Changes from the deadline until the 1.0.0 release/tag.

This commit is contained in:
Sander Schobers 2020-05-11 14:41:42 +02:00
parent e4ca42165d
commit 5f2537120d
12 changed files with 119 additions and 97 deletions

2
.gitignore vendored
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@ -1 +1,3 @@
.vscode/launch.json
cmd/tins2020/*rice-box.*

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@ -49,6 +49,7 @@ func (a *Animation) Run() {
}
a.active = true
a.start = time.Now()
a.lastUpdate = 0
}
func (a *Animation) SetInterval(interval time.Duration) {

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@ -9,6 +9,9 @@ import (
"opslag.de/schobers/tins2020"
)
//go:generate go get -u github.com/GeertJohan/go.rice/rice
//go:generate rice embed
func main() {
err := run()
if err != nil {

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@ -11,6 +11,14 @@ var Transparent = sdl.Color{R: 0, G: 0, B: 0, A: 0}
var TransparentWhite = sdl.Color{R: 255, G: 255, B: 255, A: 31}
var White = sdl.Color{R: 255, G: 255, B: 255, A: 255}
func HexColor(s string) (sdl.Color, error) {
c, err := img.HexColor(s)
if err != nil {
return sdl.Color{}, err
}
return sdl.Color(c), nil
}
func MustHexColor(s string) sdl.Color { return sdl.Color(img.MustHexColor(s)) }
func SetDrawColor(renderer *sdl.Renderer, color sdl.Color) {

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@ -22,6 +22,7 @@ func EmptyEvent(fn EventFn) EventContextFn {
type ControlBase struct {
Bounds Rectangle
IsDisabled bool
IsMouseOver bool
OnLeftMouseButtonClick EventContextFn
@ -36,7 +37,7 @@ func (b *ControlBase) Handle(ctx *Context, event sdl.Event) bool {
case *sdl.MouseMotionEvent:
b.IsMouseOver = b.Bounds.IsPointInside(e.X, e.Y)
case *sdl.MouseButtonEvent:
if b.IsMouseOver && e.Button == sdl.BUTTON_LEFT && e.Type == sdl.MOUSEBUTTONDOWN {
if !b.IsDisabled && b.IsMouseOver && e.Button == sdl.BUTTON_LEFT && e.Type == sdl.MOUSEBUTTONDOWN {
return b.Invoke(ctx, b.OnLeftMouseButtonClick)
}
case *sdl.WindowEvent:

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@ -163,6 +163,11 @@ func (g *Game) Load() {
func (g *Game) Pause() { g.setSpeed(GameSpeedPaused) }
func (g *Game) PlantFlower(id string, tile Point) {
if g.Terrain.HasFlower(tile) {
// TODO: notify user it tried to plant on tile with flower?
return
}
flower, ok := g.Herbarium.Find(id)
if !ok {
log.Println("user was able to plant a flower that doesn't exist")
@ -255,7 +260,8 @@ func (g *Game) Tool() Tool { return g.tool }
func (g *Game) ToolChanged() EventHandler { return g.toolChanged }
func (g *Game) UnlockNextFlower() {
g.Herbarium.UnlockNext()
price := g.Herbarium.UnlockNext()
g.Balance -= price
g.selectTool(nil)
}

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@ -87,7 +87,10 @@ func (c *GameControls) Init(ctx *Context) error {
c.game.SpeedChanged().RegisterItf(c.speedChanged)
c.game.ToolChanged().RegisterItf(c.toolChanged)
c.dialogs.DialogOpened().Register(func() { c.game.Pause() })
c.dialogs.DialogClosed().Register(func() { c.game.Resume() })
c.dialogs.DialogClosed().Register(func() {
c.updateFlowerControls(ctx)
c.game.Resume()
})
c.flowers.Background = MustHexColor("#356dad")
c.flowers.ButtonLength = 64
@ -117,7 +120,10 @@ func (c *GameControls) Init(ctx *Context) error {
c.menu.Background = MustHexColor("#356dad")
c.menu.Buttons = []Control{
NewIconButton("control-settings", c.dialogs.ShowSettings),
NewIconButtonConfig("control-settings", c.dialogs.ShowSettings, func(b *IconButton) {
b.IsDisabled = true
b.IconDisabled = "#afafaf"
}),
NewIconButton("control-save", func(*Context) { c.game.Save() }),
NewIconButton("control-load", func(ctx *Context) {
c.game.Load()

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@ -130,12 +130,12 @@ func (h *Herbarium) NextFlowerToUnlock() (string, FlowerDescriptor, int) {
return "", FlowerDescriptor{}, 0
}
func (h *Herbarium) UnlockNext() {
// id, flower, _ := h.NextFlowerToUnlock()
// if flower == nil {
// return
// }
// flower.Unlocked = true
// h.flowers[flower]
func (h *Herbarium) UnlockNext() int {
id, flower, price := h.NextFlowerToUnlock()
if len(id) == 0 {
return 0
}
flower.Unlocked = true
h.flowers[id] = flower
return price
}

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@ -19,8 +19,7 @@ type IconButton struct {
IconActive HoverEffect
IconHover HoverEffect
IsActive bool
IsDisabled bool
IsActive bool
}
func NewIconButton(icon string, onClick EventContextFn) *IconButton {
@ -44,6 +43,16 @@ func (b *IconButton) activeTexture(ctx *Context) *Texture {
if texture != nil {
return texture
}
texture = ctx.Textures.Texture(b.Icon)
if len(b.IconDisabled) == 0 {
return texture
}
color, err := HexColor(b.IconDisabled)
if err == nil {
texture.SetColor(color)
}
return texture
}
return ctx.Textures.Texture(b.Icon)
}

5
map.go
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@ -24,6 +24,11 @@ func (m *Map) DigFlower(pos Point) string {
return flower.ID
}
func (m *Map) HasFlower(pos Point) bool {
_, ok := m.Flowers[pos]
return ok
}
func (m *Map) NewFlower(pos Point, id string, traits FlowerTraits) Flower {
flower := Flower{
ID: id,

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@ -56,13 +56,13 @@ func (d *Digit) Render(ctx *Context) {
font := ctx.Fonts.Font("title")
color := White
if d.highlight > 0 {
color = MustHexColor("#356DAD")
color = MustHexColor("#15569F")
}
font.RenderCopyAlign(ctx.Renderer, d.Value, Pt(d.Bounds.X+d.Bounds.W/2, d.Bounds.Y+int32(font.Height())), color, TextAlignmentCenter)
}
func (d *Digit) Blink() {
d.highlight = 10
d.highlight = 4
}
func (d *Digit) Tick() {
@ -90,33 +90,10 @@ func (r *Research) Init(ctx *Context) error {
return nil
}
func (r *Research) lastAvailableFlower() *FlowerDescriptor {
var desc *FlowerDescriptor
for _, id := range r.game.Herbarium.Flowers() {
flower, _ := r.game.Herbarium.Find(id)
if !flower.Unlocked {
return desc
}
desc = &flower
}
return desc
}
func (r *Research) firstLockedFlower() *FlowerDescriptor {
for _, id := range r.game.Herbarium.Flowers() {
flower, _ := r.game.Herbarium.Find(id)
if !flower.Unlocked {
return &flower
}
}
return nil
}
func (r *Research) Arrange(ctx *Context, bounds Rectangle) {
r.Container.Arrange(ctx, bounds)
r.specialists.Arrange(ctx, RectSize(r.Bounds.X, r.Bounds.Y+40, r.Bounds.W, r.Bounds.H-40))
r.input.Arrange(ctx, RectSize(r.Bounds.X, r.Bounds.X+r.Bounds.H-24, r.Bounds.W, 24))
r.input.Arrange(ctx, RectSize(r.Bounds.X, r.Bounds.X+r.Bounds.H-48, r.Bounds.W, 24))
r.input.Alignment = TextAlignmentCenter
center := Pt(r.Bounds.X+r.Bounds.W/2, r.Bounds.Y+r.Bounds.H/2)
@ -133,25 +110,26 @@ func (r *Research) Arrange(ctx *Context, bounds Rectangle) {
func (r *Research) userTyped(i int) {
r.digits[i].Blink()
digit := strconv.Itoa(i)
if len(r.typing) == 0 {
if len(r.typing) == 0 || digit != r.typing {
r.typing = digit
r.digitCount = 1
} else if digit != r.typing {
r.typing = ""
r.digitCount = 0
} else {
r.digitCount++
}
if r.digitCount == i || r.digitCount == 10 {
if !strings.HasPrefix(r.botanist.Number, r.input.Text+r.typing) {
r.input.Text = ""
r.typing = ""
r.digitCount = 0
} else if r.digitCount == i || r.digitCount == 10 {
r.input.Text += digit
r.typing = ""
r.digitCount = 0
if !strings.HasPrefix(r.input.Text, r.botanist.Number) {
r.input.Text = ""
} else if r.input.Text == r.botanist.Number {
if r.input.Text == r.botanist.Number {
r.game.UnlockNextFlower()
r.close()
r.input.Text = ""
}
}
}
@ -159,47 +137,49 @@ func (r *Research) userTyped(i int) {
func (r *Research) Handle(ctx *Context, event sdl.Event) bool {
switch e := event.(type) {
case *sdl.KeyboardEvent:
switch e.Keysym.Sym {
case sdl.K_0:
r.userTyped(0)
case sdl.K_KP_0:
r.userTyped(0)
case sdl.K_1:
r.userTyped(1)
case sdl.K_KP_1:
r.userTyped(1)
case sdl.K_2:
r.userTyped(2)
case sdl.K_KP_2:
r.userTyped(2)
case sdl.K_3:
r.userTyped(3)
case sdl.K_KP_3:
r.userTyped(3)
case sdl.K_4:
r.userTyped(4)
case sdl.K_KP_4:
r.userTyped(4)
case sdl.K_5:
r.userTyped(5)
case sdl.K_KP_5:
r.userTyped(5)
case sdl.K_6:
r.userTyped(6)
case sdl.K_KP_6:
r.userTyped(6)
case sdl.K_7:
r.userTyped(7)
case sdl.K_KP_7:
r.userTyped(7)
case sdl.K_8:
r.userTyped(8)
case sdl.K_KP_8:
r.userTyped(8)
case sdl.K_9:
r.userTyped(9)
case sdl.K_KP_9:
r.userTyped(9)
if e.Type == sdl.KEYDOWN {
switch e.Keysym.Sym {
case sdl.K_0:
r.userTyped(0)
case sdl.K_KP_0:
r.userTyped(0)
case sdl.K_1:
r.userTyped(1)
case sdl.K_KP_1:
r.userTyped(1)
case sdl.K_2:
r.userTyped(2)
case sdl.K_KP_2:
r.userTyped(2)
case sdl.K_3:
r.userTyped(3)
case sdl.K_KP_3:
r.userTyped(3)
case sdl.K_4:
r.userTyped(4)
case sdl.K_KP_4:
r.userTyped(4)
case sdl.K_5:
r.userTyped(5)
case sdl.K_KP_5:
r.userTyped(5)
case sdl.K_6:
r.userTyped(6)
case sdl.K_KP_6:
r.userTyped(6)
case sdl.K_7:
r.userTyped(7)
case sdl.K_KP_7:
r.userTyped(7)
case sdl.K_8:
r.userTyped(8)
case sdl.K_KP_8:
r.userTyped(8)
case sdl.K_9:
r.userTyped(9)
case sdl.K_KP_9:
r.userTyped(9)
}
}
}
return false
@ -227,21 +207,21 @@ func (r *Research) onShow(ctx *Context) {
defer func() {
r.specialists.Text = specialists
}()
available := r.lastAvailableFlower()
locked := r.firstLockedFlower()
if locked == nil {
_, _, price := r.game.Herbarium.NextFlowerToUnlock()
if price == 0 {
specialists += "Botanist (unlocks next flower; unavailable)\n"
specialists += "Farmer (fertilizes land; unavailable)\n"
return
}
r.botanist.Cost = 2 * available.BuyPrice
r.botanist.Cost = price
if r.game.Balance < r.botanist.Cost {
r.botanist.Number = "**unavailable**"
} else {
r.botanist.Number = generateNumber()
}
specialists += fmt.Sprintf("Botanist: no. %s (unlocks next flower; $ %d)\n", r.botanist.Number, r.botanist.Cost)
specialists += fmt.Sprintf("Botanist: no. %s (unlocks next flower; $ %d)\n", r.botanist.Number, r.botanist.Cost)
specialists += "Farmer: no. **unavailable** (fertilizes land; $ ---)\n"
}

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@ -34,7 +34,7 @@ func (r *terrainRenderer) Init(ctx *Context) error {
func isControlKeyDown() bool {
state := sdl.GetKeyboardState()
return state[sdl.SCANCODE_LCTRL] == 1 || state[sdl.SCANCODE_RCTRL] == 1
return state[sdl.SCANCODE_LCTRL] == 1 || state[sdl.SCANCODE_RCTRL] == 1 || state[sdl.SCANCODE_LGUI] == 1 || state[sdl.SCANCODE_RGUI] == 1
}
func (r *terrainRenderer) Handle(ctx *Context, event sdl.Event) bool {
@ -42,12 +42,13 @@ func (r *terrainRenderer) Handle(ctx *Context, event sdl.Event) bool {
case *sdl.MouseButtonEvent:
if r.project.windowInteractRect.IsPointInside(e.X, e.Y) {
if e.Type == sdl.MOUSEBUTTONDOWN {
if e.Button == sdl.BUTTON_MIDDLE || (e.Button == sdl.BUTTON_LEFT && isControlKeyDown()) {
controlKeyDown := isControlKeyDown()
if e.Button == sdl.BUTTON_MIDDLE || (e.Button == sdl.BUTTON_LEFT && controlKeyDown) {
if !r.drag.IsDragging() {
r.drag.Start(Pt(e.X, e.Y))
}
}
if e.Button == sdl.BUTTON_LEFT {
if e.Button == sdl.BUTTON_LEFT && !controlKeyDown {
pos := r.project.screenToMapInt(e.X, e.Y)
r.game.UserClickedTile(pos)
}