Added bonusses when flower is adjacent to more flowers
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parent
013fe4bdb6
commit
c926ae2ef9
8
game.go
8
game.go
@ -114,7 +114,15 @@ func (g *Game) Dig(tile Point) {
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if !ok {
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if !ok {
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return
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return
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}
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}
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adjacent := g.Terrain.FlowersOnAdjacentTiles(tile)
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switch adjacent {
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case 3:
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g.Balance += (desc.SellPrice * 3 / 2) // 50% bonus
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case 4:
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g.Balance += (desc.SellPrice * 2) // 100% bonus
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default:
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g.Balance += desc.SellPrice
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g.Balance += desc.SellPrice
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}
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}
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}
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func (g *Game) New() {
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func (g *Game) New() {
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17
map.go
17
map.go
@ -15,6 +15,23 @@ func (m *Map) AddFlower(pos Point, id string, traits FlowerTraits) {
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m.Flowers[pos] = m.NewFlower(pos, id, traits)
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m.Flowers[pos] = m.NewFlower(pos, id, traits)
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}
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}
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func (m *Map) FlowersOnAdjacentTiles(pos Point) int {
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var count int
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if _, ok := m.Flowers[Pt(pos.X+1, pos.Y)]; ok {
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count++
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}
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if _, ok := m.Flowers[Pt(pos.X-1, pos.Y)]; ok {
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count++
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}
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if _, ok := m.Flowers[Pt(pos.X, pos.Y+1)]; ok {
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count++
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}
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if _, ok := m.Flowers[Pt(pos.X, pos.Y-1)]; ok {
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count++
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}
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return count
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}
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func (m *Map) DigFlower(pos Point) string {
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func (m *Map) DigFlower(pos Point) string {
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flower, ok := m.Flowers[pos]
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flower, ok := m.Flowers[pos]
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if !ok {
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if !ok {
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