Added Resize & SetIcon to Renderer.

Refactored Size (on Renderer) to return geom.Point instead of geom.PointF32.
Refactored Width and Height (on Texture) to return int instead of float32.

Refactored texture dimensions to be represented by ints instead of float32s.
This commit is contained in:
Sander Schobers 2020-12-12 14:40:50 +01:00
parent de87c5d3aa
commit 0f03760e66
11 changed files with 76 additions and 40 deletions

View File

@ -180,7 +180,7 @@ func (r *Renderer) CreateFontPath(path string, size int) (ui.Font, error) {
return &font{f}, nil
}
func (r *Renderer) createTexture(source ui.ImageSource, keepSource bool) (ui.Texture, error) {
func (r *Renderer) createTexture(source ui.ImageSource, keepSource bool) (*texture, error) {
im, err := source.CreateImage()
if err != nil {
return nil, err
@ -314,15 +314,23 @@ func (r *Renderer) RenderToDisplay() {
r.disp.SetAsTarget()
}
func (r *Renderer) Resources() ui.Resources { return r.res }
func (r *Renderer) Size() geom.PointF32 {
return geom.PtF32(float32(r.disp.Width()), float32(r.disp.Height()))
func (r *Renderer) Resize(width, height int) {
r.disp.Resize(width, height)
}
func (r *Renderer) SetIcon(texture ui.Texture) {
bmp := r.mustGetBitmap(texture)
r.disp.SetIcon(bmp)
func (r *Renderer) Resources() ui.Resources { return r.res }
func (r *Renderer) Size() geom.Point {
return geom.Pt(r.disp.Width(), r.disp.Height())
}
func (r *Renderer) SetIcon(source ui.ImageSource) {
texture, err := r.createTexture(source, false)
if err != nil {
return
}
defer texture.Destroy()
r.disp.SetIcon(texture.bmp)
}
func (r *Renderer) SetMouseCursor(c ui.MouseCursor) {

View File

@ -20,8 +20,8 @@ func (t *texture) Destroy() error {
return nil
}
func (t *texture) Height() float32 {
return float32(t.bmp.Height())
func (t *texture) Height() int {
return t.bmp.Height()
}
func (t *texture) CreateImage() (image.Image, error) {
@ -31,6 +31,6 @@ func (t *texture) CreateImage() (image.Image, error) {
return t.source.CreateImage()
}
func (t *texture) Width() float32 {
return float32(t.bmp.Width())
func (t *texture) Width() int {
return t.bmp.Width()
}

View File

@ -238,7 +238,7 @@ func (r *Renderer) CreateFontPath(path string, size int) (ui.Font, error) {
return &Font{font}, nil
}
func (r *Renderer) createTexture(source ui.ImageSource, keepSource bool) (ui.Texture, error) {
func (r *Renderer) createSurface(source ui.ImageSource) (*sdl.Surface, error) {
m, err := source.CreateImage()
if err != nil {
return nil, err
@ -252,6 +252,14 @@ func (r *Renderer) createTexture(source ui.ImageSource, keepSource bool) (ui.Tex
if err != nil {
return nil, err
}
return surface, nil
}
func (r *Renderer) createTexture(source ui.ImageSource, keepSource bool) (ui.Texture, error) {
surface, err := r.createSurface(source)
if err != nil {
return nil, err
}
defer surface.Free()
texture, err := r.renderer.CreateTextureFromSurface(surface)
if err != nil {
@ -391,6 +399,10 @@ func (r *Renderer) RenderToDisplay() {
r.renderer.SetRenderTarget(nil)
}
func (r *Renderer) Resize(width, height int) {
r.window.SetSize(int32(width), int32(height))
}
func (r *Renderer) SetDrawColor(c sdl.Color) {
r.renderer.SetDrawColor(c.R, c.G, c.B, c.A)
}
@ -399,14 +411,27 @@ func (r *Renderer) SetDrawColorGo(c color.Color) {
r.SetDrawColor(ColorSDL(c))
}
func (r *Renderer) SetIcon(source ui.ImageSource) {
window := r.window
if window == nil {
return
}
surface, err := r.createSurface(source)
if err != nil {
return
}
defer surface.Free()
window.SetIcon(surface)
}
func (r *Renderer) SetMouseCursor(c ui.MouseCursor) { r.cursor = c }
func (r *Renderer) Size() geom.PointF32 {
func (r *Renderer) Size() geom.Point {
w, h, err := r.renderer.GetOutputSize()
if err != nil {
return geom.PtF32(geom.NaN32(), geom.NaN32())
return geom.ZeroPt
}
return geom.PtF32(float32(w), float32(h))
return geom.Pt(int(w), int(h))
}
func (r *Renderer) SystemCursor(id sdl.SystemCursor) *sdl.Cursor {
@ -493,6 +518,6 @@ func (r *Renderer) SetResourceProvider(resources ui.Resources) {
func (r *Renderer) Image() image.Image { return nil }
func (r *Renderer) Height() float32 { return r.Size().Y }
func (r *Renderer) Height() int { return r.Size().Y }
func (r *Renderer) Width() float32 { return r.Size().X }
func (r *Renderer) Width() int { return r.Size().X }

View File

@ -5,7 +5,6 @@ import (
"image/color"
"github.com/veandco/go-sdl2/sdl"
"opslag.de/schobers/geom"
"opslag.de/schobers/zntg/ui"
)
@ -21,12 +20,12 @@ type Texture struct {
var _ ui.Texture = &Texture{}
func (t *Texture) Height() float32 {
func (t *Texture) Height() int {
_, _, _, height, err := t.Texture.Query()
if err != nil {
return geom.NaN32()
return -1
}
return float32(height)
return int(height)
}
func (t *Texture) Native() *sdl.Texture { return t.Texture }
@ -44,12 +43,12 @@ func (t *Texture) Size() (int32, int32, error) {
return width, height, err
}
func (t *Texture) Width() float32 {
func (t *Texture) Width() int {
_, _, width, _, err := t.Texture.Query()
if err != nil {
return geom.NaN32()
return -1
}
return float32(width)
return int(width)
}
var _ ui.ImageSource = &TextureImageSource{}

View File

@ -71,7 +71,7 @@ func (b *Button) icon(ctx Context) (Texture, float32, float32) {
return nil, 0, 0
}
icon := ctx.Textures().Texture(b.Icon)
iconW, iconH := icon.Width(), icon.Height()
iconW, iconH := float32(icon.Width()), float32(icon.Height())
if b.IconHeight != 0 {
iconW = b.IconHeight * iconW / iconH
iconH = b.IconHeight
@ -213,7 +213,7 @@ func (b *Button) Render(ctx Context) {
if scaled != nil { // let the renderer scale
icon = scaled
}
_, iconW = ScaleToHeight(SizeOfTexture(icon), iconH)
_, iconW = ScaleToHeight(SizeOfTexture(icon).ToF32(), iconH)
}
iconOffsetY = .5 * (boundsH - iconH)
}

View File

@ -29,7 +29,7 @@ func (c *Checkbox) desiredSize(ctx Context) geom.PointF32 {
w += pad + font.WidthOf(c.Text)
}
icon := c.getOrCreateNormalIcon(ctx)
_, iconWidth := ScaleToHeight(SizeOfTexture(icon), h)
_, iconWidth := ScaleToHeight(SizeOfTexture(icon).ToF32(), h)
w += pad + iconWidth
return geom.PtF32(w+pad, pad+h+pad)
}
@ -122,7 +122,7 @@ func (c *Checkbox) Render(ctx Context) {
if scaledIcon == nil { // let the renderer scale
scaledIcon = icon
}
_, iconWidth := ScaleToHeight(SizeOfTexture(scaledIcon), boundsH)
_, iconWidth := ScaleToHeight(SizeOfTexture(scaledIcon).ToF32(), boundsH)
rect := geom.RectRelF32(pos.X, pos.Y, iconWidth, boundsH)
ctx.Renderer().DrawTextureOptions(scaledIcon, rect, DrawOptions{Tint: iconColor})
pos.X += iconWidth + pad

View File

@ -91,16 +91,18 @@ func (o *debugOverlay) renderControl(ctx Context, control Control) {
return
}
defer nameTexture.Destroy()
renderer.FillRectangle(pos.RectRel2D(nameTexture.Width(), nameTexture.Height()), color.Black)
nameTextureWidth := float32(nameTexture.Width())
nameTextureHeight := float32(nameTexture.Height())
renderer.FillRectangle(pos.RectRel2D(nameTextureWidth, nameTextureHeight), color.Black)
renderer.DrawTexturePoint(nameTexture, pos)
childPos := pos.Add2D(nameTexture.Width()+8, 0)
childPos := pos.Add2D(nameTextureWidth+8, 0)
for _, child := range node.Children {
if childPos.Y == maxY {
childPos.Y = maxY + nameTexture.Height()
childPos.Y = maxY + nameTextureHeight
}
renderHoverNode(childPos, child)
maxY = childPos.Y
childPos.Y += nameTexture.Height() + 8
childPos.Y += nameTextureHeight + 8
}
}
renderHoverNode(geom.PtF32(4, 4), o.hoverNodes)

View File

@ -32,8 +32,10 @@ type Renderer interface {
Rectangle(r geom.RectangleF32, c color.Color, thickness float32)
RenderTo(Texture)
RenderToDisplay()
Resize(width, height int)
SetIcon(source ImageSource)
SetMouseCursor(c MouseCursor)
Size() geom.PointF32
Size() geom.Point
Target() Texture
Text(font Font, p geom.PointF32, color color.Color, text string)
TextAlign(font Font, p geom.PointF32, color color.Color, text string, align HorizontalAlignment)

View File

@ -4,8 +4,8 @@ import "opslag.de/schobers/geom"
type Texture interface {
Destroy() error
Height() float32
Width() float32
Height() int
Width() int
}
func SizeOfTexture(t Texture) geom.PointF32 { return geom.PtF32(t.Width(), t.Height()) }
func SizeOfTexture(t Texture) geom.Point { return geom.Pt(t.Width(), t.Height()) }

View File

@ -8,7 +8,7 @@ import (
)
func ScaleTexture(render Renderer, texture Texture, scale float32) Texture {
w := uint(texture.Width() * scale)
w := uint(float32(texture.Width()) * scale)
if w == 0 {
return nil
}
@ -118,7 +118,7 @@ func (t *Textures) Scaled(texture Texture, scale float32) Texture {
}
func (t *Textures) ScaledHeight(texture Texture, height float32) (Texture, float32) {
scale := height / texture.Height()
scale := height / float32(texture.Height())
if geom.IsNaN32(scale) {
return nil, 0
}

View File

@ -46,7 +46,7 @@ func RunWait(r Renderer, s *Style, view Control, wait bool) error {
ctx.Renderer().Refresh()
for !ctx.HasQuit() {
var size = r.Size()
var bounds = geom.RectF32(0, 0, size.X, size.Y)
var bounds = geom.RectF32(0, 0, float32(size.X), float32(size.Y))
overlays.Arrange(ctx, bounds, geom.ZeroPtF32, nil)
overlays.Render(ctx)
if ctx.HasQuit() {