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27afe594fe
...
37589d5396
70
cmd/example/example.go
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@ -0,0 +1,70 @@
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// author: Jacky Boen
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package main
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import (
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"fmt"
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"os"
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"github.com/veandco/go-sdl2/img"
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"github.com/veandco/go-sdl2/sdl"
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)
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var winTitle string = "Go-SDL2 Texture"
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var winWidth, winHeight int32 = 800, 600
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var imageName string = "../../assets/test.png"
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func run() int {
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var window *sdl.Window
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var renderer *sdl.Renderer
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var texture *sdl.Texture
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var src, dst sdl.Rect
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var err error
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window, err = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
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winWidth, winHeight, sdl.WINDOW_SHOWN)
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if err != nil {
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fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", err)
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return 1
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}
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defer window.Destroy()
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renderer, err = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
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if err != nil {
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fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", err)
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return 2
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}
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defer renderer.Destroy()
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image, err := img.Load(imageName)
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if err != nil {
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fmt.Fprintf(os.Stderr, "Failed to load PNG: %s\n", err)
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return 3
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}
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defer image.Free()
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texture, err = renderer.CreateTextureFromSurface(image)
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if err != nil {
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fmt.Fprintf(os.Stderr, "Failed to create texture: %s\n", err)
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return 4
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}
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defer texture.Destroy()
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src = sdl.Rect{0, 0, 512, 512}
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dst = sdl.Rect{100, 50, 512, 512}
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renderer.Clear()
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renderer.SetDrawColor(255, 0, 0, 255)
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renderer.FillRect(&sdl.Rect{0, 0, int32(winWidth), int32(winHeight)})
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renderer.Copy(texture, &src, &dst)
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renderer.Present()
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sdl.PollEvent()
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sdl.Delay(2000)
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return 0
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}
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func main() {
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os.Exit(run())
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}
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Before Width: | Height: | Size: 1.7 KiB |
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Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
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Before Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 1.5 KiB |
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Before Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 3.9 KiB |
Before Width: | Height: | Size: 3.9 KiB |
Before Width: | Height: | Size: 3.9 KiB |
Before Width: | Height: | Size: 3.9 KiB |
41
cmd/tins2020/terrainrenderer.go
Normal file
@ -0,0 +1,41 @@
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package main
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import (
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"github.com/veandco/go-sdl2/sdl"
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"opslag.de/schobers/tins2020"
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)
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type terrainRenderer struct {
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terrain *tins2020.Map
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center tins2020.PointF
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zoom float32
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}
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func newTerrainRenderer(terrain *tins2020.Map) *terrainRenderer {
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return &terrainRenderer{terrain: terrain}
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}
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func (r *terrainRenderer) Render(ctx *tins2020.Context) {
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tempToTexture := func(temp float64) *tins2020.Texture {
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if temp < .2 {
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return ctx.Textures.Texture("snow")
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}
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if temp > .8 {
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return ctx.Textures.Texture("dirt")
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}
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return ctx.Textures.Texture("grass")
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}
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// horizontal: [191, 321) = 130
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// vertical: [267,332) = 65
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for y := int32(0); y < 10; y++ {
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left := -y * 65
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top := y * 32
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for x := int32(0); x < 10; x++ {
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temp := r.terrain.Temp.Value(int(x), int(y))
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text := tempToTexture(temp)
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text.Copy(ctx.Renderer, &sdl.Rect{X: left + x*65, Y: top + x*32, W: 512, H: 512})
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}
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}
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}
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@ -28,7 +28,7 @@ func run() error {
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}
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defer sdl.Quit()
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// logSDLVersion()
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logSDLVersion()
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if err := ttf.Init(); err != nil {
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return err
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@ -69,66 +69,24 @@ func run() error {
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return err
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}
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err = ctx.Textures.Load(
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"tile-dirt", "images/tile_dirt.png",
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"tile-grass", "images/tile_grass.png",
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"tile-snow", "images/tile_snow.png",
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"cactus-small-1", "images/cactus_short_NE.png",
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"cactus-small-2", "images/cactus_short_NW.png",
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"cactus-small-3", "images/cactus_short_SW.png",
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"cactus-small-4", "images/cactus_short_SE.png",
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"cactus-tall-1", "images/cactus_tall_NE.png",
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"cactus-tall-2", "images/cactus_tall_NW.png",
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"cactus-tall-3", "images/cactus_tall_SW.png",
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"cactus-tall-4", "images/cactus_tall_SE.png",
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"tree-fat-1", "images/tree_fat_NE.png",
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"tree-fat-2", "images/tree_fat_NW.png",
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"tree-fat-3", "images/tree_fat_SW.png",
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"tree-fat-4", "images/tree_fat_SE.png",
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"tree-pine-1", "images/tree_pineDefaultA_NE.png",
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"tree-pine-2", "images/tree_pineDefaultA_NW.png",
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"tree-pine-3", "images/tree_pineDefaultA_SW.png",
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"tree-pine-4", "images/tree_pineDefaultA_SE.png",
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"grass-small-1", "images/grass_NE.png",
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"grass-small-2", "images/grass_NW.png",
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"grass-small-3", "images/grass_SW.png",
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"grass-small-4", "images/grass_SE.png",
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"grass-leafs-1", "images/grass_leafs_NE.png",
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"grass-leafs-2", "images/grass_leafs_NW.png",
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"grass-leafs-3", "images/grass_leafs_SW.png",
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"grass-leafs-4", "images/grass_leafs_SE.png",
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"bush-small-1", "images/plant_bushSmall_NE.png",
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"bush-small-2", "images/plant_bushSmall_NW.png",
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"bush-small-3", "images/plant_bushSmall_SW.png",
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"bush-small-4", "images/plant_bushSmall_SE.png",
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"bush-large-1", "images/plant_bushLarge_NE.png",
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"bush-large-2", "images/plant_bushLarge_NW.png",
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"bush-large-3", "images/plant_bushLarge_SW.png",
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"bush-large-4", "images/plant_bushLarge_SE.png",
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"dirt", "images/dirt.png",
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"grass", "images/grass.png",
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"snow", "images/snow.png",
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)
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if err != nil {
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return err
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}
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game := tins2020.NewGame()
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control := tins2020.NewTerrainRenderer(game.Terrain)
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err = control.Init(ctx)
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if err != nil {
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return err
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}
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tr := newTerrainRenderer(game.Terrain)
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for {
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running := true
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for running {
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for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
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switch e := event.(type) {
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case *sdl.QuitEvent:
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ctx.Quit()
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println("Quit")
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running = false
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break
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case *sdl.WindowEvent:
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switch e.Event {
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@ -136,22 +94,17 @@ func run() error {
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x, y := window.GetPosition()
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ctx.Settings.Window.Location = &tins2020.Point{X: x, Y: y}
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}
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case *sdl.KeyboardEvent:
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switch e.Keysym.Sym {
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case sdl.K_ESCAPE:
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ctx.Quit()
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}
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}
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control.Handle(ctx, event)
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}
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if ctx.ShouldQuit {
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break
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}
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renderer.SetDrawColor(0, 0, 0, 255)
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renderer.Clear()
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control.Render(ctx)
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// renderer.SetDrawColor(255, 0, 0, 255)
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// renderer.FillRect(&sdl.Rect{0, 0, 200, 200})
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// ctx.Textures.Texture("grass").Copy(renderer, &sdl.Rect{X: 200, Y: 100, W: 456, H: 356})
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// ctx.Textures.Texture("dirt").Copy(renderer, &sdl.Rect{X: 143, Y: 122, W: 456, H: 356})
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// ctx.Textures.Texture("snow").Copy(renderer, &sdl.Rect{X: 257, Y: 122, W: 456, H: 356})
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tr.Render(ctx)
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renderer.Present()
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}
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return nil
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|
25
context.go
@ -6,12 +6,11 @@ import (
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)
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type Context struct {
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Renderer *sdl.Renderer
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Fonts Fonts
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Resources Resources
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Textures Textures
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Settings Settings
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ShouldQuit bool
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Renderer *sdl.Renderer
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Fonts Fonts
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Resources Resources
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Textures Textures
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Settings Settings
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}
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func NewContext(res *rice.Box) (*Context, error) {
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@ -27,17 +26,15 @@ func NewContext(res *rice.Box) (*Context, error) {
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return ctx, nil
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}
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func (c *Context) Destroy() {
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c.Fonts.Destroy()
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c.Resources.Destroy()
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c.Textures.Destroy()
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c.Settings.Store()
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}
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|
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func (c *Context) Init(renderer *sdl.Renderer) {
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c.Renderer = renderer
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c.Fonts.Init(c.Resources.Copy())
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c.Textures.Init(renderer, c.Resources.Copy())
|
||||
}
|
||||
|
||||
func (c *Context) Quit() { c.ShouldQuit = true }
|
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func (c *Context) Destroy() {
|
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c.Fonts.Destroy()
|
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c.Resources.Destroy()
|
||||
c.Textures.Destroy()
|
||||
c.Settings.Store()
|
||||
}
|
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|
66
game.go
@ -13,69 +13,33 @@ type Game struct {
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||||
}
|
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|
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type Map struct {
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Temp NoiseMap
|
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Humid NoiseMap
|
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Variant NoiseMap
|
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PlaceX NoiseMap // displacement map of props
|
||||
PlaceY NoiseMap
|
||||
Temp *NoiseMap
|
||||
Humid *NoiseMap
|
||||
}
|
||||
|
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type NoiseMap interface {
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Value(x, y int32) float64
|
||||
}
|
||||
|
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func NewNoiseMap(seed int64) NoiseMap {
|
||||
return &noiseMap{
|
||||
noise: noise.NewPerlin(seed),
|
||||
alpha: 2,
|
||||
beta: 4,
|
||||
harmonics: 2,
|
||||
}
|
||||
}
|
||||
|
||||
func NewRandomNoiseMap(seed int64) NoiseMap {
|
||||
return &randomNoiseMap{noise.NewPerlin(seed)}
|
||||
}
|
||||
|
||||
type noiseMap struct {
|
||||
type NoiseMap struct {
|
||||
noise *noise.Perlin
|
||||
alpha, beta float64
|
||||
harmonics int
|
||||
}
|
||||
|
||||
func clipNormalized(x float64) float64 {
|
||||
if x < 0 {
|
||||
return 0
|
||||
func NewNoiseMap(seed int64) *NoiseMap {
|
||||
return &NoiseMap{
|
||||
noise: noise.NewPerlin(seed),
|
||||
alpha: 2,
|
||||
beta: 2.13,
|
||||
harmonics: 4,
|
||||
}
|
||||
if x > 1 {
|
||||
return 1
|
||||
}
|
||||
return x
|
||||
}
|
||||
|
||||
// Value generates the noise value for an x/y pair. The range of the output is approximately [-1.325825214,1.325825214] (for 4 harmonics).
|
||||
func (m *noiseMap) Value(x, y int32) float64 {
|
||||
value := m.noise.Noise2D(float64(x)*.01, float64(y)*.01, m.alpha, m.beta, m.harmonics)*.565 + .5
|
||||
return clipNormalized(value)
|
||||
}
|
||||
|
||||
type randomNoiseMap struct {
|
||||
*noise.Perlin
|
||||
}
|
||||
|
||||
// Value generates the noise value for an x/y pair. The range of the output is approximately [-1.325825214,1.325825214] (for 4 harmonics).
|
||||
func (m randomNoiseMap) Value(x, y int32) float64 {
|
||||
value := m.Noise2D(float64(x)*.53, float64(y)*.53, 1.01, 2, 2)*.5 + .5
|
||||
return clipNormalized(value)
|
||||
func (m *NoiseMap) Value(x, y int) float64 {
|
||||
return m.noise.Noise2D(float64(x), float64(y), m.alpha, m.beta, m.harmonics)
|
||||
}
|
||||
|
||||
func NewGame() *Game {
|
||||
terrain := &Map{
|
||||
Temp: NewNoiseMap(rand.Int63()),
|
||||
Humid: NewNoiseMap(rand.Int63()),
|
||||
Variant: NewRandomNoiseMap(rand.Int63()),
|
||||
PlaceX: NewRandomNoiseMap(rand.Int63()),
|
||||
PlaceY: NewRandomNoiseMap(rand.Int63()),
|
||||
Temp: NewNoiseMap(rand.Int63()),
|
||||
Humid: NewNoiseMap(rand.Int63()),
|
||||
}
|
||||
return &Game{
|
||||
Terrain: terrain,
|
||||
@ -84,6 +48,10 @@ func NewGame() *Game {
|
||||
}
|
||||
}
|
||||
|
||||
type PointF struct {
|
||||
X, Y float32
|
||||
}
|
||||
|
||||
type Flower struct {
|
||||
Location PointF
|
||||
}
|
||||
|
16
point.go
@ -1,18 +1,6 @@
|
||||
package tins2020
|
||||
|
||||
type Point struct {
|
||||
X, Y int32
|
||||
X int32
|
||||
Y int32
|
||||
}
|
||||
|
||||
func (p Point) Add(q Point) Point { return Pt(p.X+q.X, p.Y+q.Y) }
|
||||
|
||||
type PointF struct {
|
||||
X, Y float32
|
||||
}
|
||||
|
||||
func (p PointF) Add(q PointF) PointF { return PtF(p.X+q.X, p.Y+q.Y) }
|
||||
|
||||
func (p PointF) Sub(q PointF) PointF { return PtF(p.X-q.X, p.Y-q.Y) }
|
||||
|
||||
func Pt(x, y int32) Point { return Point{x, y} }
|
||||
func PtF(x, y float32) PointF { return PointF{x, y} }
|
||||
|
@ -1,9 +0,0 @@
|
||||
package tins2020
|
||||
|
||||
import "github.com/veandco/go-sdl2/sdl"
|
||||
|
||||
type Control interface {
|
||||
Init(*Context) error
|
||||
Handle(*Context, sdl.Event)
|
||||
Render(*Context)
|
||||
}
|
@ -1,225 +0,0 @@
|
||||
package tins2020
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"log"
|
||||
|
||||
"opslag.de/schobers/geom"
|
||||
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
)
|
||||
|
||||
type terrainRenderer struct {
|
||||
terrain *Map
|
||||
hover PointF
|
||||
project projection
|
||||
|
||||
interact interaction
|
||||
}
|
||||
|
||||
type interaction struct {
|
||||
mousePos Point
|
||||
mouseLeftDown bool
|
||||
mouseDrag *Point
|
||||
}
|
||||
|
||||
type projection struct {
|
||||
center PointF
|
||||
zoom float32
|
||||
zoomInv float32
|
||||
|
||||
tileScreenDelta PointF
|
||||
tileScreenDeltaInv PointF
|
||||
tileScreenOffset Point
|
||||
tileScreenSize Point
|
||||
windowCenter Point
|
||||
}
|
||||
|
||||
func newProjection() projection {
|
||||
return projection{zoom: 1, tileScreenDelta: PtF(65, 32), tileScreenDeltaInv: PtF(1./65, 1./32)}
|
||||
}
|
||||
|
||||
func (p *projection) update(renderer *sdl.Renderer) {
|
||||
p.zoomInv = 1 / p.zoom
|
||||
|
||||
p.tileScreenOffset = Pt(int32(p.zoomInv*256), int32(p.zoomInv*300))
|
||||
p.tileScreenSize = Pt(int32(p.zoomInv*512), int32(p.zoomInv*512))
|
||||
|
||||
windowW, windowH, err := renderer.GetOutputSize()
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
p.windowCenter = Pt(windowW/2, windowH/2)
|
||||
}
|
||||
|
||||
func (p *projection) mapToScreen(x, y int32) Point {
|
||||
return p.mapToScreenF(float32(x), float32(y))
|
||||
}
|
||||
|
||||
func (p *projection) mapToScreenF(x, y float32) Point {
|
||||
translated := PtF(x-p.center.X, y-p.center.Y)
|
||||
return Pt(p.windowCenter.X+int32((translated.X-translated.Y)*65*p.zoomInv), p.windowCenter.Y+int32((translated.X+translated.Y)*32*p.zoomInv))
|
||||
}
|
||||
|
||||
func (p *projection) screenToMapRel(x, y int32) PointF {
|
||||
normX := p.zoom * float32(x)
|
||||
normY := p.zoom * float32(y)
|
||||
return PtF(.5*(p.tileScreenDeltaInv.X*normX+p.tileScreenDeltaInv.Y*normY), .5*(-p.tileScreenDeltaInv.X*normX+p.tileScreenDeltaInv.Y*normY))
|
||||
}
|
||||
|
||||
func (p *projection) screenToMap(x, y int32) PointF {
|
||||
pos := p.screenToMapRel(x-p.windowCenter.X, y-p.windowCenter.Y)
|
||||
return p.center.Add(pos)
|
||||
}
|
||||
|
||||
func (p *projection) screenToTileRect(pos Point) *sdl.Rect {
|
||||
return &sdl.Rect{X: pos.X - p.tileScreenOffset.X, Y: pos.Y - p.tileScreenOffset.Y, W: p.tileScreenSize.X, H: p.tileScreenSize.Y}
|
||||
}
|
||||
|
||||
func NewTerrainRenderer(terrain *Map) Control {
|
||||
return &terrainRenderer{terrain: terrain, project: newProjection()}
|
||||
}
|
||||
|
||||
func (r *terrainRenderer) Init(ctx *Context) error {
|
||||
r.project.update(ctx.Renderer)
|
||||
return nil
|
||||
}
|
||||
|
||||
func (r *terrainRenderer) Handle(ctx *Context, event sdl.Event) {
|
||||
switch e := event.(type) {
|
||||
case *sdl.MouseButtonEvent:
|
||||
if e.Button == sdl.BUTTON_LEFT {
|
||||
r.interact.mouseLeftDown = e.Type == sdl.MOUSEBUTTONDOWN
|
||||
if r.interact.mouseLeftDown && r.interact.mouseDrag == nil {
|
||||
r.interact.mouseDrag = &Point{e.X, e.Y}
|
||||
fmt.Println("Drag start", r.interact.mouseDrag)
|
||||
} else if !r.interact.mouseLeftDown && r.interact.mouseDrag != nil {
|
||||
fmt.Println("Drag end", r.interact.mouseDrag)
|
||||
r.interact.mouseDrag = nil
|
||||
}
|
||||
}
|
||||
case *sdl.MouseMotionEvent:
|
||||
r.hover = r.project.screenToMap(e.X, e.Y)
|
||||
if r.interact.mouseDrag != nil {
|
||||
fmt.Println("Dragging...", r.project.center)
|
||||
r.project.center = r.project.center.Sub(r.project.screenToMapRel(e.X-r.interact.mouseDrag.X, e.Y-r.interact.mouseDrag.Y))
|
||||
r.project.update(ctx.Renderer)
|
||||
r.interact.mouseDrag = &Point{e.X, e.Y}
|
||||
}
|
||||
case *sdl.MouseWheelEvent:
|
||||
if e.Y > 0 {
|
||||
r.project.zoom *= .5
|
||||
r.project.update(ctx.Renderer)
|
||||
} else if e.Y < 0 {
|
||||
r.project.zoom *= 2
|
||||
r.project.update(ctx.Renderer)
|
||||
}
|
||||
case *sdl.WindowEvent:
|
||||
if e.Event == sdl.WINDOWEVENT_RESIZED {
|
||||
r.project.update(ctx.Renderer)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (r *terrainRenderer) Render(ctx *Context) {
|
||||
toTileTexture := func(temp, humid float64) *Texture {
|
||||
if temp < .35 {
|
||||
return ctx.Textures.Texture("tile-snow")
|
||||
}
|
||||
if temp > .65 {
|
||||
return ctx.Textures.Texture("tile-dirt")
|
||||
}
|
||||
return ctx.Textures.Texture("tile-grass")
|
||||
}
|
||||
|
||||
variantToInt := func(variant float64) int {
|
||||
if variant < .25 {
|
||||
return 1
|
||||
}
|
||||
if variant < .5 {
|
||||
return 2
|
||||
}
|
||||
if variant < .75 {
|
||||
return 3
|
||||
}
|
||||
if variant < 1 {
|
||||
return 4
|
||||
}
|
||||
return -1
|
||||
}
|
||||
|
||||
variantToTexture := func(format string, variant float64) *Texture {
|
||||
textName := fmt.Sprintf(format, variantToInt(variant))
|
||||
return ctx.Textures.Texture(textName)
|
||||
}
|
||||
|
||||
stretch := func(x, from, to float64) float64 { return (x - from) * 1 / (to - from) }
|
||||
|
||||
toPropTexture := func(temp, humid, variant float64) *Texture {
|
||||
if temp < .35 {
|
||||
if humid < .2 {
|
||||
return nil
|
||||
} else if humid < .7 {
|
||||
return variantToTexture("bush-small-%d", variant*5)
|
||||
}
|
||||
return variantToTexture("tree-pine-%d", variant*5)
|
||||
}
|
||||
if temp > .65 {
|
||||
if humid < .2 {
|
||||
return nil
|
||||
}
|
||||
if humid < .7 {
|
||||
return variantToTexture("cactus-short-%d", variant*7)
|
||||
}
|
||||
return variantToTexture("cactus-tall-%d", variant*2)
|
||||
}
|
||||
if humid < .2 {
|
||||
return nil
|
||||
}
|
||||
multiplier := 1 - stretch(humid, 0.2, 1)
|
||||
if variant < .5 {
|
||||
return variantToTexture("tree-fat-%d", stretch(variant, 0, .5)*multiplier*3)
|
||||
} else if variant < .8 {
|
||||
return variantToTexture("grass-small-%d", stretch(variant, .5, .8)*multiplier*2)
|
||||
}
|
||||
return variantToTexture("bush-large-%d", stretch(variant, .8, 1)*multiplier)
|
||||
}
|
||||
|
||||
// horizontal: [191, 321) = 130
|
||||
// vertical: [267,332) = 65
|
||||
|
||||
hover := Pt(int32(geom.Round32(r.hover.X)), int32(geom.Round32(r.hover.Y)))
|
||||
for y := int32(-100); y < 100; y++ {
|
||||
for x := int32(-100); x < 100; x++ {
|
||||
if x == hover.X && y == hover.Y {
|
||||
continue
|
||||
}
|
||||
temp := r.terrain.Temp.Value(x, y)
|
||||
humid := r.terrain.Humid.Value(x, y)
|
||||
text := toTileTexture(temp, humid)
|
||||
pos := r.project.mapToScreen(x, y)
|
||||
text.Copy(ctx.Renderer, r.project.screenToTileRect(pos))
|
||||
}
|
||||
}
|
||||
|
||||
for y := int32(-100); y < 100; y++ {
|
||||
for x := int32(-100); x < 100; x++ {
|
||||
variant := r.terrain.Variant.Value(x, y)
|
||||
if variant < -1 || variant > 1 {
|
||||
continue
|
||||
}
|
||||
|
||||
temp := r.terrain.Temp.Value(x, y)
|
||||
humid := r.terrain.Humid.Value(x, y)
|
||||
text := toPropTexture(temp, humid, variant)
|
||||
if text == nil {
|
||||
continue
|
||||
}
|
||||
|
||||
placeX, placeY := r.terrain.PlaceX.Value(x, y), r.terrain.PlaceY.Value(x, y)
|
||||
pos := r.project.mapToScreenF(float32(x)-.2+float32(.8*placeX-.4), float32(y)-.2+float32(.8*placeY-.4))
|
||||
|
||||
text.Copy(ctx.Renderer, r.project.screenToTileRect(pos))
|
||||
}
|
||||
}
|
||||
}
|