Cursor changes when tool is selected.
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parent
2f5f682a59
commit
820d0f109a
@ -107,7 +107,12 @@ func (r *terrainRenderer) Handle(ctx ui.Context, event ui.Event) bool {
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}
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}
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if r.hover != nil && r.game.Tool().Type() == "plant-flower" {
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tool := r.game.Tool().Type()
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if r.hover != nil {
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if tool != "none" {
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ctx.Renderer().SetMouseCursor(ui.MouseCursorPointer)
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}
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if tool == "plant-flower" {
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terrain := r.game.Terrain
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temp := func() string {
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temp := terrain.Temp.Value(r.hover.X, r.hover.Y)
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@ -141,6 +146,7 @@ func (r *terrainRenderer) Handle(ctx ui.Context, event ui.Event) bool {
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}()
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ctx.ShowTooltip(fmt.Sprintf("It is %s%s over here", temp, humid))
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}
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}
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return false
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}
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