Lots of UI work.
Added more icons and placed buttons on the bars. Implemented pause/run/fast.
56
animation.go
Normal file
@ -0,0 +1,56 @@
|
||||
package tins2020
|
||||
|
||||
import "time"
|
||||
|
||||
type Animation struct {
|
||||
active bool
|
||||
start time.Time
|
||||
interval time.Duration
|
||||
lastUpdate time.Duration
|
||||
}
|
||||
|
||||
func NewAnimation(interval time.Duration) Animation {
|
||||
return Animation{
|
||||
active: true,
|
||||
start: time.Now(),
|
||||
interval: interval,
|
||||
}
|
||||
}
|
||||
|
||||
func NewAnimationPtr(interval time.Duration) *Animation {
|
||||
ani := NewAnimation(interval)
|
||||
return &ani
|
||||
}
|
||||
|
||||
func (a *Animation) Animate() bool {
|
||||
since := time.Since(a.start)
|
||||
if !a.active || since < a.lastUpdate+a.interval {
|
||||
return false
|
||||
}
|
||||
a.lastUpdate += a.interval
|
||||
return true
|
||||
}
|
||||
|
||||
func (a *Animation) AnimateFn(fn func()) {
|
||||
since := time.Since(a.start)
|
||||
for a.active && since > a.lastUpdate+a.interval {
|
||||
fn()
|
||||
a.lastUpdate += a.interval
|
||||
}
|
||||
}
|
||||
|
||||
func (a *Animation) Pause() {
|
||||
a.active = false
|
||||
}
|
||||
|
||||
func (a *Animation) Run() {
|
||||
if a.active {
|
||||
return
|
||||
}
|
||||
a.active = true
|
||||
a.start = time.Now()
|
||||
}
|
||||
|
||||
func (a *Animation) SetInterval(interval time.Duration) {
|
||||
a.interval = interval
|
||||
}
|
57
buttonbar.go
Normal file
@ -0,0 +1,57 @@
|
||||
package tins2020
|
||||
|
||||
import "github.com/veandco/go-sdl2/sdl"
|
||||
|
||||
type ButtonBar struct {
|
||||
Container
|
||||
|
||||
Background sdl.Color
|
||||
Orientation Orientation
|
||||
Buttons []Control
|
||||
}
|
||||
|
||||
const buttonBarWidth = 96
|
||||
|
||||
func (b *ButtonBar) Init(ctx *Context) error {
|
||||
for i := range b.Buttons {
|
||||
b.AddChild(b.Buttons[i])
|
||||
}
|
||||
return b.Container.Init(ctx)
|
||||
}
|
||||
|
||||
func (b *ButtonBar) Arrange(ctx *Context, bounds Rectangle) {
|
||||
b.Container.Arrange(ctx, bounds)
|
||||
switch b.Orientation {
|
||||
case OrientationHorizontal:
|
||||
length := bounds.H
|
||||
offset := bounds.X
|
||||
for i := range b.Buttons {
|
||||
b.Buttons[i].Arrange(ctx, RectSize(offset, bounds.Y, length, length))
|
||||
offset += length
|
||||
}
|
||||
default:
|
||||
length := bounds.W
|
||||
offset := bounds.Y
|
||||
for i := range b.Buttons {
|
||||
b.Buttons[i].Arrange(ctx, RectSize(bounds.X, offset, length, length))
|
||||
offset += length
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (b *ButtonBar) Handle(ctx *Context, event sdl.Event) {
|
||||
b.Container.Handle(ctx, event)
|
||||
}
|
||||
|
||||
func (b *ButtonBar) Render(ctx *Context) {
|
||||
ctx.Renderer.SetDrawColor(b.Background.R, b.Background.G, b.Background.B, b.Background.A)
|
||||
ctx.Renderer.FillRect(b.Bounds.SDLPtr())
|
||||
b.Container.Render(ctx)
|
||||
}
|
||||
|
||||
type Orientation int
|
||||
|
||||
const (
|
||||
OrientationVertical Orientation = iota
|
||||
OrientationHorizontal
|
||||
)
|
95
buyflowerbutton.go
Normal file
@ -0,0 +1,95 @@
|
||||
package tins2020
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"time"
|
||||
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
)
|
||||
|
||||
type BuyFlowerButton struct {
|
||||
IconButton
|
||||
|
||||
Name string
|
||||
Price int
|
||||
Description string
|
||||
|
||||
hoverAnimation *Animation
|
||||
hoverOffset int32
|
||||
hoverTexture *Texture
|
||||
priceTexture *Texture
|
||||
}
|
||||
|
||||
func NewBuyFlowerButton(icon, iconDisabled, name string, price int, description string, isDisabled bool, onClick EventFn) *BuyFlowerButton {
|
||||
return &BuyFlowerButton{
|
||||
IconButton: *NewIconButtonConfig(icon, onClick, func(b *IconButton) {
|
||||
b.IconDisabled = iconDisabled
|
||||
b.IsDisabled = isDisabled
|
||||
}),
|
||||
Name: name,
|
||||
Price: price,
|
||||
Description: description,
|
||||
}
|
||||
}
|
||||
|
||||
func (b *BuyFlowerButton) animate() {
|
||||
b.hoverOffset++
|
||||
if b.hoverOffset > b.hoverTexture.Size().X+b.Bounds.W {
|
||||
b.hoverOffset = b.priceTexture.Size().X
|
||||
}
|
||||
}
|
||||
|
||||
func (b *BuyFlowerButton) Init(ctx *Context) error {
|
||||
text := fmt.Sprintf("%s - %s - %s", FmtMoney(b.Price), b.Name, b.Description)
|
||||
font := ctx.Fonts.Font("small")
|
||||
color := MustHexColor("#ffffff")
|
||||
texture, err := font.Render(ctx.Renderer, text, color)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
b.hoverTexture = texture
|
||||
texture, err = font.Render(ctx.Renderer, FmtMoney(b.Price), color)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
b.priceTexture = texture
|
||||
return nil
|
||||
}
|
||||
|
||||
func (b *BuyFlowerButton) Handle(ctx *Context, event sdl.Event) {
|
||||
b.IconButton.Handle(ctx, event)
|
||||
if b.IsMouseOver && b.hoverAnimation == nil {
|
||||
b.hoverAnimation = NewAnimationPtr(10 * time.Millisecond)
|
||||
b.hoverOffset = b.priceTexture.Size().X
|
||||
} else if !b.IsMouseOver {
|
||||
b.hoverAnimation = nil
|
||||
}
|
||||
}
|
||||
|
||||
func (b *BuyFlowerButton) Render(ctx *Context) {
|
||||
iconTexture := b.activeTexture(ctx)
|
||||
mouseOverTexture := ctx.Textures.Texture("control-hover")
|
||||
|
||||
pos := Pt(b.Bounds.X, b.Bounds.Y)
|
||||
iconTexture.CopyResize(ctx.Renderer, RectSize(pos.X, pos.Y-40, buttonBarWidth, 120))
|
||||
if b.IsMouseOver && !b.IsDisabled {
|
||||
mouseOverTexture.Copy(ctx.Renderer, pos)
|
||||
}
|
||||
|
||||
if b.hoverAnimation != nil {
|
||||
b.hoverAnimation.AnimateFn(b.animate)
|
||||
}
|
||||
|
||||
if b.IsMouseOver {
|
||||
left := buttonBarWidth - 8 - b.hoverOffset
|
||||
top := pos.Y + buttonBarWidth - 20
|
||||
if left < 0 {
|
||||
part := Rect(-left, 0, b.hoverTexture.Size().X, b.hoverTexture.Size().Y)
|
||||
b.hoverTexture.CopyPart(ctx.Renderer, part, Pt(pos.X, top))
|
||||
} else {
|
||||
b.hoverTexture.Copy(ctx.Renderer, Pt(pos.X+left, top))
|
||||
}
|
||||
} else {
|
||||
b.priceTexture.Copy(ctx.Renderer, Pt(pos.X+buttonBarWidth-8-b.priceTexture.Size().X, pos.Y+buttonBarWidth-20))
|
||||
}
|
||||
}
|
BIN
cmd/tins2020/res/images/basket.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
cmd/tins2020/res/images/fastForward.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
cmd/tins2020/res/images/forward.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
cmd/tins2020/res/images/gear.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
cmd/tins2020/res/images/genericItem_color_022.png
Normal file
After Width: | Height: | Size: 2.0 KiB |
BIN
cmd/tins2020/res/images/genericItem_color_111.png
Normal file
After Width: | Height: | Size: 2.1 KiB |
BIN
cmd/tins2020/res/images/pause.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
cmd/tins2020/res/images/power.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
cmd/tins2020/res/images/save.png
Normal file
After Width: | Height: | Size: 15 KiB |
@ -1,4 +1,15 @@
|
||||
game-control-hover: images/game_control_hover.png
|
||||
control-hover: images/game_control_hover.png
|
||||
control-shovel: images/genericItem_color_022.png
|
||||
control-research: images/genericItem_color_111.png
|
||||
|
||||
control-settings: images/gear.png
|
||||
control-save: images/save.png
|
||||
control-load: images/basket.png
|
||||
control-quit: images/power.png
|
||||
|
||||
control-pause: images/pause.png
|
||||
control-run: images/forward.png
|
||||
control-run-fast: images/fastForward.png
|
||||
|
||||
tile-dirt: images/tile_dirt.png
|
||||
tile-grass: images/tile_grass.png
|
||||
|
@ -67,9 +67,10 @@ func run() error {
|
||||
ctx.Init(renderer)
|
||||
|
||||
err = ctx.Fonts.LoadDesc(
|
||||
tins2020.FontDescriptor{Name: "debug", Path: "fonts/OpenSans-Regular.ttf", Size: 12},
|
||||
tins2020.FontDescriptor{Name: "default", Path: "fonts/FiraMono-Regular.ttf", Size: 16},
|
||||
tins2020.FontDescriptor{Name: "small", Path: "fonts/FiraMono-Regular.ttf", Size: 12},
|
||||
tins2020.FontDescriptor{Name: "debug", Path: "fonts/FiraMono-Regular.ttf", Size: 12},
|
||||
tins2020.FontDescriptor{Name: "default", Path: "fonts/OpenSans-Regular.ttf", Size: 16},
|
||||
tins2020.FontDescriptor{Name: "small", Path: "fonts/OpenSans-Regular.ttf", Size: 12},
|
||||
tins2020.FontDescriptor{Name: "balance", Path: "fonts/OpenSans-Bold.ttf", Size: 40},
|
||||
)
|
||||
if err != nil {
|
||||
return err
|
||||
@ -86,7 +87,7 @@ func run() error {
|
||||
|
||||
app := tins2020.NewContainer()
|
||||
overlays := tins2020.NewContainer()
|
||||
gameControls := tins2020.NewGameControls()
|
||||
gameControls := tins2020.NewGameControls(game)
|
||||
overlays.AddChild(gameControls)
|
||||
overlays.AddChild(&tins2020.FPS{})
|
||||
content := tins2020.NewContainer()
|
||||
@ -98,6 +99,9 @@ func run() error {
|
||||
return err
|
||||
}
|
||||
|
||||
w, h := window.GetSize()
|
||||
app.Arrange(ctx, tins2020.Rect(0, 0, w, h))
|
||||
|
||||
for {
|
||||
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
|
||||
switch e := event.(type) {
|
||||
@ -111,6 +115,7 @@ func run() error {
|
||||
ctx.Settings.Window.Location = tins2020.PtPtr(x, y)
|
||||
case sdl.WINDOWEVENT_SIZE_CHANGED:
|
||||
w, h := window.GetSize()
|
||||
app.Arrange(ctx, tins2020.Rect(0, 0, w, h))
|
||||
ctx.Settings.Window.Size = tins2020.PtPtr(w, h)
|
||||
}
|
||||
case *sdl.KeyboardEvent:
|
||||
|
8
color.go
@ -25,6 +25,14 @@ func HexColor(s string) (sdl.Color, error) {
|
||||
return sdl.Color{R: uint8(values[0]), G: uint8(values[1]), B: uint8(values[2]), A: uint8(a)}, nil
|
||||
}
|
||||
|
||||
func MustHexColor(s string) sdl.Color {
|
||||
color, err := HexColor(s)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return color
|
||||
}
|
||||
|
||||
func HexToInt(s string) (int, error) {
|
||||
var i int
|
||||
for _, c := range s {
|
||||
|
26
container.go
@ -5,6 +5,8 @@ import (
|
||||
)
|
||||
|
||||
type Container struct {
|
||||
ControlBase
|
||||
|
||||
Children []Control
|
||||
}
|
||||
|
||||
@ -16,19 +18,23 @@ func (c *Container) AddChild(child Control) {
|
||||
c.Children = append(c.Children, child)
|
||||
}
|
||||
|
||||
func (c *Container) Arrange(ctx *Context, bounds Rectangle) {
|
||||
c.ControlBase.Arrange(ctx, bounds)
|
||||
for _, child := range c.Children {
|
||||
child.Arrange(ctx, bounds)
|
||||
}
|
||||
}
|
||||
|
||||
func (c *Container) Handle(ctx *Context, event sdl.Event) {
|
||||
c.ControlBase.Handle(ctx, event)
|
||||
for _, child := range c.Children {
|
||||
child.Handle(ctx, event)
|
||||
}
|
||||
}
|
||||
|
||||
func (c *Container) Render(ctx *Context) {
|
||||
for _, child := range c.Children {
|
||||
child.Render(ctx)
|
||||
}
|
||||
}
|
||||
|
||||
func (c *Container) Init(ctx *Context) error {
|
||||
c.ControlBase.Init(ctx)
|
||||
|
||||
for _, child := range c.Children {
|
||||
err := child.Init(ctx)
|
||||
if err != nil {
|
||||
@ -37,3 +43,11 @@ func (c *Container) Init(ctx *Context) error {
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (c *Container) Render(ctx *Context) {
|
||||
c.ControlBase.Render(ctx)
|
||||
|
||||
for _, child := range c.Children {
|
||||
child.Render(ctx)
|
||||
}
|
||||
}
|
||||
|
24
control.go
@ -4,23 +4,47 @@ import "github.com/veandco/go-sdl2/sdl"
|
||||
|
||||
type Control interface {
|
||||
Init(*Context) error
|
||||
Arrange(*Context, Rectangle)
|
||||
Handle(*Context, sdl.Event)
|
||||
Render(*Context)
|
||||
}
|
||||
|
||||
type EventFn func(*Context)
|
||||
|
||||
type EmptyEventFn func()
|
||||
|
||||
func EmptyEvent(fn EmptyEventFn) EventFn {
|
||||
return func(*Context) { fn() }
|
||||
}
|
||||
|
||||
type ControlBase struct {
|
||||
Bounds Rectangle
|
||||
|
||||
IsMouseOver bool
|
||||
|
||||
OnLeftMouseButtonClick EventFn
|
||||
}
|
||||
|
||||
func (b *ControlBase) Arrange(ctx *Context, bounds Rectangle) { b.Bounds = bounds }
|
||||
|
||||
func (b *ControlBase) Init(*Context) error { return nil }
|
||||
|
||||
func (b *ControlBase) Handle(ctx *Context, event sdl.Event) {
|
||||
switch e := event.(type) {
|
||||
case *sdl.MouseMotionEvent:
|
||||
b.IsMouseOver = b.Bounds.IsPointInside(e.X, e.Y)
|
||||
case *sdl.MouseButtonEvent:
|
||||
if b.IsMouseOver && e.Button == sdl.BUTTON_LEFT && e.Type == sdl.MOUSEBUTTONDOWN {
|
||||
b.Invoke(ctx, b.OnLeftMouseButtonClick)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (b *ControlBase) Invoke(ctx *Context, fn EventFn) {
|
||||
if fn == nil {
|
||||
return
|
||||
}
|
||||
fn(ctx)
|
||||
}
|
||||
|
||||
func (b *ControlBase) Render(*Context) {}
|
||||
|
20
fonts.go
@ -20,7 +20,7 @@ type Font struct {
|
||||
*ttf.Font
|
||||
}
|
||||
|
||||
func (f *Font) Render(renderer *sdl.Renderer, text string, pos Point, color sdl.Color) (*Texture, error) {
|
||||
func (f *Font) Render(renderer *sdl.Renderer, text string, color sdl.Color) (*Texture, error) {
|
||||
surface, err := f.RenderUTF8Blended(text, color)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
@ -34,31 +34,25 @@ func (f *Font) Render(renderer *sdl.Renderer, text string, pos Point, color sdl.
|
||||
}
|
||||
|
||||
func (f *Font) RenderCopyAlign(renderer *sdl.Renderer, text string, pos Point, color sdl.Color, align TextAlignment) error {
|
||||
texture, err := f.Render(renderer, text, pos, color)
|
||||
texture, err := f.Render(renderer, text, color)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer texture.Destroy()
|
||||
rect := texture.Rect()
|
||||
size := texture.Size()
|
||||
switch align {
|
||||
case TextAlignmentLeft:
|
||||
texture.Copy(renderer, RectSize(pos.X, pos.Y, rect.W, rect.H).SDLPtr())
|
||||
texture.Copy(renderer, Pt(pos.X, pos.Y-size.Y))
|
||||
case TextAlignmentCenter:
|
||||
texture.Copy(renderer, RectSize(pos.X-(rect.W/2), pos.Y, rect.W, rect.H).SDLPtr())
|
||||
texture.Copy(renderer, Pt(pos.X-(size.X/2), pos.Y-size.Y))
|
||||
case TextAlignmentRight:
|
||||
texture.Copy(renderer, RectSize(pos.X-rect.W, pos.Y, rect.W, rect.H).SDLPtr())
|
||||
texture.Copy(renderer, Pt(pos.X-size.X, pos.Y-size.Y))
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (f *Font) RenderCopy(renderer *sdl.Renderer, text string, pos Point, color sdl.Color) error {
|
||||
texture, err := f.Render(renderer, text, pos, color)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer texture.Destroy()
|
||||
texture.Copy(renderer, texture.RectOffset(pos))
|
||||
return nil
|
||||
return f.RenderCopyAlign(renderer, text, pos, color, TextAlignmentLeft)
|
||||
}
|
||||
|
||||
type Fonts struct {
|
||||
|
@ -37,5 +37,5 @@ func (f *FPS) Render(ctx *Context) {
|
||||
f.ticks[f.slot]++
|
||||
|
||||
font := ctx.Fonts.Font("debug")
|
||||
font.RenderCopy(ctx.Renderer, fmt.Sprintf("FPS: %d", f.total), Pt(5, 5), sdl.Color{R: 255, G: 255, B: 255, A: 255})
|
||||
font.RenderCopy(ctx.Renderer, fmt.Sprintf("FPS: %d", f.total), Pt(5, 17), sdl.Color{R: 255, G: 255, B: 255, A: 255})
|
||||
}
|
||||
|
52
game.go
@ -6,13 +6,21 @@ import (
|
||||
)
|
||||
|
||||
type Game struct {
|
||||
Money int
|
||||
Balance int
|
||||
Speed GameSpeed
|
||||
Terrain *Map
|
||||
|
||||
start time.Time
|
||||
lastUpdate time.Duration
|
||||
simulation Animation
|
||||
}
|
||||
|
||||
type GameSpeed string
|
||||
|
||||
const (
|
||||
GameSpeedNormal GameSpeed = "normal"
|
||||
GameSpeedFast = "fast"
|
||||
GameSpeedPaused = "paused"
|
||||
)
|
||||
|
||||
type Map struct {
|
||||
Temp NoiseMap
|
||||
Humid NoiseMap
|
||||
@ -36,6 +44,9 @@ func (m *Map) NewFlower(pos Point, traits FlowerTraits) Flower {
|
||||
return flower
|
||||
}
|
||||
|
||||
const simulationInterval = 120 * time.Millisecond
|
||||
const fastSimulationInterval = 40 * time.Millisecond
|
||||
|
||||
func NewGame() *Game {
|
||||
terrain := &Map{
|
||||
Temp: NewNoiseMap(rand.Int63()),
|
||||
@ -47,18 +58,10 @@ func NewGame() *Game {
|
||||
}
|
||||
terrain.AddFlower(Pt(0, 0), NewPoppyTraits())
|
||||
return &Game{
|
||||
Money: 100,
|
||||
Balance: 100,
|
||||
Terrain: terrain,
|
||||
|
||||
start: time.Now(),
|
||||
}
|
||||
}
|
||||
|
||||
func (g *Game) Update() {
|
||||
update := time.Since(g.start)
|
||||
for g.lastUpdate < update {
|
||||
g.tick()
|
||||
g.lastUpdate += time.Millisecond * 10
|
||||
simulation: NewAnimation(time.Millisecond * 10),
|
||||
}
|
||||
}
|
||||
|
||||
@ -92,3 +95,26 @@ func (g *Game) tick() {
|
||||
}
|
||||
g.Terrain.Flowers = flowers
|
||||
}
|
||||
|
||||
func (g *Game) Pause() {
|
||||
g.Speed = GameSpeedPaused
|
||||
g.simulation.Pause()
|
||||
}
|
||||
|
||||
func (g *Game) Run() {
|
||||
g.Speed = GameSpeedNormal
|
||||
g.simulation.SetInterval(simulationInterval)
|
||||
g.simulation.Run()
|
||||
}
|
||||
|
||||
func (g *Game) RunFast() {
|
||||
g.Speed = GameSpeedFast
|
||||
g.simulation.SetInterval(fastSimulationInterval)
|
||||
g.simulation.Run()
|
||||
}
|
||||
|
||||
func (g *Game) Update() {
|
||||
for g.simulation.Animate() {
|
||||
g.tick()
|
||||
}
|
||||
}
|
||||
|
139
gamecontrols.go
@ -1,114 +1,77 @@
|
||||
package tins2020
|
||||
|
||||
import (
|
||||
"log"
|
||||
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
)
|
||||
|
||||
type GameControls struct {
|
||||
ControlBase
|
||||
Container
|
||||
|
||||
game *Game
|
||||
|
||||
menu ButtonBar
|
||||
top ButtonBar
|
||||
flowers ButtonBar
|
||||
|
||||
pause *IconButton
|
||||
run *IconButton
|
||||
runFast *IconButton
|
||||
}
|
||||
|
||||
type ButtonBar struct {
|
||||
Top int32
|
||||
Left int32
|
||||
Bottom int32
|
||||
Hover int
|
||||
Buttons []Button
|
||||
func NewGameControls(game *Game) *GameControls {
|
||||
return &GameControls{game: game}
|
||||
}
|
||||
|
||||
type Button struct {
|
||||
Icon string
|
||||
Disabled string
|
||||
|
||||
IsDisabled bool
|
||||
func (c *GameControls) updateSpeedControls() {
|
||||
}
|
||||
|
||||
const buttonBarWidth = 96
|
||||
|
||||
func (b *ButtonBar) Handle(ctx *Context, event sdl.Event) {
|
||||
switch e := event.(type) {
|
||||
case *sdl.MouseMotionEvent:
|
||||
if e.X > b.Left && e.X < b.Left+buttonBarWidth {
|
||||
button := int(e.Y-b.Top) / buttonBarWidth
|
||||
if button < 0 || button >= len(b.Buttons) || b.Buttons[button].IsDisabled {
|
||||
button = -1
|
||||
}
|
||||
b.Hover = button
|
||||
} else {
|
||||
b.Hover = -1
|
||||
}
|
||||
}
|
||||
func (c *GameControls) Arrange(ctx *Context, bounds Rectangle) {
|
||||
c.Bounds = bounds
|
||||
c.menu.Arrange(ctx, RectSize(bounds.X, bounds.Y, buttonBarWidth, bounds.H))
|
||||
c.top.Arrange(ctx, Rect(bounds.X+bounds.W/2+8, bounds.Y, bounds.Right(), bounds.Y+64))
|
||||
c.flowers.Arrange(ctx, RectSize(bounds.Right()-buttonBarWidth, bounds.Y, buttonBarWidth, bounds.H))
|
||||
}
|
||||
|
||||
func (b *ButtonBar) Render(ctx *Context) {
|
||||
ctx.Renderer.FillRect(Rect(b.Left, b.Top, b.Left+buttonBarWidth, b.Bottom).SDLPtr())
|
||||
texture := func(b Button) *Texture {
|
||||
if b.IsDisabled {
|
||||
texture := ctx.Textures.Texture(b.Disabled)
|
||||
if texture != nil {
|
||||
return texture
|
||||
}
|
||||
}
|
||||
return ctx.Textures.Texture(b.Icon)
|
||||
}
|
||||
hoverTexture := ctx.Textures.Texture("game-control-hover")
|
||||
for i, button := range b.Buttons {
|
||||
pos := Pt(b.Left, b.Top+int32(i)*buttonBarWidth)
|
||||
texture := texture(button)
|
||||
texture.Copy(ctx.Renderer, &sdl.Rect{X: pos.X, Y: pos.Y - 40, W: buttonBarWidth, H: 120})
|
||||
if b.Hover == i {
|
||||
hoverTexture.Copy(ctx.Renderer, hoverTexture.RectOffset(pos))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func NewGameControls() *GameControls {
|
||||
return &GameControls{}
|
||||
func (c *GameControls) buyPoppy(ctx *Context) {
|
||||
c.game.Balance -= 10
|
||||
}
|
||||
|
||||
func (c *GameControls) Init(ctx *Context) error {
|
||||
c.flowers.Hover = -1
|
||||
c.flowers.Buttons = []Button{
|
||||
Button{Icon: "flower-poppy-1", Disabled: "flower-poppy-disabled"},
|
||||
Button{Icon: "flower-red-c-1", Disabled: "flower-red-c-disabled", IsDisabled: true},
|
||||
c.flowers.Background = MustHexColor("#356dad") // brown alternative? #4ac69a
|
||||
c.flowers.Buttons = []Control{
|
||||
NewBuyFlowerButton("flower-poppy-1", "flower-poppy-disabled", "Poppy", 10, "A very generic flower that thrives in a moderate climate.", false, c.buyPoppy),
|
||||
NewBuyFlowerButton("flower-red-c-1", "flower-poppy-disabled", "Unknown", 100, "Traits are not known yet.", true, nil),
|
||||
}
|
||||
return c.updateBarPositions(ctx)
|
||||
}
|
||||
|
||||
func (c *GameControls) Handle(ctx *Context, event sdl.Event) {
|
||||
c.menu.Handle(ctx, event)
|
||||
c.flowers.Handle(ctx, event)
|
||||
c.top.Orientation = OrientationHorizontal
|
||||
c.pause = NewIconButton("control-pause", EmptyEvent(func() {
|
||||
c.game.Pause()
|
||||
c.updateSpeedControls()
|
||||
}))
|
||||
c.run = NewIconButton("control-run", EmptyEvent(func() {
|
||||
c.game.Run()
|
||||
c.updateSpeedControls()
|
||||
}))
|
||||
c.runFast = NewIconButton("control-run-fast", EmptyEvent(func() {
|
||||
c.game.RunFast()
|
||||
c.updateSpeedControls()
|
||||
}))
|
||||
c.top.Buttons = []Control{c.pause, c.run, c.runFast}
|
||||
|
||||
switch e := event.(type) {
|
||||
case *sdl.WindowEvent:
|
||||
switch e.Event {
|
||||
case sdl.WINDOWEVENT_RESIZED:
|
||||
err := c.updateBarPositions(ctx)
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
}
|
||||
c.menu.Background = MustHexColor("#356dad")
|
||||
c.menu.Buttons = []Control{
|
||||
NewIconButton("control-settings", EmptyEvent(func() {})),
|
||||
NewIconButton("control-save", EmptyEvent(func() {})),
|
||||
NewIconButton("control-load", EmptyEvent(func() {})),
|
||||
}
|
||||
|
||||
c.Container.AddChild(&c.menu)
|
||||
c.Container.AddChild(&c.top)
|
||||
c.Container.AddChild(&c.flowers)
|
||||
return c.Container.Init(ctx)
|
||||
}
|
||||
|
||||
func (c *GameControls) Render(ctx *Context) {
|
||||
// ctx.Renderer.SetDrawColor(74, 198, 154, 255) // #4ac69a
|
||||
ctx.Renderer.SetDrawColor(53, 109, 173, 255)
|
||||
c.menu.Render(ctx)
|
||||
c.flowers.Render(ctx)
|
||||
}
|
||||
topBar := MustHexColor("#0000007f")
|
||||
ctx.Renderer.SetDrawColor(topBar.R, topBar.G, topBar.B, topBar.A)
|
||||
ctx.Renderer.FillRect(Rect(c.menu.Bounds.Right(), 0, c.flowers.Bounds.X, 64).SDLPtr())
|
||||
ctx.Fonts.Font("balance").RenderCopyAlign(ctx.Renderer, FmtMoney(c.game.Balance), Pt(c.top.Bounds.X-8, 58), MustHexColor("#79A6D9"), TextAlignmentRight)
|
||||
|
||||
func (c *GameControls) updateBarPositions(ctx *Context) error {
|
||||
w, h, err := ctx.Renderer.GetOutputSize()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
c.menu.Top, c.menu.Left, c.menu.Bottom = 0, 0, h
|
||||
c.flowers.Top, c.flowers.Left, c.flowers.Bottom = 0, w-buttonBarWidth, h
|
||||
return nil
|
||||
c.Container.Render(ctx)
|
||||
}
|
||||
|
62
iconbutton.go
Normal file
@ -0,0 +1,62 @@
|
||||
package tins2020
|
||||
|
||||
type IconButton struct {
|
||||
ControlBase
|
||||
|
||||
Icon string
|
||||
IconDisabled string
|
||||
IconScale Scale
|
||||
IconWidth int32
|
||||
|
||||
IsDisabled bool
|
||||
}
|
||||
|
||||
type Scale int
|
||||
|
||||
const (
|
||||
ScaleCenter Scale = iota
|
||||
ScaleStretch
|
||||
)
|
||||
|
||||
func NewIconButton(icon string, onClick EventFn) *IconButton {
|
||||
return &IconButton{
|
||||
ControlBase: ControlBase{
|
||||
OnLeftMouseButtonClick: onClick,
|
||||
},
|
||||
Icon: icon,
|
||||
}
|
||||
}
|
||||
|
||||
func NewIconButtonConfig(icon string, onClick EventFn, configure func(*IconButton)) *IconButton {
|
||||
button := NewIconButton(icon, onClick)
|
||||
configure(button)
|
||||
return button
|
||||
}
|
||||
|
||||
func (b *IconButton) activeTexture(ctx *Context) *Texture {
|
||||
if b.IsDisabled {
|
||||
texture := ctx.Textures.Texture(b.IconDisabled)
|
||||
if texture != nil {
|
||||
return texture
|
||||
}
|
||||
}
|
||||
return ctx.Textures.Texture(b.Icon)
|
||||
}
|
||||
|
||||
func (b *IconButton) Render(ctx *Context) {
|
||||
iconTexture := b.activeTexture(ctx)
|
||||
mouseOverTexture := ctx.Textures.Texture("control-hover")
|
||||
|
||||
if b.IconScale == ScaleCenter {
|
||||
size := iconTexture.Size()
|
||||
if b.IconWidth != 0 {
|
||||
size = Pt(b.IconWidth, b.IconWidth*size.Y/size.X)
|
||||
}
|
||||
iconTexture.CopyResize(ctx.Renderer, RectSize(b.Bounds.X+(b.Bounds.W-size.X)/2, b.Bounds.Y+(b.Bounds.H-size.Y)/2, size.X, size.Y))
|
||||
} else {
|
||||
iconTexture.CopyResize(ctx.Renderer, b.Bounds)
|
||||
}
|
||||
if b.IsMouseOver && !b.IsDisabled {
|
||||
mouseOverTexture.CopyResize(ctx.Renderer, b.Bounds)
|
||||
}
|
||||
}
|
14
math.go
@ -20,6 +20,13 @@ func Ceil32(x float32) float32 { return float32(math.Ceil(float64(x))) }
|
||||
|
||||
func Floor32(x float32) float32 { return float32(math.Floor(float64(x))) }
|
||||
|
||||
func Max(a, b int32) int32 {
|
||||
if a > b {
|
||||
return a
|
||||
}
|
||||
return b
|
||||
}
|
||||
|
||||
func Max32(a, b float32) float32 {
|
||||
if a > b {
|
||||
return a
|
||||
@ -27,6 +34,13 @@ func Max32(a, b float32) float32 {
|
||||
return b
|
||||
}
|
||||
|
||||
func Min(a, b int32) int32 {
|
||||
if a < b {
|
||||
return a
|
||||
}
|
||||
return b
|
||||
}
|
||||
|
||||
func Min32(a, b float32) float32 {
|
||||
if a < b {
|
||||
return a
|
||||
|
5
money.go
Normal file
@ -0,0 +1,5 @@
|
||||
package tins2020
|
||||
|
||||
import "fmt"
|
||||
|
||||
func FmtMoney(amount int) string { return fmt.Sprintf("$ %d", amount) }
|
@ -11,7 +11,8 @@ type projection struct {
|
||||
zoom float32
|
||||
zoomInv float32
|
||||
|
||||
windowRect Rectangle
|
||||
windowInteractRect Rectangle
|
||||
windowVisibleRect Rectangle
|
||||
tileScreenDelta PointF
|
||||
tileScreenDeltaInv PointF
|
||||
tileScreenOffset Point
|
||||
@ -44,12 +45,12 @@ func (p *projection) screenToMapRel(x, y int32) PointF {
|
||||
return PtF(.5*(p.tileScreenDeltaInv.X*normX+p.tileScreenDeltaInv.Y*normY), .5*(-p.tileScreenDeltaInv.X*normX+p.tileScreenDeltaInv.Y*normY))
|
||||
}
|
||||
|
||||
func (p *projection) screenToTileFitRect(pos Point) *sdl.Rect {
|
||||
return &sdl.Rect{X: pos.X - p.tileFitScreenSize.X, Y: pos.Y - p.tileFitScreenSize.Y, W: 2 * p.tileFitScreenSize.X, H: 2 * p.tileFitScreenSize.Y}
|
||||
func (p *projection) screenToTileFitRect(pos Point) Rectangle {
|
||||
return RectSize(pos.X-p.tileFitScreenSize.X, pos.Y-p.tileFitScreenSize.Y, 2*p.tileFitScreenSize.X, 2*p.tileFitScreenSize.Y)
|
||||
}
|
||||
|
||||
func (p *projection) screenToTileRect(pos Point) *sdl.Rect {
|
||||
return &sdl.Rect{X: pos.X - p.tileScreenOffset.X, Y: pos.Y - p.tileScreenOffset.Y, W: p.tileScreenSize.X, H: p.tileScreenSize.Y}
|
||||
func (p *projection) screenToTileRect(pos Point) Rectangle {
|
||||
return RectSize(pos.X-p.tileScreenOffset.X, pos.Y-p.tileScreenOffset.Y, p.tileScreenSize.X, p.tileScreenSize.Y)
|
||||
}
|
||||
|
||||
func (p *projection) update(renderer *sdl.Renderer) {
|
||||
@ -64,24 +65,26 @@ func (p *projection) update(renderer *sdl.Renderer) {
|
||||
log.Fatal(err)
|
||||
}
|
||||
p.windowCenter = Pt(windowW/2, windowH/2)
|
||||
p.windowRect = RectSize(buttonBarWidth, 0, windowW-2*buttonBarWidth, windowH)
|
||||
p.windowInteractRect = Rect(buttonBarWidth, 64, windowW-buttonBarWidth, windowH)
|
||||
p.windowVisibleRect = Rect(buttonBarWidth, 0, windowW-buttonBarWidth, windowH+p.tileScreenSize.Y) // Adding a tile height to the bottom for trees that stick out from the cells below.
|
||||
}
|
||||
|
||||
func (p *projection) visibleTiles(action func(int32, int32, Point)) {
|
||||
topLeft := p.screenToMap(p.windowRect.X, p.windowRect.Y)
|
||||
topRight := p.screenToMap(p.windowRect.X+p.windowRect.W, p.windowRect.Y)
|
||||
bottomLeft := p.screenToMap(p.windowRect.X, p.windowRect.Y+p.windowRect.H)
|
||||
bottomRight := p.screenToMap(p.windowRect.X+p.windowRect.W, p.windowRect.Y+p.windowRect.H)
|
||||
visible := p.windowVisibleRect
|
||||
topLeft := p.screenToMap(visible.X, visible.Y)
|
||||
topRight := p.screenToMap(visible.X+visible.W, visible.Y)
|
||||
bottomLeft := p.screenToMap(visible.X, visible.Y+visible.H)
|
||||
bottomRight := p.screenToMap(visible.X+visible.W, visible.Y+visible.H)
|
||||
minY, maxY := int32(Floor32(topRight.Y)), int32(Ceil32(bottomLeft.Y))
|
||||
minX, maxX := int32(Floor32(topLeft.X)), int32(Ceil32(bottomRight.X))
|
||||
for y := minY; y <= maxY; y++ {
|
||||
for x := minX; x <= maxX; x++ {
|
||||
pos := p.mapToScreen(x, y)
|
||||
rectFit := p.screenToTileFitRect(pos)
|
||||
if rectFit.X+rectFit.W < p.windowRect.X || rectFit.Y+rectFit.H < p.windowRect.Y {
|
||||
if rectFit.X+rectFit.W < visible.X || rectFit.Y+rectFit.H < visible.Y {
|
||||
continue
|
||||
}
|
||||
if rectFit.X > p.windowRect.X+p.windowRect.W || rectFit.Y > p.windowRect.Y+p.windowRect.H {
|
||||
if rectFit.X > visible.X+visible.W || rectFit.Y > visible.Y+visible.H {
|
||||
break
|
||||
}
|
||||
action(x, y, pos)
|
||||
|
16
rect.go
@ -6,12 +6,6 @@ type Rectangle struct {
|
||||
sdl.Rect
|
||||
}
|
||||
|
||||
func (r Rectangle) IsPointInside(x, y int32) bool {
|
||||
return x >= r.X && x < r.X+r.W && y >= r.Y && y < r.Y+r.H
|
||||
}
|
||||
|
||||
func (r Rectangle) IsPointInsidePt(p Point) bool { return r.IsPointInside(p.X, p.Y) }
|
||||
|
||||
func Rect(x1, y1, x2, y2 int32) Rectangle {
|
||||
if x1 > x2 {
|
||||
x1, x2 = x2, x1
|
||||
@ -24,5 +18,15 @@ func Rect(x1, y1, x2, y2 int32) Rectangle {
|
||||
|
||||
func RectSize(x, y, w, h int32) Rectangle { return Rectangle{sdl.Rect{X: x, Y: y, W: w, H: h}} }
|
||||
|
||||
func (r Rectangle) Bottom() int32 { return r.Y + r.H }
|
||||
|
||||
func (r Rectangle) IsPointInside(x, y int32) bool {
|
||||
return x >= r.X && x < r.X+r.W && y >= r.Y && y < r.Y+r.H
|
||||
}
|
||||
|
||||
func (r Rectangle) IsPointInsidePt(p Point) bool { return r.IsPointInside(p.X, p.Y) }
|
||||
|
||||
func (r Rectangle) Right() int32 { return r.X + r.W }
|
||||
|
||||
func (r Rectangle) SDL() sdl.Rect { return r.Rect }
|
||||
func (r Rectangle) SDLPtr() *sdl.Rect { return &r.Rect }
|
||||
|
@ -24,6 +24,10 @@ func NewTerrainRenderer(terrain *Map) Control {
|
||||
return &terrainRenderer{terrain: terrain, project: newProjection()}
|
||||
}
|
||||
|
||||
func (r *terrainRenderer) Arrange(ctx *Context, _ Rectangle) {
|
||||
r.project.update(ctx.Renderer)
|
||||
}
|
||||
|
||||
func (r *terrainRenderer) Init(ctx *Context) error {
|
||||
r.project.update(ctx.Renderer)
|
||||
return nil
|
||||
@ -32,16 +36,18 @@ func (r *terrainRenderer) Init(ctx *Context) error {
|
||||
func (r *terrainRenderer) Handle(ctx *Context, event sdl.Event) {
|
||||
switch e := event.(type) {
|
||||
case *sdl.MouseButtonEvent:
|
||||
if e.Button == sdl.BUTTON_LEFT {
|
||||
r.interact.mouseLeftDown = e.Type == sdl.MOUSEBUTTONDOWN
|
||||
if r.interact.mouseLeftDown && r.interact.mouseDrag == nil {
|
||||
r.interact.mouseDrag = PtPtr(e.X, e.Y)
|
||||
} else if !r.interact.mouseLeftDown && r.interact.mouseDrag != nil {
|
||||
r.interact.mouseDrag = nil
|
||||
if r.project.windowInteractRect.IsPointInside(e.X, e.Y) {
|
||||
if e.Button == sdl.BUTTON_LEFT {
|
||||
r.interact.mouseLeftDown = e.Type == sdl.MOUSEBUTTONDOWN
|
||||
if r.interact.mouseLeftDown && r.interact.mouseDrag == nil {
|
||||
r.interact.mouseDrag = PtPtr(e.X, e.Y)
|
||||
} else if !r.interact.mouseLeftDown && r.interact.mouseDrag != nil {
|
||||
r.interact.mouseDrag = nil
|
||||
}
|
||||
}
|
||||
}
|
||||
case *sdl.MouseMotionEvent:
|
||||
if r.project.windowRect.IsPointInside(e.X, e.Y) {
|
||||
if r.project.windowInteractRect.IsPointInside(e.X, e.Y) {
|
||||
hover := r.project.screenToMap(e.X, e.Y)
|
||||
r.hover = PtPtr(int32(Round32(hover.X)), int32(Round32(hover.Y)))
|
||||
} else {
|
||||
@ -67,10 +73,6 @@ func (r *terrainRenderer) Handle(ctx *Context, event sdl.Event) {
|
||||
r.project.update(ctx.Renderer)
|
||||
}
|
||||
}
|
||||
case *sdl.WindowEvent:
|
||||
if e.Event == sdl.WINDOWEVENT_RESIZED {
|
||||
r.project.update(ctx.Renderer)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -157,10 +159,10 @@ func (r *terrainRenderer) Render(ctx *Context) {
|
||||
r.project.visibleTiles(func(x, y int32, pos Point) {
|
||||
text := toTileTexture(x, y)
|
||||
rect := r.project.screenToTileRect(pos)
|
||||
text.Copy(ctx.Renderer, rect)
|
||||
text.CopyResize(ctx.Renderer, rect)
|
||||
|
||||
if r.hover != nil && x == r.hover.X && y == r.hover.Y {
|
||||
ctx.Textures.Texture("tile-hover").Copy(ctx.Renderer, rect)
|
||||
ctx.Textures.Texture("tile-hover").CopyResize(ctx.Renderer, rect)
|
||||
}
|
||||
})
|
||||
|
||||
@ -172,7 +174,7 @@ func (r *terrainRenderer) Render(ctx *Context) {
|
||||
|
||||
placeX, placeY := r.terrain.PlaceX.Value(x, y), r.terrain.PlaceY.Value(x, y)
|
||||
pos = r.project.mapToScreenF(float32(x)-.2+float32(.9*placeX-.45), float32(y)-.2+float32(.9*placeY-.45))
|
||||
text.Copy(ctx.Renderer, r.project.screenToTileRect(pos))
|
||||
text.CopyResize(ctx.Renderer, r.project.screenToTileRect(pos))
|
||||
})
|
||||
|
||||
// gfx.RectangleColor(ctx.Renderer, r.project.windowRect.X, r.project.windowRect.Y, r.project.windowRect.X+r.project.windowRect.W, r.project.windowRect.Y+r.project.windowRect.H, sdl.Color{R: 255, A: 255})
|
||||
|
30
textures.go
@ -11,7 +11,7 @@ import (
|
||||
|
||||
type Texture struct {
|
||||
texture *sdl.Texture
|
||||
rect *sdl.Rect
|
||||
size Point
|
||||
}
|
||||
|
||||
func NewTextureFromSurface(renderer *sdl.Renderer, surface *sdl.Surface) (*Texture, error) {
|
||||
@ -19,21 +19,33 @@ func NewTextureFromSurface(renderer *sdl.Renderer, surface *sdl.Surface) (*Textu
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return &Texture{texture: texture, rect: &sdl.Rect{X: 0, Y: 0, W: surface.W, H: surface.H}}, nil
|
||||
return &Texture{texture: texture, size: Pt(surface.W, surface.H)}, nil
|
||||
}
|
||||
|
||||
func (t *Texture) Rect() *sdl.Rect { return t.rect }
|
||||
func (t *Texture) Size() Point { return t.size }
|
||||
|
||||
func (t *Texture) RectOffset(offset Point) *sdl.Rect {
|
||||
return &sdl.Rect{X: offset.X, Y: offset.Y, W: t.rect.W, H: t.rect.H}
|
||||
// func (t *Texture) Rect() Rectangle { return t.rect }
|
||||
|
||||
// func (t *Texture) SDLRectPtr() *sdl.Rect { return t.rect.SDLPtr() }
|
||||
|
||||
func (t *Texture) Copy(renderer *sdl.Renderer, dst Point) {
|
||||
t.CopyResize(renderer, RectSize(dst.X, dst.Y, t.size.X, t.size.Y))
|
||||
}
|
||||
|
||||
func (t *Texture) Copy(renderer *sdl.Renderer, target *sdl.Rect) {
|
||||
renderer.Copy(t.texture, t.rect, target)
|
||||
func (t *Texture) CopyPart(renderer *sdl.Renderer, src Rectangle, dst Point) {
|
||||
t.CopyPartResize(renderer, src, RectSize(dst.X, dst.Y, src.W, src.H))
|
||||
}
|
||||
|
||||
// func (t *Texture) CopyF(renderer *sdl.Renderer, target *sdl.FRect) {
|
||||
// renderer.CopyF(t.texture, t.rect, target) // Depends on SDL >=2.0.10
|
||||
func (t *Texture) CopyPartResize(renderer *sdl.Renderer, src Rectangle, dst Rectangle) {
|
||||
renderer.Copy(t.texture, src.SDLPtr(), dst.SDLPtr())
|
||||
}
|
||||
|
||||
func (t *Texture) CopyResize(renderer *sdl.Renderer, dst Rectangle) {
|
||||
t.CopyPartResize(renderer, Rect(0, 0, t.size.X, t.size.Y), dst)
|
||||
}
|
||||
|
||||
// func (t *Texture) CopyF(renderer *sdl.Renderer, dst *sdl.FRect) {
|
||||
// renderer.CopyF(t.texture, t.rect, dst) // Depends on SDL >=2.0.10
|
||||
// }
|
||||
|
||||
func (t *Texture) Destroy() { t.texture.Destroy() }
|
||||
|