0
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} else if r.digitCount == i || r.digitCount == 10 {
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r.input.Text += digit
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if r.input.Text == r.botanist.Number {
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r.game.UnlockNextFlower()
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r.close()
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r.input.Text = ""
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}
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}
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}
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func (r *Research) Handle(ctx *Context, event sdl.Event) bool {
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switch e := event.(type) {
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case *sdl.KeyboardEvent:
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if e.Type == sdl.KEYDOWN {
|
||||
switch e.Keysym.Sym {
|
||||
case sdl.K_0:
|
||||
r.userTyped(0)
|
||||
case sdl.K_KP_0:
|
||||
r.userTyped(0)
|
||||
case sdl.K_1:
|
||||
r.userTyped(1)
|
||||
case sdl.K_KP_1:
|
||||
r.userTyped(1)
|
||||
case sdl.K_2:
|
||||
r.userTyped(2)
|
||||
case sdl.K_KP_2:
|
||||
r.userTyped(2)
|
||||
case sdl.K_3:
|
||||
r.userTyped(3)
|
||||
case sdl.K_KP_3:
|
||||
r.userTyped(3)
|
||||
case sdl.K_4:
|
||||
r.userTyped(4)
|
||||
case sdl.K_KP_4:
|
||||
r.userTyped(4)
|
||||
case sdl.K_5:
|
||||
r.userTyped(5)
|
||||
case sdl.K_KP_5:
|
||||
r.userTyped(5)
|
||||
case sdl.K_6:
|
||||
r.userTyped(6)
|
||||
case sdl.K_KP_6:
|
||||
r.userTyped(6)
|
||||
case sdl.K_7:
|
||||
r.userTyped(7)
|
||||
case sdl.K_KP_7:
|
||||
r.userTyped(7)
|
||||
case sdl.K_8:
|
||||
r.userTyped(8)
|
||||
case sdl.K_KP_8:
|
||||
r.userTyped(8)
|
||||
case sdl.K_9:
|
||||
r.userTyped(9)
|
||||
case sdl.K_KP_9:
|
||||
r.userTyped(9)
|
||||
}
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (r *Research) Render(ctx *Context) {
|
||||
for i := range r.digits {
|
||||
r.digits[i].Tick()
|
||||
}
|
||||
r.Container.Render(ctx)
|
||||
}
|
||||
|
||||
func (r *Research) onShow(ctx *Context) {
|
||||
generateNumber := func() string {
|
||||
var number string
|
||||
for i := 0; i < 3; i++ {
|
||||
number += strconv.Itoa(rand.Intn(9) + 1)
|
||||
}
|
||||
return number
|
||||
}
|
||||
r.digitCount = 0
|
||||
r.input.Text = ""
|
||||
|
||||
var specialists string
|
||||
defer func() {
|
||||
r.specialists.Text = specialists
|
||||
}()
|
||||
|
||||
_, _, price := r.game.Herbarium.NextFlowerToUnlock()
|
||||
if price == 0 {
|
||||
specialists += "Botanist (unlocks next flower; unavailable)\n"
|
||||
specialists += "Farmer (fertilizes land; unavailable)\n"
|
||||
return
|
||||
}
|
||||
|
||||
r.botanist.Cost = price
|
||||
if r.game.Balance < r.botanist.Cost {
|
||||
r.botanist.Number = "**unavailable**"
|
||||
} else {
|
||||
r.botanist.Number = generateNumber()
|
||||
}
|
||||
|
||||
specialists += fmt.Sprintf("Botanist: no. %s (unlocks next flower; $ %d)\n", r.botanist.Number, r.botanist.Cost)
|
||||
specialists += "Farmer: no. **unavailable** (fertilizes land; $ ---)\n"
|
||||
}
|
Loading…
Reference in New Issue
Block a user