Made settings button disabled for now.

This commit is contained in:
Sander Schobers 2020-05-11 15:45:55 +02:00
parent 8236b65c06
commit bfe0c9003d
3 changed files with 22 additions and 1 deletions

View File

@ -11,6 +11,14 @@ var Transparent = sdl.Color{R: 0, G: 0, B: 0, A: 0}
var TransparentWhite = sdl.Color{R: 255, G: 255, B: 255, A: 31}
var White = sdl.Color{R: 255, G: 255, B: 255, A: 255}
func HexColor(s string) (sdl.Color, error) {
c, err := img.HexColor(s)
if err != nil {
return sdl.Color{}, err
}
return sdl.Color(c), nil
}
func MustHexColor(s string) sdl.Color { return sdl.Color(img.MustHexColor(s)) }
func SetDrawColor(renderer *sdl.Renderer, color sdl.Color) {

View File

@ -120,7 +120,10 @@ func (c *GameControls) Init(ctx *Context) error {
c.menu.Background = MustHexColor("#356dad")
c.menu.Buttons = []Control{
NewIconButton("control-settings", c.dialogs.ShowSettings),
NewIconButtonConfig("control-settings", c.dialogs.ShowSettings, func(b *IconButton) {
b.IsDisabled = true
b.IconDisabled = "#afafaf"
}),
NewIconButton("control-save", func(*Context) { c.game.Save() }),
NewIconButton("control-load", func(ctx *Context) {
c.game.Load()

View File

@ -43,6 +43,16 @@ func (b *IconButton) activeTexture(ctx *Context) *Texture {
if texture != nil {
return texture
}
texture = ctx.Textures.Texture(b.Icon)
if len(b.IconDisabled) == 0 {
return texture
}
color, err := HexColor(b.IconDisabled)
if err == nil {
texture.SetColor(color)
}
return texture
}
return ctx.Textures.Texture(b.Icon)
}