zntg/ui/spacing.go

164 lines
4.5 KiB
Go
Raw Permalink Normal View History

package ui
import (
"opslag.de/schobers/geom"
)
type Spacing struct {
Proxy
bounds geom.RectangleF32
Margin SideLengths
Width *Length
Height *Length
}
func BuildSpacing(content Control, fn func(*Spacing)) *Spacing {
s := &Spacing{}
s.Content = content
if fn != nil {
fn(s)
}
return s
}
func insetMargins(bounds geom.RectangleF32, margin SideLengths, width, height float32) geom.RectangleF32 {
var zero = func(f float32) float32 {
if geom.IsNaN32(f) {
return 0
}
return f
}
var nan = func(f float32) int {
if geom.IsNaN32(f) {
return 1
}
return 0
}
var partial = func(f, p float32) float32 {
if geom.IsNaN32(f) {
return p
}
return f
}
var inset = func(min, max, marginMin, marginMax, length float32) (float32, float32) {
var available = max - min
var margins = zero(marginMin) + zero(marginMax)
if margins > available {
return min + zero(marginMin)*available/margins, max - zero(marginMax)*available/margins
}
var fixed = margins + zero(length)
if fixed > available {
return min + zero(marginMin), max - zero(marginMax)
}
var nans = nan(marginMin) + nan(length) + nan(marginMax)
var part float32 = 0
if nans > 0 {
part = (available - fixed) / float32(nans)
}
return min + partial(marginMin, part), max - partial(marginMax, part)
}
bounds.Min.X, bounds.Max.X = inset(bounds.Min.X, bounds.Max.X, margin.Left.Value(), margin.Right.Value(), width)
bounds.Min.Y, bounds.Max.Y = inset(bounds.Min.Y, bounds.Max.Y, margin.Top.Value(), margin.Bottom.Value(), height)
return bounds
}
func (s *Spacing) Arrange(ctx Context, bounds geom.RectangleF32, offset geom.PointF32, parent Control) {
size := s.DesiredSize(ctx, bounds.Size())
content := insetMargins(bounds, s.Margin, s.Width.Zero(size.X), s.Height.Zero(size.Y))
s.bounds = bounds
s.Proxy.Arrange(ctx, content, offset, parent)
}
func (s *Spacing) Bounds() geom.RectangleF32 { return s.bounds }
func (s *Spacing) Center() {
s.Margin.Left = Infinite()
s.Margin.Top = Infinite()
s.Margin.Right = Infinite()
s.Margin.Bottom = Infinite()
}
func (s *Spacing) DesiredSize(ctx Context, size geom.PointF32) geom.PointF32 {
var content = s.Proxy.DesiredSize(ctx, geom.PtF32(s.Width.Zero(size.X), s.Height.Zero(size.Y)))
var w, h = s.Width.Zero(content.X), s.Height.Zero(content.Y)
var margin = func(l *Length) float32 {
var v = l.Value()
if geom.IsNaN32(v) {
return 0
}
return v
}
return geom.PtF32(
margin(s.Margin.Left)+w+margin(s.Margin.Right),
margin(s.Margin.Top)+h+margin(s.Margin.Bottom))
}
func (s *Spacing) SetSize(w, h float32) {
s.Width = Fixed(w)
s.Height = Fixed(h)
}
// FixedSize wraps the Control c to fill exactly the space specified.
func FixedSize(c Control, w, h float32) *Spacing {
return BuildSpacing(c, func(s *Spacing) {
s.Width = Fixed(w)
s.Height = Fixed(h)
})
}
// FixedHeight wraps the Control c to fill exactly the height specified. Width is taken from Control c.
func FixedHeight(c Control, h float32) *Spacing {
return BuildSpacing(c, func(s *Spacing) {
s.Height = Fixed(h)
})
}
// FixedWidth wraps the Control c to fill exactly the width specified. Height is taken from Control c.
func FixedWidth(c Control, w float32) Control {
return BuildSpacing(c, func(s *Spacing) {
s.Width = Fixed(w)
})
}
// Margin wraps the Control c to have equal margins on all sides.
func Margin(c Control, m float32) *Spacing {
return Margins(c, m, m, m, m)
}
// MarginAxes wraps the Control c to have same margins horizontally (left, right) and vertically (top, left).
func MarginAxes(c Control, hor, ver float32) *Spacing {
return Margins(c, hor, ver, hor, ver)
}
// Margins wraps the Control c to have different margins on all sides.
func Margins(c Control, left, top, right, bottom float32) *Spacing {
return BuildSpacing(c, func(s *Spacing) {
s.Margin.Left = Fixed(left)
s.Margin.Top = Fixed(top)
s.Margin.Right = Fixed(right)
s.Margin.Bottom = Fixed(bottom)
})
}
func stretch(c Control, w, h bool) *Spacing {
return BuildSpacing(c, func(s *Spacing) {
if w {
s.Width = Infinite()
}
if h {
s.Height = Infinite()
}
})
}
// Stretch wraps the Control c to stretch in both directions.
func Stretch(c Control) *Spacing { return stretch(c, true, true) }
// StretchHeight wraps the Control c to stretch vertically. Width is taken from Control c.
func StretchHeight(c Control) *Spacing { return stretch(c, false, true) }
// StretchWidth wraps the Control c to stretch horizontally. Height is taken from Control c.
func StretchWidth(c Control) *Spacing { return stretch(c, true, false) }