Sander Schobers
9641719579
Refactored event handling to be able to "handle" events so no other controls will handle the same event again.
59 lines
988 B
Go
59 lines
988 B
Go
package tins2020
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import (
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"github.com/veandco/go-sdl2/sdl"
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)
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type Container struct {
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ControlBase
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Children []Control
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}
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func NewContainer() *Container {
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return &Container{}
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}
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func (c *Container) AddChild(child Control) {
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c.Children = append(c.Children, child)
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}
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func (c *Container) Arrange(ctx *Context, bounds Rectangle) {
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c.ControlBase.Arrange(ctx, bounds)
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for _, child := range c.Children {
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child.Arrange(ctx, bounds)
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}
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}
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func (c *Container) Handle(ctx *Context, event sdl.Event) bool {
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if c.ControlBase.Handle(ctx, event) {
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return true
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}
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for _, child := range c.Children {
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if child.Handle(ctx, event) {
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return true
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}
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}
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return false
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}
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func (c *Container) Init(ctx *Context) error {
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c.ControlBase.Init(ctx)
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for _, child := range c.Children {
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err := child.Init(ctx)
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if err != nil {
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return err
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}
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}
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return nil
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}
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func (c *Container) Render(ctx *Context) {
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c.ControlBase.Render(ctx)
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for _, child := range c.Children {
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child.Render(ctx)
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}
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}
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