229 lines
5.1 KiB
Go
229 lines
5.1 KiB
Go
package tins2020
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import (
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"fmt"
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"math"
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"math/rand"
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"strconv"
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"strings"
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"time"
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"opslag.de/schobers/geom"
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"opslag.de/schobers/zntg"
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"opslag.de/schobers/zntg/ui"
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)
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type Research struct {
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ui.ContainerBase
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game *Game
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botanist Specialist
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farmer Specialist
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typing string
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digitCount int
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close func()
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description ui.Paragraph
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specialists ui.Paragraph
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input ui.Label
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digits []Digit
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animate zntg.Animation
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}
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func NewResearch(game *Game) *LargeDialog {
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research := &Research{game: game}
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research.animate.Interval = 20 * time.Millisecond
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research.Children = []ui.Control{&research.description, &research.specialists, &research.input}
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research.description.Text = "Call a specialist to conduct research with."
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research.digits = make([]Digit, 10)
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for i := range research.digits {
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j := i
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research.digits[i].Value = strconv.Itoa(i)
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research.digits[i].ControlClicked().AddHandler(func(ctx ui.Context, _ ui.ControlClickedArgs) {
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research.userTyped(ctx, j)
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})
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research.AddChild(&research.digits[i])
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}
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dialog := NewLargeDialog("Research", research)
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// dialog.OnShow().RegisterItf(func(state interface{}) {
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// research.onShow(state.(ui.Context))
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// })
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// research.close = func() { dialog.CloseDialog() }
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return dialog
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}
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type Digit struct {
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ui.ControlBase
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Value string
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highlight int
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}
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func (d *Digit) Blink() {
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d.highlight = 4
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}
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func (d *Digit) Render(ctx ui.Context) {
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color := zntg.MustHexColor(`#FFFFFF`)
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if d.highlight > 0 {
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color = zntg.MustHexColor(`#15569F`)
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}
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bounds := d.Bounds()
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ctx.Fonts().TextAlign("title", geom.PtF32(bounds.Center().X, bounds.Min.Y), color, d.Value, ui.AlignCenter)
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}
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func (d *Digit) Tick() {
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if d.highlight > 0 {
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d.highlight--
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}
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}
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type Specialist struct {
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Cost int
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Number string
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}
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func (r *Research) Arrange(ctx ui.Context, bounds geom.RectangleF32, offset geom.PointF32, parent ui.Control) {
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r.ContainerBase.Arrange(ctx, bounds, offset, parent)
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size := bounds.Size()
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r.specialists.Arrange(ctx, geom.RectRelF32(bounds.Min.X, bounds.Min.Y+40, size.X, size.Y-40), offset, r)
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r.input.Arrange(ctx, geom.RectRelF32(bounds.Min.X, bounds.Min.X+size.Y-48, size.X, 24), offset, r)
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r.input.TextAlignment = ui.AlignCenter
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center := bounds.Center()
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distance := size.Y * .3
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for i := range r.digits {
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angle := (float32((10-i)%10)*0.16 + .2) * math.Pi
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pos := geom.PtF32(distance*geom.Cos32(angle), .8*distance*geom.Sin32(angle))
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digitCenter := center.Add(pos)
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r.digits[i].Arrange(ctx, geom.RectRelF32(digitCenter.X-24, digitCenter.Y-24, 48, 48), offset, r)
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}
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}
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func (r *Research) userTyped(ctx ui.Context, i int) {
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r.digits[i].Blink()
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digit := strconv.Itoa(i)
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if len(r.typing) == 0 || digit != r.typing {
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r.typing = digit
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r.digitCount = 1
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} else {
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r.digitCount++
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}
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if !strings.HasPrefix(r.botanist.Number, r.input.Text+r.typing) {
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r.input.Text = ""
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r.typing = ""
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r.digitCount = 0
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} else if r.digitCount == i || r.digitCount == 10 {
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r.input.Text += digit
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r.typing = ""
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r.digitCount = 0
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if r.input.Text == r.botanist.Number {
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r.game.UnlockNextFlower(ctx)
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r.close()
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r.input.Text = ""
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}
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}
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}
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func (r *Research) Handle(ctx ui.Context, event ui.Event) bool {
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if r.ContainerBase.Handle(ctx, event) {
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return true
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}
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switch e := event.(type) {
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case *ui.KeyDownEvent:
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switch e.Key {
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case ui.Key0:
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r.userTyped(ctx, 0)
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case ui.KeyPad0:
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r.userTyped(ctx, 0)
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case ui.Key1:
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r.userTyped(ctx, 1)
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case ui.KeyPad1:
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r.userTyped(ctx, 1)
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case ui.Key2:
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r.userTyped(ctx, 2)
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case ui.KeyPad2:
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r.userTyped(ctx, 2)
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case ui.Key3:
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r.userTyped(ctx, 3)
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case ui.KeyPad3:
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r.userTyped(ctx, 3)
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case ui.Key4:
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r.userTyped(ctx, 4)
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case ui.KeyPad4:
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r.userTyped(ctx, 4)
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case ui.Key5:
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r.userTyped(ctx, 5)
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case ui.KeyPad5:
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r.userTyped(ctx, 5)
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case ui.Key6:
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r.userTyped(ctx, 6)
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case ui.KeyPad6:
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r.userTyped(ctx, 6)
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case ui.Key7:
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r.userTyped(ctx, 7)
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case ui.KeyPad7:
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r.userTyped(ctx, 7)
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case ui.Key8:
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r.userTyped(ctx, 8)
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case ui.KeyPad8:
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r.userTyped(ctx, 8)
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case ui.Key9:
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r.userTyped(ctx, 9)
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case ui.KeyPad9:
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r.userTyped(ctx, 9)
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}
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}
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return false
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}
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func (r *Research) Render(ctx ui.Context) {
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for i := range r.digits {
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r.digits[i].Tick()
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}
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r.ContainerBase.Render(ctx)
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}
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func (r *Research) onShow(ctx ui.Context) {
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generateNumber := func() string {
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var number string
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for i := 0; i < 3; i++ {
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number += strconv.Itoa(rand.Intn(9) + 1)
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}
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return number
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}
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r.digitCount = 0
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r.input.Text = ""
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var specialists string
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defer func() {
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r.specialists.Text = specialists
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}()
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_, _, price := r.game.Herbarium.NextFlowerToUnlock()
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if price == 0 {
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specialists += "Botanist (unlocks next flower; unavailable)\n"
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specialists += "Farmer (fertilizes land; unavailable)\n"
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return
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}
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r.botanist.Cost = price
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if r.game.Balance < r.botanist.Cost {
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r.botanist.Number = "**unavailable**"
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} else {
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r.botanist.Number = generateNumber()
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}
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specialists += fmt.Sprintf("Botanist: no. %s (unlocks next flower; $ %d)\n", r.botanist.Number, r.botanist.Cost)
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specialists += "Farmer: no. **unavailable** (fertilizes land; $ ---)\n"
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}
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