Fixed virtual buttons.
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19adf64c54
commit
1a393c0065
@ -63,8 +63,8 @@ func (a *app) Init(ctx ui.Context) error {
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virtual.RegisterKey("confirm", ui.KeyEnter, tins2021.MustCreateNamedTextureImage(textures, "return-key", drawReturnKey()))
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virtual.RegisterKey("arrow-top-left", ui.KeyUp, tins2021.MustCreateNamedTextureImage(textures, "arrow-top-left-key", drawArrowKey(.75*geom.Pi)))
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virtual.RegisterKey("arrow-top-right", ui.KeyRight, tins2021.MustCreateNamedTextureImage(textures, "arrow-top-right-key", drawArrowKey(.25*geom.Pi)))
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virtual.RegisterKey("arrow-bottom-left", ui.KeyDown, tins2021.MustCreateNamedTextureImage(textures, "arrow-bottom-left-key", drawArrowKey(1.25*geom.Pi)))
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virtual.RegisterKey("arrow-bottom-right", ui.KeyLeft, tins2021.MustCreateNamedTextureImage(textures, "arrow-bottom-right-key", drawArrowKey(1.75*geom.Pi)))
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virtual.RegisterKey("arrow-bottom-left", ui.KeyLeft, tins2021.MustCreateNamedTextureImage(textures, "arrow-bottom-left-key", drawArrowKey(1.25*geom.Pi)))
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virtual.RegisterKey("arrow-bottom-right", ui.KeyDown, tins2021.MustCreateNamedTextureImage(textures, "arrow-bottom-right-key", drawArrowKey(1.75*geom.Pi)))
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virtual.RegisterKey("cancel", ui.KeyEscape, tins2021.MustCreateNamedTextureImage(textures, "arrow-left-key", drawArrowKey(geom.Pi)))
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virtual.Enabled = a.settings.Controls.Virtual
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@ -197,8 +197,8 @@ func (app *appContext) SetVirtualKeys(cancel, confirm, controls bool) {
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topRight = append(topRight, "confirm")
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}
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if controls {
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bottomRight = append(bottomRight, "arrow-top-right", "arrow-bottom-right")
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bottomLeft = append(bottomLeft, "arrow-top-left", "arrow-bottom-left")
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bottomRight = append(bottomRight, "arrow-bottom-right", "arrow-top-right")
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bottomLeft = append(bottomLeft, "arrow-bottom-left", "arrow-top-left")
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}
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app.Virtual.SetControls(topLeft, topRight, bottomRight, bottomLeft)
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}
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@ -80,6 +80,13 @@ func newLevelControl(app *appContext, ctx ui.Context, level *tins2021.Level) *le
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}
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}
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if app.Virtual.Enabled {
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control.Controls[ui.KeyUp] = tins2021.DirectionUpLeft
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control.Controls[ui.KeyLeft] = tins2021.DirectionDownLeft
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control.Controls[ui.KeyDown] = tins2021.DirectionDownRight
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control.Controls[ui.KeyRight] = tins2021.DirectionUpRight
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}
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control.Play(level)
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return control
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@ -14,6 +14,7 @@ import (
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)
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func drawArrowKey(a float64) image.Image {
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a = -a
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const keyHeight_5 = .5 * tins2021.TextureSize
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const keyWidth_5 = .5 * tins2021.TextureSize
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