Updated textures (cropped & slightly resized).

Textures used to be 512x512px, cropped them to 128x160px. The width of the texture was first cropped to 130px and then resized to 128px (height was not resized).
This commit is contained in:
Sander Schobers 2020-05-10 10:56:20 +02:00
parent 1e407e21c0
commit 69c8ae72f3
64 changed files with 9 additions and 8 deletions

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@ -60,7 +60,7 @@ func (b *ButtonBar) Render(ctx *Context) {
for i, button := range b.Buttons { for i, button := range b.Buttons {
pos := Pt(b.Left, b.Top+int32(i)*buttonBarWidth) pos := Pt(b.Left, b.Top+int32(i)*buttonBarWidth)
texture := texture(button) texture := texture(button)
texture.Copy(ctx.Renderer, &sdl.Rect{X: pos.X, Y: pos.Y, W: buttonBarWidth, H: buttonBarWidth}) texture.Copy(ctx.Renderer, &sdl.Rect{X: pos.X, Y: pos.Y - 40, W: buttonBarWidth, H: 120})
if b.Hover == i { if b.Hover == i {
hoverTexture.Copy(ctx.Renderer, hoverTexture.RectOffset(pos)) hoverTexture.Copy(ctx.Renderer, hoverTexture.RectOffset(pos))
} }

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@ -21,7 +21,7 @@ type projection struct {
} }
func newProjection() projection { func newProjection() projection {
return projection{zoom: 1, tileScreenDelta: PtF(65, 32), tileScreenDeltaInv: PtF(1./65, 1./32)} return projection{zoom: 1, tileScreenDelta: PtF(64, 32), tileScreenDeltaInv: PtF(1./64, 1./32)}
} }
func (p *projection) mapToScreen(x, y int32) Point { func (p *projection) mapToScreen(x, y int32) Point {
@ -30,7 +30,7 @@ func (p *projection) mapToScreen(x, y int32) Point {
func (p *projection) mapToScreenF(x, y float32) Point { func (p *projection) mapToScreenF(x, y float32) Point {
translated := PtF(x-p.center.X, y-p.center.Y) translated := PtF(x-p.center.X, y-p.center.Y)
return Pt(p.windowCenter.X+int32((translated.X-translated.Y)*65*p.zoomInv), p.windowCenter.Y+int32((translated.X+translated.Y)*32*p.zoomInv)) return Pt(p.windowCenter.X+int32((translated.X-translated.Y)*64*p.zoomInv), p.windowCenter.Y+int32((translated.X+translated.Y)*32*p.zoomInv))
} }
func (p *projection) screenToMap(x, y int32) PointF { func (p *projection) screenToMap(x, y int32) PointF {
@ -55,9 +55,9 @@ func (p *projection) screenToTileRect(pos Point) *sdl.Rect {
func (p *projection) update(renderer *sdl.Renderer) { func (p *projection) update(renderer *sdl.Renderer) {
p.zoomInv = 1 / p.zoom p.zoomInv = 1 / p.zoom
p.tileScreenOffset = Pt(int32(p.zoomInv*256), int32(p.zoomInv*300)) p.tileScreenOffset = Pt(int32(p.zoomInv*64), int32(p.zoomInv*112))
p.tileScreenSize = Pt(int32(p.zoomInv*512), int32(p.zoomInv*512)) p.tileScreenSize = Pt(int32(p.zoomInv*128), int32(p.zoomInv*160))
p.tileFitScreenSize = Pt(int32(p.zoomInv*65), int32(p.zoomInv*32)) p.tileFitScreenSize = Pt(int32(p.zoomInv*64), int32(p.zoomInv*32))
windowW, windowH, err := renderer.GetOutputSize() windowW, windowH, err := renderer.GetOutputSize()
if err != nil { if err != nil {

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@ -149,8 +149,9 @@ func (r *terrainRenderer) Render(ctx *Context) {
return toPropTexture(temp, humid, variant) return toPropTexture(temp, humid, variant)
} }
// horizontal: [191, 321) = 130 // horizontal: [0, 128) = 128
// vertical: [267,332) = 65 // vertical (tile): [96,160) = 64
// vertical (total): [0,160) = 160
r.project.visibleTiles(func(x, y int32, pos Point) { r.project.visibleTiles(func(x, y int32, pos Point) {
text := toTileTexture(x, y) text := toTileTexture(x, y)