Hid console window for Windows Allegro builds.

Removed explicit SDL dependency in game.
This commit is contained in:
Sander Schobers 2020-05-25 22:54:58 +02:00
parent 93002a784b
commit bd1d685c20
2 changed files with 10 additions and 4 deletions

View File

@ -12,7 +12,6 @@ import (
"opslag.de/schobers/zntg/ui"
rice "github.com/GeertJohan/go.rice"
"github.com/veandco/go-sdl2/sdl"
"opslag.de/schobers/tins2020"
)
@ -135,8 +134,9 @@ func run() error {
}
defer settings.Store()
if settings.Window.Location == nil {
settings.Window.Location = ptPtr(sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED)
var location *geom.PointF32
if settings.Window.Location != nil {
location = &geom.PointF32{X: float32(settings.Window.Location.X), Y: float32(settings.Window.Location.Y)}
}
if settings.Window.Size == nil {
settings.Window.Size = ptPtr(800, 600)
@ -146,7 +146,7 @@ func run() error {
settings.Window.VSync = &vsync
}
renderer, err := ui.NewRenderer("Botanim - TINS 2020", settings.Window.Size.X, settings.Window.Size.Y, ui.NewRendererOptions{
Location: &geom.PointF32{X: float32(settings.Window.Location.X), Y: float32(settings.Window.Location.Y)},
Location: location,
Resizable: true,
VSync: *settings.Window.VSync,
})

View File

@ -0,0 +1,6 @@
// +build windows,allegro
package main
// #cgo LDFLAGS: -Wl,-subsystem,windows
import "C"