0f03760e66
Added Resize & SetIcon to Renderer.
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Refactored Size (on Renderer) to return geom.Point instead of geom.PointF32.
Refactored Width and Height (on Texture) to return int instead of float32.
Refactored texture dimensions to be represented by ints instead of float32s.
2020-12-13 07:40:19 +01:00
32c53eb947
Fixed tooltip flickering when not blocking on events.
2020-05-17 21:02:07 +02:00
e2472cffef
Added default style if style is not set on Run{,Wait}.
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Exposed Resources in Context as well.
2020-05-17 07:54:54 +02:00
b9534ee255
Made tooltip overlay switch visibility only when changed.
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Added Tooltip.SetVisibility.
Fixed bug where no events where triggered for change in visibility.
2020-05-17 07:21:58 +02:00
3a18d3adf9
Added support for tooltips.
2020-05-15 16:53:57 +02:00
6db13c8f46
Added overlays.
2020-05-15 16:02:54 +02:00
3591e22c97
Added Fonts() to context similarly as Textures().
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- Fonts are now managed by context instead of the implementation specific renderers.
2020-05-15 15:42:24 +02:00
48aaf30182
Renamed Image{,s} to Texture{,s}.
2020-05-12 23:03:43 +02:00
c709d906d0
Improved synchronization with a quit signal.
2019-06-21 10:49:06 +02:00
6a71720b71
Init function can return an error.
2019-05-01 09:40:59 +02:00
dbc017507c
Added Parent to Controls.
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Fixed issue where events of partially and invisible controls where incorrectly handled.
2019-04-11 23:38:32 +02:00
3acb3f09af
Added scaled images to image cache.
2019-04-10 22:41:28 +02:00
fa7796a4ae
Added support for animations.
2019-04-10 21:20:39 +02:00
19daffd110
Added UI elements.
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Reversed order of operands when comparing with nil/0 .
2019-03-05 21:52:18 +01:00