Added stars & lives on screen (and fixed centering of level).
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9bf56c1386
commit
c82ce53433
@ -37,9 +37,9 @@ func (a *app) Init(ctx ui.Context) error {
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if err := a.loadFonts(ctx,
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fontDescriptor{"debug", "fonts/FiraMono-Regular.ttf", 12},
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fontDescriptor{"default", "fonts/escheresk.ttf", 32},
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fontDescriptor{"menu", "fonts/escheresk.ttf", 60},
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fontDescriptor{"default", "fonts/escheresk.ttf", 48},
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fontDescriptor{"small", "fonts/escheresk.ttf", 16},
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fontDescriptor{"score", "fonts/FiraMono-Regular.ttf", 24},
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fontDescriptor{"title", "fonts/escher.ttf", 80},
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); err != nil {
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return err
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@ -79,6 +79,7 @@ func (a *app) Handle(ctx ui.Context, e ui.Event) bool {
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switch e.Key {
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case ui.KeyF3:
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ctx.Overlays().Toggle(ui.DefaultDebugOverlay)
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a.context.Debug = !a.context.Debug
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ctx.Overlays().Toggle(fpsOverlayName)
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}
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}
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@ -7,13 +7,15 @@ import (
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type appContext struct {
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setView func(ui.Control)
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Debug bool
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}
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func (app *appContext) Play(ctx ui.Context) {
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level := tins2021.NewLevel()
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level.Randomize(100, 10)
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app.show(newLevelControl(ctx, level))
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app.show(newLevelControl(app, ctx, level))
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}
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func (app *appContext) show(control ui.Control) {
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@ -1,6 +1,7 @@
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package main
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import (
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"fmt"
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"image"
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"image/color"
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"math/rand"
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@ -15,7 +16,8 @@ import (
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type levelController struct {
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ui.ControlBase
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Scale float32
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app *appContext
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Level *tins2021.Level
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Cubes cubeTexture
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@ -26,10 +28,11 @@ type levelController struct {
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MovingMonsters *tins2021.Animations
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SmallFont *tins2021.BitmapFont
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Font *tins2021.BitmapFont
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}
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func newLevelControl(ctx ui.Context, level *tins2021.Level) *levelController {
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control := &levelController{Level: level, Scale: .6}
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func newLevelControl(app *appContext, ctx ui.Context, level *tins2021.Level) *levelController {
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control := &levelController{app: app, Level: level}
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textures := ctx.Textures()
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control.Cubes = newCubeTexture(textures, tins2021.Orange)
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newAnimatedTexture(ctx, "star", "resources/images/star.png", func() image.Image {
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@ -54,11 +57,17 @@ func newLevelControl(ctx ui.Context, level *tins2021.Level) *levelController {
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return tins2021.AnimatePolygon(tins2021.CreateHexagon(), tins2021.Purple, tins2021.NewWobbleAnimation(defaultAnimationFrames, 30))
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})
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small, err := tins2021.NewBitmapFont(ctx.Renderer(), ctx.Fonts().Font("small"), tins2021.AllCharacters...)
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small, err := tins2021.NewBitmapFont(ctx.Renderer(), ctx.Fonts().Font("small"), tins2021.NumericCharacters...)
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if err != nil {
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panic(err)
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}
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control.SmallFont = small
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font, err := tins2021.NewBitmapFont(ctx.Renderer(), ctx.Fonts().Font("default"), tins2021.AllCharacters...)
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if err != nil {
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panic(err)
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}
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control.Font = font
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control.Animations = map[string]*tins2021.Animations{
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"star": tins2021.NewAnimations(50*time.Millisecond, defaultAnimationFrames, true, true),
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"heart": tins2021.NewAnimations(80*time.Millisecond, defaultAnimationFrames, true, true),
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@ -144,24 +153,32 @@ const defaultAnimationFrames = 20
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func (r levelController) Render(ctx ui.Context) {
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const twelfth = (1. / 6) * geom.Pi
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renderer := ctx.Renderer()
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size := geom.Floor32(tins2021.TextureSize * r.Scale)
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scale := size / tins2021.TextureSize
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centerTopSquare := geom.PtF32(.5, .5*geom.Sin32(twelfth))
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delta := geom.PtF32(geom.Cos32(twelfth), .5+centerTopSquare.Y).Mul(size)
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centerTopSquare = centerTopSquare.Mul(size)
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delta := geom.PtF32(geom.Cos32(twelfth), .5+centerTopSquare.Y)
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view := r.Bounds().Size()
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levelView := geom.PtF32(float32(r.Level.Bounds.Dx()+2)*delta.X, float32(r.Level.Bounds.Dy()+2)*delta.Y)
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textureWidth := geom.Min32(
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geom.Floor32(tins2021.TextureSize*view.X*.75/(levelView.X*tins2021.TextureSize)),
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geom.Floor32(tins2021.TextureSize*view.Y/(levelView.Y*tins2021.TextureSize)))
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scale := textureWidth / tins2021.TextureSize
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offsetY := .5 * (view.Y - (levelView.Y * textureWidth))
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delta = delta.Mul(textureWidth)
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centerTopSquare = centerTopSquare.Mul(textureWidth)
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scoreView := geom.RectF32(levelView.X*textureWidth, offsetY+delta.Y, view.X, view.Y-offsetY-delta.Y)
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delta.X = geom.Round32(delta.X)
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delta.Y = geom.Round32(delta.Y)
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toScreen := func(p geom.Point) geom.PointF32 {
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if p.Y%2 == 0 {
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return p.ToF32().Mul2D(delta.XY()).Add2D(.5*delta.X, 0)
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return p.ToF32().Mul2D(delta.XY()).Add2D(.5*delta.X, offsetY)
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}
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return p.ToF32().Mul2D(delta.XY())
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return p.ToF32().Mul2D(delta.XY()).Add2D(0, offsetY)
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}
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renderer := ctx.Renderer()
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textures := ctx.Textures()
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cubes := r.Cubes.Scaled(textures, scale)
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@ -200,7 +217,9 @@ func (r levelController) Render(ctx ui.Context) {
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tileTexture = cubes.Inversed.Texture
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}
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renderer.DrawTexturePoint(tileTexture, screenPos)
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if r.app.Debug {
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r.SmallFont.TextAlign(renderer, platformPos, color.Black, strconv.Itoa(distances[pos]), ui.AlignCenter)
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}
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if tile.Star {
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star.Draw(renderer, platformPos.Add(propOffset), r.Animations["star"].Frame(pos))
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@ -213,7 +232,7 @@ func (r levelController) Render(ctx ui.Context) {
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playerPosition := toScreen(r.Level.Player).Sub(geom.Pt(player.Width()/2, player.Height()).ToF32())
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if r.Level.Tiles[r.Level.Player].Inversed {
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centerBottomSquare := geom.PtF32(centerTopSquare.X, size-centerTopSquare.Y)
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centerBottomSquare := geom.PtF32(centerTopSquare.X, textureWidth-centerTopSquare.Y)
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renderer.DrawTexturePoint(player, playerPosition.Add(centerBottomSquare))
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} else {
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renderer.DrawTexturePoint(player, playerPosition.Add(centerTopSquare))
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@ -228,4 +247,16 @@ func (r levelController) Render(ctx ui.Context) {
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name := r.MonsterTextureNames[monsterType.Type()]
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monsterTextures[monsterType.Type()].Draw(renderer, platformPos.Add(propOffset), r.Animations[name].Frame(pos))
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}
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textColor := ctx.Style().Palette.Text
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scoreFont := ctx.Fonts().Font("score")
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fontOffsetY := .5 * (float32(star.Texture.Height()) - scoreFont.Height())
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scoreTopLeft := scoreView.Min
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star.Draw(renderer, scoreTopLeft, 0)
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renderer.Text(scoreFont, scoreTopLeft.Add2D(textureWidth, fontOffsetY), textColor, fmt.Sprintf("x %d / %d", r.Level.StarsCollected, r.Level.Stars))
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scoreTopLeft.Y += textureWidth
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heart.Draw(renderer, scoreTopLeft, 0)
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renderer.Text(scoreFont, scoreTopLeft.Add2D(textureWidth, fontOffsetY), textColor, fmt.Sprintf("x %d", r.Level.Lives))
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}
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3
level.go
3
level.go
@ -9,6 +9,7 @@ import (
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type Level struct {
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Player geom.Point
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Lives int
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Stars int
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StarsCollected int
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Tiles Tiles
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Monsters Monsters
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@ -21,6 +22,7 @@ func NewLevel() *Level {
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f := &Level{
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Player: geom.Pt(1, 1),
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Lives: 3,
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Stars: 0,
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StarsCollected: 0,
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Tiles: Tiles{},
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Monsters: Monsters{},
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@ -113,6 +115,7 @@ func (l *Level) Randomize(difficulty int, stars int) {
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l.Tiles[pos].Invert()
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}
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}
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l.Stars = stars
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for stars > 0 {
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i := rand.Intn(len(positions))
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pos := positions[i]
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