tins2023/src/engine/point.zig

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const PointF = @import("point_f.zig").PointF;
pub const Point = struct {
x: i64,
y: i64,
pub fn init(x: i64, y: i64) Point {
return Point{ .x = x, .y = y };
}
pub fn initUsize(x: usize, y: usize) Point {
return Point.init(@intCast(i64, x), @intCast(i64, y));
}
pub fn add(self: Point, other: Point) Point {
return Point{ .x = self.x + other.x, .y = self.y + other.y };
}
pub fn float(self: Point) PointF {
return PointF{ .x = @intToFloat(f32, self.x), .y = @intToFloat(f32, self.y) };
}
pub fn multiply(self: Point, factor: i64) Point {
return Point{ .x = self.x * factor, .y = self.y * factor };
}
pub fn subtract(self: Point, other: Point) Point {
return Point{ .x = self.x - other.x, .y = self.y - other.y };
}
};