tins2023/README.md

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# TINS 2023
# Running
**Attention**: make sure the working directory contains the `src/assets/...` directory otherwise the application will crash (reporting a "FailedToLoadBitmap" error).
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If you unzip the binaries package or build from sources this means that the root of the zip/sources is your working directory and you're executing `./zig-out/bin/jungle_tale` or `.\zig-out\bin\jungle_tale.exe`.
# Rules
## genre rule #41:
> Fable: all characters are animals.
The player plays as a lion, no further fable elements implemented.
## artistical rule #18:
> Iridescence.
The collectable stars are iridescent. Over time they slowly change or faster when your viewing angle changes.
## artistical rule #32:
> All Dialog must be implemented comic-book bubble style.
On (partial) completion or game over of the level you get a question to continue or not presented in a text bubble.
## technical rule #65:
> Implement a chart (bar chart, pie chart, any kind of chart).
The progress of the level (number of stars collected) is displayed as a tiny pie chart in the top right corner.
## bonus rule #24:
> Dynamic Duo - If you make your game suitable for two players, you may skip one rule.
Did not make use of the bonus rule.
# Binaries:
Binaries of the 1.0 version (as submitted) can be found here:
https://opslag.de/schobers/tins2023/releases/tag/v1_0
# Building
For building you need:
- A recent (0.11.0-dev) Zig compiler.
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- Allegro 5.2.8 development libraries.
You can use `allegro-dir` build option if your Allegro development libraries can't be natively found. In this file you can put the path to a directory that contains the Allegro `lib`, `bin` and `include` folders.
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Build:
`zig build`
And run (after building):
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`./zig-out/bin/jungle_tale`
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Build & run automatically:
`zig build run`
# Licenses
## Cabin font
[Open Font License version 1.1](src/assets/fonts/Cabin-OFL.txt)
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## Pixellari font
[Open Font License version 1.1](src/assets/fonts/Pixellari-OFL.txt)