zntg/ui/context.go

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package ui
type Context interface {
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Animate()
Fonts() *Fonts
HasQuit() bool
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Overlays() *Overlays
Quit()
Renderer() Renderer
Style() *Style
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Textures() *Textures
}
var _ Context = &context{}
var _ EventTarget = &context{}
type context struct {
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animate bool
quit chan struct{}
renderer Renderer
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view Control
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overlays *Overlays
fonts *Fonts
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textures *Textures
style *Style
}
func newContext(r Renderer, s *Style, view Control) *context {
return &context{
quit: make(chan struct{}),
renderer: r,
style: s,
view: view,
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overlays: NewOverlays(view),
fonts: NewFonts(r),
textures: NewTextures(r)}
}
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func (c *context) Animate() { c.animate = true }
func (c *context) Destroy() {
c.fonts.Destroy()
c.textures.Destroy()
}
func (c *context) Fonts() *Fonts { return c.fonts }
func (c *context) HasQuit() bool {
select {
case <-c.quit:
return true
default:
return false
}
}
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func (c *context) Overlays() *Overlays { return c.overlays }
func (c *context) Renderer() Renderer { return c.renderer }
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func (c *context) Style() *Style { return c.style }
func (c *context) Quit() {
if !c.HasQuit() {
close(c.quit)
}
}
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func (c *context) Textures() *Textures { return c.textures }
// Handle implement EventTarget
func (c *context) Handle(e Event) {
switch e.(type) {
case *DisplayCloseEvent:
c.Quit()
return
}
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c.overlays.Handle(c, e)
}